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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

I admit part of my problem is i dont know jack about 5th or 6th psyker rules to begin with lol so its hard for me to judge. Tau dont have psykers at all, and who the crap uses weirdboyz lol i mean cmon seriously.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Some of this makes me happy to know because I dont use allies in most of my forces to any extent and so for me, all this means is, my way of fighting wont change and my enemies will be weaker for it. I'm good with that.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Confessor Of Sins




WA, USA

 Vineheart01 wrote:
I admit part of my problem is i dont know jack about 5th or 6th psyker rules to begin with lol so its hard for me to judge. Tau dont have psykers at all, and who the crap uses weirdboyz lol i mean cmon seriously.


Well here's a quick rundown:

6th ed psychic powers were a Ld test. If it was a power that hurt or debuffed a unit (i.e. an aggressive one), the victim could deny the witch. Warp charges were a gauge of how many powers a psyker could cast.

7th ed psychic powers are: At the start of the new psychic phase you get d6+mastery levels in your army dice to cast with. Every power's "warp charge level" is the number of 4+s you need to roll to cast it, pulling from the pool of dice you generated. Any power can be blocked by the other player using dice from their pool, also on 4+s.

So in short, to cast a warp charge 2 p ower, I need to roll two 4+s, if I do not get it, I fail. If I roll double 6s (or just doubles? not sure), then there's perils, which is worse now.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in gb
Ambitious Acothyst With Agonizer




Im guessing the changes to jink will make the flickerfield a more usefull option for DE again?


Automatically Appended Next Post:
Im guessing the changes to jink will make the flickerfield a more usefull option for DE again?

This message was edited 1 time. Last update was at 2014/05/23 17:00:36





 
   
Made in us
Member of the Ethereal Council






Tau are still good, they just require changes. I might take Farsight now inorder too get DS fusion squads as troops

5000pts 6000pts 3000pts
 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Here's a quick run-down of stuff changed by the new rules, as I know them:

There can be more than 1 challenge per combat. So Aun'Shi gets more use for his special ability
GtG outlaws Overwatch! better keep those Ld tests as high as possible (this brings even more value to Aun'Va)
Split Fire and Counter-attack don't need a Ld test anymore. Cadre Fireblades became a bit better (the above line adds to his value too)
With charging through difficult terrain only a -2" to the 2d6 test, Grav-inhibitor Drone became even more useless in a unit without Darkstrider
Commanders are still good, but won't be helping Riptides anymore
Looks like an IC with Infiltrate can join a non-Infiltrate unit and Infiltrate it. Shadowsun infiltrating Broadsides or Crisis? This needs check, though.
Riptides lost the toolbox commander (or any IC, in fact) and I just saw someone posting that MCs cannot GtG anymore. ECPA and FnP became even more important for resiliency.
Piranhas and Tetras now only get Jink if they declared it before being hit by the enemy; next turn they shoot with Snapshots. Whoever shoots at the enemy jink-able unit holds the advantage. Use cover
Hammerhead got worse by the Jink situation. Use cover
Devilfishes have Objective Secured (if taken by Fire Warriors), while everything else in the army scores (except our Zooming Flyers). Backfield objectives are good

Defensive Grenades do not give Stealth if you're shot at 8" or less. Don't know it if still stops +A from charges.
Blacksun Filter isn't that necessary now, but for 1p you won't need to spend Markerlights to ignore a unit in open field (everyone gets Stealth in a night fight game turn)
Vehicles are harder to explode (need AP2 weapons at least). Glance to death will be even more used (lucky us we have a lot of S7)
With the Jink nerf, Disruption Pods and Sensor Spines are very good. park behind or INSIDE cover (5+ base, 4+ ruins or defence lines) and blast away.
Advanced Targeting System will be more useful, because Precision Shots are a USR now (not automatic for Characters). The FAQ will probably say it gives the owner the Precision Shot USR, and Characters will have it a 5+ (or not, dunno)
Early Warning Override and Velocity Tracker are even better than picking up Fortification Guns, because Interceptor + Skyfire doesn't give normal BS against ground targets. As we can CHOOSE to use Interceptor and/or Skyfire, our AA is in good hands.
With GtG preventing Overwatch, I think Point Defence Targeting Relay could be useful to Devilfishes with SMS.
Remoras will get 2+ cover when Jinking. As each has Network Markerlight, a good-sized squad should jink all the time, lol
Oh, just read in the rumour thread that Sniper weapons lost Rending and Pinning; To Wound of 6 becomes AP2; STR 4 vs vehicles.

Forgot to add Farsight stuff:
The writing about what can be used and what can't with the Tau Codex could get a serious FAQ. Now there are many 'primary' Detachments, this gets murky
Talisman of Arthas Moloch will need a FAQ. Nowadays it gives 4d6 DtW dice, pick the highest one for the bearer and any unit within 12".

cammy wrote:
Im guessing the changes to jink will make the flickerfield a more usefull option for DE again?


Indeed it will.

This message was edited 3 times. Last update was at 2014/05/23 18:42:27


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
 
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