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Fireknife Shas'el





United States

Speed12 wrote:
I think the idea is that it isn't an explosion blast, but is rather a cluster of sub-munitions - essentially the bigger you are, the more of the smaller munitions hit you.

Does seem a little over the top though! (he says as a Tau player smiling to myself ..... )
Still doesn't make sense. Even smaller targets get hit by the blasts. Being bigger doesn't make a cluster bomb suddenly hit you harder.
   
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 hotsauceman1 wrote:
Will anything be able to get close for it to need to fire overwatch?


Flying Monstrous Creatures will.

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 AtoMaki wrote:
 hotsauceman1 wrote:
Will anything be able to get close for it to need to fire overwatch?


Flying Monstrous Creatures will.


Yep, the turn before the charge and sweep it!

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 Zagman wrote:
 AtoMaki wrote:
 hotsauceman1 wrote:
Will anything be able to get close for it to need to fire overwatch?


Flying Monstrous Creatures will.


Yep, the turn before the charge and sweep it!


Unless markerlights cause it to crash.


Automatically Appended Next Post:
 Desubot wrote:
A bunch of mid-high straight AP3 seems meh. i think il stick to the regular riptide who already pretty much instant deaths all the things.


Well think of it as crowd control.

This message was edited 1 time. Last update was at 2013/10/11 18:28:04


 
   
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 hotsauceman1 wrote:
Terminators Are Bulky, So they DO NOT get hit twice.


Thats what I thought.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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valace2 wrote:

Automatically Appended Next Post:
 Desubot wrote:
A bunch of mid-high straight AP3 seems meh. i think il stick to the regular riptide who already pretty much instant deaths all the things.


Well think of it as crowd control.


The lack of pinning makes it not crowd control.

It will be intresting with a buffmander for removing general troops wholesale, as well st8 and 3 hits per makes it nice against things like serpent spam. but at the price money and points. i don't really like it.

This message was edited 1 time. Last update was at 2013/10/11 18:52:55


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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The Great State of New Jersey

I dont think its too terribly broken. It can basically take one look at any unit on the board, and likely kill it in one turn... but it'll only be doing it to one unit a turn and you're paying more than a land raider to do it... How is this really different than a large unit of centurions with grav weapons?

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 McNinja wrote:
Speed12 wrote:
I think the idea is that it isn't an explosion blast, but is rather a cluster of sub-munitions - essentially the bigger you are, the more of the smaller munitions hit you.

Does seem a little over the top though! (he says as a Tau player smiling to myself ..... )
Still doesn't make sense. Even smaller targets get hit by the blasts. Being bigger doesn't make a cluster bomb suddenly hit you harder.


A bigger target would be more likely to be hit by or caught in the blast of more submunitions than a smaller target making it more likely that the attaqck will be effective at damaging/killing the enemy. To be honest, given that blast markers represent an undefined number of explosive munitions being fired at a target over an unspecified time, this rule would make sense for all blast weapon

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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Wait, It contradicts itself. It says in the example "Clusterfire does not affect models w/o the Bulky rule"

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chaos0xomega wrote:
I dont think its too terribly broken. It can basically take one look at any unit on the board, and likely kill it in one turn... but it'll only be doing it to one unit a turn and you're paying more than a land raider to do it... How is this really different than a large unit of centurions with grav weapons?


The difference is that you have to get within 24" unless you have them in a Land Raider and then you up to what 500+ points. I plan on running grav centurions out of my Spartan Assault Tank
   
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 hotsauceman1 wrote:
Wait, It contradicts itself. It says in the example "Clusterfire does not affect models w/o the Bulky rule"


Thats because the addition parts about +1 st and addition hits only effect VERY Bulky models.

basically it doesn't nothing to non terminator models. drago wings would love to fight this thing.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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 Desubot wrote:
 hotsauceman1 wrote:
Wait, It contradicts itself. It says in the example "Clusterfire does not affect models w/o the Bulky rule"


Thats because the addition parts about +1 st and addition hits only effect VERY Bulky models.

basically it doesn't nothing to non terminator models. drago wings would love to fight this thing.


And how competitive are draigo wings at the moment? Not that I am an ultra competitive player, but how often do you only see one Riptide in a Tau Army? I would combine an R'Varna with O'vesa and a Support commander. Give the R'Varna EWO and Target lock and shell the crap out of stuff. It would be close to 750 points but it would be able to basically erase two different targets each turn and you would still be majority 6 toughness.

Between the three of them and drones you would have to chew through 17 wounds. Send Farsight with a crisis team and you could still fit in close to 3 more Crisis team

This message was edited 3 times. Last update was at 2013/10/11 19:18:24


 
   
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Now the real question is. Does the Etheral Storm of Fire ability help the xv 107 R'varna. The ability to throw out 4 pieplates at 30" is nice but making it throw out 8 at 30" is even better. (Yes 8 because of what the nova ability says" You fire twice for each weapon but they still only count as firing a single weapon. However seeing as the Xv9's pulse weapons ignore the SOF rule the XV107 will probably aswell)

 McNinja wrote:
Speed12 wrote:
I think the idea is that it isn't an explosion blast, but is rather a cluster of sub-munitions - essentially the bigger you are, the more of the smaller munitions hit you.

Does seem a little over the top though! (he says as a Tau player smiling to myself ..... )
Still doesn't make sense. Even smaller targets get hit by the blasts. Being bigger doesn't make a cluster bomb suddenly hit you harder.


No but being larger means that you have a larger surface which means your going to be hit with more of the muntions from said Clusterbomb.

This message was edited 1 time. Last update was at 2013/10/11 19:57:26


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 Ninjacommando wrote:
Now the real question is. Does the Etheral Storm of Fire ability help the xv 107 R'varna. The ability to throw out 4 pieplates at 30" is nice but making it throw out 8 at 30" is even better. (Yes 8 because of what the nova ability says" You fire twice for each weapon but they still only count as firing a single weapon. However seeing as the Xv9's pulse weapons ignore the SOF rule the XV107 will probably aswell)

 McNinja wrote:
Speed12 wrote:
I think the idea is that it isn't an explosion blast, but is rather a cluster of sub-munitions - essentially the bigger you are, the more of the smaller munitions hit you.

Does seem a little over the top though! (he says as a Tau player smiling to myself ..... )
Still doesn't make sense. Even smaller targets get hit by the blasts. Being bigger doesn't make a cluster bomb suddenly hit you harder.


No but being larger means that you have a larger surface which means your going to be hit with more of the muntions from said Clusterbomb.


Its not listed on pg66 under Pulse Weapons, so that is a pretty definitive no.

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The Fallen Realm of Umbar

I think everyone's reaction is a bit of flash in the pan tbh. Yeah it is another 'riptide' but by the time you have Riptides in your list, well, there is really no need for this.

I'll probably get one for larger games and/or counts as a riptide, but nothing more.

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Medrengard

Needs to be reserved for apocalypse... or canon were it can pwn things out of tabletop


   
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Washington State

I like it! It's over the top like all good Forge World models should be.

Don't worry though, it does say Experimental Rules, and this is 40K, where you can just say "nope, not gonna play you if you bring that model".

Two of these on the table and you won't have to worry about bringing anything else. Overwatch... bah!

BTW, it can only have two support systems and can't take any other weapons. Oh, and it's 1.4 times the cost of the Riptide (before options).

Awesome looking model.

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Fireknife Shas'el





United States

 Ninjacommando wrote:
Now the real question is. Does the Etheral Storm of Fire ability help the xv 107 R'varna. The ability to throw out 4 pieplates at 30" is nice but making it throw out 8 at 30" is even better. (Yes 8 because of what the nova ability says" You fire twice for each weapon but they still only count as firing a single weapon. However seeing as the Xv9's pulse weapons ignore the SOF rule the XV107 will probably aswell)

 McNinja wrote:
Speed12 wrote:
I think the idea is that it isn't an explosion blast, but is rather a cluster of sub-munitions - essentially the bigger you are, the more of the smaller munitions hit you.

Does seem a little over the top though! (he says as a Tau player smiling to myself ..... )
Still doesn't make sense. Even smaller targets get hit by the blasts. Being bigger doesn't make a cluster bomb suddenly hit you harder.


No but being larger means that you have a larger surface which means your going to be hit with more of the muntions from said Clusterbomb.
That still doesn't make it more powerful. Sure, a larger target would get hit by more blasts, but those blasts wouldn't n crease in power, they would just cause multiple hits of the same power. If you throw two grenades at a dude, he dies. You throw two grenades at a carnifex, it takes two grenade hits. They don't increase n power just because he's bigger. They just hit more of him.
   
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 Tamwulf wrote:
I like it! It's over the top like all good Forge World models should be.

Don't worry though, it does say Experimental Rules, and this is 40K, where you can just say "nope, not gonna play you if you bring that model".

Two of these on the table and you won't have to worry about bringing anything else. Overwatch... bah!

BTW, it can only have two support systems and can't take any other weapons. Oh, and it's 1.4 times the cost of the Riptide (before options).

Awesome looking model.


I don't agree that Forgeworld model rules should be over the top. Even if that is almost always the case. Its not like these are Apocalypse only units.
   
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Inside Yvraine

Most Forgeworld models are underpowered or overpriced for what they do. I've always been confused by the GW>FW for balance concept.
   
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Earth

People need to stop saying fw is op, it's not, there were 3/4 out of the 100+ units that are op and all bar 1 has been sorted out, read the rules people, don't rely on the F fw crowd to make your opinion for you.

This unit is not op, whack it in the tau codex, now it's op, all the OTHER stuff tau can add to this model is what will break it.
   
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Only about 5% of FW models are op but those are the majority of the models brought to tournaments. What I think is the problem is the fact it goes in the heavy slot. I can just see running up against this in big guns never tire, ick.
   
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Buffalo, NY

 Zagman wrote:
 Ninjacommando wrote:
Now the real question is. Does the Etheral Storm of Fire ability help the xv 107 R'varna. The ability to throw out 4 pieplates at 30" is nice but making it throw out 8 at 30" is even better. (Yes 8 because of what the nova ability says" You fire twice for each weapon but they still only count as firing a single weapon. However seeing as the Xv9's pulse weapons ignore the SOF rule the XV107 will probably aswell)

 McNinja wrote:
Speed12 wrote:
I think the idea is that it isn't an explosion blast, but is rather a cluster of sub-munitions - essentially the bigger you are, the more of the smaller munitions hit you.

Does seem a little over the top though! (he says as a Tau player smiling to myself ..... )
Still doesn't make sense. Even smaller targets get hit by the blasts. Being bigger doesn't make a cluster bomb suddenly hit you harder.


No but being larger means that you have a larger surface which means your going to be hit with more of the muntions from said Clusterbomb.


Its not listed on pg66 under Pulse Weapons, so that is a pretty definitive no.


Kroot Rifle Pulse Rounds are not listed as a Pulse Weapon yet are affected. Pulse Bombs are listed and are not affected.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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United States

 Happyjew wrote:
 Zagman wrote:
 Ninjacommando wrote:
Now the real question is. Does the Etheral Storm of Fire ability help the xv 107 R'varna. The ability to throw out 4 pieplates at 30" is nice but making it throw out 8 at 30" is even better. (Yes 8 because of what the nova ability says" You fire twice for each weapon but they still only count as firing a single weapon. However seeing as the Xv9's pulse weapons ignore the SOF rule the XV107 will probably aswell)

 McNinja wrote:
Speed12 wrote:
I think the idea is that it isn't an explosion blast, but is rather a cluster of sub-munitions - essentially the bigger you are, the more of the smaller munitions hit you.

Does seem a little over the top though! (he says as a Tau player smiling to myself ..... )
Still doesn't make sense. Even smaller targets get hit by the blasts. Being bigger doesn't make a cluster bomb suddenly hit you harder.


No but being larger means that you have a larger surface which means your going to be hit with more of the muntions from said Clusterbomb.


Its not listed on pg66 under Pulse Weapons, so that is a pretty definitive no.


Kroot Rifle Pulse Rounds are not listed as a Pulse Weapon yet are affected. Pulse Bombs are listed and are not affected.
Those are also specifically allowed (and disallowed) by the rule. Unless something comes out that says this new weapon works with the ethereal's ability, that's a no.
   
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I'm not arguing one way or another. Nobody at my store buys from FW (let alone uses the rules), so the chances of me seeing this come up are next to nil. Furthermore, of course FW weapons are not going to be listed in a GW Codex. Zagman said it would be a no, because it is not listed as a Pulse weapon. I merely pointed out that neither is the Kroot Rifle.

All that being said, if FW wants it to be affected then they need to add a rule allowing it.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
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Between

Have to say, this thing doesn't scare me at all. Probably wouldn't last two turns on the field.



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 Furyou Miko wrote:
Have to say, this thing doesn't scare me at all. Probably wouldn't last two turns on the field.


What will you be using to kill this in 2 turns and how much of your army will be dedicated to dropping 1 model?
   
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My Orks haven't gotten anything new since its flyers which are good unless my opponent decides to pay any attention to them :,(

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Sweden

It's 260 points base and can't JSJ since it's not a Jump MC. It's got comparable firepower to a Riptide and is sturdier, but not as mobile and quite a bit more expensive. As someone who despises Riptides, this isn't as bad.

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Between

valace2 wrote:
 Furyou Miko wrote:
Have to say, this thing doesn't scare me at all. Probably wouldn't last two turns on the field.


What will you be using to kill this in 2 turns and how much of your army will be dedicated to dropping 1 model?


Pair of Exorcists, about the same price as the R'Varna in terms of points. Against Tau, the Exo's main targets are Riptides, Broadsides and now R'Varnas in any case, so it's hardly a problem to be using them against one of their preferred targets. If they don't get it, the melta-Dominions sweeping in from the flank will probably finish it off on their way to the backfield support weapons.



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