Talys wrote:Being able to call exactly when you want to deep strike (and being able to call Turn 1) and not being limited to half your force eliminates the biggest problem on deep strike. Plus, you have your choice of plasma or grav heavy weapons with relentless on a cheap unit. A 4 grav dev team costs 35 points x 4 + 70 = 210 points, add 5 points if you want the freaky angel. With relentless and a bucket of rerolls -- 20 dice shots with grav amps and doctrine against armor saves -- you'll remove anything in the game that you can shoot that's even twice as expensive.
Those ASM -- that can jump TWICE and can't be overwatched -- will be stupidly annoying to get rid of once they lock units into a tarpit, too (because you can't shoot into it with your other units).
I dunno man. We haven't played this yet, but I just don't see how a lot of armies could deal with the formation and have a 50/50 chance of winning.
Hmm, I see your point. Looking forward to hearing updates when people play this.
j31c3n wrote:Can this be used as a part of a Gladius?
The Gladius Strike Force is comprised of specific Formations, none of which are the Skyhammer one. Small consolation I suppose. No sense in overkilling the overkill?