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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Sasori wrote:
Objectivly, they are a lot stronger.

The change to RP alone is a major buff, compounded on Multi-wound models that have the rule.

We saw some (Warranted) Points increases on the Abarge, and Night scythe.

The nerfing of MSS, no more Weave, and the Phase Shifter is now a 4++...

That being said, everything else is a pretty huge buff. Even Wraiths got buffed, now being T5 for only 5 points more.

Nearly everything is Viable in the codex now, there really aren't a lot of bad options (Besides the new MSS and a few Special Characters)

A lot of Units got Point Decreases, buffs or a combination of the two.

Probably the most Solid codex released in a very long time.

Seconded.

Moreover, the Decursion detachment is really solid giving an RP bonus.

Wraithwing is viable as is Destroyerwing and even Tombbladewing.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Flayed ones... so good now.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Kangodo wrote:
I do not see it as a nerf.
They went from lowering AV to auto-glancing on a 6.


It is objectively a nerf, since the lowered AV was counted before armor pen rolls.

The Void Blades have rending... It is going to be VERY rare when it wouldn't already glance, thanks to rolling a rend.


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Killer Klaivex




The dark behind the eyes.

DaPino wrote:
Can anyone tell me how Anrakyr the traveller changed?

I've read that his 'Mind in the machine' rule has been changed to 12" one use only.


Not one use only, but 12", only works on a 4+, doesn't ignore crew stunned/shaken and picks a random weapon. Crap, basically.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in at
Slashing Veteran Sword Bretheren






Wasnt Anrakyr on a CCB pretty OP before? I mean the generic CCB already is a tough sob, then put Anrakyr on top who takes control of enemy vehicles and you just cant go wrong. So yeah, he did deserve the nerf - he still works well on VIndicators and such though.

Oh and Portal of Exile got nerfed too.

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Sir Arun wrote:
Wasnt Anrakyr on a CCB pretty OP before? I mean the generic CCB already is a tough sob, then put Anrakyr on top who takes control of enemy vehicles and you just cant go wrong. So yeah, he did deserve the nerf - he still works well on VIndicators and such though.

Oh and Portal of Exile got nerfed too.


No, because you couldn't use his ability from the CCB, and then later couldn't use him on a CCB at all.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Sasori wrote:
Kangodo wrote:
I do not see it as a nerf.
They went from lowering AV to auto-glancing on a 6.


It is objectively a nerf, since the lowered AV was counted before armor pen rolls.

The Void Blades have rending... It is going to be VERY rare when it wouldn't already glance, thanks to rolling a rend.


Scarabs couldn't do anything to Super Heavies before, now they can. They can also hurt Monstrous Creatures meaning they no longer have a bad match up with Nids if they're in your list.

As for Void Blades I think the idea is that you can still glance even if your Rend fails to roll high enough to glance or pen meaning there are less bad match ups for them as well.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Which nids are T7?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

None are in the Dex, not sure about the more recent releases.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

They nerfed everything that was above average good in the last codex, and then buffed pretty much everything else.

Necrons are now even harder to kill than they were before, but lost all the crazy good attacks they had.

The changes will drive sales for previously underperforming units. We will see more Tomb Blades, Destroyers, and Lychguard fielded than we ever have previously.

   
Made in pl
Longtime Dakkanaut




So necron armies will now spam destroyer lords and wraiths , or will the barge overlords still be used ?
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

The decurion givith and taketh. Just got the book, very restrictive but offers great benefits. I think though I will be sticking with the CAD or the mephrit dynasty force org.

This message was edited 1 time. Last update was at 2015/01/31 17:19:10


01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

Makumba wrote:
So necron armies will now spam destroyer lords and wraiths , or will the barge overlords still be used ?


Actually, you may see Flayed One spam more often than Wraith spam. Against anything T7 or less, Flayed Ones bring the pain.

 buddha wrote:
The decurion givith and taketh. Just got the book, very restrictive but offers great benefits. I think though I will be sticking with the CAD or the mephrit dynasty force org.


Agreed, the Decurion brings a lot of cool things, but there are a lot of taxes built into it.

This message was edited 2 times. Last update was at 2015/01/31 17:35:02


"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Flayed Ones rise...
   
Made in be
Longtime Dakkanaut




a scarab swarm of 6 bases stil rapes a land raider in a single turn. They got nerfed, but not hard.

You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Tannhauser42 wrote:
Makumba wrote:
So necron armies will now spam destroyer lords and wraiths , or will the barge overlords still be used ?


Actually, you may see Flayed One spam more often than Wraith spam. Against anything T7 or less, Flayed Ones bring the pain.

 buddha wrote:
The decurion givith and taketh. Just got the book, very restrictive but offers great benefits. I think though I will be sticking with the CAD or the mephrit dynasty force org.


Agreed, the Decurion brings a lot of cool things, but there are a lot of taxes built into it.

The Wraith formation has a lot of subtle balances built in too:
1. There is only one Spyder
2. You can't use all the powers at once meaning either the Wraiths have to move slower, or the Spyder needs to Fleet to keep up instead
3. Scarab tax with more expensive bases

So yeah, despite how strong it can be, it's not a bad formation.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Byte wrote:
Flayed Ones rise...


Yes. After 2 editions, Flayed Ones are finally usable.
I just need to get more of the 3rd ed metal ones.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in at
Slashing Veteran Sword Bretheren






Did anyone check the fluff in both the old and new Necron books? Did they copy-paste paragraph after paragraph or is it all a new re-write?

I remember the Eldar codex e.g. being a lot of copy pasta

This message was edited 1 time. Last update was at 2015/01/31 18:13:24


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

DaPino wrote:
a scarab swarm of 6 bases stil rapes a land raider in a single turn. They got nerfed, but not hard.


That is not correct.

Current rules 6 bases, 5 attacks each on the charge, for a total of 30 atacks, 20 hit (67% hit), 3 Glance (16%)
Old rules 6 bases, 5 attacks each on the charge, for a total of 30 atacks, 20 hit (67% hit), 10 Glance (50%)

Charging Scarab has 5 attacks, 3.35 (67%) will hit, .536 (16%) will glance
Land Raider has 4 hull points (4 divided by .536 = 7.46), so you need 8 scarab bases to take out a Landraider, on the charge, 50% of the time.

Old Scarabs has 5 attacks, 3.35 (67%) will hit, 1.675 (50%) will glance.
3 Old School Scarabs could take down a landraider 50% of the time, on the charge.

* Fixed Mathammer Error

This message was edited 3 times. Last update was at 2015/01/31 21:57:14


   
Made in us
Archmagos Veneratus Extremis




On the Internet

So what your math is saying Adam is that they're more balanced points wise than they used to be?
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 ClockworkZion wrote:
So what your math is saying Adam is that they're more balanced points wise than they used to be?


Yes. They are defintiely more balanced now for their points.

While this is an appropriate change, it is still a considerable nerf in their effectiveness against armor.

6 bases of scarabs would have to not miss at all, or be very lucky and roll twice as many 6's than average to damage to take out a land raider in a single round.
If we are willing to embrace statistical improbabilities like that, a single scarab base is capable of destroying a landraider, if all it's attacks hit and glance.

   
Made in gb
Fresh-Faced New User



Wales. UK

One little disappointment it's not huge is that necron warriors have to be in a minimum squad of 10.
   
Made in gb
Mighty Vampire Count






UK

 Sir Arun wrote:
Did anyone check the fluff in both the old and new Necron books? Did they copy-paste paragraph after paragraph or is it all a new re-write?

I remember the Eldar codex e.g. being a lot of copy pasta


There is alot of new artwrok which is nice - a few bits and pieces which are new to me at least:

eg: Architects of theri own outcast status, the Nekthyst Dynasty are widely regarded as traitors by the other dynasties for acts of betrayal during the Wars of Succession. They have, however, found unlikely allies in he younger races, much to the disdain of their kin.

Previously it was a subject of "discussion" if Necrons could be corrupted by Chaos - now its certain they are not immune:
919.M41 The Daemons Tomb - The Daemon Prince Shukketh Voidmaw infects the tomb world of Vorketh with the taint of Chaos. Vorketh's regent awakens to find his crypts transformed and his legions aleady locked in battle.

Shield fo Baal campaign mentioned

Quite a few mentions of the issues of their long sleep - inlcuding the madness that many (most) lords have succumbed to in greater or lesser degrees.

Nice map of the Necron empire which spreads ut even beyond "known space"

No mention I could see of Imotekh's "issues" with Orks or the Black Templars

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 adamsouza wrote:
DaPino wrote:
a scarab swarm of 6 bases stil rapes a land raider in a single turn. They got nerfed, but not hard.


That is not correct.

Current rules 6 bases, 5 attacks each on the charge, for a total of 30 atacks, 15 hit (50% miss), 2 Glance (16%)
Old rules 6 bases, 5 attacks each on the charge, for a total of 30 atacks, 15 hit (50% miss), 7 Glance (50%)

You need 10 bases of the new scarabs (200 pts), to take out a Land Raider (250pts), on the charge.
10 bases, 5 attacks each on the charge, for a total of 50 attacks, 25 hit (50% miss), 4 Glance (16%)

Wouldn't 67% of their attacks hit instead of only 50%?
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Smeg, your right.

I'll edit the original post.


   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

 Tyran wrote:
 adamsouza wrote:
DaPino wrote:
a scarab swarm of 6 bases stil rapes a land raider in a single turn. They got nerfed, but not hard.


That is not correct.

Current rules 6 bases, 5 attacks each on the charge, for a total of 30 atacks, 15 hit (50% miss), 2 Glance (16%)
Old rules 6 bases, 5 attacks each on the charge, for a total of 30 atacks, 15 hit (50% miss), 7 Glance (50%)

You need 10 bases of the new scarabs (200 pts), to take out a Land Raider (250pts), on the charge.
10 bases, 5 attacks each on the charge, for a total of 50 attacks, 25 hit (50% miss), 4 Glance (16%)

Wouldn't 67% of their attacks hit instead of only 50%?


Either way, you still need a lot more scarabs to do the job now than you needed before. And they still die hard to high strength weapons.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Definitely nerfed the Scarabs against armor, but in return we got a 33% price hike and a 16% chance to wound MCs.

Scarabs will do worse against high toughness monstrous creatures than they do against AV because of the MC's armro saves will negate some of wounds.

Personally, I feel the nerf to entropic touch was enough, and the points bump unwarrented.

This message was edited 1 time. Last update was at 2015/01/31 22:03:51


   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 adamsouza wrote:
They nerfed everything that was above average good in the last codex, and then buffed pretty much everything else.

Necrons are now even harder to kill than they were before, but lost all the crazy good attacks they had.

The changes will drive sales for previously underperforming units. We will see more Tomb Blades, Destroyers, and Lychguard fielded than we ever have previously.

I think the same holds for a C'Tan.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 Tannhauser42 wrote:
 Tyran wrote:
 adamsouza wrote:
DaPino wrote:
a scarab swarm of 6 bases stil rapes a land raider in a single turn. They got nerfed, but not hard.


That is not correct.

Current rules 6 bases, 5 attacks each on the charge, for a total of 30 atacks, 15 hit (50% miss), 2 Glance (16%)
Old rules 6 bases, 5 attacks each on the charge, for a total of 30 atacks, 15 hit (50% miss), 7 Glance (50%)

You need 10 bases of the new scarabs (200 pts), to take out a Land Raider (250pts), on the charge.
10 bases, 5 attacks each on the charge, for a total of 50 attacks, 25 hit (50% miss), 4 Glance (16%)

Wouldn't 67% of their attacks hit instead of only 50%?


Either way, you still need a lot more scarabs to do the job now than you needed before. And they still die hard to high strength weapons.

Although now they are useful against superheavies.
   
Made in us
Irked Necron Immortal





Washington, USA

Scarabs are the one sore point I have with codex. I fully expected entropic strike to go away and the "on roll of 6" trigger is also standard procedure.
If that was the only change, I would be "ok" with it. However, a 33% increase in cost makes zero sense. They are incredibly easy to kill and will, unless taken in larger groups then before, not be able to kill anything of note. They were always a sacrificial unit that might, if you got really lucky, tie up a more expensive unit for a turn.
They didn't gain any new bonus against T1-6, being able to strip a wound or hull point off the tougher guys will only rarely come up, and they made them less effective against ap - by giving the a 6+ armor.
They really are objectively worse and are a terrible deal for their points. I consider them such a staple of the Necron army (both fluff and tactics wise) that it's a real shame their only use will be to unlock a formation now.


 
   
 
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