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Hamburg

Asmodai Asmodean wrote:
What I don't understand is why he doesn't just DS the Farseers with them... or did Eldar Jetbikes lose deep strike somewhere along the line?

Eldar jetbikes cannot deep strike. But their turbo boost allows to join the Farsun unit in almost no time.

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Scotland

Asmodai Asmodean wrote:
What I don't understand is why he doesn't just DS the Farseers with them... or did Eldar Jetbikes lose deep strike somewhere along the line?


They never had it to begin with.

To answer the OP, Wraithguard seem to be the answer in this case. Personally, I'd prefer the Wraithcannons over the D-Scythes in order to ID anything in the unit. Spirit Mark the FarSunBomb, Reveal it from a Warlock and you should guarantee killing 4-5 members, certainly enough to take the teeth out of it.

I also think Wraithcannons would be better due to the Bomb's ability to JSJ - the JetPack move in the assault phase could take the Bomb just out of reach of those flame templates.

Iranna.

 
   
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Fortune is at the start of the movement phase.At the start of the movement phase the farsight bomb is not on the board. However, the farseer can cast it on himself. No one is exactly sure what happens when a blessed IC attaches to a non-blessed squad. He becomes part of the squad, but does that confer the blessing? People have been debating yes/no for a long time now, all the way back to 4th ed eldar and i dont think GW has ever faq'd that.

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Hamburg

 Iranna wrote:
Asmodai Asmodean wrote:
What I don't understand is why he doesn't just DS the Farseers with them... or did Eldar Jetbikes lose deep strike somewhere along the line?


They never had it to begin with.

To answer the OP, Wraithguard seem to be the answer in this case. Personally, I'd prefer the Wraithcannons over the D-Scythes in order to ID anything in the unit. Spirit Mark the FarSunBomb, Reveal it from a Warlock and you should guarantee killing 4-5 members, certainly enough to take the teeth out of it.

I also think Wraithcannons would be better due to the Bomb's ability to JSJ - the JetPack move in the assault phase could take the Bomb just out of reach of those flame templates.

Iranna.

Well, the problem with Wraithguard is to get close enough. The same holds for Fire Dragons. For this, I'd definitely take Serpents to carry them. But the disembarking move is only 6'' for the Serpents which means that the transports need to be rather close to the death star. The Tau player will see it coming...

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Scotland

 zephoid wrote:
Fortune is at the start of the movement phase.At the start of the movement phase the farsight bomb is not on the board. However, the farseer can cast it on himself. No one is exactly sure what happens when a blessed IC attaches to a non-blessed squad. He becomes part of the squad, but does that confer the blessing? People have been debating yes/no for a long time now, all the way back to 4th ed eldar and i dont think GW has ever faq'd that.


The Tau player could always elect to do Reserves first and then cast Fortune on the Bomb before joining it. There's no rules disputes there - only the Farseer would not benefit from Fortune if he then joined said unit.

wuestenfux wrote: Well, the problem with Wraithguard is to get close enough. The same holds for Fire Dragons. For this, I'd definitely take Serpents to carry them. But the disembarking move is only 6'' for the Serpents which means that the transports need to be rather close to the death star. The Tau player will see it coming...


Indeed, the Serpent is almost mandatory. If he ran 2 then it may force the bomb into one flank where he could effectively "corral" the Bomb for a turn? Also, if you ran the Iyanden supplement, the Wraithguard could get Battle Focus from Voice of Twilight - something the Tau player would most likely not compensate for. That would effectively five the Wraithguard a 24" - 30" reach.

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 Iranna wrote:
 zephoid wrote:
Fortune is at the start of the movement phase.At the start of the movement phase the farsight bomb is not on the board. However, the farseer can cast it on himself. No one is exactly sure what happens when a blessed IC attaches to a non-blessed squad. He becomes part of the squad, but does that confer the blessing? People have been debating yes/no for a long time now, all the way back to 4th ed eldar and i dont think GW has ever faq'd that.


The Tau player could always elect to do Reserves first and then cast Fortune on the Bomb before joining it. There's no rules disputes there - only the Farseer would not benefit from Fortune if he then joined said unit.


There is very much a rules dispute because that's not the order.

1) Beginning of movement phase
1a) Roll for Reserves/Outflank side
1b) Cast Blessings/Maledictions
2) Movement

As per the FAQ, 1a and 1b are interchangeable. They both still come before the actual movement onto the board. Sadly, the FAQ does not remind players that rolling from reserves happens at a different time (and all rolls at once) than the actual movement part.

 
   
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Scotland

Quark wrote:

There is very much a rules dispute because that's not the order.

1) Beginning of movement phase
1a) Roll for Reserves/Outflank side
1b) Cast Blessings/Maledictions
2) Movement

As per the FAQ, 1a and 1b are interchangeable. They both still come before the actual movement onto the board. Sadly, the FAQ does not remind players that rolling from reserves happens at a different time (and all rolls at once) than the actual movement part.


Rulebook FAQ wrote: Q: Blessings are manifested ‘at the start of the Psyker’s Movement phase’ – does this mean they happen simultaneously with Reserves rolls, Outflanking rolls etc and if so which is resolved first? (p68)
A: They do occur simultaneously – as such, the player whose turn it is decides in what order these things occur as per page 9 of the Warhammer 40,000 rulebook.


Beginning of the turn = start of the movement phase, unless you know of a pre-movement phase phase that I do not?

So you can decide to cast psychic powers before you roll for reserves and vice versa. It's perfectly acceptable, with the FAQ, to do this:

Roll to see if the bomb comes in (It does, joy.)
Deep strike the bomb.
Cast Fortune on said bomb from a Farseer within 24" (and cast all other psychic powers).
Have Farseer join said bomb if she is able to.

Iranna.

 
   
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As Quark says, moving onto the board is a part of movement. Most people throw the steps together for convenience sake, but they are different. Once you deepstrike the unit ,the time for fortune has already passed. Reserve ROLLS are made at the same time as blessings, but not the actual deepstrike or move onto the board.

This message was edited 1 time. Last update was at 2013/06/20 14:11:59


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Hamburg

 zephoid wrote:
As Quark says, moving onto the board is a part of movement. Most people throw the steps together for convenience sake, but they are different. Once you deepstrike the unit ,the time for fortune has already passed. Reserve ROLLS are made at the same time as blessings, but not the actual deepstrike or move onto the board.

That's debatable. But in our RTTs we are playing it in this way.

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 wuestenfux wrote:

Eldar jetbikes cannot deep strike. But their turbo boost allows to join the Farsun unit in almost no time.

You can't join a unit with Turbo-boost.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Scotland

 DarknessEternal wrote:
 wuestenfux wrote:

Eldar jetbikes cannot deep strike. But their turbo boost allows to join the Farsun unit in almost no time.

You can't join a unit with Turbo-boost.


But when they come in turn 2 you're in a prime position to join them...?

Iranna.

 
   
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Hamburg

 Iranna wrote:
 DarknessEternal wrote:
 wuestenfux wrote:

Eldar jetbikes cannot deep strike. But their turbo boost allows to join the Farsun unit in almost no time.

You can't join a unit with Turbo-boost.


But when they come in turn 2 you're in a prime position to join them...?

Iranna.

In fact, this is what I meant.

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Louisiana

I'm guilty of theory crafting a farsight bomb / farsun bomb list, but the point cost just turns me off to the point that i don't take it because it doesn't seem valid, and well rounded.

I do have a friend that i play regularly that uses IG though. I would most certainly do a farsight bomb on him with dual, non TL flamers and BC (maybe a fusion blaster to zap his warlord that he puts on the quad gun) all with target lock and watch him rage as i destroy his precious IG gun line hiding behind the ADL. The cowards, the fools! They thought the ADL would save them. Bwahahah

This message was edited 2 times. Last update was at 2013/06/20 14:50:22


 
   
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Scotland

AnonAmbientLight wrote:
I'm guilty of theory crafting a farsight bomb / farsun bomb list, but the point cost just turns me off to the point that i don't take it because it doesn't seem valid, and well rounded.

I do have a friend that i play regularly that uses IG though. I would most certainly do a farsight bomb on him with dual, non TL flamers and BC (maybe a fusion blaster to zap his warlord that he puts on the quad gun) all with target lock and watch him rage as i destroy his precious IG gun line hiding behind the ADL. The cowards, the fools! They thought the ADL would save them. Bwahahah


Do you also wish to destroy his METAHL BAWKSES?!

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 Iranna wrote:

But when they come in turn 2 you're in a prime position to join them...?

Seems like a good way to get the Farseer killed to me. Turbo-boosting around without a squad waiting to die on one failed save.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Dunn, NC

The farseer would be on a jetbike not deep striking. The farseer would get into position in their turn 1 and await the reserve roll. after reserves are placed the farseer would be able to cast on that unit that arrived from reserves.

This is much more effective as you can cast a bunch of spells on your farseer t1 to aid in its survival, also turbo boosting with fortune isnt so bad either.

I would use conceal/reveal on the unit and take away its stealth/shrouded rules then pelt them with a multitude of shots either from Dire avengers, war walkers, or fire prisms. The sheer volume of shots will take care of that unit easily.

If the unit is in cover you could also drop your shields on your serpents, shoot scatter lasers first (for twin linked), and pelt them with the str 7 d6+1 shots.

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Louisiana

 Iranna wrote:
AnonAmbientLight wrote:
I'm guilty of theory crafting a farsight bomb / farsun bomb list, but the point cost just turns me off to the point that i don't take it because it doesn't seem valid, and well rounded.

I do have a friend that i play regularly that uses IG though. I would most certainly do a farsight bomb on him with dual, non TL flamers and BC (maybe a fusion blaster to zap his warlord that he puts on the quad gun) all with target lock and watch him rage as i destroy his precious IG gun line hiding behind the ADL. The cowards, the fools! They thought the ADL would save them. Bwahahah


Do you also wish to destroy his METAHL BAWKSES?!

Iranna.
Meh, it's more of a super cheese, make you rage, attack for fun and tear gathering for my tear cup (pinky out Shas'la).

Although i did add units to deal with the METAL BOXES. I always want to take away their METAL BOXES

This message was edited 1 time. Last update was at 2013/06/20 18:09:49


 
   
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You could always spare yourself the headache of trying to make your Farseer meet up with your Farsight bomb as planned by not deep striking in the first place. I find the ability to assault move 3D6" markedly more valuable than being able to precision deep strike (and miss out on at least a turn of spewing insane firepower in the process).
   
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my iyanden codex has not arrived in the mail yet so I am not sure what toys that book holds but sounds like flamerguard are the way to go.

somebody mentioned Suncannon. I do not have my dex with me this morning as I'm at work. do the Suncannon ignore cover saves?

I like the Pathfinder idea tho to snipe out key members of the unit that have the war gear that are hindering me.

Thinking I will give flamer guard with serpent and pathfinders a shot.
   
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Rochester, NY

pantsonhead wrote:
I had thought that units move on from Reserves as if moving, while psykers cast blessings at the start of the movement phase, which can be before or after you roll for Reserves. The FAQ is clarifying that a Farseer can cast Scrier's Gaze before rolling for Reserves, for example. You don't deploy units in Reserve "at the start of the Movement Phase", I don't think. Clearly they move on only after you roll for Reserves, which happens at the start of your turn, and we're not told that they arrive on the table "immediately" after the roll. Edit: Looking at past topics, though, it seems like the statement that outflank rolls and reserve rolls occur simultaneously implies that reserves arrive simultaneously with casting blessings. So I suppose this works. And this makes me pretty happy, since I was playing it where I couldn't cast Guide on my Crimson Hunters on the turn they arrive.

In this case it seems like killing the Farseer is a priority, if you're not going to just bring tons of d-scythes. The Seer also has to move into position before the bomb drops, so the Seer restricts where he's going to place it. With a mobile army you could just move so as to stay outside of that danger zone, which is going to be possible if the Seer is hanging back. If the Seer advances up to the middle of the board, it should be pretty killable.



Yes, that's correct. A Psycher already on the table can cast powers on units that just arrived from reserve.


Automatically Appended Next Post:
 zephoid wrote:
As Quark says, moving onto the board is a part of movement. Most people throw the steps together for convenience sake, but they are different. Once you deepstrike the unit ,the time for fortune has already passed. Reserve ROLLS are made at the same time as blessings, but not the actual deepstrike or move onto the board.


I've always wondered about that though. Where in the rules does it actually say that they two things are different?

This message was edited 1 time. Last update was at 2013/06/21 03:06:45


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Does the Farsun bomb get hit & run? I'd probably bubble wrap guardians around a castle of walkers, spiders, a farseer & autarch, reapers and a wraithknight, then unload into them whatever is left after they land, followed by a charge from my wraithknight and autarch if not more.

Always works against other drop lists like flying MC daemons or drop pods, although farsun bomb would kill more when they land.

Good luck! what list have you come closest with?

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 ibushi wrote:
Does the Farsun bomb get hit & run?

Yes.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Hamburg

 DarknessEternal wrote:
 Iranna wrote:

But when they come in turn 2 you're in a prime position to join them...?

Seems like a good way to get the Farseer killed to me. Turbo-boosting around without a squad waiting to die on one failed save.

Well, here the Farseer should get a bodyguard in form of GJBs. The downside is that this unit could fall back after a certain amount of casualties.

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MilkmanAl wrote:
You could always spare yourself the headache of trying to make your Farseer meet up with your Farsight bomb as planned by not deep striking in the first place. I find the ability to assault move 3D6" markedly more valuable than being able to precision deep strike (and miss out on at least a turn of spewing insane firepower in the process).


without the farseer in the unit, stripping shrouding from the bomb is MUCH easier, as their deny the witch is only 6+ instead of 4+

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Matt2429 wrote:
 Exergy wrote:
Matt2429 wrote:
So my buddy has decided to start a cheese factory and play the Farsight / Shadowsun bomb with farseer support for fortune. this also includes a guy that give the squad ignore cover and twin linked and can shoot multiple different targets due to target lock. What he does is he deep strikes because Farsight does not scatter if he is your warlord and basically obliterates anything he is within 18 inches of. he gets a fortune 4+ cover save in the open and 2+ in cover. How does Eldar deal with this? I have not been able to find a counter that acctually works vs this and am at the point of not wanting to play him anymore. I have lost to this build 11 times and have yet to beat it. I can't figure out a workable counter to this as he ignores cover from all of his shooting units (pathfinders with marker lights).

Any ideas would be great to help me close this chees factory. I don't want to build a list specifically to counter this but I have no clue how to counter this as anything within 18 inches is dead.


you strip shrouding with Warlocks. Then it has a 6+ cover save in the open. You then pound it with str8 AP3 weapons until they all die.


thats kind of a stretch isin't it? you have 1 in 6 chance of rolling that power and asusming you have multiple warlocks and get the power a few times there is still a farseer in that squad that can re roll deny the witch on a 3+


How do you figure you have a 1/6 chance of getting the Primaris Power?

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A Blessing cannot be cast upon the Bomb the turn it arrives from DS.

PG 124 under the Arriving from Reserve section "Reserve Rolls" are clearly defined.

BRB FAQ Pg7

Q: Blessings are manifested ‘at the start of the Psyker’s Movement
phase’ – does this mean they happen simultaneously with Reserves
rolls, Outflanking rolls etc and if so which is resolved first? (p68)
A: They do occursimultaneously – as such, the player whose
turn it is decides in what orderthese things occur as per
page 9 of the Warhammer 40,000 rulebook.


The rolls are indeed make simultaneously with the Blessings, but all rolls are required to be finished before units are placed upon the table. It is not Roll unit, deploy unit, roll next. It is Reserves Roll -->Deploy reserves. Blessings occur simultaneously with only the Reserve Rolls, this is in place for physic powers ie Scryer's Gaze to work properly.

There is a clear order, Reserve Rolls, then once all Reserve Rolls are made you have permission to deploy units. Blessings are simultaneous with Reserve rolls and are completed before a unit hits the table. Anyone playing otherwise is not Playing RAW or by the FAQ.

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Zagman wrote:
A Blessing cannot be cast upon the Bomb the turn it arrives from DS.

PG 124 under the Arriving from Reserve section "Reserve Rolls" are clearly defined.

BRB FAQ Pg7

Q: Blessings are manifested ‘at the start of the Psyker’s Movement
phase’ – does this mean they happen simultaneously with Reserves
rolls, Outflanking rolls etc and if so which is resolved first? (p68)
A: They do occursimultaneously – as such, the player whose
turn it is decides in what orderthese things occur as per
page 9 of the Warhammer 40,000 rulebook.


The rolls are indeed make simultaneously with the Blessings, but all rolls are required to be finished before units are placed upon the table. It is not Roll unit, deploy unit, roll next. It is Reserves Roll -->Deploy reserves. Blessings occur simultaneously with only the Reserve Rolls, this is in place for physic powers ie Scryer's Gaze to work properly.

There is a clear order, Reserve Rolls, then once all Reserve Rolls are made you have permission to deploy units. Blessings are simultaneous with Reserve rolls and are completed before a unit hits the table. Anyone playing otherwise is not Playing RAW or by the FAQ.


This is actually heavily debated, and most major tournies have gone the other way with it. So, I'd say leave it to "You Make the Call"

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anonymou5 wrote:
Zagman wrote:
A Blessing cannot be cast upon the Bomb the turn it arrives from DS.

PG 124 under the Arriving from Reserve section "Reserve Rolls" are clearly defined.

BRB FAQ Pg7

Q: Blessings are manifested ‘at the start of the Psyker’s Movement
phase’ – does this mean they happen simultaneously with Reserves
rolls, Outflanking rolls etc and if so which is resolved first? (p68)
A: They do occursimultaneously – as such, the player whose
turn it is decides in what orderthese things occur as per
page 9 of the Warhammer 40,000 rulebook.


The rolls are indeed make simultaneously with the Blessings, but all rolls are required to be finished before units are placed upon the table. It is not Roll unit, deploy unit, roll next. It is Reserves Roll -->Deploy reserves. Blessings occur simultaneously with only the Reserve Rolls, this is in place for physic powers ie Scryer's Gaze to work properly.

There is a clear order, Reserve Rolls, then once all Reserve Rolls are made you have permission to deploy units. Blessings are simultaneous with Reserve rolls and are completed before a unit hits the table. Anyone playing otherwise is not Playing RAW or by the FAQ.


This is actually heavily debated, and most major tournies have gone the other way with it. So, I'd say leave it to "You Make the Call"


It is hotly debated, but the rules read quite clear. Any confusion is on the players and TOs for not reading the RAW and FAQ.

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Zagman wrote:
anonymou5 wrote:
Zagman wrote:
A Blessing cannot be cast upon the Bomb the turn it arrives from DS.

PG 124 under the Arriving from Reserve section "Reserve Rolls" are clearly defined.

BRB FAQ Pg7

Q: Blessings are manifested ‘at the start of the Psyker’s Movement
phase’ – does this mean they happen simultaneously with Reserves
rolls, Outflanking rolls etc and if so which is resolved first? (p68)
A: They do occursimultaneously – as such, the player whose
turn it is decides in what orderthese things occur as per
page 9 of the Warhammer 40,000 rulebook.


The rolls are indeed make simultaneously with the Blessings, but all rolls are required to be finished before units are placed upon the table. It is not Roll unit, deploy unit, roll next. It is Reserves Roll -->Deploy reserves. Blessings occur simultaneously with only the Reserve Rolls, this is in place for physic powers ie Scryer's Gaze to work properly.

There is a clear order, Reserve Rolls, then once all Reserve Rolls are made you have permission to deploy units. Blessings are simultaneous with Reserve rolls and are completed before a unit hits the table. Anyone playing otherwise is not Playing RAW or by the FAQ.


This is actually heavily debated, and most major tournies have gone the other way with it. So, I'd say leave it to "You Make the Call"


It is hotly debated, but the rules read quite clear. Any confusion is on the players and TOs for not reading the RAW and FAQ.


My point is; it's obviously not clear because people argue it. So leave the declarations and arguments on the rule in the appropriate forum.

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