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Made in ca
Huge Hierodule






Outflanking

 Mathieu Raymond wrote:

Am I right in thinking Cannon = Secondary Weapon, so no modification for range?


Correct. Any upgrade card that gives you attacks, is a secondary weapon.

Turrets
Torpedoes
Missiles
Cannons

And Hot-shot blasters.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Loyal Necron Lychguard






South Dakota

Yes... you've got it on Secondary Weapons. It took me a long time to figure that out.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Colonel





This Is Where the Fish Lives

 Mathieu Raymond wrote:
I'm not closed to the idea, since it's the same number of points, but if I do drop VI (oh and I forgot, my modification for Poe's ship was the integrated astromech, it's a nice insurance policy), I'm left with 2 points.
IA is nice, but I'm a fan of Autothrusters on Poe... I wouldn't want to give up the versatility of BB-8 even if it meant not dying (also, I don't proxy cards )

Since I was already running Ten Numb as a loner, I could give him Lone Wolf for that extra re-roll. Although if there was a way to garner more focus for him. As a way to make sure I would get at least one hit.
I would suggest dropping the Proton Torpedoes altogether to free up more points. Try something like this:

Ten Numb (31)
Lone Wolf (2)
Fire-Control System (2)
"Mangler" Cannon (4)
Tactician (2)
B-Wing/E2 (1)

Poe Dameron (31)
Push the Limit (3)
BB-8 (2)
Autothrusters (2)

Airen Cracken (19)
Veteran Instincts (1)

Total: 100
View in Yet Another Squad Builder

Am I right in thinking Cannon = Secondary Weapon, so no modification for range?
Correct, for both the attacker and defender.

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in gb
Veteran Wolf Guard Squad Leader






 ScootyPuffJunior wrote:
 Mathieu Raymond wrote:
I'm not closed to the idea, since it's the same number of points, but if I do drop VI (oh and I forgot, my modification for Poe's ship was the integrated astromech, it's a nice insurance policy), I'm left with 2 points.
IA is nice, but I'm a fan of Autothrusters on Poe... I wouldn't want to give up the versatility of BB-8 even if it meant not dying (also, I don't proxy cards )


Would you not keep BB-8, until you were about to lose the ship, then apply IA, in essence giving you a last minute shield
   
Made in us
Colonel





This Is Where the Fish Lives

 statu wrote:
 ScootyPuffJunior wrote:
 Mathieu Raymond wrote:
I'm not closed to the idea, since it's the same number of points, but if I do drop VI (oh and I forgot, my modification for Poe's ship was the integrated astromech, it's a nice insurance policy), I'm left with 2 points.
IA is nice, but I'm a fan of Autothrusters on Poe... I wouldn't want to give up the versatility of BB-8 even if it meant not dying (also, I don't proxy cards )


Would you not keep BB-8, until you were about to lose the ship, then apply IA, in essence giving you a last minute shield
Yes, but BB-8 turns Poe into a pesudo-arc dodger and Autotrusters means as long as he out of arc of a PWT or at range three, he's guaranteed to get an at least one evade.

Personally, I feel that IA is more valuable one the T-65 X-wing than on the T-70.

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in ca
Huge Hierodule






Outflanking

 ScootyPuffJunior wrote:

Personally, I feel that IA is more valuable one the T-65 X-wing than on the T-70.


I think that, on a generic blue novice, IA is possibly better than Autothrusters, simply because I am less able to reliably dodge arcs. Therefore, the slightly cheaper R2/R5+IA becomes more useful.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

He was often out of arc, thanks to BB-8 and Boost, but very rarely at range 3. He was usually in the thick of things.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in gb
Battleship Captain




Correct.

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Colonel





This Is Where the Fish Lives

 Crazy_Carnifex wrote:
I think that, on a generic blue novice, IA is possibly better than Autothrusters, simply because I am less able to reliably dodge arcs. Therefore, the slightly cheaper R2/R5+IA becomes more useful.

I more or less agree. However, I still think Poe is better served with Autothrusters.

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I'm more than willing to give it a try. It may just be that my opponent was very single-minded, but he focused the whole game on bringing down my B-Wing, so Poe never even lost a shield.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

So, I'm a little un-inspired, but I want to surprise my friend tomorrow. I was thinking of springing some bombs on him.

2 x Syndicate Thugs
Bomb Loadout
Extra Munitions
Proximity Mines

Kath Scarlet
Mangler cannon (can't get enough of this bad boy)
Outmaneuver
K3
Engine Upgrade

He's not super competitive, but am I doing something really dumb?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
The Daemon Possessing Fulgrim's Body





Devon, UK

Scum bombs and no Emon?

For shame!

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I know. I really love Emon. I was trying to diversify.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Colonel





This Is Where the Fish Lives

 Mathieu Raymond wrote:
He's not super competitive, but am I doing something really dumb?
Putting a cannon on Kath.

She wants to be shooting out of her butt arc whenever possible because she gets an extra dice, which makes taking a cannon upgrade on her wasted points. Unhinged Astromechs on your Y-wings if you're going to use them as bombers, doubly so if you're using mines since they take an action to drop. If you get stressed on a Y-wing without Unhinged Astromech, you're way more fethed since they only have two green maneuvers on their dial.

It isn't the best list ever, but try something like this:

Syndicate Thug (18)
Autoblaster Turret (2)
Extra Munitions (2)
Bomb Loadout (0)
Unhinged Astromech (1)
Proximity Mines (3)

Syndicate Thug (18)
Autoblaster Turret (2)
Extra Munitions (2)
Bomb Loadout (0)
Unhinged Astromech (1)
Proximity Mines (3)

Kath Scarlet (Scum) (38)
Veteran Instincts (1)
K4 Security Droid (3)
Inertial Dampeners (1)
Engine Upgrade (4)

Total: 99
View in Yet Another Squad Builder

Or something like this, which I think is a little better:

Syndicate Thug (18)
Twin Laser Turret (6)
Unhinged Astromech (1)

Syndicate Thug (18)
Twin Laser Turret (6)
Unhinged Astromech (1)

Kath Scarlet (Scum) (38)
Veteran Instincts (1)
Seismic Charges (2)
K4 Security Droid (3)
Inertial Dampeners (1)
Engine Upgrade (4)

Total: 99
View in Yet Another Squad Builder

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

The range 1 turret? Are you insane? (Come to think of it, though, it always fires on 3 dice...)

I did have Unhinged AMs, I completely forgot to list them.


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Colonel





This Is Where the Fish Lives

 Mathieu Raymond wrote:
The range 1 turret? Are you insane? (Come to think of it, though, it always fires on 3 dice...)
No, it's only two dice. However, a range one turret on the Y-wings is worth more than a more or less useless cannon on Kath, especially considering you had no turret at all equipped to them.

Truth be told, the TLT Y-wing list is definitely the stronger of the two lists I posted. I would give that one a try.

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in us
Loyal Necron Lychguard






South Dakota

Scum Kath is best when you aren't really trying to force the rear arc shots... Instead you fly more naturally. I think that a HLC works wonders for her in jousting matches. You get some HCL shots on the way in... you don't K-turn until you are past them so that you get some nice rear arc shots.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I really want to try the bombs, though. I'll keep the TLT list for later, but tonight it's going to be bombs. (You're right, the autoblaster is a secondary weapon, I don't know how good lady luck will be to me, but eh)

So I'm going to downgrade to Emon, give him an Inertial Dampener just in case I get a good shot with a Seismic Charge.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I did a combo, the bomb Y-wings and Kath Scarlet with a seismic charge.

The bombs were fantastic. They accounted for most of the kills last night. I even fired the seismic charge right at my own ship^in order to wipe out two of his. Glorious stuff.

He won in the end because I flee a big bas ship into a corner of the map. I didn't have enough space to maneuver. Aside from that my Firespray still had some shields. All that was left was Soontir Fel chasing a mauled Y-Wing. I conceded at that point.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Drop Trooper with Demo Charge





Kalamazoo Michigan

If your playing against Fel again you could try Emon Azzameen in a Firespray with Action bombs (conner net, cluster mines and proximity mines). He is PS6 so he would move before Fel and since Azzameen has 4 different places to drop bombs you could stick a bomb right on top or in front of Fel and wave goodbye!

Azzameen is a lot of fun to play, but due to his higher PS he's not a super effective bomber since you don't always move first, but the bomb dropping coverage is amazing. And bonus you likely get to shoot as well due to the rear arc (after dropping bomb).

Life before death, Strength before weakness, Journey before destination. 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I was thinking of switching to Azzameen, N'dru and... something else. It's sad that Azameen can't take extra munitions for even more kaboom-y goodness.

Although if I go by fluff, Scarlet ought to be fielded with Binayre Pirates (although can you really call a CCG fluff?)

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Loyal Necron Lychguard






South Dakota

For Azzameen to get extra munitions you have to take the Slave-One title... not exactly fluffy and you only get to have 1 type of bomb. Not so fun. Him with 2-3 bombs though... that's a blast! (pun intended).

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Drop Trooper with Demo Charge





Kalamazoo Michigan

With the Andrasta title you can take 3 bombs, or if you take slave 1 you can take extra munitions and 1 bomb.

I prefer the 3 bombs it gives some variety but is also more expensive. You can drop Cluster Mines and Conner Nets horizontally with the 3 turn drop. This potentially allows the conner to position better due to its length. The cluster mines if you drop it right you force 1 ship to hit all 3 of them and Proximity Mines are always good.

Its kind of expensive but you could also take Experimental Interface to drop a bomb and perform an action, however the Firespray doesn't have many green maneuvers.

Life before death, Strength before weakness, Journey before destination. 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

That's very true. I've been playing lists with PTL on a pilot or two, and action economy is vastly different with Firesprays and Y-Wings. I felt like my most frequent action was this:
Really? (Action): Scowl deeply at the lack of influence your action will have and get a free laugh from your opponent.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Ok, I'm going to need to know how to post lists, SPJ-style.

In the meantime:

Emon Azzameen
Andrasta
Seismic Charge x 3
Inertial Dampener
(43 pts)

Palob Godalhi
Moldy Crow
Recon Specialist
Twin Laser Turret
Bodyguard
(34 pts)

Prince Xizor
Virago
Veteran Instincts
Fire-Control System
Autothrusters
Inertial Dampeners
(38 pts)

N'Dru Suhlak
Lone Wolf
Culster Missiles
(23 pts)

Bynaire Pirate
(12 pts)

I'm having a 150 pts game against two people who will play 75 pts of Rebels and 75 pts of Empire. The Bynaire Pirate is really just there to be a shunt for Xizor, N'Dru could really use glitterstim, but I don,t know where to get the points. Palob will be there just to be an annoyance, stealing tokens and chucking focus out the window when I need to really get those bad dice rolls to give me more. Emon... I loved using bombs on my last game.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Colonel





This Is Where the Fish Lives

 Mathieu Raymond wrote:
Ok, I'm going to need to know how to post lists, SPJ-style.
You mean like this?

Emon Azzameen (36)
Seismic Charges (2)
Inertial Dampeners (1)
Seismic Charges (2)
Seismic Charges (2)
Andrasta (0)

Palob Godalhi (20)
Bodyguard (2)
Twin Laser Turret (6)
Recon Specialist (3)
Moldy Crow (3)

Prince Xizor (31)
Veteran Instincts (1)
Fire-Control System (2)
Inertial Dampeners (1)
Autothrusters (2)
Virago (1)

N'Dru Suhlak (17)
Lone Wolf (2)
Cluster Missiles (4)

Binayre Pirate (12)

Total: 150
View in Yet Another Squad Builder

Follow the link and use that squad builder. When you're done, click "Print/View as Text" and choose the BBCode option and copy/paste it.

I'm having a 150 pts game against two people who will play 75 pts of Rebels and 75 pts of Empire. The Bynaire Pirate is really just there to be a shunt for Xizor, N'Dru could really use glitterstim, but I don,t know where to get the points. Palob will be there just to be an annoyance, stealing tokens and chucking focus out the window when I need to really get those bad dice rolls to give me more. Emon... I loved using bombs on my last game.

Bombs are cool, but if you're using Andrasta on him, give him a little more variety. Better yet, give him the Slave I title and Extra Munitions to take two Proton Bombs (I'm of the opinion that two Protons > three Seismic). To do that, drop Xizor because he sucks and one Z-95 isn't enough to take full advantage of his pilot ability. Keeping him with Palob is a good idea, but it's going to be rather hard to keep them both together given the HWK's gakky dial. Also, give Palob a Blaster Turret instead of TLT; his ability works at range 1-2 and TLT works at range 2-3. Instead of Bodyguard, give him Opportunist which lets him roll an additional attack die against a token-less target (like perhaps the one you just stole a token from...). The Scum HWKs are all awesome and have great synergy with each other. With that in mind, try this:

Emon Azzameen (36)
Proton Bombs (5)
Bombardier (1)
Inertial Dampeners (1)
Extra Munitions (2)
Slave I (0)

Palob Godalhi (20)
Opportunist (4)
Blaster Turret (4)
K4 Security Droid (3)
Moldy Crow (3)

Dace Bonearm (23)
Predator (3)
Ion Cannon Turret (5)
Recon Specialist (3)

Torkil Mux (19)
Ion Cannon Turret (5)

Binayre Pirate (12)

Total: 149
View in Yet Another Squad Builder

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in us
Loyal Necron Lychguard






South Dakota

He's using Yet Another Squad Builder... they have an option for formatting lists like that. So does the squad builder I use... x-wing-builder.co.uk

I don't know if Xizor really goes into an aces list. N'Dru and Palob have few enough hitpoints... I'd hate for them to die early just to keep Xizor alive another round.

Also, I'd try to switch one of those Seismic for a different type of bomb... more variety on Emmon would be good.

This message was edited 1 time. Last update was at 2015/10/22 12:08:32


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I could justify buying a second HWK-290... but not a brace. Truth be told I only flew it once and was underwhelmed by the dial, but it was never destroyed.

What if I forego the firespray and use a pair of y-wings instead?
(I only own a firespray, a HWK, 3 Z-95, 2 Y-Wings, a StarViper... and a lonely M3-A)

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Loyal Necron Lychguard






South Dakota

I like the toughness of the Y-wings with Xizor. They can take a few... remember, a smart opponent won't go after Xizor until after the support ships are down. Y-Wings can eat a lot of damage!

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

What about this?

Syndicate Thug (18)
Autoblaster Turret (2)
Bomb Loadout (0)
Extra Munitions (2)
Unhinged Astromech (1)
Proximity Mines (3)

Syndicate Thug (18)
Autoblaster Turret (2)
Bomb Loadout (0)
Extra Munitions (2)
Unhinged Astromech (1)
Proximity Mines (3)

Prince Xizor (31)
Veteran Instincts (1)
Fire-Control System (2)
Inertial Dampeners (1)
Autothrusters (2)
Virago (1)

Binayre Pirate (12)

Binayre Pirate (12)

Palob Godalhi (20)
Opportunist (4)
Blaster Turret (4)
K4 Security Droid (3)
Inertial Dampeners (1)
Moldy Crow (3)

Total: 149

View in Yet Another Squad Builder


Automatically Appended Next Post:
Although I feel I won't get to use the bombs if I use them as bodyguards...

This message was edited 1 time. Last update was at 2015/10/22 15:03:10


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
 
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