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Made in gb
Hallowed Canoness





Between

Nobody says that, standard Imperial sniper rifles (Needle Rifles) and their pistol version are railguns.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in gb
Leader of the Sept







According to my totally robust research (i.e. Google) and calculation methods (an online calulator I found that does radiation based stuffs) then 1.5 grams of Radium 226 would give a dose of 100Sv/hour at a distance of 1cm.

So firing a few grams of radium into people as part of a bullet would seem to introduce a pretty major radiation hazard.

I note Mantorok's great post above, but based on what I've read, I don't think a 10Sv acute dose would kill you instantly. Wiki lists a 21Sv acute dose that took 9 days to kill the poor bugger.

Anyone got anything more reliable on instant-kill doses?

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Standard Radium dosage + 4.3 tbsp of Space Magic = Insta-kill rad-bullets.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in gb
Decrepit Dakkanaut






Springfield, VA

 Psienesis wrote:
Standard Radium dosage + 4.3 tbsp of Space Magic Archaeotech = Insta-kill rad-bullets.


Fixed that for you
   
Made in us
Quick-fingered Warlord Moderatus






 Harriticus wrote:
It's a gun that shoots radioactive bullets. Over time the wielder gets cancer from residual effects.

There's not much to it than that. 40k weapons are not high in science.


Yes but still I am curious to know if there is a substance that could be used as bullets in space combat. it's fun to ask questions!

Would the barrels be uranium then? or just the bullets? and how long would it take if you got hit by a radioactive bullet thats other than radium?

This message was edited 1 time. Last update was at 2015/09/22 20:39:20


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Made in us
Wicked Canoptek Wraith





 Flinty wrote:
According to my totally robust research (i.e. Google) and calculation methods (an online calulator I found that does radiation based stuffs) then 1.5 grams of Radium 226 would give a dose of 100Sv/hour at a distance of 1cm.

So firing a few grams of radium into people as part of a bullet would seem to introduce a pretty major radiation hazard.

I note Mantorok's great post above, but based on what I've read, I don't think a 10Sv acute dose would kill you instantly. Wiki lists a 21Sv acute dose that took 9 days to kill the poor bugger.

Anyone got anything more reliable on instant-kill doses?


Thanks for the complement. I'm curious as to what online calculator you're referencing, Is it something from EPA or www.radprocalculator.com? Neither of those have Radium list as far as I know.
What does it mean by acute dose? Isolated bodily location?

Regardless, regarding Sievert death rates I was quoting the following image:





So I thought the 8Sv meant instant death, I suppose instead it means ASSURED death.

Spoiler:
8Sv RADS FOR THE RAD GOD!!!

This message was edited 1 time. Last update was at 2015/09/23 00:40:05


- 10000+ pts
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CSM - 500pts? Maybe? Its from the Officio Assassinorum box so I'm pretty sure its not enough to run in a CAD
Vampire Lords- I have no idea I bought it like two days before I left country and they're still in storage so I'll have to see when I get back.] 
   
Made in gb
Humorless Arbite





Hull

 Mantorok wrote:
 Flinty wrote:
According to my totally robust research (i.e. Google) and calculation methods (an online calulator I found that does radiation based stuffs) then 1.5 grams of Radium 226 would give a dose of 100Sv/hour at a distance of 1cm.

So firing a few grams of radium into people as part of a bullet would seem to introduce a pretty major radiation hazard.

I note Mantorok's great post above, but based on what I've read, I don't think a 10Sv acute dose would kill you instantly. Wiki lists a 21Sv acute dose that took 9 days to kill the poor bugger.

Anyone got anything more reliable on instant-kill doses?


Thanks for the complement. I'm curious as to what online calculator you're referencing, Is it something from EPA or www.radprocalculator.com? Neither of those have Radium list as far as I know.
What does it mean by acute dose? Isolated bodily location?

Regardless, regarding Sievert death rates I was quoting the following image:


Spoiler:



So I thought the 8Sv meant instant death, I suppose instead it means ASSURED death.

Spoiler:
8Sv RADS FOR THE RAD GOD!!!


Whilst 8Sv does mean you're going to die, it could take around a week of agony... iirc you can get doses high enough to kill you really quickly (within minutes) but don't quote me on that.

With a preliminary check on google, apparently a 5,000 rads or 50 Sieverts dose would incapacitate within minutes (your nervous system shuts down and you go into a coma) but not kill for up to 48 hours.
The US military apparently believes that 80 sieverts (as delivered from being anywhere near a neutron bomb(if you survive the blast ofc)) will instantly and permanently incapacitate.

So whilst we may not achieve instant death... we can achieve instant incapacitation which will be soon followed by guaranteed death.
In effect, you can cause instant casualties with radiation so I believe that's what's happening when models are removed by the radium guns in game.

This message was edited 1 time. Last update was at 2015/09/23 07:19:11


   
Made in gb
Decrepit Dakkanaut






Springfield, VA

 Otto Weston wrote:
 Mantorok wrote:
 Flinty wrote:
According to my totally robust research (i.e. Google) and calculation methods (an online calulator I found that does radiation based stuffs) then 1.5 grams of Radium 226 would give a dose of 100Sv/hour at a distance of 1cm.

So firing a few grams of radium into people as part of a bullet would seem to introduce a pretty major radiation hazard.

I note Mantorok's great post above, but based on what I've read, I don't think a 10Sv acute dose would kill you instantly. Wiki lists a 21Sv acute dose that took 9 days to kill the poor bugger.

Anyone got anything more reliable on instant-kill doses?


Thanks for the complement. I'm curious as to what online calculator you're referencing, Is it something from EPA or www.radprocalculator.com? Neither of those have Radium list as far as I know.
What does it mean by acute dose? Isolated bodily location?

Regardless, regarding Sievert death rates I was quoting the following image:


Spoiler:



So I thought the 8Sv meant instant death, I suppose instead it means ASSURED death.

Spoiler:
8Sv RADS FOR THE RAD GOD!!!


Whilst 8Sv does mean you're going to die, it could take around a week of agony... iirc you can get doses high enough to kill you really quickly (within minutes) but don't quote me on that.

With a preliminary check on google, apparently a 5,000 rads or 50 Sieverts dose would incapacitate within minutes (your nervous system shuts down and you go into a coma) but not kill for up to 48 hours.
The US military apparently believes that 80 sieverts (as delivered from being anywhere near a neutron bomb(if you survive the blast ofc)) will instantly and permanently incapacitate.

So whilst we may not achieve instant death... we can achieve instant incapacitation which will be soon followed by guaranteed death.
In effect, you can cause instant casualties with radiation so I believe that's what's happening when models are removed by the radium guns in game.



This could also explain what the codex means when it is talking about "Localized rad-storms" - something that 'hot' would likely irradiate more than just a being it hit, possibly the atmosphere and the ground. Depending on what it precisely is, this could cause anything from nothing at all to bizarre atmospheric effects and literal storms as the radiation shreds molecular bonds and damages atoms, filling the air with constantly shredding and recombining ions.
   
Made in fi
Confessor Of Sins




 Otto Weston wrote:
The US military apparently believes that 80 sieverts (as delivered from being anywhere near a neutron bomb(if you survive the blast ofc)) will instantly and permanently incapacitate.


So maybe the Radium Carbine doesn't fire radiation as such, it fires a bullet that activates when it hits a target and emits a large dose of radiation? The radiation that killed/incapacitated the target would still be there but it wouldn't cause problems for forces moving through unless they handled the bodies or ate them.
   
Made in gb
Leader of the Sept







@Mantorok - I was using this site

http://www.radprocalculator.com/Gamma.aspx

It lists Radium 226 as one of the isotopes for the gamma check. Of course, all I've done is fiddle with numbers in the calculator unitl it spits something out that looks vaguely recognizable, so definately take it witha pinch of (radioactive) salt

My interpretation of acute exposure, means that someone gets that dose over the course f a few minutes, in line with Otto's assumption that we're trying to cause battelfield casualties here, rather than lingering deaths.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

I'm pretty sure that radium weapons are a nod to the Edgar Rice Burroughs Mars books. http://barsoom.wikia.com/wiki/Radium

Like a lot of AdMech Skitarii stuff, they are a reference to science fiction from around WWI to the 1930s.


Automatically Appended Next Post:
Especially stuff involving Mars.

This message was edited 1 time. Last update was at 2015/09/23 15:22:53


 
   
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Gore-Soaked Lunatic Witchhunter




Seattle

Is what I was thinking, and those weapons do not kill by radiation, they just fire extremely long-range and hit with extreme stopping power, intended (as they are) to kill the massive green men of Mars.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

It's been ages (decades) since I read those books. I wonder if there are other references that I'm not catching.
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

The most practical way of killing via radiation is with lasers. X-ray lasers are certainly possible.

In relation to "radioactive bullets" you may as well just use regular bullets. Most radium isotopes are either massively unstable, and so would most likely decay before being fired, or are "too" stable. Also, the shielding required to protect the user would be a huge drawback.

   
Made in us
Legendary Master of the Chapter






How much radiation do you really need for your body to start falling apart and turn black?

is that even possible?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

 Desubot wrote:
How much radiation do you really need for your body to start falling apart and turn black?


is that even possible?


Generally you will die from something else first as most radiation damage is not really visible. Though you will sometimes get visable burns.

   
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The Conquerer






Waiting for my shill money from Spiral Arm Studios

I believe pure gamma and beta radiation still raises the temperature. So its probably just the target getting cooked on top of the radiation.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

 Grey Templar wrote:
I believe pure gamma and beta radiation still raises the temperature. So its probably just the target getting cooked on top of the radiation.


All radiation raises temperature. At the energy levels required to give near instantaneous blackened burns you really may as well just use a laser rather than radioactive decay. It would be orders of magnitude simpler and safer for the one using the weapon.

   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Alcibiades wrote:
It's been ages (decades) since I read those books. I wonder if there are other references that I'm not catching.


A lot of the AdMech units look like something out of War of the Worlds or something out of The Day the Earth Stood Still.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Legendary Master of the Chapter






 SilverMK2 wrote:
It would be orders of magnitude simpler and safer for the one using the weapon.


What is this Heresy you speak.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

I could look this up myself, but cba, but what is the atomic weight of radium compared to, say, uranium? Specifically, depleted uranium?

Theorizing that radium may add mass to the bullet which, coupled with whatever whiz-bang science the AdMech uses to propel the rounds downrange, might account for increased lethality.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Well, Radium has an Atomic Weight of 226 while Uranium is 238. Depleted and "regular" Uranium will have negligible differences in atomic weights if I am reading the info correctly.

Radium bullets would definitely be quite heavy. For reference, Iron has an atomic weight of 55.

This message was edited 1 time. Last update was at 2015/09/24 01:11:53


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Quick-fingered Warlord Moderatus






 Grey Templar wrote:
Well, Radium has an Atomic Weight of 226 while Uranium is 238. Depleted and "regular" Uranium will have negligible differences in atomic weights if I am reading the info correctly.

Radium bullets would definitely be quite heavy. For reference, Iron has an atomic weight of 55.



That would be a very hard hitting bullet

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Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

It would be the same principle behind having anti-tank SABOT rounds made out of Depleted Uranium.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

 Psienesis wrote:
Alcibiades wrote:
It's been ages (decades) since I read those books. I wonder if there are other references that I'm not catching.


A lot of the AdMech units look like something out of War of the Worlds or something out of The Day the Earth Stood Still.


Or Flash Gordon. Or other things Mars-related...

   
Made in gb
Member of a Lodge? I Can't Say






Im gonna say the bullets explode in the air near the target (like the SM special bolt shells that have ignores cover) releasing a radioactive cloud that spreads into the nearby vicinity. Because of the high RoF (they have a high rate of fire because in crunch terms, they're Assault 3) it means several clouds of radioactive gas would instantly assail the target either by breathing it in, or the penertration of the Gamma Rays (and because it is a cloud, it can explain the 'Localized Rad-Storm' that the bullets are said to develop)

For targets like Necrons, i expect they use a specialized shell that has more stopping power and explode on impact, rather than a proximity detonation

This message was edited 1 time. Last update was at 2015/09/24 11:54:51


 
   
Made in de
Human Auxiliary to the Empire





What if they found a radiation catalyst for radium? like a 2 compund glue it gets mixed with the radium and the radium starts to emit much, much more radiation. The catalyst is within the bullet, the radion in the outer part. The target get hit, both compounds "mix" and we get a radiation explosion within the target.

Gue'vesa Tau player 
   
Made in us
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If it was that much radiation emanating then wouldn't it more likely just heat up and fry everything instead of ark of the covenant there faces off?

This message was edited 1 time. Last update was at 2015/10/02 17:42:49


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

There is alot we have to just look the other way when it comes to fantasy and sci-fi fluff. The Radium girls used it every day and it took years for it to kill them, so something else would need to be going on here that only the imagination and fictional sci-fi genre can explain. otherwise there are carbines that don't have radiation that would make better weapons on the battlefield.

also Chernobyl workers who fought the meltdown had a very short life spans, but lived long enough to stop the meltdown, some of them lived for months before medical complicationd. They were under protected and untrained in the use of radiation suits, most were considered terminal after a few minutes but still lived for weeks, so radiation weapons just don't make sense.

This message was edited 1 time. Last update was at 2015/10/02 18:12:32


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 Rune Stonegrinder wrote:
There is alot we have to just look the other way when it comes to fantasy and sci-fi fluff. The Radium girls used it every day and it took years for it to kill them, so something else would need to be going on here that only the imagination and fictional sci-fi genre can explain. otherwise there are carbines that don't have radiation that would make better weapons on the battlefield.

also Chernobyl workers who fought the meltdown had a very short life spans, but lived long enough to stop the meltdown, some of them lived for months before medical complicationd. They were under protected and untrained in the use of radiation suits, most were considered terminal after a few minutes but still lived for weeks, so radiation weapons just don't make sense.

Did you even read the rest of the thread?

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