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Made in gb
Fixture of Dakka






I saw something similar in a game of Armada last night; a Victory-II managed to get the jump on a Nebulon-B, with the Victory's front and one broadside arc getting to fire at short range into the frigate's side. Front arc fires, and inflicts five hits, leaving the frigate with one hull point remaining. the broadside fires - and does nothing at all, and the frigate limps away.
   
Made in us
Loyal Necron Lychguard






South Dakota

Yikes... such things happen. It's one of the reasons that rerolls are so powerful in a game with relatively few dice.

Speaking on the addicted side...
I'm Anpu... and I'm addicted to Star Wars Miniatures.
I bought my brother's collection... which gives me 14 TIE's, 9 Interceptors.... well, you get the idea.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Storm Trooper with Maglight






New Hampshire

I would have given Tarn an R7 astromech. Perfect combo as Tarn gets an auto target lock on anyone who targets him. R7 lets you make him reroll if you have a target lock. Dice can only be rerolled once, and remember that defender modifiys attack dice first.

This message was edited 2 times. Last update was at 2015/09/16 13:22:55


"Elysians: For when you absolutely, positively, must have 100% casualties" 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

My green dice hate me.

The Baron, range 3, through an obstacle with a Stealth Device.
That's 6 dice people. Not one evade.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Monstrous Master Moulder




Rust belt

My green dice hate me too. Was rolling 5 yesterday with my A wing.. Rolled all blanks to dodge one hit so no love from my green dice. Going to take my dice with me to church on Sunday to get them blessed or have the curse removed. If I didn't have bad luck I wouldn't have any luck.
   
Made in gb
Battleship Captain




Ah, that's what you're doing wrong. You should be flying in a B-wing or Y-wing. I swear in my last half-dozen games the only reason I've been able to hit those things reliably is crack shot....


Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Loyal Necron Lychguard





Virginia

 Azreal13 wrote:
My green dice hate me.

The Baron, range 3, through an obstacle with a Stealth Device.
That's 6 dice people. Not one evade.


I know the feeling. That's why I've strayed away from fielding my Phantoms and Interceptors for awhile. Last time I played them they died waaaaaay too quickly, rolling no evades for anything.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in ca
Huge Hierodule






Outflanking

My dice don't hate me, they are just freaking bloodthirsty. Attacking, I'll roll all crits without modifiers. But can I roll a single evade? Nope.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Heroic Senior Officer





Western Kentucky

 Mathieu Raymond wrote:
No, no sister.

So, I had my first 100 pts game last night. I tried a XXX lineup, just to stay safe. I also tried to make my ships as durable as possible.

Luke Skywalker
R2-D2
Shield Upgrade
Marksmanship

Jek Porkins
R5-D8
Hull Upgrade
Veteran Instincs

Tarn Mison
R2-D6
Lone Wolf
Flechette Torpedoes
.


General advice to try this list again

Try a different Elite on Luke. Lone Wolf makes an excellent one for him, since he gets a free focus for defense and you reroll blanks, he's surprisingly tough.

For Porkins, give him Push the limit. It pairs with his ability so well its kind of hard to not try it. Other than that, good setup.

For Tarn, give him an R7 and maybe a torpedo IF you have leftover points from the aces (plasma torpedoes would be a great choice for the opening salvo) R7 pairs with him so well its disgusting.

Also, here's another fun one to try

Wedge: Stay on Target, R2D2, Engine upgrade

Luke: Lone Wolf, R5P9, hull upgrade

Tarn Mison: R7

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 Crazy_Carnifex wrote:
My dice don't hate me, they are just freaking bloodthirsty. Attacking, I'll roll all crits without modifiers. But can I roll a single evade? Nope.


Oh, yeah, I get on with the red fellas fine! It's just the little treacherous green bastards that give me trouble!

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Longtime Dakkanaut






Addiction? I'm not addicted, I can stop any time I want...

My friends started X-Wing a bit before I did. They had sizable Rebel and Imperial fleets when S&V was announced, so I decided that would be my faction. Since the figures weren't going to be out for awhile, I built a proto-S&V fleet by picking up:

5 Z-95s
2 Y-Wings
2 HWKs
1 Firespray

Sure, I couldn't use the Firespray with the other ships, but whatevs. Then S&V came out and I bought 2 Most Wanted packs, putting me up to 9 Z-95 Headhunters and 4 Y-Wings...

Had played literally 1 regular game at that point: the game I played when my friend taught me how to play.

Since then I've bought at least 2 of every S&V ship to release (4 Khiraxzes). With Wave VIII, I plan on expanding my Rebel fleet, since I'm a big fan of the show Star Wars Rebels. Gotta have Hera in my fleet!

This message was edited 1 time. Last update was at 2015/09/16 19:00:03


 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

 MrMoustaffa wrote:
 Mathieu Raymond wrote:
Spoiler:
No, no sister.

So, I had my first 100 pts game last night. I tried a XXX lineup, just to stay safe. I also tried to make my ships as durable as possible.

Luke Skywalker
R2-D2
Shield Upgrade
Marksmanship

Jek Porkins
R5-D8
Hull Upgrade
Veteran Instincs

Tarn Mison
R2-D6
Lone Wolf
Flechette Torpedoes

.


General advice to try this list again

Try a different Elite on Luke. Lone Wolf makes an excellent one for him, since he gets a free focus for defense and you reroll blanks, he's surprisingly tough.

For Porkins, give him Push the limit. It pairs with his ability so well its kind of hard to not try it. Other than that, good setup.

For Tarn, give him an R7 and maybe a torpedo IF you have leftover points from the aces (plasma torpedoes would be a great choice for the opening salvo) R7 pairs with him so well its disgusting.

Also, here's another fun one to try

Wedge: Stay on Target, R2D2, Engine upgrade

Luke: Lone Wolf, R5P9, hull upgrade

Tarn Mison: R7


I try to stay with the cards I have, I know this is old fashioned, but I haven't gotten my hands on Wedge yet. It's the next purchase, don't worry.

Tarn Mison with R7 is potentially brutal... ly survivable? Is that a thing? He doesn't really need anything else after giving him an integrated astromech.

How yes, the new Core Set HAS FINALLY LANDED IN CANADA!!!

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Colonel





This Is Where the Fish Lives

 Mathieu Raymond wrote:
He kept bumping into asteroids, his own ships, he was stressing out... yet I couldn't roll a damn hit. I think I rolled less than 10 hit symbols all night long.
You're not the only one who's dice hate him. Welcome to my life:



That's right, four HLC blanks... the story of my life.

This message was edited 1 time. Last update was at 2015/09/17 23:28:18


 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in gb
Fixture of Dakka






I've had it both ways.

Wedge killing a TIE Fighter with a single attack - then smacking into an asteroid.That was a fun night.
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Gonna try the Mison/R7 combo tonight. I still feel more comfy with Luke, R2-D2 and Shield upgrade, but I'll try Lone Wolf on him. I guess Wedge and Tarn will hang together tonight.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I won!

Mison/R7, good combo, and not too annoying because not overly aggressive. I think he only got one hit in all night. But damn did he get to use his abilities in mid-game. Right before my opponent decided enough was enough and gave up on Luke and Wedge.

I used Wedge with Marksmanship, an R7 and a Hull upgrade (points), I will switch him back to R5-K6, because he frankly needs it. I was lucky to dodge a lot of arcs with him.

Luke with Lone Wolf, his card ability, R2D2 and a shield, was at full shields by the end of this.

I won a game. *swoon*


Automatically Appended Next Post:
I was thinking of this as I was drifting to sleep last night.

Does anyone know if there are "sleeves" that can accomodate one standard sized card and the smaller upgrade cards, all in half slots (like the little slot in a receipt holder for you to slip your credit card in)? That would be a great play aid to thumb through your options rapidly.

This message was edited 1 time. Last update was at 2015/09/18 15:00:55


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

So I showed up at a friend's house today, and I got stumped. I had Tycho (PTL, Wired, Test Pilot), a stress hog and 2 b-wings.

He was playing Whisper (ACD, Mara Jade, FCS), an Academy Pilot and Kath Scarlet with a Rebel Captive and other stuff.

I made very short work of the Firespray. Tycho doesn't care about stress (although it does make him harder to maneuver, I found). It was scary how easily that big ship went down.

In exchange he almost one shot-ed a B-wing (he rolled 2 hits and 2 crits on 2 separate occasions, that last time on 5 dice because he was on my sixes). I had the hardest time after that bringing his tie fighter and even more his tie phantom to bear. The academy pilot dispatched the rest of my ships, (no kidding) and Tycho was unable to get through his evade dice.

I tried to ignore the phantom at first, thinking I'd keep it for last, but the cloak-decloak shenanigans made it really hard to pin down. He flew really close to my ships, and always just dodged my arcs, or I would roll a single hit.

Is there any technique to dealing with a phantom?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Colonel





This Is Where the Fish Lives

 Mathieu Raymond wrote:

Is there any technique to dealing with a phantom?

Yep... Turrets.


Also, out PS them to shoot before they recloak. Blocking them and/or taking away their decloak lanes is effective as well. Was your opponent playing with the updated decloaking rules?

This message was edited 2 times. Last update was at 2015/10/01 02:01:57


 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in us
Heroic Senior Officer





Western Kentucky

Kill it first. Best advice I can give. It's the most dangerous end game ship around. Letting it live to the end, especially if you have low PS ships, is just as good as handing your opponent the end

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

 ScootyPuffJunior wrote:
 Mathieu Raymond wrote:

Is there any technique to dealing with a phantom?

Yep... Turrets.


Also, out PS them to shoot before they recloak. Blocking them and/or taking away their decloak lanes is effective as well. Was your opponent playing with the updated decloaking rules?


As a jest, let's say we weren't, and you had to enlighten me about them... how would you go about doing that?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Major




In a van down by the river

 Mathieu Raymond wrote:

As a jest, let's say we weren't, and you had to enlighten me about them... how would you go about doing that?


Well old chap, since we're having a go at it in jest I surmise that I would begin our little jaunt at the FFG X-Wing FAQ where it, among many other errata and changes are cataloged nicely. Mmmm, indeed, jolly good show there.

   
Made in us
Colonel





This Is Where the Fish Lives

 Mathieu Raymond wrote:
 ScootyPuffJunior wrote:
 Mathieu Raymond wrote:
Is there any technique to dealing with a phantom?
Yep... Turrets.

Also, out PS them to shoot before they recloak. Blocking them and/or taking away their decloak lanes is effective as well. Was your opponent playing with the updated decloaking rules?
As a jest, let's say we weren't, and you had to enlighten me about them... how would you go about doing that?
Out PS them with anyone that is PS 8 or PS 9 with Veteran Instincts or you can try the for the initiative bid if you have PS 9 pilots. Shooting a Phantom before it can recloak with ACD is the easiest way to kill one.

Whisper can only decloak left, right, and straight meaning you can clog up her decloak lanes pretty easily. You can also block them like you block anything else (just fly gak in the way, preferably cheap ships like TIEs or Z-95s), leaving her actionless and vulnerable.

As far as the decloak rules go, they were changed in April to make Phantoms (and other cloaked ships) decloak at the beginning of the activation phase instead of prior to the dial reveal.

This message was edited 1 time. Last update was at 2015/10/01 23:47:43


 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

oh my, he told me the decloak was at the end of the activation phase, just before the combat phase.


Automatically Appended Next Post:
 Krinsath wrote:
 Mathieu Raymond wrote:

As a jest, let's say we weren't, and you had to enlighten me about them... how would you go about doing that?


Well old chap, since we're having a go at it in jest I surmise that I would begin our little jaunt at the FFG X-Wing FAQ where it, among many other errata and changes are cataloged nicely. Mmmm, indeed, jolly good show there.



Jolly good, guv'nor, but that blighted FFG site won't let me peek at it at work.

This message was edited 1 time. Last update was at 2015/10/02 00:08:01


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Colonel





This Is Where the Fish Lives

 Mathieu Raymond wrote:
oh my, he told me the decloak was at the end of the activation phase, just before the combat phase.
Nope. That's wrong in every way possible.

The old rule was prior to revealing your maneuver dial and it was changed to the beginning of the activation phase after all other abilities that trigger at the beginning of the activation phase (it's the last thing that happens before ships begin moving).

Here is what it says:
At the start of the Activation phase, after players have resolved all other abilities that trigger at the start of the Activation phase, each ship may spend a cloak token to decloak, starting with the ship with the lowest pilot skill (using initiative to break ties).

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Oh my. So if he can't decloak because of traffic or whatever, then he has to spend the whole turn cloaked and unable to attack.

Interesting.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Colonel





This Is Where the Fish Lives

 Mathieu Raymond wrote:
Oh my. So if he can't decloak because of traffic or whatever, then he has to spend the whole turn cloaked and unable to attack.

Interesting.
Yes, which can throw your plans for a loop in a hurry. Granted, if a cloaked Phantom is able to complete it's assigned maneuver and take an action, it can be hard to punch through four agility and an evade token. However, that's better than having to eat four of five modified dice from her.

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Welp. I played another game last night. I went full heroes, and again had better success. I played this:

Ten Numb
Veteran Instincts
Mangler Canon
Proton Torps
FCS

Poe Dameron
BB-8
Push the limit

Airen Cracken
Wingman

I used Airen and Poe as a squad and tried to keep them within range 1 of each other, it was brutal. Granted, my opponent used a "little bit of everything" list, so it wasn't quite a fair match. I only lost shields and 1 hull on the B-Wing. He was completely wiped out in a little over 7 turns. It stopped being funny after a while, though, because I had the hot hands. It's hard to keep your exultation in check. I tried to be very sober about it towards the end, because it was 3 ships chasing a PS2 tie bomber.

I just wish the games were a little less lopsided, for some reason.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Loyal Necron Lychguard






South Dakota

That's a nice list... Poe with triple actions and no stress at the end of the turn is great. Cracken is my favorite pilot ability.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Longtime Dakkanaut




Minneapolis, MN

You might actually consider dropping VI from Ten-Numb on purpose to bring him down to PS8, so that Cracken can give him an extra action before he shoots.

Also: the proton torpedo makes more sense on Poe, since Ten-Numb will want to be using his mangler cannon as much as possible. You can spend Poe's focus token to modify the proton torpedo attack, then regain it from Cracken when he shoots.

This message was edited 3 times. Last update was at 2015/10/02 20:20:21


 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I'm not closed to the idea, since it's the same number of points, but if I do drop VI (oh and I forgot, my modification for Poe's ship was the integrated astromech, it's a nice insurance policy), I'm left with 2 points.

Since I was already running Ten Numb as a loner, I could give him Lone Wolf for that extra re-roll. Although if there was a way to garner more focus for him. As a way to make sure I would get at least one hit.

Am I right in thinking Cannon = Secondary Weapon, so no modification for range?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
 
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