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![[Post New]](/s/i/i.gif) 2012/12/14 21:32:40
Subject: Anyone running Abaddon?
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Shas'o Commanding the Hunter Kadre
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Remember that abby can't join a marked squad.
I've used him on occasion, with great success.
My first test was to simply load up on chosen and foot slog it. There was much crushing that day.
Later I tried a few lists that took 1-2 nice sized chosen units, a few 5 man ones with missile launchers and then loaded up with hellbrute and power scourges plus two dragons. It was almost too good.
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![[Post New]](/s/i/i.gif) 2012/12/14 21:37:01
Subject: Anyone running Abaddon?
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Courageous Space Marine Captain
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Exergy wrote: Deadshot wrote:A Friend of mine sticks him with 7 Khorne Chosen with all Power Weapons (2 Sword, 2 axe, 2 mace, 1 pair of Claws) and combimeltas all around, with a Khorne Lord with Brand, Plasma Pistol and Gift of Mutation in a Base Raider
only 4+the aspiring champ can have power weapons. Also I am not sure they can have combi weapons if they have power weapons(the champ can though)
Also is he crazy. That unit costs 690 points minimum(no ++ save on the lord) and I can think of 10 commonly taken units that would eat it for lunch at half the cost or less.
Also the lord has no melee weapon, just he just sits there in combat with ap-.
Also why give the lord burning brand and a plasma pistol, he can only fire one.
Oh, the Brand is the Flamer one. I meant the one that's apparently the Anathame.
Also, the Lord usual has a 4++, I assumed he had that standard like the sM Captain.
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This message was edited 2 times. Last update was at 2012/12/14 21:39:40
I'm celebrating 8 years on Dakka Dakka!
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![[Post New]](/s/i/i.gif) 2012/12/14 22:03:46
Subject: Anyone running Abaddon?
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Stone Bonkers Fabricator General
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Deadshot wrote: Exergy wrote: Deadshot wrote:A Friend of mine sticks him with 7 Khorne Chosen with all Power Weapons (2 Sword, 2 axe, 2 mace, 1 pair of Claws) and combimeltas all around, with a Khorne Lord with Brand, Plasma Pistol and Gift of Mutation in a Base Raider
only 4+the aspiring champ can have power weapons. Also I am not sure they can have combi weapons if they have power weapons(the champ can though)
Also is he crazy. That unit costs 690 points minimum(no ++ save on the lord) and I can think of 10 commonly taken units that would eat it for lunch at half the cost or less.
Also the lord has no melee weapon, just he just sits there in combat with ap-.
Also why give the lord burning brand and a plasma pistol, he can only fire one.
Oh, the Brand is the Flamer one. I meant the one that's apparently the Anathame.
Also, the Lord usual has a 4++, I assumed he had that standard like the sM Captain.
Well with a 4++ and a decent melee weapon it turns up to be 750 points. Still illegal and not very good.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/12/14 22:41:03
Subject: Anyone running Abaddon?
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Courageous Space Marine Captain
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Causes a hell of a lot of damage in my experiance.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2012/12/15 04:45:53
Subject: Anyone running Abaddon?
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Sure Space Wolves Land Raider Pilot
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I hope GW corrects that crap just for Abaddon about not joining units with different Marks of Chaos. He's the damn Warmaster, he can join whatever he wants to join!
I haven't used him yet in the new book, but I plan on trying out some Terminators soon, so perhaps the Warmaster is in the cards for late December. Good excuse to bust out the Land Raider too. I'll compare that to Typhus with a Nurgle Lord and Plague Marines...that would be a good objective stealing unit.
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![[Post New]](/s/i/i.gif) 2012/12/15 11:44:25
Subject: Anyone running Abaddon?
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Dark Angels Librarian with Book of Secrets
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Exergy wrote:I say you should get comfortable clipping arms off and replacing them with either melta/plasma/flamers or bolt pistol and regular ccw.
And its easy to do as well. I'm currently working on this one.
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![[Post New]](/s/i/i.gif) 2012/12/15 18:30:03
Subject: Anyone running Abaddon?
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Nasty Nob on Warbike with Klaw
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Kevlar wrote:jdjamesdean@mail.com wrote:
"An Independent Character with a Mark of Chaos may not join a unit
with a different Mark of Chaos." pg 30 C: CSM
Is Abbadons Mark of Tz different than a Berserkers MoK?
yes, so he may not join that unit.
Yes, he has the same mark, however there is difference so he cannot join.
Could you please keep your silly rules arguments in YMDC? Some of us come here to discuss tactics, and don't want to wade through 20 pages of bullcrap about something you already argued over 50 pages in YMDC.
Bullcrap is 20 pages of illegal tactics ...
However, he makes a Great Tank for any unit he can join.
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![[Post New]](/s/i/i.gif) 2012/12/17 11:46:40
Subject: Re:Anyone running Abaddon?
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Utilizing Careful Highlighting
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ChaoticCacklingMwahHaHa wrote:I have actually used Abaddon a few times and I have found that he is best used with either a 20 - 30 man cultist unit (takes wounds on the way in, the champion is available if challenge is not the best option and they normally outnumber enemies so allows for rerolls in challenges), or with a small 3 man terminator unit for deep striking (2x combi melta and a chain fist - once arrived they split up and termi's can go vehicle hunting). He is a wrecking ball all by himself, and the choice between weapons alongside rage and 2 specialist weapons means he can take out aa squad a turn by himself easily or go toe to toe with anything that isn't the Swarmlord! He is pretty good for the points as long as you have a plan for him, and prevent tar pits...
Only post that resembles appreciation of the fear and strategy disruption Abbadon brings.
As a marine player i can confirm whats going through opponents head is something like..
Abaddon, Abaddon, oh um objectives, but there is Abaddon, oh go he moved closer, what can I shot him with, what can I offer him if he gets a charge off.. What, its turn 4?!
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Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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![[Post New]](/s/i/i.gif) 2012/12/17 14:38:28
Subject: Anyone running Abaddon?
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Daemonic Dreadnought
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So I did run Abaddon this weekend. It ended up being a 3 way game against Orks and IG.
My opponents did make a big deal about the marks rule, and I did not feel like arguing with them so I used him as an IC that could join no units.
Definitely was the MVP for the game. Killed the Ork player's warboss in a challenge and forced a big squad of Nob Bikers to retreat off the board. After killing the warboss, he got a power off the boon table that allowed him to re-roll failed armor saves. Marched him up at an IG gunline afterwards and he made at least 10 armor saves. From there, he proceeded to eat up troopers until the end of the game.
I suspected Abaddon would benefit from having a lot of heavy firepower around him and this proved to be correct. My army was composed of the following:
- 2 small CSM squads, MoN, flamer
- 3 squads of Nurgle chosen with plasma
- 2 squads of Nurgle terminators, combi-plasma
- 3 squads of Lascannon Havocs, no marks
- Heldrake
The big thing was he never had to fight any tanks and was superior in cc against all comers. The havocs one-shot a battlewagon and blew up a Leman Russ squad, making this possible. They also took out a deffcopta squad and took out several heavy weapons squads. Their Lascannons were perfect for this role.
The Chosen were able to soften up a big boys mob on the way to charge some troopers, then shot up the victors to the point where they were routed. 2 of the 3 squads were sitting on VPs at the end of the game. I was kind of wishing I had a chance to get them into cc with the orks and see how the extra attacks work out, but that did not happen.
The Heldrake did wonders against a couple large boys squads, between vector strikes and the baleflamer he was a very effective counter to large mobs. He ended the game with all his hull points and was pretty much ignored by everyone else.
I lost one squad of chosen to Loota fire, bothCSMs squads to the IG and several Terminator models from each squad, but no one ever broke and my guys were definitely the toughest thing on the board (aside from the Nob bikers). A lot of the shooting throughout the game was directed at Abaddon, and he made a lot of saves and the rerolls made him near-invulnerable. But that was during turns where my army was the target, the nature of the game made it so opponents could not just focus on my guys.
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![[Post New]](/s/i/i.gif) 2012/12/17 14:49:15
Subject: Anyone running Abaddon?
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Stone Bonkers Fabricator General
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techsoldaten wrote:So I did run Abaddon this weekend. It ended up being a 3 way game against Orks and IG.
My opponents did make a big deal about the marks rule, and I did not feel like arguing with them so I used him as an IC that could join no units.
Definitely was the MVP for the game. Killed the Ork player's warboss in a challenge and forced a big squad of Nob Bikers to retreat off the board. After killing the warboss, he got a power off the boon table that allowed him to re-roll failed armor saves. Marched him up at an IG gunline afterwards and he made at least 10 armor saves. From there, he proceeded to eat up troopers until the end of the game.
I suspected Abaddon would benefit from having a lot of heavy firepower around him and this proved to be correct. My army was composed of the following:
- 2 small CSM squads, MoN, flamer
- 3 squads of Nurgle chosen with plasma
- 2 squads of Nurgle terminators, combi-plasma
- 3 squads of Lascannon Havocs, no marks
- Heldrake
The big thing was he never had to fight any tanks and was superior in cc against all comers. The havocs one-shot a battlewagon and blew up a Leman Russ squad, making this possible. They also took out a deffcopta squad and took out several heavy weapons squads. Their Lascannons were perfect for this role.
The Chosen were able to soften up a big boys mob on the way to charge some troopers, then shot up the victors to the point where they were routed. 2 of the 3 squads were sitting on VPs at the end of the game. I was kind of wishing I had a chance to get them into cc with the orks and see how the extra attacks work out, but that did not happen.
The Heldrake did wonders against a couple large boys squads, between vector strikes and the baleflamer he was a very effective counter to large mobs. He ended the game with all his hull points and was pretty much ignored by everyone else.
I lost one squad of chosen to Loota fire, bothCSMs squads to the IG and several Terminator models from each squad, but no one ever broke and my guys were definitely the toughest thing on the board (aside from the Nob bikers). A lot of the shooting throughout the game was directed at Abaddon, and he made a lot of saves and the rerolls made him near-invulnerable. But that was during turns where my army was the target, the nature of the game made it so opponents could not just focus on my guys.
were you running rhinos?
also I would have tried to use the baleflamer on either the nob bikers or the lootas
lascannon havocs are great, but except against LR and battlewagons I think a squad of autocannons mixed in would have been better. Killing heavy weapon squads, lootas, etc the extra shots would have helped
generally not a fan of 3 way games, they really reward the guy who stands off and shoots rather than the aggressive all in assault.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/12/17 15:36:00
Subject: Anyone running Abaddon?
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Daemonic Dreadnought
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No Rhinos. I was marching up the board or deep striking. I usually take Rhinos, but this list was all about trying new things.
The opportunity to use the baleflamer against the bikers never presented itself. They were moving too fast for the Heldrake to get there before they got to my Terminators. The Ork player told me they were 500+ points, and I had the impression they were a lot tougher than they proved to be.
I chose the Lascannons over Autocannons specifically because I was worried about the mech, and wanted to make sure I had something that had a good chance of killing vehicles in one shot. Both of my opponents had lots of vehicles, the Battlewagon and the Russes being the most prominent. The shooting distance really made a difference, my plasma chosen had a much rougher time of it in the game.
The Lascannons were able to take out some heavy weapons teams. Having them in bulk meant I could shoot at a vehicle and snipe at a threat the same turn. But yeah, it would have been nice to go after the Lootas and some of the guard with autocannons. I just would have needed to adjust my strategy quite a bit.
I don't particularly care for 3 way games myself, but it was a fun match and there was a lot going on between the guard and the Orks. Something funny that only happens in 3 way games: the IG player had set up his Russes as sort of a shield between his guard and 2 very large boys mobs. The boys were trying to make their way around the Russes and get some cover as they did. I blew up 2 of the Russes that round, creating a big opening for the boys to move in and eventually charge.
This was not what the IG player wanted to see happen.
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![[Post New]](/s/i/i.gif) 2012/12/17 16:12:20
Subject: Anyone running Abaddon?
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Noise Marine Terminator with Sonic Blaster
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techsoldaten wrote:
My opponents did make a big deal about the marks rule, and I did not feel like arguing with them so I used him as an IC that could join no units.
Well, if this comes up again, take an unmarked unit. If the unit has no marks, it has nothing to conflict with Abaddon. Hopefully, this goes away in a FAQ soon.
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![[Post New]](/s/i/i.gif) 2012/12/20 13:12:58
Subject: Anyone running Abaddon?
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Utilizing Careful Highlighting
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Well done, although two small troops choices on foot could have created problems for you unless you knew what the mission would be.
Ignoring your drake is crazy. Lootas could have shot it?
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Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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![[Post New]](/s/i/i.gif) 2012/12/20 17:40:36
Subject: Anyone running Abaddon?
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[DCM]
Tilter at Windmills
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Remember his three Chosen squads were Troops too, because he's running Abby.
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The other way I want to field Abby is walking up the field leading a squad of three Oblits. He makes them more durable by absorbing shooting and make them something no one wants to assault. This helps them move up into midfield and use their full weapon variety.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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A better way to score Sportsmanship in tournaments
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![[Post New]](/s/i/i.gif) 2012/12/20 20:36:07
Subject: Anyone running Abaddon?
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Stone Bonkers Fabricator General
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Mannahnin wrote:
The other way I want to field Abby is walking up the field leading a squad of three Oblits. He makes them more durable by absorbing shooting and make them something no one wants to assault. This helps them move up into midfield and use their full weapon variety.
But he costs more than 3 oblits and adds only a twinlinked bolter to the shooting
I think its a bunch of cultists or some termites as the best options for him
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/12/21 05:29:23
Subject: Anyone running Abaddon?
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[DCM]
Tilter at Windmills
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But they also add to his durability in return, and the combination can control mid-table or assault mid-game. I think they complement each other.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/12/21 07:20:47
Subject: Anyone running Abaddon?
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Daemonic Dreadnought
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It would be a good synergy, yes, but a very expensive one. I liked the havocs over the Obliterators because they were shooting things at range without issues, they did not need the extra wounds or invulnerable save.
Frankly, neither did Abaddon, he was just dead killy that game.
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