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I'm definitely going to give it a shout but I am more of a collector than a gamer - I have a bunch of X-Wing stuff but it sits on a shelf and rarely gets played - I suspect Armada will end up the same fate unless I can rope the wife in for a game or two. On the plus side, in a few years time, my eldest will be old enough to start being indoctrinated into wargaming
I actually like the fact that the game looks like it will only use a handful of capital ships per side. It makes a change from spaceship games that look and feel like 19th century naval battles.
"And if we've learnt anything over the past 1000 mile retreat it's that Russian agriculture is in dire need of mechanisation!"
Also keep in mind that while the game only uses a handful of capitol ships, unlike other fleet games, the fighters are not just ordnance tokens like mines and torpedoes, but are more like the escorts from Battlefleet Gothic. Especially Reb ones which will have quite a few hit points, not to mention special abilities for fighters across the board.
So the starter fleet for the rebs is more like (in BFG terms) two light cruisers and half a dozen escorts, where the Imps get a cruiser and even more escorts.
This message was edited 3 times. Last update was at 2015/02/20 23:34:39
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
Yea, the squadrons are an actual important part of the game, and with wave 1 there will collectively be 8 types with 10 named characters. Keyan with B-wings costs a huge 29 points (the cheaper CR-90 is 39) and can put out quite a bit of firepower when supported by upgrades.
Which is the core set plus a pair of VSD expansions. Cutting Ties for upgrades seems like a pretty bad idea as the VSDs themselves have terrible anti-squadron firepower and would be eaten by bombers. In fact, the VSD's come with a "anti-squadron" upgrade slot and the only card with them is "Expanded Hangers" to buff the Ties.
I've gone for it, or at least the starter set. - My amazon price was at £46.10, so it seemed worth a punt.
I don't quite know what I'll do collection wise though. - I quite like the Gladiator, despite not having seen it before, so I'll get that.
However, the Assault Frigate MkII for the rebels, is one of the ugliest ships I've ever seen. I preferred this one:
And at the UK prices right now, I probably won't be getting a second Nebulon B and Corvette either... So I'm hoping the Rebel squadrons really are pretty good, cause otherwise the rebs won't seem to have enough points to compete.
It's sad, because I really am more of a rebel fan nowadays. My current top ship I'm waiting to see if they do is The Flurry.
Compel wrote: I've gone for it, or at least the starter set. - My amazon price was at £46.10, so it seemed worth a punt.
I don't quite know what I'll do collection wise though. - I quite like the Gladiator, despite not having seen it before, so I'll get that.
However, the Assault Frigate MkII for the rebels, is one of the ugliest ships I've ever seen. I preferred this one:
And at the UK prices right now, I probably won't be getting a second Nebulon B and Corvette either... So I'm hoping the Rebel squadrons really are pretty good, cause otherwise the rebs won't seem to have enough points to compete.
It's sad, because I really am more of a rebel fan nowadays. My current top ship I'm waiting to see if they do is The Flurry.
From what I've gathered, fighters will be very crucial and deadly to capital ships.
Especially when you have pilots like Luke Skywalker who ignores ship shields.
I'd imagine a ship without fighter escorts is a really vulnerable target to fighters.
It will be interesting to see what large groups of fighters can do to a Star destroyer
It will be interesting to see what large groups of fighters can do to a Star destroyer
Who said you need a large group of fighters to take out a Star Destroyer?
This message was edited 1 time. Last update was at 2015/02/22 01:36:16
d-usa wrote: "When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
Compel wrote: I've gone for it, or at least the starter set. - My amazon price was at £46.10, so it seemed worth a punt.
I don't quite know what I'll do collection wise though. - I quite like the Gladiator, despite not having seen it before, so I'll get that.
However, the Assault Frigate MkII for the rebels, is one of the ugliest ships I've ever seen. I preferred this one:
And at the UK prices right now, I probably won't be getting a second Nebulon B and Corvette either... So I'm hoping the Rebel squadrons really are pretty good, cause otherwise the rebs won't seem to have enough points to compete.
It's sad, because I really am more of a rebel fan nowadays. My current top ship I'm waiting to see if they do is The Flurry.
I have no idea why they didn't go with the Assault Frigate. The MkII looks like the prow of a cruiser size ship that has had the engines blown off, lol.
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
Compel wrote: I've gone for it, or at least the starter set. - My amazon price was at £46.10, so it seemed worth a punt.
I don't quite know what I'll do collection wise though. - I quite like the Gladiator, despite not having seen it before, so I'll get that.
However, the Assault Frigate MkII for the rebels, is one of the ugliest ships I've ever seen. I preferred this one:
And at the UK prices right now, I probably won't be getting a second Nebulon B and Corvette either... So I'm hoping the Rebel squadrons really are pretty good, cause otherwise the rebs won't seem to have enough points to compete.
It's sad, because I really am more of a rebel fan nowadays. My current top ship I'm waiting to see if they do is The Flurry.
I have no idea why they didn't go with the Assault Frigate. The MkII looks like the prow of a cruiser size ship that has had the engines blown off, lol.
I don't get why people like the Assault Frigate MK I so much, it always looked like a Nebulon B with a stupid double front section and fins glued on to me.
One ship I think would be a cool idea for the game would be the unmodified Dreadnaught, as it was employed by both sides (though more-so by the Imperials), and also looks better than its hideous rebel children...
This message was edited 1 time. Last update was at 2015/02/22 05:43:28
Flames of War:
Italian Bersaglieri
German Heer Panzerkompanie
That's one reason I like it. While the wedge is iconic, the Nebulon-B and the Assault Frigate is the other Imperial starship design. I think wave one of Armada is too soon to release ships for the Rebs that are not obvious movie ships and/or liberated Imp ships, when there are several iconic designs right at hand.
It's like if they released the HWK and the Outrider in Xwing wave 1.
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
I would expect a rebel fleet to have a more Ad-Hoc feel about it as they are grabbing resources where ever they can.
Most rebel ships are stolen, salvaged, donated or procured via the black market and then converted to their needs. It's not like they can mass manufacture ships according to specific requirements. A rebel fleet should look like a hodge podge of different designs.
The Imperial fleet on the other hand should appear relatively uniform in appearance. I like the Gladiator as it has a unique feel but is still clearly part of the Imperial fleet.
This message was edited 2 times. Last update was at 2015/02/22 13:52:58
"And if we've learnt anything over the past 1000 mile retreat it's that Russian agriculture is in dire need of mechanisation!"
Maybe One reason they might have chosen the Mk II over the Mk I (as they both fit about the same size/role) might be recognition: while the Mk I appears in more of the EU, it doesn't appear visually all that often, while the Mk II appeared in Empire at War, so a wider range of people might have seen it before (though that game it 7 years old now)
That said, it is odd how obscure the ships on both sides are, as the other Imperial ship is even more obscure than the Mk II. It seems like if they wanted to have some EU stuff in the first wave they could have went with much more known ships that might have rounded out the fleets better, such as a Lancer or Tartan class (since they already threw out scale with the CR90) to provide the Imperials with a cheaper ship they could employ in great numbers, as the obscure one they did choose is not remarkably different than the Victory Class in function.
Automatically Appended Next Post:
LuciusAR wrote: I would expect a rebel fleet to have a more Ad-Hoc feel about it as they are grabbing resources where ever they can.
Most rebel ships are stolen, salvaged, donated or procured via the black market and then converted to their needs. It's not like they can mass manufacture ships according to specific requirements. A rebel fleet should look like a hodge podge of different designs.
The Imperial fleet on the other hand should appear relatively uniform in appearance. I like the Gladiator as it has a unique feel but is still clearly part of the Imperial fleet.
Well, they actually created quite a few ships through the Galactic Civil War: the A-Wing and B-Wing for example, both the Mk I and Mk II were extensively rebuilt older ships, not just modifications. Some of the Mon Calamari Cruisers were refitted civilian ships, but others were original designs developed through the war.
This message was edited 1 time. Last update was at 2015/02/22 14:10:57
Flames of War:
Italian Bersaglieri
German Heer Panzerkompanie
I'm thinking about getting in, but I'm still building my X-wing collection so it may be a while. I may wait to see how much the Imperial Star Destroyers and Mon Calamari Cruisers cost before I jump in. I would hope they would stay in the 30 dollar range, but I have a feeling they'll be 50.
Huh, I never realized till now that the lowest price Gladiator is actually cheaper by a point than the highest Nebulon-B. I just assumed both variants would be around 70 points.
This message was edited 3 times. Last update was at 2015/02/22 22:56:16
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
The Nebulon B and the Corvette are now seeming to be something worth getting. Or the Corvette is at least, can't skip out on the Tantive IV after all.
Thematic wise, at least, it doesn't seem like I'm missing a huge deal by not getting the standalone Victory.
No idea about gamewise, of course. But I really don't want to get into a 'buy all the things' situation, especially as I did eventually cave for Imperial Assault (admittedly, I'm not considering getting any expansions to it, except for Han possibly.)
I have no plans of getting into the game and neither do the two folks I most often play against. For me personally, the choice comes down to three things that tipped the scales to "no".
The first would be cost. While I can afford it, I personally don't think the value is there for the ships at their MSRP (which is what I'd be paying since I'd buy it at my FLGS... if I play something regularly there, I buy it there.) The $15 price point for the X-wing ships was a bit of a shock for me coming from D&D minis and Star Wars Minis with WOTC (where you'd get 5-6x as many per box for the same price) but the quality was there and the game rules were good as well. At 33% more to double that (for an admittedly bigger ship) that I'd likely need or want multiples of, it is too much for the ultimate investment that I'd make. I tend to get "complete" collections which would make it the equivalent of starting another 40k army.
The second is the fact that the fighters aren't painted. One of the things that convinced me to pay the x-wing price was that the ships were completely painted and 100% ready to play once you punched out the chits. With the fighters in armada not being painted, I'd feel the need to do so myself to get a cohesive visual effect (I try to only play with 100% painted armies). I realize that it doesn't take long to paint those fighters but knowing that I'd want/have to is a turn off.
The final reason is a bit more nebulous. While I've admittedly never played a demo of it, I've watched a few demo videos from Gen Con last year (thanks Team Covenant!) and frankly the rules didn't appeal to me.
Obviously the above are personal preferences and not univeral facts but I figured I'd post why I personally won't be playing the game. I'd also add that the prices were the big turnoffs to my two potential opponents and that they pretty much crossed the game off their lists once they saw them despite being big star wars fans (to the point that they cosplay and make armor for themselves at conventions).
I'm likely as well done buying x-wing for a couple reasons as well. All the OT and EU ships from that era that I actually wanted are done (the Tie Defender was the last for me). Secondly, I simply don't have any more room in my GW carrying case for any more ships. I've already doubled up on some slots as well as removed half the chits/bases that I'd never need since I don't field ever even half the ships at any one time and I still just barely fit in my yt-2400. Finally, it feels with the scum faction and their upgrades that the game feels a bit bloated to me personally in terms of the sheer number of upgrades available. YMMV obviously but one of the reasons I really liked x-wing was the elegance and simplicity and the constant arms race of upgrades has worn a bit thin for me.
I am also "troubled" (quotation marks used to poke fun at myself; it's a weird feeling but I suspect other gamers will get it) by the unpainted fighters in Armada. I think it just confuses my frame of reference as to whether I am playing a board game (no desire for painted components) or a miniatures game (expectation that models should be [eventually] painted). It's especially troublesome because the fighters are really not just tokens -- they play a very important role in the overall game balance so far as I can tell. It's something I am honestly still trying to get past ...
Regarding X-Wing -- I think FFG could have stopped after Wave 2 or any subsequent wave and the game would feel complete inasmuch as nothing was missing ... but not complete inasmuch as nothing more of value can be added. But I have just recently changed my mind on that issue. When I heard FFG announce S&V at GenCon, my interest in X-Wing plummeted and only recovered last week when I seriously started to research what S&V would bring to the game.
I have a lot of confidence in the designers behind these games. I have had reservations from time to time (S&V announcement was the biggest) but they have consistently proven me wrong.
Manchu wrote: Regarding X-Wing -- I think FFG could have stopped after Wave 2 or any subsequent wave and the game would feel complete inasmuch as nothing was missing ... but not complete inasmuch as nothing more of value can be added. But I have just recently changed my mind on that issue. When I heard FFG announce S&V at GenCon, my interest in X-Wing plummeted and only recovered last week when I seriously started to research what S&V would bring to the game.
I have a lot of confidence in the designers behind these games. I have had reservations from time to time (S&V announcement was the biggest) but they have consistently proven me wrong.
I'm kind of in the same boat as you, except my interest for X-wing as a whole didn't plummet after the S&V announcement... I just wasn't interested in playing the faction. Now that I have all of the ships in hand (save the Aggressor), I couldn't be more excited for them.
I am kind of curious as to why the fighters aren't painted, but it won't deter me from buying and playing the game. Plus, if it bothers me too much I'll just paint them myself.
d-usa wrote: "When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
I think a lot of this game will be in the objectives.
The maneuvering is there and significant, but with less planning and less rigid pilot skill, the required mission objectives for every game is what will really push the game forward.