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Made in no
Terrifying Doombull





Hefnaheim

Give me a new Rainbow six game. or a failing that a Ghost recon game done in the style of the first two games.
   
Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

 LordofHats wrote:
PC release of Pokemon games (As a bundle, title screen has you select which game you play, with steam support for trading)


Better yet, a Pokemon MMORPG Pick your starting region, collect badges, capture and raise mon, and challenge other players to battle XD Keep the graphics and stuff I like the way the games look. Just convert it into something grander

If Nintendo wasn't so behind on how the internet works I imagine they'd have noticed ages ago people would happily pay a monthly sub for such a game. I know I would.


Minecraft Pixelmon servers do just that. That's as close as I can get ya.


As far as games that I would like:

Mechwarrior 4 Mercenaries HD edition. Love this game to bits, but the graphics are just... old. I don't have a ton of interest in MWO so this is what I ask for

Space Marine 2. Space Marine is my favorite 3rd person shooter ever. And it ranks top 10 in my personal favorite shooters of all time. I love it. Someone make more

Age of Empires 4. Please, oh please Microsoft make this

This message was edited 1 time. Last update was at 2014/12/30 18:26:34


 
   
Made in us
Consigned to the Grim Darkness





USA

To be fair, it's hard to find things that some minecraft server somewhere DOESN'T do.

This message was edited 1 time. Last update was at 2014/12/30 18:26:07


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in de
Decrepit Dakkanaut





An in-depth RPG with current-gen graphics, i.e. Planescape Torment. Deep, complex characters, interesting and innovative story, rich setting, actual choices. Spiderweb Games are a good start, but lack graphics and voice acting.

/e: Actually, I just wish my old Bioware back :(

This message was edited 1 time. Last update was at 2014/12/30 19:01:14


   
Made in us
Fireknife Shas'el




 Sigvatr wrote:
An in-depth RPG with current-gen graphics, i.e. Planescape Torment. Deep, complex characters, interesting and innovative story, rich setting, actual choices. Spiderweb Games are a good start, but lack graphics and voice acting.

/e: Actually, I just wish my old Bioware back :(


What dose any of that mean?? :S It bugs me a little when people ask for this game because it's so vague on what it is. Rich story especially because it's a word that piratically means nothing.
   
Made in us
Discriminating Deathmark Assassin




Roswell, GA

A new Dragon Age like game that takes place in the Planescape universe. Because I loved Torment.
   
Made in us
Longtime Dakkanaut





If we're talking RPGs, I'd certainly like to see a few more that have an optimistic tone, a setting that isn't a crapsack world, and more decent reasonable non-party NPCs than folks that are obstacles simply via their belligerence & asshattery.

I really didn't realize until playing Trails in the Sky just how weary I'd grown of things that just miserable or dark and gritty.
   
Made in us
Consigned to the Grim Darkness





USA

Yeah, I noticed that, too. Everything is trying to be edgy and they just end up being suck.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ie
Norn Queen






Dublin, Ireland

I'd also like a good ww2 flight sim. Havent played a good one since European Air War in 99.
Sad puppy.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Star Craft: Ghost

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in de
Decrepit Dakkanaut





nomotog wrote:
 Sigvatr wrote:
An in-depth RPG with current-gen graphics, i.e. Planescape Torment. Deep, complex characters, interesting and innovative story, rich setting, actual choices. Spiderweb Games are a good start, but lack graphics and voice acting.

/e: Actually, I just wish my old Bioware back :(


What dose any of that mean?? :S It bugs me a little when people ask for this game because it's so vague on what it is. Rich story especially because it's a word that piratically means nothing.


Indepth = highly customizable characters, allowing for interesting builds maybe the developers did not think of

Complex characters = the exact opposite of Vega (Mass Effect). Characters that genuinely change throughout the game. ACTUALLY change as in grow with what they experience not "You unlocked dialogue option X with 90 Persuasion and you totally convinced your follower to think differently!". Characters that are CHARACTERS and not followers. They leave the party of plan to murder the PC if he goes against their morals. They will have romances among them. ROMANCES. Not "You gave X gifts and chose to do Y, now you get sex as the ultimate reward in any relationship!". They have their own motives and leave the party when those are or can no longer be fulfillfed, not "Hmm okay, I'll just stick with you then!". Characters that are a function on their own and are not just there to fulfill a quota (looking at you, Anders!).

Rich story = More than just "Yo, save the world, dude!". An overarching, complex story that actively develops itself influenced (not based on!) by the decisions the PC makes. ACTUAL decisions. No Bioware / Telltale decisions that have the same or almost the same outcome. Or just the generic "Take X and X supports you in the next fight!". Don't give the player full control over the story. Make it clear, at all times, that the world does NOT revolve around the PC. He can influence it, but should never ever feel like being in control or the center of the world. No obvious twists. No, goddamn, NO, seriously, NO CRAPPY ENDING. So many RPGs recently have had terribly written endings. Looking at you, Dragon Age 2, Mass Effect 3, Deus Ex: Invisible War. A writer who lets the ending be decided by one final decision is a shame for all authors. And no GODDAMN exposition spilling NPC. Looking at you, Mass Effect 3. If you ever feel the need to throw exposition at a player's face, then you're a trash writer at Matt Ward level and should look for a new job. At a fast food chain. In the storage.

An image for a good story, to me, would be a small sheet of paper that opens up layer after layer and just in the end, you realize how big the sheet actually is.

This message was edited 1 time. Last update was at 2014/12/30 20:14:22


   
Made in us
Powerful Spawning Champion





There is not this idea.

 Chongara wrote:
If we're talking RPGs, I'd certainly like to see a few more that have an optimistic tone, a setting that isn't a crapsack world, and more decent reasonable non-party NPCs than folks that are obstacles simply via their belligerence & asshattery.

I really didn't realize until playing Trails in the Sky just how weary I'd grown of things that just miserable or dark and gritty.


I've been hearing some good things about that Trails game, for similar reasons. It's not my normal style, but I'm thinking about giving it a try.
   
Made in us
Fireknife Shas'el




 Sigvatr wrote:
nomotog wrote:
 Sigvatr wrote:
An in-depth RPG with current-gen graphics, i.e. Planescape Torment. Deep, complex characters, interesting and innovative story, rich setting, actual choices. Spiderweb Games are a good start, but lack graphics and voice acting.

/e: Actually, I just wish my old Bioware back :(


What dose any of that mean?? :S It bugs me a little when people ask for this game because it's so vague on what it is. Rich story especially because it's a word that piratically means nothing.


Indepth = highly customizable characters, allowing for interesting builds maybe the developers did not think of

Complex characters = the exact opposite of Vega (Mass Effect). Characters that genuinely change throughout the game. ACTUALLY change as in grow with what they experience not "You unlocked dialogue option X with 90 Persuasion and you totally convinced your follower to think differently!". Characters that are CHARACTERS and not followers. They leave the party of plan to murder the PC if he goes against their morals. They will have romances among them. ROMANCES. Not "You gave X gifts and chose to do Y, now you get sex as the ultimate reward in any relationship!". They have their own motives and leave the party when those are or can no longer be fulfillfed, not "Hmm okay, I'll just stick with you then!". Characters that are a function on their own and are not just there to fulfill a quota (looking at you, Anders!).

Rich story = More than just "Yo, save the world, dude!". An overarching, complex story that actively develops itself influenced (not based on!) by the decisions the PC makes. ACTUAL decisions. No Bioware / Telltale decisions that have the same or almost the same outcome. Or just the generic "Take X and X supports you in the next fight!". Don't give the player full control over the story. Make it clear, at all times, that the world does NOT revolve around the PC. He can influence it, but should never ever feel like being in control or the center of the world. No obvious twists. No, goddamn, NO, seriously, NO CRAPPY ENDING. So many RPGs recently have had terribly written endings. Looking at you, Dragon Age 2, Mass Effect 3, Deus Ex: Invisible War. A writer who lets the ending be decided by one final decision is a shame for all authors. And no GODDAMN exposition spilling NPC. Looking at you, Mass Effect 3. If you ever feel the need to throw exposition at a player's face, then you're a trash writer at Matt Ward level and should look for a new job. At a fast food chain. In the storage.

An image for a good story, to me, would be a small sheet of paper that opens up layer after layer and just in the end, you realize how big the sheet actually is.


Better.

I want to see a fallen London RPG. OK fallen London is an RPG, but it's a energy based browser game and that gets in the way of enjoying it. It has low detail writing style that I think fits the gameplay better. Like why are our dialogs so specific when our other gameplay elements aren't
   
Made in de
Decrepit Dakkanaut





As can be seen with my avatar, I also used to play Fallen London

I stopped though because I came to a point where you had to endlessly grind stuff. I was really frustrated that in order to become a Person of some Importance, you suddenly had to level the stats you chose not to too - my character was a cunning and seducing woman who would never get her hands dirty...and suddenly, I had to do so. That broke with my idea of my character and destroyed the immersion for me :(

But in general, yes, the game really had promise and a very nice character development. Easily the best browser game I have played to date.

   
Made in us
Longtime Dakkanaut





 toasteroven wrote:
 Chongara wrote:
If we're talking RPGs, I'd certainly like to see a few more that have an optimistic tone, a setting that isn't a crapsack world, and more decent reasonable non-party NPCs than folks that are obstacles simply via their belligerence & asshattery.

I really didn't realize until playing Trails in the Sky just how weary I'd grown of things that just miserable or dark and gritty.


I've been hearing some good things about that Trails game, for similar reasons. It's not my normal style, but I'm thinking about giving it a try.


Well I mean if you're not already sold on big-eyed anime teenagers joining the adventurer's guild, it's not going to sell you on that. I personally love that sort of thing but I know it's a huge "No" for some people. Also, the original Japanese release was in 2004 and some of the mechanics were probably already fairly dated at the time, a decade later it feels like a dinosaur in some places.

If those two facts don't turn you off it's definitely worth a look. The setting has limited size that helps it feel more alive, and the scope of the plot stays fairly grounded so you don't save the world or anything. It's a cozy game with endearing characters and an excellent localization. It keeps a consistent sense of humor without devolving into full-out gag territory, or being unable to take itself seriously.

I absolutely adored the protagonist and I liked how even they were with writing her, I don't see that a ton.

This message was edited 7 times. Last update was at 2014/12/30 20:57:32


 
   
Made in us
Powerful Spawning Champion





There is not this idea.

 Chongara wrote:
 toasteroven wrote:
 Chongara wrote:
If we're talking RPGs, I'd certainly like to see a few more that have an optimistic tone, a setting that isn't a crapsack world, and more decent reasonable non-party NPCs than folks that are obstacles simply via their belligerence & asshattery.

I really didn't realize until playing Trails in the Sky just how weary I'd grown of things that just miserable or dark and gritty.


I've been hearing some good things about that Trails game, for similar reasons. It's not my normal style, but I'm thinking about giving it a try.


Well I mean if you're not already sold on big-eyed anime teenagers joining the adventurer's guild, it's not going to sell you on that. I personally love that sort of thing but I know it's a huge "No" for some people. Also, the original Japanese release was in 2004 and some of the mechanics were probably already fairly dated at the time, a decade later it feels like a dinosaur in some places.

If those two facts don't turn you off it's definitely worth a look. The setting has limited size that helps it feel more alive, and the scope of the plot stays fairly grounded so you don't save the world or anything. It's a cozy game with endearing characters and an excellent localization. It keeps a consistent sense of humor without devolving into full-out gag territory, or being unable to take itself seriously.

I absolutely adored the protagonist and I liked how even they were with writing her, I don't see that a ton.


Well, I like stories that are focused around smaller things, rather than saving the world, so that's a plus for me!

I've got nothing against the art style, I just have so little experience with JRPG's. I think the only one I ever played was Chrono Cross. It's not a style of game that I have any familiarity with, so I'm always a bit cautious approaching them.
   
Made in us
Secret Force Behind the Rise of the Tau




USA

 Melissia wrote:
Yeah, I noticed that, too. Everything is trying to be edgy and they just end up being suck.


I actually find most things that are 'edgy' are just faking edgyness. I mean dark dark gak rarely pops up in games. I'm talking some serious Malazan or Black Company style stuff. You know. Where terrible stuff goes down and everyone suffers from it and nothing becomes hunky dory just cause the bad guy loses the next boss fight. Not this 'dark lite' stuff like Dragon Age. Sure bad stuff happens but it still works out in the end, the bad guys lose, good guys win, sacrifices mostly come from characters who show up just to be sacrificed, and the lasting consequences of anything are mostly trivial. etc.

Give me some real darkness damn it XD How often do games even end in Pyrrhic Victories?

This message was edited 2 times. Last update was at 2014/12/30 21:32:17


   
Made in us
Member of the Ethereal Council






Too Human Two...
I actually liked that game

5000pts 6000pts 3000pts
 
   
Made in us
Longtime Dakkanaut





 LordofHats wrote:
How often do games even end in Pyrrhic Victories?


Actually one of my favorite game endings did this.
Spoiler:
Arc the Lad 2.
.
Spoiler:
You arrive too late to stop the bad guy from summoning an ancient sealed evil in can. Two of your characters ultimately give their lives to re-seal it, but not before it brings about the apocalypse. The last scene of the game is the main(ish) character staring out at the mostly-destroyed world wondering if their efforts really even meant anything at that point.


Though it helped me to appreciate that while the world had problems it wasn't a total gak hole. The end of the world has more impact when you know it's killing more decent folks than donkey-caves.

EDIT:

Another

Spoiler:
Terranigma arguably.

Spoiler:
The game ends with you defeating the spirit of the earth's evil twin. After doing so, you're informed that because it was the end boss that had created you and your home, that you and everyone from your home village will cease to exist in 1 day. This is in an setting where ghosts/spirits are confirmed to exist beyond death but you're not dying, your creation is being undone. The credits roll over what the game describes as your "Final Dream" (flying over the world as bird) before fading to black.

Though the game implies that he's probably at peace with this, and maybe something of your spirit kind of gets reincarnated.. So maybe it doesn't quite count.

This message was edited 8 times. Last update was at 2014/12/30 22:01:33


 
   
Made in de
Decrepit Dakkanaut





 LordofHats wrote:


Give me some real darkness damn it XD How often do games even end in Pyrrhic Victories?


Mass Effect 1 had a nigh-perfect ending. You "won" against the Reapers at horrendous cost. Huge parts of all fleets were destroyed, maybe even the Council and you still haven't faced your actual enemy who is almost at full strength.

But alas, in came the Bioware writing, retconned most of the plot and drastically simplified it to let CoD players understand it too. Goddamn it Bioware.

Worth mentioning might be Haven: Call of the King. A game NOBODY in here will know, back in time, for the PS2. It only had one end and in this end, your hero ends up being chained to a rock while the villain mocks you and then flies away, leaving you to starve. I was like "Yeah, nice try, let' see how the story goes on." and after the black screen came the credits...and then...the main menu. That's a super dark end. I mean...you played the entire game for virtually nothing. I was frustrated and angry at that point but the fact that this ending of an unknown game still is on my mind says a lot

This message was edited 2 times. Last update was at 2014/12/31 00:08:44


   
Made in us
Secret Force Behind the Rise of the Tau




USA

 Sigvatr wrote:


Mass Effect 1 had a nigh-perfect ending. You "won" against the Reapers at horrendous cost. Huge parts of all fleets were destroyed, maybe even the Council and you still haven't faced your actual enemy who is almost at full strength.


That wasn't really a Pyrrhic victory. Shepard saved the day and the only people who suffered were off screen mooks none of us gave a damn about. I mean real suffering DA2 ended on a pretty sour note. And the Neverwinter games could be dark too. Diablo always manages to have really downer endings, but you have to wait for the sequel to see it (like how D2 showed all the heroes from D1 had gone total Dark Side )

That's a super dark end. I mean...you played the entire game for virtually nothing. I was frustrated and angry at that point but the fact that this ending of an unknown game still is on my mind says a lot


Now that's what I'm talking about

   
Made in us
Trigger-Happy Baal Predator Pilot





Sparta, Ohio

Deadpool 2 ... would buy that even if I had to steal money for it.

Now, we like big books. (And we cannot lie. You other readers can’t deny, a book flops open with an itty-bitty font, and a map that’s in your face, you get—sorry! Sorry!)  
   
Made in ie
Norn Queen






Dublin, Ireland

Alien Isolation as a recent " big name" game had a fairly grim ending.

This message was edited 1 time. Last update was at 2014/12/31 00:21:53


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

 LordofHats wrote:
PC release of Pokemon games (As a bundle, title screen has you select which game you play, with steam support for trading)


Better yet, a Pokemon MMORPG Pick your starting region, collect badges, capture and raise mon, and challenge other players to battle XD Keep the graphics and stuff I like the way the games look. Just convert it into something grander

If Nintendo wasn't so behind on how the internet works I imagine they'd have noticed ages ago people would happily pay a monthly sub for such a game. I know I would.
See, I've never really cared much for Pokemon, but if they had a Digimon MMO I might actually play it (it would even make sense with the lore of the universe).

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Also true. They could do some neat stuff with character customization too in that set up using the cards from season 3.

   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

Sounds like fun. 3 was my favorite season, probably because it was the one I watched the most of when I was younger. I could see that city being a very good setting for an MMO. It even has "special event" potential (if you remember the last bit of the series)

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in gb
Decrepit Dakkanaut






UK

 dementedwombat wrote:
 LordofHats wrote:
PC release of Pokemon games (As a bundle, title screen has you select which game you play, with steam support for trading)


Better yet, a Pokemon MMORPG Pick your starting region, collect badges, capture and raise mon, and challenge other players to battle XD Keep the graphics and stuff I like the way the games look. Just convert it into something grander

If Nintendo wasn't so behind on how the internet works I imagine they'd have noticed ages ago people would happily pay a monthly sub for such a game. I know I would.
See, I've never really cared much for Pokemon, but if they had a Digimon MMO I might actually play it (it would even make sense with the lore of the universe).


Sort of like how the universe seemed to work in Digimon World (200)3?


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Fireknife Shas'el




I want to see more games rip off the sims.

Oh and give me an arcanum 2 already!

This message was edited 1 time. Last update was at 2014/12/31 02:01:23


 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

 Avatar 720 wrote:
 dementedwombat wrote:
 LordofHats wrote:
PC release of Pokemon games (As a bundle, title screen has you select which game you play, with steam support for trading)


Better yet, a Pokemon MMORPG Pick your starting region, collect badges, capture and raise mon, and challenge other players to battle XD Keep the graphics and stuff I like the way the games look. Just convert it into something grander

If Nintendo wasn't so behind on how the internet works I imagine they'd have noticed ages ago people would happily pay a monthly sub for such a game. I know I would.
See, I've never really cared much for Pokemon, but if they had a Digimon MMO I might actually play it (it would even make sense with the lore of the universe).


Sort of like how the universe seemed to work in Digimon World (200)3?

Right. Something like that game only good and multiplayer. If it was set in the season 3 universe that would be even better.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in au
Dakka Veteran






Canberra

I'd like a Waterworld RPG a la Fallout.

No, I'm not kidding

   
 
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