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Poll
Minimal skill/op army
Chaos space marines(1 of my 3)
Space marines(2nd of my 3)
Grey knights(my winner)
Sisters of battle(really?)
Blood angels(not any more)
Chaos daemons(certainly not in the last edition)
Dark angels( haven't versed the player)
eldar(glass cannon)
Dark eldar(black glass cannon
Imperial guard( pretty simple but not sure)
Necrons(forever tainted by ward)
Orks(orks need more anti tank to be op)

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Made in gb
Sneaky Sniper Drone



England

why does every bash tau, it makes me laugh marker lights op rant over and over. most gamers play with little or next to no terrain giving them a massive advantage. if you play by the book you can avoid line of sight of most marker lights and just walk up. when people describe tau they act like the other player has no brain and just footslogs towards them maker light still only hit flyers on a 6 and still need LOS so every 6 marker light 1 hits then one unit get to shoot and 1 better bs. i dont see the porblem.

The Greater good is the only good. 
   
Made in us
Hurr! Ogryn Bone 'Ead!




WA, USA

Grey Knights, definitely. When ~20 models can get you a playable 1,850 tournament army (Draigowing) that kinda cements the codex as a noob codex.

I disagree with the people saying Tau are a noob codex. Any idiot can take 5 Riptides to an 1,850 game... but only a smart player can win that game. I have never lost to a noob Tau player with a tournament net list.

"A wizard who reads a thousand books is powerful. A wizard who memorizes a thousand books is insane." 
   
Made in us
FOW Player




Frisco, TX

You're missing the obvious choice: Tau!

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Araqiel





Sunshine coast

yeah i missed tau but it recieved a fair bit of remarks so the top 3 in order are
Tau
Spess mahrens
grey knight/ necron


and who the voted SOB

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Made in us
Road-Raging Blood Angel Biker






Seeing as how you didn't put Space Wolves on the list I wasn't able to vote in good conscience.

The Emperor Protects
_______________________________________
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With Chaos, Tzeench would probably turn your hands, feet and face into
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Made in au
Araqiel





Sunshine coast

 Phiasco II wrote:
Seeing as how you didn't put Space Wolves on the list I wasn't able to vote in good conscience.

what do you have against space puppies
other than: long fangs, grey hunters, extremely customizable wolf lords, eternal warrior as a upgrade
yeah they have nothing on riptide spam though

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Made in gb
Ghastly Grave Guard



Uk

 hiveof_chimera wrote:
 Phiasco II wrote:
Seeing as how you didn't put Space Wolves on the list I wasn't able to vote in good conscience.

what do you have against space puppies
other than: long fangs, grey hunters, extremely customizable wolf lords, eternal warrior as a upgrade
yeah they have nothing on riptide spam though
missile spam is unpleasant though...
   
Made in au
Araqiel





Sunshine coast

BaconUprising wrote:
 hiveof_chimera wrote:
 Phiasco II wrote:
Seeing as how you didn't put Space Wolves on the list I wasn't able to vote in good conscience.

what do you have against space puppies
other than: long fangs, grey hunters, extremely customizable wolf lords, eternal warrior as a upgrade
yeah they have nothing on riptide spam though
missile spam is unpleasant though...

no denying that

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Made in us
Decrepit Dakkanaut





Vallejo, CA

yeah, but a few longfangs with missile launchers has nothing on units of these:



much less a whole unit of them, much less three whole units of them, and supported by the rest of tau goodies.



This message was edited 1 time. Last update was at 2013/10/31 03:36:29


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Araqiel





Sunshine coast

 Ailaros wrote:
yeah, but a few longfangs with missile launchers has nothing on units of these:



much less a whole unit of them, much less three whole units of them, and supported by the rest of tau goodies.




cant argue with that
what is it game wise anyway

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Made in us
Strangely Beautiful Daemonette of Slaanesh



where the wind comes sweeping down the plains

Nidzilla is pointy clicky...not on the list

It requires knowing who fights swarms good and who fights powerfisties good...that's it, really

 
   
Made in my
Tea-Kettle of Blood




Adelaide, South Australia

karandras15 wrote:
Nidzilla is pointy clicky...not on the list

It requires knowing who fights swarms good and who fights powerfisties good...that's it, really


Completely wrong, I've seen skilled players lose with Tyranids due to making big mistakes, especially when it comes to utilising their Flyrants properly. The "charge forward, smash stuff" mentality simply does not work in 6th.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in gb
Ghastly Grave Guard



Uk

karandras15 wrote:
Nidzilla is pointy clicky...not on the list

It requires knowing who fights swarms good and who fights powerfisties good...that's it, really

No it comparison to other list on here it's really not...
   
Made in us
Hellish Haemonculus






Boskydell, IL

I think that with time and experience, all armies are equally powerful.

Some armies are easier to learn how to play than others, however, which leads to faster mastery over the most effective play styles for that codex, and is partially responsible for the misconception that some armies are more powerful.

In that regard, I think that Grey Knights are one of the easiest armies to master.

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Made in us
Stubborn Dark Angels Veteran Sergeant





I feel marines get the short end of the stick in competitiveness. IDK why, they just feel... out classes. I still love them though. eventually will collect eldar tho haha. anyway back OT Nidzilla is actually pretty easy, you gotta know how to move forward and charge. I will say tau are extremely simple... marines are forgiving... but I feel they are losing that "best starting army" vibe now that 3+ save is the new -

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in gb
Stalwart Space Marine





Devon, United Kingdom

SM are by far the easiest army to use, especially for beginners.

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Made in us
Stubborn Dark Angels Veteran Sergeant





I disagree, as mentioned several times in this thread there are several reasons why the smarines are not the definite "starting army"

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Stalwart Veteran Guard Sergeant




Space marine are the most forgiving to a beginner. Their high armor, good skills and potent weapons across the board make even non optimal builds effective. They are probably the most reliable to be effective at any point level. Where the imperial guard tends to have power jumps (basically every 500 points they have optimal builds) and is harder to compete with at very high point games. Also, Imperial guard also require a well built and planned out table to be effective. Space Marines can play well on a completely flat board.

 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Eldar are hardly glass cannons, between being able to routinely benefit from 4+/3+ cover saves on vehicles (on top of downgrading pens to glances on a 2+ on their basic transport), lots of defensive psychic powers, T4 3+sv ultra fast bikes with jink saves, T6 units that can be made troops and big scary T8 heavy support units, etc. Eldar are only glass if you make them glass.

That said, in 6th, I'd say the army that's easiest to buy and plop down and have success with is Necrons, so much is built so smoothly into the 6E ruleset. There's some other stuff that's more powerful now, but nothing with quite the just natural ease (especially without having to resort to upgrades) with the 6E ruleset.


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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Stalwart Veteran Guard Sergeant




 Vaktathi wrote:
Eldar are hardly glass cannons, between being able to routinely benefit from 4+/3+ cover saves on vehicles (on top of downgrading pens to glances on a 2+ on their basic transport), lots of defensive psychic powers, T4 3+sv ultra fast bikes with jink saves, T6 units that can be made troops and big scary T8 heavy support units, etc. Eldar are only glass if you make them glass.

That said, in 6th, I'd say the army that's easiest to buy and plop down and have success with is Necrons, so much is built so smoothly into the 6E ruleset. There's some other stuff that's more powerful now, but nothing with quite the just natural ease (especially without having to resort to upgrades) with the 6E ruleset.



Necrons do have a great sense of inevitablity about them. You may not have that many models for the points and they may not be that specialized but given enough time they will cut through anything. Unless you just get unlucky with your rolls, time is something you shouldn't run out of as necrons.

 
   
Made in nz
Disguised Speculo





 hiveof_chimera wrote:
Our club now has at least 2 of each armies being played( except the one SOB) and the chaos space Maine player was saying how minimal skilled required/op space marines and grey knights were and vise versa. So I came here. Which army does require the least skill to play
Let the arguing begin!

Forgot wolves and tyranids


Lol where the feth is Tau on that list mate?

Anyway, second vote goes to IG. Almost every IG player I've seen castles in a corner with various large blast barrage weapons and does nothing but shoot the entire game.
   
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 Dakkamite wrote:


Anyway, second vote goes to IG. Almost every IG player I've seen castles in a corner with various large blast barrage weapons and does nothing but shoot the entire game.


If you are going to play mechanized, that's basically the most reliable way play guard and win. Sometimes its fun to play guard swarm buts it either works (probably 1/5 of the time or you get obliterated in 3 turns)

 
   
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Imperial Guard Landspeeder Pilot




On moon miranda.

 Dakkamite wrote:
 hiveof_chimera wrote:
Our club now has at least 2 of each armies being played( except the one SOB) and the chaos space Maine player was saying how minimal skilled required/op space marines and grey knights were and vise versa. So I came here. Which army does require the least skill to play
Let the arguing begin!

Forgot wolves and tyranids


Lol where the feth is Tau on that list mate?

Anyway, second vote goes to IG. Almost every IG player I've seen castles in a corner with various large blast barrage weapons and does nothing but shoot the entire game.
That's really all there is to IG in 6th, the core rules killed off the ability to effectively play a mechanized/mobility army, and none of the infantry units are really much good moving about on their own as anything but one-shot suicide units.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in hk
Slippery Scout Biker






Majsharan wrote:
Space marine are the most forgiving to a beginner. Their high armor, good skills and potent weapons across the board make even non optimal builds effective. They are probably the most reliable to be effective at any point level.


I think you mean the Necrons.

   
Made in my
Tea-Kettle of Blood




Adelaide, South Australia

A Strong codex with high resiliency, not many complicated rules, high skills, potent weapons and few actually bad units? Sure sounds like Necrons to me.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in us
Stalwart Veteran Guard Sergeant




 Vaktathi wrote:
 Dakkamite wrote:
 hiveof_chimera wrote:
Our club now has at least 2 of each armies being played( except the one SOB) and the chaos space Maine player was saying how minimal skilled required/op space marines and grey knights were and vise versa. So I came here. Which army does require the least skill to play
Let the arguing begin!

Forgot wolves and tyranids


Lol where the feth is Tau on that list mate?

Anyway, second vote goes to IG. Almost every IG player I've seen castles in a corner with various large blast barrage weapons and does nothing but shoot the entire game.
That's really all there is to IG in 6th, the core rules killed off the ability to effectively play a mechanized/mobility army, and none of the infantry units are really much good moving about on their own as anything but one-shot suicide units.


Mech guard still works for me. Chimera are just so ridiculously point cheap for how relatively tough they are and how much fire power they have. Its not that I never lose or anything but I would say I win over 60% of the time. Although that is going way down with the necron explosion.

 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Wow there's a lot of mad or just buttmad people here when it comes to tau.

Have you noods even tried killing the pathfinders? Suddenly tau are just bad. Next on the list is a present ethereal, after that you win. Oh and don't fight a shooting fight with a superior shooting force, that's madness. Full speed into melee with anything but anti tank units.

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 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Majsharan wrote:
 Vaktathi wrote:
 Dakkamite wrote:
 hiveof_chimera wrote:
Our club now has at least 2 of each armies being played( except the one SOB) and the chaos space Maine player was saying how minimal skilled required/op space marines and grey knights were and vise versa. So I came here. Which army does require the least skill to play
Let the arguing begin!

Forgot wolves and tyranids


Lol where the feth is Tau on that list mate?

Anyway, second vote goes to IG. Almost every IG player I've seen castles in a corner with various large blast barrage weapons and does nothing but shoot the entire game.
That's really all there is to IG in 6th, the core rules killed off the ability to effectively play a mechanized/mobility army, and none of the infantry units are really much good moving about on their own as anything but one-shot suicide units.


Mech guard still works for me. Chimera are just so ridiculously point cheap for how relatively tough they are and how much fire power they have. Its not that I never lose or anything but I would say I win over 60% of the time. Although that is going way down with the necron explosion.
mech IG has taken a huge hit in general. If it works for you still, awesome, but in most areas and certainly in tournaments mech IG is certainly not particularly useable anymore. The Chimera was good in 5th, but between the various vehicle and transport changes of 6E, their utility is...minimal unfortunately.

 juraigamer wrote:
Wow there's a lot of mad or just buttmad people here when it comes to tau.

Have you noods even tried killing the pathfinders? Suddenly tau are just bad. Next on the list is a present ethereal, after that you win. Oh and don't fight a shooting fight with a superior shooting force, that's madness. Full speed into melee with anything but anti tank units.
A lot of powerful Tau armies have neither pathfinders nor etherals. It's not really a matter of "win by numbers'.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Hungry Little Ripper





Escondido, Ca

It has to be Tau. The entire Army is so ridiculous and has something to cover all of its faults. Everything has range, is twin linked and ignores cover. Yes Space Marines are the poster boy and are more forgiving but they require you to deploy correctly and use the movement phase to take advantage of their skills. It takes no skill to bunker in a corner behind a defense line and big ruins for cover and blast away at everything while ignoring all available cover. Its funny when you beat Tau and the look of disbelief on the players face when its over. They could have sworn they remembered to put the auto win button in their list. Tau is 40K for the short bus.

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Made in us
Potent Possessed Daemonvessel





I think there are 2 questions here

1.) What is the easiest army to win with for an in experienced player?

2.) What is the easiest army to play for an inexperieced player?

My answer to question 1 is probably Eldar right now, they don't funciton off lots of combos, have mostly straight forward rules, and Wave Serpents are super powerful.

My Answer to question 2 is probably Dark Angels. They don't have a ton of special rules. The whole army is either stubborn or Fearless so you don't need to worry about morale modifiers etc. There is not a great ammount of variety in choices, you have Terminators, Bikes and Marines.

That is not to say they are easy to win with...but rather that they are straight forward and don't have a lot of things to remember.
   
 
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