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1750 Hive Fleet Pandora vs SabrX's Tau-Orks Nob Bikers-Broadsides(Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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What do you think of SabrX's new army? Is it tournament-worthy?
Yes, Tau and Orks work well together and have what it takes to beat my tyranids.
Draw. Tau-orks is good enough to fight my bugs to a stand-still.
No, as a TAC army, his Torks isn't balanced enough to beat my tyranids.

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Made in nz
Longtime Dakkanaut





United Kingdom

 jy2 wrote:
Eldercaveman wrote:
Fire Warriors just killed a Tyrant in combat. The world is broken

Lol. They actually caused 3 Wounds over 2 turns of combat! Those warriors need a promotion.


Give them a Crisis suit!

   
Made in us
Fixture of Dakka





San Jose, CA

Eldercaveman wrote:
So I had an opponent dispute me multi Enfeebling him the other day, what do you make of it?

BRB p. 68 - MALEDICTION
"Note that bonuses and penalties from different maledictions are always cumulative, but cannot, unless otherwise stated, take characteristics above 10 or below 1."

In this case, the "different maledictions" refer to maledictions from different sources (casters).


This message was edited 1 time. Last update was at 2013/01/15 05:27:28



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in nz
Longtime Dakkanaut





United Kingdom

 jy2 wrote:
Eldercaveman wrote:
So I had an opponent dispute me multi Enfeebling him the other day, what do you make of it?

BRB p. 68 - MALEDICTION
"Note that bonuses and penalties from different maledictions are always cumulative, but cannot, unless otherwise stated, take characteristics above 10 or below 1."

In this case, the "different maledictions" refer to maledictions from different sources (casters).



That was my counter argument, but he was arguing that they had to be different powers. We rolled for it and I won. So all was well.

   
Made in us
Longtime Dakkanaut






Bay Area

@Jy2: Feel free to add this in the aftermath:

SabrX:

Wow, I didn't expect my Fire Warriors to win combat! One of the weakest assault units prevailing over a Monstrous Creature! With both Ork units falling back, I was certain defeat was inevitable, but my Fire Warriors showed the Boyz how it's done.

I didn't expect my Broadsides would have such a huge impact this game. Jy2's Biovores, Tervigon, and Hive Guards were "pinned" behind terrain. It's rare to see Nids being cautious. Those Biovores however did a number on the Orks. Jy2 was rolling an unbelievable number of hits with his Biovores. Unfortunately for him, luck averages out with the Doom scattering off the table. If it hadn't been for that, the final outcome would have been much closer with edge going to the Nids.

Enfeeble shut down my Nob Bikers, though to the Death Star's credit, they did take down one of the Flyrants. My Ork Boyz were shooting like Tau that day. Literally half the Shoota Boyz shooting hit (they are BS2 for emperor's sake!!!). It wasn't a smart decision to have the right most Ork Boyz unit assault the Gargoyles and consolidate closer to Jy2's gunlines. Tervigon's newborn Termagant babies and Biovores sent them home packing. Falling back and needing snake eyes to regroup is brutal!

Overall, my list performed a lot better than I expected. It has an answer to flyers, it has a horde and death star elements, and the Warlord is well protected. While it does have a critical flaw in no psychic defense, it does pack one hell of a punch in both assault and shooting. Bugs_N_Orks brought up a good point in fielding a Lobba unit. It would compliment the Broadsides well. My list is stretched already at 1750, but there's more room in 2K. While this list is effective in missions Purge the Alien, Big Guns Never Tire, The Emperor's Will, and The Relic, it's questionable how it will perform in high objectives missions.

Kudos to fellow Dakkalite Kingsley, who lent me the Bastion. It served its purpose and gave my Broadside good field of vision.

This message was edited 1 time. Last update was at 2013/01/15 10:43:35


   
Made in ca
Rampaging Carnifex




West Coast, Canada

Great report, always fun to read!

   
Made in be
Deranged Necron Destroyer






Yep, that Tau Ork list definetly is a killer, they complement both weaknesses, giving Orks High str low AP shots and providing the Tau with hitting power in hth.

I don't think this army needs psyker defense, those 6 railguns will take out the opponents psykers when needed.

This message was edited 2 times. Last update was at 2013/01/15 10:08:43


You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

From hells heart I stab at thee with my honor knife! RAWR!

It's kind of surprising that since I play both ork and Tau I never came up with this lol. I'm gonna have to give this a shot saberX

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Longtime Dakkanaut






Bay Area

 sudojoe wrote:
From hells heart I stab at thee with my honor knife! RAWR!

It's kind of surprising that since I play both ork and Tau I never came up with this lol. I'm gonna have to give this a shot saberX


Go for it! There's a lot of wacky combos between Tau and Orks. A variation of my Kroot horde + Orks list would make an awesome gunline. Imagine 100 Kroots, 12 Fire Warriors, 60 Shoota Boyz, and a Big Mek equipped with Kustom Force Field! That alone is 1265 points. Throw in Shas'el Warlord, 9 Broadsides, and you have and wicked 2K list.

Jy2 gave me a good idea of another experimental composition. He played against it in his Nids vs Tau + SM btrp against Kingsley. Enfeeble + Railguns will destroy most Monstrous Creatures and Deathstars. Fortunately, Tau is on good standing with all MEQ armies. they could even pair up wth Chaos! MEQ is a nice alternative to Crisis Suits.

This message was edited 1 time. Last update was at 2013/01/15 11:05:31


   
Made in pl
Regular Dakkanaut



Warsaw

Hi,

Excellent battle report! Keep it coming!

One question though: Why Tork army moved forward? It could have easily win staying in deployment?

   
Made in us
Fixture of Dakka





San Jose, CA

POST-GAME ANALYSIS:

Tyranids: (by Jy2)
Wow...what an exciting game! These close game are always some of the best. Coming in, I thought I was at a big disadvantage with both the mission and deployment type. Thus, I decided to play a little more defensively than what I was normally used to. Knowing that his orks would most likely advance, I was waiting for them to come to me. I knew I could handle his orks if he did. Thus, with the exception of the flyrants and gargoyles, I was trying to deny my opponent his shooting againt the rest of my army. Fortunately, he did come to me even though he could have very well played a defensive game as well and dare me to go after him.

One thing my bugs....heck, any bug army....will have trouble against is an army with good, ranged AP3 or better AT, especially when they are going first and the bugs have to march a long distance towards them. It's fortunate that the bugs have flyrants. Otherwise, this game may have been even more lopsided in favor of the Tau-orks. Unlike our last game (nids vs grey knights) where my bugs had all the advantage, in this game, the Tau-orks had all the advantages. They had the more favorable mission - Victory Points, a weakness of tyranids. They had favorable deployment - Hammer & Anvil where tyranids would have to travel the farthest to reach Tau lines. They had 2 tall terrain pieces where the broadsides could have excellent view of just about the entire board. And finally, they went 1st in a VP game. In terms of game conditions, this game was almost a complete reversal of our tyranid-GK game. I was expecting an uphill battle for my bugs and I was right. Fortunately, my opponent's inexperience against tyranids in 6E gave me a slight chance.

I'd definitely have given the MVP of this game to his fire warriors. If they hadn't killed my Warlord, I could have very well tied or even have won the game, despite being down 4-0 initially. That just goes to show that you should never give up as long as there is hope. Who knows where the most unlikely of heroes will show up.


Tau-Orks: (by SabrX)
Wow, I didn't expect my Fire Warriors to win combat! One of the weakest assault units prevailing over a Monstrous Creature! With both Ork units falling back, I was certain defeat was inevitable, but my Fire Warriors showed the Boyz how it's done.

I didn't expect my Broadsides would have such a huge impact this game. Jy2's Biovores, Tervigon, and Hive Guards were "pinned" behind terrain. It's rare to see Nids being cautious. Those Biovores however did a number on the Orks. Jy2 was rolling an unbelievable number of hits with his Biovores. Unfortunately for him, luck averages out with the Doom scattering off the table. If it hadn't been for that, the final outcome would have been much closer with edge going to the Nids.

Enfeeble shut down my Nob Bikers, though to the Death Star's credit, they did take down one of the Flyrants. My Ork Boyz were shooting like Tau that day. Literally half the Shoota Boyz shooting hit (they are BS2 for emperor's sake!!!). It wasn't a smart decision to have the right most Ork Boyz unit assault the Gargoyles and consolidate closer to Jy2's gunlines. Tervigon's newborn Termagant babies and Biovores sent them home packing. Falling back and needing snake eyes to regroup is brutal!

Overall, my list performed a lot better than I expected. It has an answer to flyers, it has a horde and death star elements, and the Warlord is well protected. While it does have a critical flaw in no psychic defense, it does pack one hell of a punch in both assault and shooting. Bugs_N_Orks brought up a good point in fielding a Lobba unit. It would compliment the Broadsides well. My list is stretched already at 1750, but there's more room in 2K. While this list is effective in missions Purge the Alien, Big Guns Never Tire, The Emperor's Will, and The Relic, it's questionable how it will perform in high objectives missions.

Kudos to fellow Dakkalite Kingsley, who lent me the Bastion. It served its purpose and gave my Broadside good field of vision.


This message was edited 1 time. Last update was at 2013/01/15 14:52:04



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut






Bay Area

Fikol wrote:
Hi,

Excellent battle report! Keep it coming!

One question though: Why Tork army moved forward? It could have easily win staying in deployment?



During deployment, Jy2 did an excellent job hiding his whole army out of TLOS behind two buildings. If I didn't do anything, Doom could have dropped in, potentially kill two units, and score first blood. Also, if I didn't advance, It would have been a very very boring game. No one wants to read 5 - 7 turns of inaction. Sure it may have been a sound strategy in a tournament atmosphere, but this is a casual game. It's no fun if both sides plays a cold war.

   
Made in us
Fixture of Dakka





San Jose, CA

Fikol wrote:
Hi,

Excellent battle report! Keep it coming!

One question though: Why Tork army moved forward? It could have easily win staying in deployment?


That would have been an interesting game indeed. And probably quite boring as well.

In any case, if my opponent stayed back, then I would have advanced. I just needed 1 turn of protection so that my tyranids can cast their psychic powers and for the flyrants to go airborne. Then I would have advanced my army, swooping 24" with my flyrants. Meanwhile, biovores would bombard his orks and hopefully, the Doom will come in without scattering to wreak havoc. By no means is it a full-proof strategy, but it would be what I would have to do to force the action.


 SabrX wrote:
Fikol wrote:
Hi,

Excellent battle report! Keep it coming!

One question though: Why Tork army moved forward? It could have easily win staying in deployment?



During deployment, Jy2 did an excellent job hiding his whole army out of TLOS behind two buildings. If I didn't do anything, Doom could have dropped in, potentially kill two units, and score first blood. Also, if I didn't advance, It would have been a very very boring game. No one wants to read 5 - 7 turns of inaction. Sure it may have been a sound strategy in a tournament atmosphere, but this is a casual game. It's no fun if both sides plays a cold war.

Lol. If the game was that boring, I probably wouldn't have even published it as a battle report. But rarely will you see the lack of action in our battles. We both like to push the action forwards.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in be
Deranged Necron Destroyer






you learn it at chess and it is the best rule ever:

ATTACKING IS THE BEST DEFENSE

This message was edited 1 time. Last update was at 2013/01/15 21:36:44


You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Terminator with Assault Cannon





 SabrX wrote:
Jy2 gave me a good idea of another experimental composition. He played against it in his Nids vs Tau + SM btrp against Kingsley. Enfeeble + Railguns will destroy most Monstrous Creatures and Deathstars. Fortunately, Tau is on good standing with all MEQ armies. they could even pair up wth Chaos! MEQ is a nice alternative to Crisis Suits.


I think the ideal version of this composition would use Dark Angels with Ravenwing Black Knights or Command Squads. Using a Rad grenade launcher is much more reliable than hoping to roll Enfeeble!
   
Made in us
Huge Hierodule





Louisiana

And I thought grey knights were broken! Here's to seeing the 1-2 punch of rad grenade launchers plus vindicators or rail guns to instant death all of our MCs!!

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka





San Jose, CA

 tetrisphreak wrote:
And I thought grey knights were broken! Here's to seeing the 1-2 punch of rad grenade launchers plus vindicators or rail guns to instant death all of our MCs!!

Now we need Iron Arm and swooping monstrous creatures more than ever....oh wait, we already have those.

At least those rad launchers aren't cumulative like Enfeeble is.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Huge Hierodule





Louisiana

True. As long as counters exist I'm all about every army having powerful combos. It keeps things interesting.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fresh-Faced New User




I just wanted to say that I appreciate the work you put into your reports. It's provided me a lot of entertainment. Quick question: does an iron armed flyrant still vector strike at ST6
   
Made in nz
Longtime Dakkanaut





United Kingdom

Since it says at un modified strength, I play at as str 6, but I'd love to be proved wrong.

   
Made in us
Fixture of Dakka





San Jose, CA

Eldercaveman wrote:
Since it says at un modified strength, I play at as str 6, but I'd love to be proved wrong.

I agree. I believe that anytime your strength can change during the game, then it is a modified characteristic. Thus, Iron Arm won't count for Vector Strikes.

Also, in most cases, I tend to go for the more conservative intepretation whenever a rules issue is unclear. There are exceptions, like when both my opponent and I agree otherwise or when pure RAW is just plain stupid in certain cases, but otherwise, I don't try to "game" the system.




Automatically Appended Next Post:
 tetrisphreak wrote:
True. As long as counters exist I'm all about every army having powerful combos. It keeps things interesting.

Yeah, every codex will and should have something like that. Otherwise, they really are at an disadvantage.

Then again, allies can make for some very interesting and sometimes even borderline broken combos.

This message was edited 1 time. Last update was at 2013/01/16 04:29:11



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in jp
Regular Dakkanaut




Why do the Zoanthropes get 2 powers? Wouldn't they be trading out warp field then?


Automatically Appended Next Post:
Why do the Zoanthropes get 2 powers? Wouldn't they be trading out warp field then?

This message was edited 1 time. Last update was at 2013/01/21 01:29:31


You fool me once I'm mad.
You fool me twice, I don't really like you.
You fool me three times, your officially that guy.
 
   
Made in nz
Longtime Dakkanaut





United Kingdom

Sabreguy wrote:
Why do the Zoanthropes get 2 powers? Wouldn't they be trading out warp field then?


Automatically Appended Next Post:
Why do the Zoanthropes get 2 powers? Wouldn't they be trading out warp field then?


Warp Blast and Warp Lance.

Warp Field is just their invunerable save.

   
Made in us
Fixture of Dakka





San Jose, CA

Eldercaveman wrote:
Sabreguy wrote:
Why do the Zoanthropes get 2 powers? Wouldn't they be trading out warp field then?


Automatically Appended Next Post:
Why do the Zoanthropes get 2 powers? Wouldn't they be trading out warp field then?


Warp Blast and Warp Lance.

Warp Field is just their invunerable save.

Right, and thanks!




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Smokin' Skorcha Driver






Cambridge, UK

I was just looking to the orks list because I really want to do an ork bike list and the lack of long range anti tank is a bugger. But with Tau as allies those rail weaponry really help.
However I am a bit confused by the SabrX list. I assume he is taking the orks as allies and Tau as primary detachment right? If that is the case isn't is list illegal? Since taking a warboss makes nobz troops so he is taking three troops choices?

2000pts in refurbishment

> with allies 1850pts finished
You can see the finished army here

Also started a tutorial in how to paint blood angels 
   
Made in us
Fixture of Dakka





San Jose, CA

 Bacms wrote:
I was just looking to the orks list because I really want to do an ork bike list and the lack of long range anti tank is a bugger. But with Tau as allies those rail weaponry really help.
However I am a bit confused by the SabrX list. I assume he is taking the orks as allies and Tau as primary detachment right? If that is the case isn't is list illegal? Since taking a warboss makes nobz troops so he is taking three troops choices?

He only has 2 ork troops. If you take a warboss, nobs may be scoring. However, it isn't mandatory. In this case, he kept them as Elites.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Smokin' Skorcha Driver






Cambridge, UK

 jy2 wrote:
 Bacms wrote:
I was just looking to the orks list because I really want to do an ork bike list and the lack of long range anti tank is a bugger. But with Tau as allies those rail weaponry really help.
However I am a bit confused by the SabrX list. I assume he is taking the orks as allies and Tau as primary detachment right? If that is the case isn't is list illegal? Since taking a warboss makes nobz troops so he is taking three troops choices?

He only has 2 ork troops. If you take a warboss, nobs may be scoring. However, it isn't mandatory. In this case, he kept them as Elites.




Thanks for the clarification. Guess I will need to take a look at the tau codex and come up with a list for them as being ork allies.

2000pts in refurbishment

> with allies 1850pts finished
You can see the finished army here

Also started a tutorial in how to paint blood angels 
   
Made in us
Fixture of Dakka





San Jose, CA

 Bacms wrote:

Thanks for the clarification. Guess I will need to take a look at the tau codex and come up with a list for them as being ork allies.

Tau and orks make for a great team. There is so much synergy between the 2 races and they complement each other well.

I have a battle coming up between my powerful necrons and SabrX's Horde Tau-Orks at 2500. Wait til you see them in action.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Death-Dealing Dark Angels Devastator







Great game and batrep. I have to say that I love seeing the Tau stand out like that for a good reason. I believe the term one in a million may have application here.

Sanguine Fist Lion's Claw

Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
 
   
Made in us
Fixture of Dakka





San Jose, CA

To me, I see Tau as being in the same boat as Tyranids. Most people think that they suck in 6th Ed. but if you get a capable general behind the wheels, they can be really good. Tau actually have a slight advantage compared to bugs in that they can bring in allies to address some of their weaknesses.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
 
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