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![[Post New]](/s/i/i.gif) 2013/11/10 03:27:36
Subject: What's your worst experience with bad AI?
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Calculating Commissar
pontiac, michigan; usa
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dementedwombat wrote:I think the original XCOM comes to mind here (admittedly it was made in the 90s so it's kinda expected).
The AI wasn't so bad overall (I guess the more accurate way to say that is the aliens have so many advantages stacked on their side that the horrible ai doesn't really handicap them that much), but the path finding was the absolute worst I have ever seen in any video game ever. I can not count the number of times I have told one of my soldiers to go somewhere, only to sit dumbfounded as they either go the long way around by some ridiculously inefficient path or else just sit there staring at me because the game can't path to where I'm clicking (I'm not asking for much...I ran into that issue when the total walking distance was under 10 squares sometimes).
And don't even get me started on what happens once they get the 3D movement capable flying suits...you have to micromanage them to make sure they don't mess up getting out of THEIR OWN AIRCRAFT!
Xcom: enemy unknown has an entirely different problem. It has bugs up the *sshole. Seriously it's pretty bad how bugged it can be. It's very much playable but there's the teleport bug, the all enemies generating at first encounter bug (during UFO crashes and base assaults I think), the camera getting zoomed out or in really far esp. if you use rockets and then it goes back to normal after a while, grenades and shots supposedly connecting but don't and the attack stopping mid-animation for a while, sometimes the game stops completely during a mission and you can't skip to the next shot you make or end turn so you have to reload the game, sometimes you will clearly be in an enemy's flank but it won't register forcing you to miss a flanked shot and often getting flanked and shot dead for no reason and there's probably a couple more bugs but i'm not sure. Xcom: EU is still a great game though. It just lacks features. If anything what bothers me most is guys being trained soldiers and panicking and peeing their pants over anything in 'impossible' difficulty. I've had entire turns completely messed up and sometimes skipped completely by one dude panicking and then panicking everybody else early on in 'impossible' difficulty. Anyway xcom: EU just needs more stuff and hopefully 'Enemy Within' gives that.
Sorry for going way off topic. Skyrim is as was shown pretty terrible for friendly A.I. That video is sadly about what happened to the Lydia I had in my game of skyrim. Brain-dead friendly A.I. which won't even get out of the way when need be.
If I would have to state a problem with old rts A.I. it'd be that it was very stupid. I've played starcraft 2 mods of starcraft 1's regular campaign and the enemy A.I. is infinitely smarter and tougher. Each fight is hard to win and you get swarmed every time to where superior tactics and often stalemates till the next batch of resources are commonplace. In starcraft 1 you mostly don't have to think too hard to win in the campaign. Even if you get a decent amount of money and factories going it should be pretty easy. I've been playing starcraft: brood war again from time to time and in Kerrigan's campaign i can basically amass just hydralisks, zerglings and use fast overlords for detection and transport and in a swarm you can just roll over the enemy without strategy or anything. Basically amass grunt troops and win. If that's not boring enough the enemy barely attacks back. Funny how I used to struggle against the enemy in early rts's and now they're just chumps.
It'd be nice if enemy A.I. could learn like people or was at least tweaked. Of course enemy A.I. also has the ability to know weapon ranges to a f*cking T without telling or showing you with bits of info and making decisions in seconds that would take you longer. Of course the enemy A.I. usually has buffs like cheaper units and free resources in strategy games as well as the old I can see you so I click my radar scan exactly where you are all the way across a fog of war map or somehow target a weapon all the way across a map right over a bunch of dudes I shouldn't see. Thing is A.I. knows what you're doing and screen cheats. I suppose it makes sense since you're fighting the game against it but it's totally unfair.
I find it funny how in 'dawn of war 1' even if you were out-matched in a fight the enemy would see your force coming along and still retreat sometimes. It's like A.I. is the same under any difficulty but the computer just gets extra resources or cheaper units. I love dawn of war 1 but that's just lazy for strategy games in general to make units cheaper and more easily massed for the opponent rather than give them superior programming.
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This message was edited 2 times. Last update was at 2013/11/10 03:55:26
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![[Post New]](/s/i/i.gif) 2013/11/11 14:30:01
Subject: What's your worst experience with bad AI?
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Huge Hierodule
The centre of a massive brood chamber, heaving and pulsating.
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I was playing a co-op game of Conflict: Desert Storm with my dad, and one of my AI team started moonwalking through the wall. Multiple times.
That was interesting,
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Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote:I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition! |
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![[Post New]](/s/i/i.gif) 2013/11/11 14:35:19
Subject: What's your worst experience with bad AI?
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Beautiful and Deadly Keeper of Secrets
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Squigsquasher wrote:I was playing a co- op game of Conflict: Desert Storm with my dad, and one of my AI team started moonwalking through the wall. Multiple times.
That was interesting,
I guess he was trying to be a Smooth Criminal.
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![[Post New]](/s/i/i.gif) 2013/11/11 15:07:21
Subject: What's your worst experience with bad AI?
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Longtime Dakkanaut
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Bad AI? Fallout, any Elder Scrolls game, every Halo game, most fps' in general.
Someone mentioned Gears of War as having bad AI and I agree, at times. After they finally made it possible for Ai controlled allies to revive you, I didn't really notice any problems.
Mass Effect sadly had some issues with team mate Ai, especially 2 when you'd have both squad members run into the center of a room with no cover and just stand there. I'm glad you both got incapacitated right before the two heavy mechs showed up.
Honorable mention: Metal Fatigue. The AI cheated, instant bases, mech contruction, vehicle contruction, unlimited resources. It was bad.
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Shadowkeepers (4000 points)
3rd Company (3000 points) |
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![[Post New]](/s/i/i.gif) 2013/11/12 12:14:48
Subject: What's your worst experience with bad AI?
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Renegade Inquisitor de Marche
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Left4Dead had some interesting AI problems...
Sometimes they would run up to you while you were down and just watch you bleed out.
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Seal up your lips and give no words but mum.
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Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2013/11/12 12:42:19
Subject: What's your worst experience with bad AI?
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Krazed Killa Kan
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The original Sims game had some pretty bad AI
*sat on couch watching TV, given command to eat food*
stand up, turn 90 degrees on spot, turn back to original facing, turn off TV by remote, turn 90 degrees, walk in straight line to fridge, turn 180 degrees, turn 90 degrees so now actually facing fridge, take out food, turn 90 degrees on spot.
Or who can forget Goldeneye for the N64, words cannot describe how stupid the AI was in that game...
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DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
Atma01 wrote:
And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!
Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.
daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD. |
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![[Post New]](/s/i/i.gif) 2013/11/20 15:18:15
Subject: What's your worst experience with bad AI?
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Decrepit Dakkanaut
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Currently having a lot of bad AI experiences in CoH2.
Highlights include an SU-85 reversing towards an Elefant instead of turning on the spot like they normally do.
A second SU-85 turning on the spot to flee from said Elefant instead of reversing (I keep forgetting the reverse key exists) whilst I tried to flank the fether with the other SU.
A sniper eliminating all my infantry whilst I was pre-occupied with the Elefant, because they can't hit anything for gak and he'd go invis after every shot.
All that happened in the space of 10-15mins, and is, unfortunately, par for the course as far as my AI experiences with CoH go.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2013/11/20 20:45:54
Subject: What's your worst experience with bad AI?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Total Annihilation.
The computer was just unwilling to build a resource system that actually allowed it to build anything other than basic units. Worse, it would just build production plants over and over again, and often so close that units would get stuck.
I remember doing a flyover of an enemy base and seeing that they had build fields of metal makers (on an all-metal map), and had grids of hovercraft production plants. Other maps, like ones with several landmasses separated by oceans, they'd build tons of ground units and have them all run to the shore where they'd stop, unable to enter the water.
Simply brain dead.
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![[Post New]](/s/i/i.gif) 2013/11/20 21:42:57
Subject: What's your worst experience with bad AI?
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Consigned to the Grim Darkness
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H.B.M.C. wrote:Total Annihilation.
The computer was just unwilling to build a resource system that actually allowed it to build anything other than basic units. Worse, it would just build production plants over and over again, and often so close that units would get stuck.
I remember doing a flyover of an enemy base and seeing that they had build fields of metal makers (on an all-metal map), and had grids of hovercraft production plants. Other maps, like ones with several landmasses separated by oceans, they'd build tons of ground units and have them all run to the shore where they'd stop, unable to enter the water.
Simply brain dead.
I don't remember these problems aside from the ground units on water maps.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/11/20 21:46:51
Subject: What's your worst experience with bad AI?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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TA AI was completely stupid. In multiplayer there was a way to limit what you could build (ie. only X amount of building Y, only A amount of building B, and so on). I wish you could have done that in skirmish as well. Would've solved a lot of problems if I could have limited the AI to 2 of any factory and 0 metal makers and no more than 4 radars and that sort of thing.
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![[Post New]](/s/i/i.gif) 2013/11/20 21:48:59
Subject: What's your worst experience with bad AI?
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Consigned to the Grim Darkness
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I still dont' remember it being quite as bad as you describe myself. The "groudn units on water maps" one bugged me though.
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This message was edited 1 time. Last update was at 2013/11/20 21:49:14
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/11/20 21:51:05
Subject: What's your worst experience with bad AI?
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Decrepit Dakkanaut
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In DDO, there were a few missions with friendly AI. In one, I recall one ass-hat AI character continually drawing aggro even after you told it to stay still.
"Oh my god! L2P N00b computer!"
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2013/11/20 21:58:43
Subject: What's your worst experience with bad AI?
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Ultramarine Librarian with Freaky Familiar
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Halo 2. A marine came up to me along with her squad offering me a shotgun. I thought "You know, this rocket launcher is low on rounds and Id rather keep my BR55. She might get some use out of this!". So I gave it to her and not 3 minutes later she blows everyone but me up.
Another time I was fighting a flood controlled warthog. My turret gunner shot at it a couple of times and it drove straight off a cliff. How did they wipe out the forerunners again?
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2013/11/20 22:51:21
Subject: What's your worst experience with bad AI?
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Pustulating Plague Priest
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TheCustomLime wrote:Halo 2. A marine came up to me along with her squad offering me a shotgun. I thought "You know, this rocket launcher is low on rounds and Id rather keep my BR55. She might get some use out of this!". So I gave it to her and not 3 minutes later she blows everyone but me up.
Wouldn't that be terrifyingly good AI? Unless... she didn't blow up her own squad did she?
Another time I was fighting a flood controlled warthog. My turret gunner shot at it a couple of times and it drove straight off a cliff. How did they wipe out the forerunners again?
Maybe the wonderous tactic of dropping vehicles on the forerunners eventually wiped them out!
I've also had instances in Dark Crusade with big armies that could have easily wiped out that one unit that was in their way and retreat ten seconds after the fight started.
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/11/20 23:28:02
Subject: What's your worst experience with bad AI?
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Ultramarine Librarian with Freaky Familiar
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SkavenLord wrote: TheCustomLime wrote:Halo 2. A marine came up to me along with her squad offering me a shotgun. I thought "You know, this rocket launcher is low on rounds and Id rather keep my BR55. She might get some use out of this!". So I gave it to her and not 3 minutes later she blows everyone but me up.
Wouldn't that be terrifyingly good AI? Unless... she didn't blow up her own squad did she?
Another time I was fighting a flood controlled warthog. My turret gunner shot at it a couple of times and it drove straight off a cliff. How did they wipe out the forerunners again?
Maybe the wonderous tactic of dropping vehicles on the forerunners eventually wiped them out!
I've also had instances in Dark Crusade with big armies that could have easily wiped out that one unit that was in their way and retreat ten seconds after the fight started.
She ran out, saw the covenant, ran behind a truck and fired a rocket. She did kill a few grunts to be fair.
The forerunners have a counter: A robot that picks up vehicles! And crushes them!
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2013/11/25 09:30:28
Subject: What's your worst experience with bad AI?
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Boom! Leman Russ Commander
New Zealand
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Every Total War game ever.
Factions with 1 remaining settlement declaring war on their titanic allies for no reason.
AI has superstacks clumped together in some backwater corner of their empire while their cities remain undefended, their King has already charged by himself at your main stack and died... as has his son and grandson ><
Faction from the other side of the map blockades your port for one turn because reasons.
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![[Post New]](/s/i/i.gif) 2013/11/25 13:33:41
Subject: What's your worst experience with bad AI?
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Fireknife Shas'el
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H.B.M.C. wrote:Total Annihilation.
The computer was just unwilling to build a resource system that actually allowed it to build anything other than basic units. Worse, it would just build production plants over and over again, and often so close that units would get stuck.
I remember doing a flyover of an enemy base and seeing that they had build fields of metal makers (on an all-metal map), and had grids of hovercraft production plants. Other maps, like ones with several landmasses separated by oceans, they'd build tons of ground units and have them all run to the shore where they'd stop, unable to enter the water.
Simply brain dead.
I once read a guide explaining how the AI works and yes it's totally brain dead. It has a start up section where it builds some metal and power, but then after that, it linearly builds at random.
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![[Post New]](/s/i/i.gif) 2013/11/25 14:05:56
Subject: What's your worst experience with bad AI?
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Consigned to the Grim Darkness
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You mean it literally builds at random? And yeah, I can see the "build at random" being accurate. Just never saw the fields of metalmakers...
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This message was edited 1 time. Last update was at 2013/11/25 14:06:25
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/11/25 14:46:05
Subject: What's your worst experience with bad AI?
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Veteran Knight Baron in a Crusader
Behind you
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I was playing one of the metal maps. Literally fields of metal makers, didn't even have enough power to shoot any of its artillery. Even on hard mode its pitiful.
The worst one. TA: Kingdoms. You'd wipe out a fully equipped enemy because the units would trickle to you.
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![[Post New]](/s/i/i.gif) 2013/11/25 15:00:23
Subject: What's your worst experience with bad AI?
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Fireknife Shas'el
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The ai in TA had all kinds of problems. The tick I use to pull on it was to fly over a transport and just kidnap the enemy commander.
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![[Post New]](/s/i/i.gif) 2013/11/25 17:59:21
Subject: What's your worst experience with bad AI?
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Consigned to the Grim Darkness
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TA:Kingdoms was horrible yeah. Good lore, bad execution.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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