Switch Theme:

FFG's Star Wars Armada (capital ships!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka





Oklahoma City, Ok.

 Kilkrazy wrote:
If you are interested in the larger kind of ship model representing a capital ship there are several good ranges on the market that can be used with nearly any ruleset.

http://studiobergstrom.com/index.php?categoryID=87
http://z4miniatures.blogspot.co.uk/2007/12/online-shop.html
http://www.vbamgames.com/
http://www.ninjamagic.com/
http://www.ravenstarstudios.com/catalog.html (They also produce the Cold Navy range which are well worth a look. The website is difficult to navigate and he also has a blog showing some of the ranges. http://ravenstarstudios.blogspot.co.uk/)

I don't want to put people off Star Wars nor I think could I given the strengths of the game however it is always worth knowing about alternative wargaming stuff.


The first four links are kind of "meh", IMHO.
But the Renvenstar stuff is pretty damn cool. Maybe it's the BSG junkie in me....

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in gb
Longtime Dakkanaut




Nottingham, UK

 timetowaste85 wrote:
Any chance they're only making one starter and no need for multiple purchases? I'd really like to not blow my wallet up like Kim Jong Un's father in law.


Lol, you're funny. And your wallet will be exploded.

 
   
Made in us
Dakka Veteran





winterdyne wrote:
 timetowaste85 wrote:
Any chance they're only making one starter and no need for multiple purchases? I'd really like to not blow my wallet up like Kim Jong Un's father in law.


Lol, you're funny. And your wallet will be exploded.
Actually I'm kind of expecting to not be overly compensated for buying a second starter.So far FFG has certain price ranges they seem to want to have players spend in a release. Two starters for X-wing was $80. A normal four ship wave is $60 for a set and as much as $150 for a "play set". Large ship waves are $80 for a set and after that extremely diminishing returns up through the $160 bracket and capping at the $220 mark. So roughly speaking around $100 bucks is the goal they set for a target sale price. And ta-da the starter is just that. I get the feeling that buying a second starter will still get you some useful stuff, but that your probably better off waiting for individual ship blisters.Having two of that maneuver tool on the table might be too cluttered anyway.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

There is no doubt a pricing method that takes into account the costs for making and marketing a starter set, add-on sets, and so on. The licence cannot be cheap either.

They have to enable retailers to make a reasonable profit from selling a box, or no-one will carry it.

They also try to keep the price low enough to maximise sales of the starter in order to get people into the game system.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in dk
Stormin' Stompa





 Kilkrazy wrote:
There is no doubt a pricing method that takes into account the costs for making and marketing a starter set, add-on sets, and so on. The licence cannot be cheap either.

They have to enable retailers to make a reasonable profit from selling a box, or no-one will carry it.

They also try to keep the price low enough to maximise sales of the starter in order to get people into the game system.


You mean pretty much the things that GW doesn't do?

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

Steelmage99 wrote:
 Kilkrazy wrote:
There is no doubt a pricing method that takes into account the costs for making and marketing a starter set, add-on sets, and so on. The licence cannot be cheap either.

They have to enable retailers to make a reasonable profit from selling a box, or no-one will carry it.

They also try to keep the price low enough to maximise sales of the starter in order to get people into the game system.


You mean pretty much the things that GW doesn't do?


that would be market research

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I just noticed that in the packaging the Neb-B is flying away from the Victory. Hmm...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Shas'ui with Bonding Knife




The Internet- where men are men, women are men, and kids are undercover cops

 H.B.M.C. wrote:
I just noticed that in the packaging the Neb-B is flying away from the Victory. Hmm...


I beg pardon? I'm pretty sure it's not.


What *I* noticed is (since the design of a star destroyer is such that the batteries on each side could be brought to bear on anything in front of it, allowing it to punch into a formation, hold, and destroy something no matter where it fled to) is that 1 anti-fighter battery+2 anti-ship batteries multiplied by two ended up being three anti-fighter batteries and three anti-ship batteries. Moreover, it apparently has more guns on its rear (none of which you can really see) than it does on either of its long, long sides. It's somehow best for fighters to attack it from its sides... that seem weird to anyone else?

 Jon Garrett wrote:
Perhaps not technically a Marine Chapter anymore, but the Flame Falcons would be pretty creepy to fight.

"Boss, we waz out lookin' for grub when some of them Spice Marines showed up and shot all the lads."

"Right. Well, did you at least use the burnas?"

"We tried, but the gits was already on fire."

"...Kunnin'."
 
   
Made in gb
Mighty Chosen Warrior of Chaos





Nottingham

Oh dear, this is gonna hurt.

Looks great though!

Innocence Proves Nothing
Old Skool RT blog http://talesfromthemaelstrom.blogspot.com/
 
   
Made in ca
Tough-as-Nails Ork Boy





KnuckleWolf wrote:
I was basing my size estimates off the range ruler next to the model. I mean come on guys its got to be damn near the same ruler right? I can't imagine they would move the board size up to 4'x4' to keep it 'kitchen table' size. so every thing else ought be same scale? I wager it will be a slightly larger box, 10-20% or so. And that the length is about the size of a large base for the Star Destroyer. and the 'small' capital ships will be roughly 75% of that size. Also if the pegs are the same size, which would only make sense but who really knows, then if your lazy you can just get out your X-wing pre-painteds and stick those on there and voila! Instant fully painted armies! (Just ignore the scale difference :-P)


As far as I can tell the capital ship bases in the picture are the same size as 2 of the small X-Wing bases put end-to-end (or a large base cut in half). That would make the rebel ships somewhere around the size of the HWK-290, and the Victory Class Star Destroyer larger/longer than the Firespray.

That would make a Mon Cal or a ISD larger than the Falcon currently is, if they keep the star destroyer's scale constant for the bigger ships?
   
Made in us
Dakka Veteran





 EmpNortonII wrote:
 H.B.M.C. wrote:
I just noticed that in the packaging the Neb-B is flying away from the Victory. Hmm...


I beg pardon? I'm pretty sure it's not.


What *I* noticed is (since the design of a star destroyer is such that the batteries on each side could be brought to bear on anything in front of it, allowing it to punch into a formation, hold, and destroy something no matter where it fled to) is that 1 anti-fighter battery+2 anti-ship batteries multiplied by two ended up being three anti-fighter batteries and three anti-ship batteries. Moreover, it apparently has more guns on its rear (none of which you can really see) than it does on either of its long, long sides. It's somehow best for fighters to attack it from its sides... that seem weird to anyone else?
I noticed that too. The Cr-90 is flying towards the ISD, the Nebulon B is flying away from it.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 EmpNortonII wrote:
I beg pardon? I'm pretty sure it's not.


Yeah it is.



See the artwork. Now look at where the model is in the packaging. It's facing away from the Victory. I find that odd.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 H.B.M.C. wrote:

See the artwork. Now look at where the model is in the packaging. It's facing away from the Victory. I find that odd.


It has to do with the ship shapes. If you look closely, you'll see that the Nebulon B and Victory's slots overlap. If the Nubolon B was flipped the over way, the two slots would be conjoined in such a way that the ships would be touching.

The best way to keep them fully displayed and facing the right way would have been to swap the CR90 and Nebulon B's places.

This message was edited 3 times. Last update was at 2014/08/11 15:16:54


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
[MOD]
Solahma






RVA

On the X-Wing Core set, the TIEs are flying directly forward while the X-Wing is flying toward the top of the box.

   
Made in us
Cosmic Joe





Yup. There goes my money. I wanted to get into X-Wing but kept thinking, "if only it were capital ships, I'd be all over it."
Boom! Wish granted.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

Anyone down to split a set? $100 is no more then we pay for a 40K or whfb starter. The only thing I dislike about the FFG starter sets is they are REQUIRED to play the game.

So if anyone is looking to split the ships I could be down.

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

If you split a set one of the two will be without a ruler, dice, tokens and damage cards though.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

 BrookM wrote:
If you split a set one of the two will be without a ruler, dice, tokens and damage cards though.


No, you both buy a set and double your ships. At least thats what I was getting at.

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Seems like the Imperial player gets the better end of that deal though...

I split the x-wing starter with a friend... I took the X-wings he took the TIE fighters... I DEFINITELY got the bad end of that deal.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

chaos0xomega wrote:
Seems like the Imperial player gets the better end of that deal though...

I split the x-wing starter with a friend... I took the X-wings he took the TIE fighters... I DEFINITELY got the bad end of that deal.


Either way if i dont plan on playing imperial what will i do with the star destroyer? at least i get something for it

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

If X-Wing is any indicator, you're best served by playing both factions anyway in order to gain access to the broadest spectrum of upgrade cards.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
[MOD]
Solahma






RVA

Good point.

Plus ... I have never understood the concept of only buying one faction in a two-faction game. I understand focusing on one, to save money or because of limited aesthetic preferences for example, but not avoiding the other altogether.

   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Yeah, I started out with "Im only going to play Rebels", within 3 games I was already stocking up on Imperial ships and regretting my decision to split the starter. My only regular opponent who plays strictly imps only finds himself at a general disadvantage at this point since I have access to so many more potential combos than he does.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Lone Wolf Sentinel Pilot




San Diego Ca

So does this give us new expansions? SSD with Vader and Capt Needa? Mon Cal with Akbar (recognizes The Trap...you get +1 defense dice on every ship in range 1).
ISD with Grand Admiral Thrawn (100 points...put him on the table for an auto-win).
Hoth with the Super ion Cannon scenario.

Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
 
   
Made in us
Dakka Veteran





@dkellyj

I believe that's the plan, yes. Soooo, are you getting on the bandwagon now? Or do you want us to come pick you up later? How do you want to do this?

This message was edited 1 time. Last update was at 2014/08/12 06:37:07


 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

The obvious advantages of having the whole starter set and collecting both sides is that you can play proper games with friends who don't have anything and you can combine your models with friends who do have their own ones to play much larger scenarios.

It doesn't seem like an outrageously expensive game anyway, compared with obvious dig at GW pricing. I think you will probably want to use squadrons of two to six ships per player in Armada for the most fun. The Star Destroyer if powerful enough may be enjoyable to play by itself.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Krazed Killa Kan





SoCal

I mainly play Imperials in X-Wing, but maintain a Rebel force that sees use in demos, friends borrowing, and for me to play a super elite force of E-Wings.

For these kind of games with many small, but constant releases, it's easier to get multiple armies and keep building them up. It also helps that it's the definition of a skirmish game, each model is a big portion of an army, and usable in a variety of ways.

I'll likely handle this the same way, although a friend of mine is committed to also buying his own starter box, and trading me the ISD and TIEs.

This message was edited 1 time. Last update was at 2014/08/12 07:44:34


   
Made in us
Dakka Veteran





So...what predictions do we have for the first wave of ship singles? Im thinking:

Nebulon-B Cruiser (duh)
CR-90 Corvette (maybe duh?)
Imperial Star Destroyer (super duh)
GR-75 Transport (Got to get the basics out early right?)

I could see wildly different ones though
   
Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

It would be really cool if they could use this game system and apply it to the Battlestar Galactica IP. Man I would like that!

Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

KnuckleWolf wrote:
So...what predictions do we have for the first wave of ship singles? Im thinking:

Nebulon-B Cruiser (duh)
CR-90 Corvette (maybe duh?)
Imperial Star Destroyer (super duh)
GR-75 Transport (Got to get the basics out early right?)

I could see wildly different ones though


The GR-75 would be better suited to a 2D cardboard objective like the Senator's Shuttle in X-wing. Yes, there is a variant that is armed, but including that one rather than the standard unarmed transport seems wrong.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
 
Forum Index » Atomic Mass Games (Star Wars & Marvel: Crisis Protocol)
Go to: