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![[Post New]](/s/i/i.gif) 2013/07/26 19:41:01
Subject: Re:Total Extinction - scifi wargame
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Raging Rat Ogre
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Really beautiful concepts, your artwork is top notch. I'll be in for a few pieces you don't pull a Mantic!
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![[Post New]](/s/i/i.gif) 2013/07/26 20:12:52
Subject: Total Extinction - scifi wargame
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Regular Dakkanaut
Portland, OR
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What are the minis to be made of? Metal? Plastic? Resin?
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![[Post New]](/s/i/i.gif) 2013/07/26 21:44:29
Subject: Total Extinction - scifi wargame
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Longtime Dakkanaut
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They mention that they'll be in resin on the previous page.
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![[Post New]](/s/i/i.gif) 2013/07/27 03:50:57
Subject: Total Extinction - scifi wargame
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Storm Trooper with Maglight
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With the glut of games these days the human forces don't hit my fancy much....except that futuristic VTOL Hind.
But your aliens I love. Especially the....not Vorlons.
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There is a word for a wargamer with an empty paint bench.
Dead.
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![[Post New]](/s/i/i.gif) 2013/07/27 05:14:57
Subject: Total Extinction - scifi wargame
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Longtime Dakkanaut
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This is looking pretty awesome, Ill be keeping an eye out for this.
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![[Post New]](/s/i/i.gif) 2013/07/27 05:26:16
Subject: Re:Total Extinction - scifi wargame
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Last Remaining Whole C'Tan
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The concept art is beautiful.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2013/07/27 07:35:08
Subject: Total Extinction - scifi wargame
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Thermo-Optical Tuareg
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I'm really digging the concept art. I really like the fact that you're making what appears to be the main human faction Russians. I'm also loving the human armor. It really reminds me of Spiral Zone, especially the helmets. The aliens are all rather unique looking, too. Sure, those guys look like Vorlons, but they're still fairly unique for a wargame, especially in that they appear to be sentient crystals.
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![[Post New]](/s/i/i.gif) 2013/07/27 07:51:44
Subject: Total Extinction - scifi wargame
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Regular Dakkanaut
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Our idea is that non human races doesn´t seems too "humanoid" (the exception is the wolvar, I hope you can see it in a few days): the glorlons are "cephalopods" and the elohim energy in crystal bodies.
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22nd October on Kickstarter |
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![[Post New]](/s/i/i.gif) 2013/07/27 14:58:09
Subject: Total Extinction - scifi wargame
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Thermo-Optical Spekter
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Non human aliens are nice, but also risky.
A game having all aliens non humanoid will either hit the jackpot or have issues, personally I quite like non humanoid aliens.
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![[Post New]](/s/i/i.gif) 2013/07/27 18:12:32
Subject: Total Extinction - scifi wargame
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Regular Dakkanaut
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We know that is risky not put "space-elven" or something like that (humanoids we got only the wolvar), but this project it´s not only a business , first of all it´s a wargamers dream!
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22nd October on Kickstarter |
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![[Post New]](/s/i/i.gif) 2013/07/27 18:44:21
Subject: Total Extinction - scifi wargame
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Thermo-Optical Spekter
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That is the case, but I feel starters can be more daring in what they do, love to see projects and businesses merge, its a great way to have quality delivered in our niche.
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![[Post New]](/s/i/i.gif) 2013/07/28 05:55:19
Subject: Total Extinction - scifi wargame
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Mighty Chosen Warrior of Chaos
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Loving the bio-race
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![[Post New]](/s/i/i.gif) 2013/07/28 06:09:39
Subject: Total Extinction - scifi wargame
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Thermo-Optical Tuareg
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Do you guys have any concept art available for the human factions' weaponry?
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![[Post New]](/s/i/i.gif) 2013/07/28 15:39:53
Subject: Re:Total Extinction - scifi wargame
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Regular Dakkanaut
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Of course. Here are some of them (of the Colonial army):
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22nd October on Kickstarter |
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![[Post New]](/s/i/i.gif) 2013/07/28 23:33:59
Subject: Total Extinction - scifi wargame
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Thermo-Optical Spekter
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Not bad at all, mix of present tech with some new elements.
Only comment is that the fire selectors must be somewhere one can change them without needing to look or indeed stop aiming.
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![[Post New]](/s/i/i.gif) 2013/07/29 14:35:56
Subject: Total Extinction - scifi wargame
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Storm Trooper with Maglight
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PsychoticStorm wrote:Not bad at all, mix of present tech with some new elements.
Only comment is that the fire selectors must be somewhere one can change them without needing to look or indeed stop aiming.
The rifle, which is the one with a marked giggle switch, has that switch in the exact same location as a modern AR/M16 pattern. Very easy to manipulate with one's thumb. so I'm not sure what you mean. They've done exactly that.
If there is a comment to make about the firearms, it'd be the 9mm. Odd caliber for a rifle. Though from the magazine dimensions,its obviously not 9mm Luger.
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There is a word for a wargamer with an empty paint bench.
Dead.
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![[Post New]](/s/i/i.gif) 2013/07/29 16:22:59
Subject: Total Extinction - scifi wargame
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Thermo-Optical Spekter
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Hmmm, good point M16 never comes to my mind when weapons are concerned, still even in that weapon the switch is not in that configuration.
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![[Post New]](/s/i/i.gif) 2013/07/29 16:42:55
Subject: Total Extinction - scifi wargame
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Regular Dakkanaut
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Well, you definitely have my attention. I love the human-factions concepts so far and I am quite intrigued to see what the "Wolvar" are about.
When is the first starters of the game get in production?
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![[Post New]](/s/i/i.gif) 2013/07/29 17:12:01
Subject: Re:Total Extinction - scifi wargame
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Sneaky Sniper Drone
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Wonderful designs! I want to buy SO MANY Glorlons it's not funny!
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![[Post New]](/s/i/i.gif) 2013/07/29 19:11:08
Subject: Total Extinction - scifi wargame
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Regular Dakkanaut
Portland, OR
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bbb wrote:They mention that they'll be in resin on the previous page.
That was answering a question specifically about the tanks, I thought. If everything is resin, (or restic or plastic) then I'm interested. If there's metal I'm not.
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![[Post New]](/s/i/i.gif) 2013/07/30 07:06:49
Subject: Re:Total Extinction - scifi wargame
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Regular Dakkanaut
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Yes, the vehicles will be in resin or plastic (not metal).
We have the first color scheme for the glorlons:
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22nd October on Kickstarter |
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![[Post New]](/s/i/i.gif) 2013/07/30 07:36:01
Subject: Total Extinction - scifi wargame
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Boom! Leman Russ Commander
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That Union Tank looks awesome, but I can't put my finger on it where I've seen a very similar design.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2013/07/30 07:51:31
Subject: Total Extinction - scifi wargame
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Thermo-Optical Tuareg
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Those Glorlons look like they'll be fun to paint.
Thanks for the weapon concepts. The designs look great. I like that they're grounded in reality with a hint of sci-fi thrown in. These guys remind me of Spiral Zone more and more when I look at them.
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![[Post New]](/s/i/i.gif) 2013/07/30 10:02:13
Subject: Total Extinction - scifi wargame
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Thermo-Optical Spekter
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That's a nice paint theme.
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![[Post New]](/s/i/i.gif) 2013/07/30 17:48:18
Subject: Re:Total Extinction - scifi wargame
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Regular Dakkanaut
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We have new box cover concept:
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22nd October on Kickstarter |
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![[Post New]](/s/i/i.gif) 2013/07/30 18:05:15
Subject: Total Extinction - scifi wargame
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Thermo-Optical Spekter
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Not bad, but looks claustrophobic, will the main focus of the game or a big part of it be CQB or ranged combat?
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![[Post New]](/s/i/i.gif) 2013/07/30 20:22:17
Subject: Total Extinction - scifi wargame
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Thermo-Optical Tuareg
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I know it's still early in the design phase, but are you guys planning on having internal details on the vehicles, or will they just be solid with non opening doors? If the vehicles are going to be resin, I've got to imagine something like that gunship is going to be pretty hefty.
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![[Post New]](/s/i/i.gif) 2013/07/30 21:26:14
Subject: Total Extinction - scifi wargame
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Hurr! Ogryn Bone 'Ead!
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Very nice! Every once in a while it's cool to see a dark future setting that hasn't gone full grim-derp.
Can't wait to see more finished models.
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![[Post New]](/s/i/i.gif) 2013/08/01 07:52:31
Subject: Total Extinction - scifi wargame
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Regular Dakkanaut
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In the game ranged combat is more important, but melee can be quite frecuent.
About the internals of the vehicles I can answer at this moment, we still designing the glorlons and the human soldiers. When we have more info I will post it. Thanks for the interest.
Probably this weekend will have more finished models.
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22nd October on Kickstarter |
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![[Post New]](/s/i/i.gif) 2013/08/01 08:42:35
Subject: Re:Total Extinction - scifi wargame
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Experienced Saurus Scar-Veteran
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I really like the Glorons designs, but I worry about how thin the legs of the bipedal ones will be. I just want them to be thick enough at the base.
These really remind me of the inbit/ invid stuff from Mosepeda, and that's a good thing. I look forward to seeing what you've got to show us this weekend!
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