Switch Theme:

How many gauss shots to kill a wraith knight - math me  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Stealthy Grot Snipa





I think it's pretty funny that people get all worked up about 400 points necron warriors being needed to kill a 300 point model in one turn. What kind of power do you expect? Table your opponent in one turn or his army is op?

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in gb
Fixture of Dakka




Some people are upset that Space Marines can't win with a single shot.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in ca
Executing Exarch






 Sgt_Smudge wrote:
Traditio wrote:

It would take 135 gauss shots, on average, to kill a wraithknight.

And no amount of boltgun shots will kill a wraithknight.

Yes, I know it's ridiculous. Yes, wraithknights need to be nerfed.

Feth wraithknights.

So, don't use bolters to kill the Wraithknight?


That's my exact thinking in this thread. Bunch of people getting butt hurt because they cant get a square peg down a round hole. Might as well get mad that guardsmen are nearly twice the price of a rhino and saying its OP because they cant hurt it.

Stalker + heavy destroyers, lascannons that miss 1/36 of the time combo'd with wraiths, or even scarabs, or lychguard or.... Seriously how is this a problem? Oh wait, its dakka, if its eldar its unstoppable and everyone wants their 3rd ed army to win every game. Please. Wraithknights are a point sink, all they do is slap around bad players and soak up bullets against medium generals and are a 1 turn dead against any general worth their salt.

Make your army with these 4 things in mind and shut your pie holes.
1. Ignore cover
2. Kill 1 or more wraithknight of Imp knight in a single turn
3. Counter/Ignore invisibility
4. Mobile Objective taking.

There, fix you're busted ass armies.

This message was edited 1 time. Last update was at 2016/03/25 17:57:51


Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Shas'ui with Bonding Knife






 Ravenous D wrote:

That's my exact thinking in this thread. Bunch of people getting butt hurt because they cant get a square peg down a round hole. Might as well get mad that guardsmen are nearly twice the price of a rhino and saying its OP because they cant hurt it.

Stalker + heavy destroyers, lascannons that miss 1/36 of the time combo'd with wraiths, or even scarabs, or lychguard or.... Seriously how is this a problem? Oh wait, its dakka, if its eldar its unstoppable and everyone wants their 3rd ed army to win every game. Please. Wraithknights are a point sink, all they do is slap around bad players and soak up bullets against medium generals and are a 1 turn dead against any general worth their salt.

Make your army with these 4 things in mind and shut your pie holes.
1. Ignore cover
2. Kill 1 or more wraithknight of Imp knight in a single turn
3. Counter/Ignore invisibility
4. Mobile Objective taking.

There, fix you're busted ass armies.



Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

pm713 wrote:
Some people are upset that Space Marines can't win with a single shot.

Bolters should have rending.
Killing a WK is not what you should do in the first place. Just by chance.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Shas'ui with Bonding Knife






 wuestenfux wrote:
pm713 wrote:
Some people are upset that Space Marines can't win with a single shot.

Bolters should have rending.
Killing a WK is not what you should do in the first place. Just by chance.


Wow.. they really shouldn't.. not with all your chapter tactics and combat doctrines


Automatically Appended Next Post:
Maybe... maybe.. a way to give them pseudo rending.. but they would need some rework overall if that change was made.

This message was edited 1 time. Last update was at 2016/03/25 19:07:32


Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in us
Battlewagon Driver with Charged Engine





 Sgt_Smudge wrote:

So, don't use bolters to kill the Wraithknight?
LOL, a bolter can't even glance a killa kan.
   
Made in us
Locked in the Tower of Amareo




 Grizzyzz wrote:
 wuestenfux wrote:
pm713 wrote:
Some people are upset that Space Marines can't win with a single shot.

Bolters should have rending.
Killing a WK is not what you should do in the first place. Just by chance.


Wow.. they really shouldn't.. not with all your chapter tactics and combat doctrines


Automatically Appended Next Post:
Maybe... maybe.. a way to give them pseudo rending.. but they would need some rework overall if that change was made.


Bolters don't need a way to hurt it. Lascannons need a way to be effective.
   
Made in us
Shas'ui with Bonding Knife






Vehicles need work though too.. maybe we just need an 8th edition

Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in us
Terminator with Assault Cannon





Grizzyzz wrote:So yeah.. next to D weapons, space marine players have the best anti GMC/MC weapon in the game.. so there should be near no complaints


I shouldn't have to buy grav weapons (which are 1. relatively new on the scene and 2. EXTREMELY short range) to deal with a wraithknight. Krak missiles are the standard anti-tank weapon for the Imperium. How expensive a wraithknight is should be relative to how many krak missiles I need to kill it.

Furthermore, consider that the krak missile is pretty much what should be considered "on par" against a wraithknight. It wounds on 4s and is just enough to strip a wraithknight's armor saves.

Thus, I repeat: how expensive a wraithknight is should be relative to how many krak missiles I need to kill it.

390 points wraithknights (without upgrades): that, and nothing less, is fair.



Automatically Appended Next Post:
Martel732 wrote:Bolters don't need a way to hurt it. Lascannons need a way to be effective.


The problem would be solved if wraithknights were 400 points or more without upgrades. Then it would turn into a matter of: "Ok. I have my 12 krak missile launchers and you have your 1 wraithknight. How many devastator squads can you take down in a turn, Eldar player?"

This message was edited 5 times. Last update was at 2016/03/26 04:01:59


 
   
Made in us
Shas'ui with Bonding Knife






Traditio wrote:
Grizzyzz wrote:So yeah.. next to D weapons, space marine players have the best anti GMC/MC weapon in the game.. so there should be near no complaints


I shouldn't have to buy grav weapons (which are 1. relatively new on the scene and 2. EXTREMELY short range) to deal with a wraithknight. Krak missiles are the standard anti-tank weapon for the Imperium. How expensive a wraithknight is should be relative to how many krak missiles I need to kill it.

Furthermore, consider that the krak missile is pretty much what should be considered "on par" against a wraithknight. It wounds on 4s and is just enough to strip a wraithknight's armor saves.

Thus, I repeat: how expensive a wraithknight is should be relative to how many krak missiles I need to kill it.



Grav centurians have been around for a while now.. and why would you pay for something that is not as good. I completely understand the difference between playing a casual game and playing in a tournament.. but either way.. everything a Krak missle can do, a grav weapon is capable of. Additionally you said it right there.. "standard anti-tank weapon".. well Wraithknights are from from vehicles. Grav is the marine answer to MC/GMC.

a Centurian squad with a librarian is the same cost (possibly cheaper) then a wraithknight and averagely has the ability to take it out in one pass..

Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in ca
Executing Exarch






Martel732 wrote:
 Grizzyzz wrote:
 wuestenfux wrote:
pm713 wrote:
Some people are upset that Space Marines can't win with a single shot.

Bolters should have rending.
Killing a WK is not what you should do in the first place. Just by chance.


Wow.. they really shouldn't.. not with all your chapter tactics and combat doctrines


Automatically Appended Next Post:
Maybe... maybe.. a way to give them pseudo rending.. but they would need some rework overall if that change was made.


Bolters don't need a way to hurt it. Lascannons need a way to be effective.


They are..... 3 followed by 3s, 18 lascannon shots drop a wraithknight. It happens a lot. Or you know, take grav and quit your bitchin. The game has changed. Deal with it.




Automatically Appended Next Post:
 Grizzyzz wrote:
Traditio wrote:
Grizzyzz wrote:So yeah.. next to D weapons, space marine players have the best anti GMC/MC weapon in the game.. so there should be near no complaints


I shouldn't have to buy grav weapons (which are 1. relatively new on the scene and 2. EXTREMELY short range) to deal with a wraithknight. Krak missiles are the standard anti-tank weapon for the Imperium. How expensive a wraithknight is should be relative to how many krak missiles I need to kill it.

Furthermore, consider that the krak missile is pretty much what should be considered "on par" against a wraithknight. It wounds on 4s and is just enough to strip a wraithknight's armor saves.

Thus, I repeat: how expensive a wraithknight is should be relative to how many krak missiles I need to kill it.



Grav centurians have been around for a while now.. and why would you pay for something that is not as good. I completely understand the difference between playing a casual game and playing in a tournament.. but either way.. everything a Krak missle can do, a grav weapon is capable of. Additionally you said it right there.. "standard anti-tank weapon".. well Wraithknights are from from vehicles. Grav is the marine answer to MC/GMC.

a Centurian squad with a librarian is the same cost (possibly cheaper) then a wraithknight and averagely has the ability to take it out in one pass..


Its really strange, that most people are totally fine with grav centurions and don't think they are over powered in the slightest. My buddy brings a Quad Centstar list and stomps people into the dirt and they don't say a word. Bring eldar and they piss and moan for ages.

This message was edited 1 time. Last update was at 2016/03/26 05:30:36


Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Terminator with Assault Cannon





Ravenous D wrote:They are..... 3 followed by 3s, 18 lascannon shots drop a wraithknight. It happens a lot. Or you know, take grav and quit your bitchin. The game has changed. Deal with it.


Let's do the math.

Of all shots fired by a devastator marine with a lascannon, (2X3 (to hit) X 2/3 (to wound) X 2/3 (FNP) X 1/6 (6 wounds)) (8/162 = 4/81) should deal a lethal blow to a wraithknight. It would take slightly more than 20 lascannon shots, statistically speaking, to kill a wraithknight. A devastator squad with 4 lascannons is 150 points. To deal with the wraithknight in roughly two turns, you would need 3 devastator squads with the following composition:

2 X 5 man devastator squad with 4 lascannons (150 points each; a total of 300 points)
1 X 5 man devastator squad with 2 lascannons (110 points).

Once again, we arrive to a wraithknight that, in all justice, should cost roughly 400 points.

In point of fact, however, the latter composition for a devastator squad is just silly. So, in point of fact, we we are talking about 450 points worth of devastators to deal with a 295 point unit.

And that's assuming that the wraithknight doesn't have a scatter shield. If he has a scatter shield, even more is required to take him down.

This message was edited 2 times. Last update was at 2016/03/26 05:46:29


 
   
Made in us
Krazed Killa Kan






State of Jefferson

Sorry. Late to game nvmnd

This message was edited 1 time. Last update was at 2016/03/26 05:50:33


 
   
Made in us
Terminator with Assault Cannon





Grizzyzz wrote:Grav centurians have been around for a while now.


They've been around since 6th edition. I shouldn't have to buy the bright, expensive new shiny when there are already standard codex options which traditionally have been intended to fill that role.

The points cost for a wraithknight should be weighted against what has traditionally been the appropriate unit designed to deal with that kind of threat, which is, of course, a devastator marine with either a lascannon or a missile launcher.

If the wraithknight were appropriately priced, we wouldn't be having this discussion. As I said:

400 point wraithknight. Nothing substantially less is fair. It should probably cost more.

everything a Krak missle can do, a grav weapon is capable of.


No, a grav weapon isn't.

1. It is not effective vs. vehicles.
2. It is not effective vs. high toughness, low armor save non-vehicles.
3. It is not effective at ranges beyond 24 inches.

Grav is the marine answer to MC/GMC.


Sternguard and anti-tank weapons traditionally have been the answer to MCs.

And rightfully so. Tyrannic war veterans, anyone?

This message was edited 3 times. Last update was at 2016/03/26 05:51:57


 
   
Made in us
Fixture of Dakka





Traditio wrote:

390 points wraithknights (without upgrades): that, and nothing less, is fair.

You clearly have very little experience with the game since that's how absolutely nothing works.

Things cost more than they kill in one shot. That's why the game lasts 5-7 turns and isn't automatically one on the first player's first turn.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Terminator with Assault Cannon





Ravenous D wrote:Its really strange, that most people are totally fine with grav centurions and don't think they are over powered in the slightest. My buddy brings a Quad Centstar list and stomps people into the dirt and they don't say a word. Bring eldar and they piss and moan for ages.


Centurions are T5 with 2 wounds and a 2+ armor save. Furthermore, they cost 55 pm without any upgrades.

Nuff said.

I'm pretty sure that there's not a single IG player in the game who is complaining about OP grav centurions.

This message was edited 1 time. Last update was at 2016/03/26 06:03:48


 
   
Made in us
Fixture of Dakka





Traditio wrote:

The problem would be solved if wraithknights were 400 points or more without upgrades. Then it would turn into a matter of: "Ok. I have my 12 krak missile launchers and you have your 1 wraithknight. How many devastator squads can you take down in a turn, Eldar player?"

By your very own logic, a 400 point Wraith knight should be able to kill 400 points worth of krak missile devastators in one turn of shooting.

It takes just as many krak missiles to kill a Land Raider, better raise them to 400 points too.

It takes 1260 points worth of Ork Boyz with shootas to kill 10 Tactical Marines. So I guess a tactical marine is worth 126 points?

Ok, I'm done making fun of your insipid reasoning. You're just incorrect about how things should and do work.

This message was edited 4 times. Last update was at 2016/03/26 06:04:16


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Terminator with Assault Cannon





DarknessEternal wrote:Things cost more than they kill in one shot. That's why the game lasts 5-7 turns and isn't automatically one on the first player's first turn.


You clearly misread what I said. I didn't say anything about "one shot." My point is that it would take 3 devastator squads with either lascannons or missile launchers to provide an effective answer to wraithknights. Therefore, wraithknights should cost as much.


Automatically Appended Next Post:
DarknessEternal wrote:By your very own logic, a 400 point Wraith knight should be able to kill 400 points worth of krak missile devastators in one turn of shooting.


In two turns of shooting. And, in point of fact, if you take assaults into account, they probably can.


Automatically Appended Next Post:
Furthermore, DE, you are failing to note this key fact:

The ML or Lascannon devastator squads are realistically the only thing in my army that can be expected to deal with a wraithknight effectively.

Practically anything can deal with my devastator squads.

Therefore, wraithknights should cost even MORE!


Automatically Appended Next Post:
DarknessEternal wrote:It takes 1260 points worth of Ork Boyz with shootas to kill 10 Tactical Marines.


You are incorrect. Assuming that the boys are charging in assault, a single boy gets 4 S4 attacks on the charge.

Of such sets of attacks, (4/1 (number of attacks) X (1/2) (to hit) X 1/2 (to wound) X 1/3 (armor save) (a total of 4/12 or 1/3)) can be expected to take out a tactical marine. 3 boys reliably should be able to take out the marine in a single round of combat. And note, it doesn't take any more boys than that to take out a marine even if he's armed with a plasma cannon.

This message was edited 11 times. Last update was at 2016/03/26 06:18:51


 
   
Made in fr
Been Around the Block




Hello,
Just a though can a psyker with the force power activ kill the wraithknight in one hit with for exemple iron hand to help him a bit?
   
Made in us
Terminator with Assault Cannon





taetrius67 wrote:
Hello,
Just a though can a psyker with the force power activ kill the wraithknight in one hit with for exemple iron hand to help him a bit?


No. Gargantuan Monstrous Creatures can't be killed via the Instant Death rule. Instead of removing the model from play, you just deal additional wounds.
   
Made in au
Grizzled Space Wolves Great Wolf





 Flanker wrote:
Traditio wrote:
 Whereswaldo wrote:
so 243 regular gauss shots at it is the consensus?



It's not just the concensus. It's the math!

Note, of course, that these are just the laws of averages.

It's possible for a guass weapon to kill a wraithknight in 6 shots. If you only roll 6s and your opponent only rolls 1s, the wraithknight dies very quickly.


And what's the mathematical possibility of THAT?
If the chance to get a wound is 2/3*1/6*1/3*2/3 = 2/81 (based on a previous post, I didn't figure that out myself) then the chance of getting 6 wounds in a row is (2/81)^6, which is 0.00000002266%.

The chance of killing it with...
50 shots is 0.142%
100 shots is 3.8%
200 shots is 37.3%
300 shots is 75.2%
400 shots is 93.1%
500 shots is 98.5%

So if you shoot it 100 times each turn, you'll probably kill it by turn 3, turn 2 if you're lucky, turn 4 if you're unlucky, turn 5 if you're very unlucky, turn 6+ if you're very very unlucky

This message was edited 1 time. Last update was at 2016/03/26 07:10:49


 
   
Made in au
Missionary On A Mission




Australia

Traditio wrote:


No, a grav weapon isn't.

1. It is not effective vs. vehicles.
2. It is not effective vs. high toughness, low armor save non-vehicles.
3. It is not effective at ranges beyond 24 inches.



Gonna have to disagree there.

1. A single result of a 6 immobilises a vehicle and strips a HP. A 2nd 6 takes two hull points, since an Immobilise result on an already Immobilised vehicle causes an extra HP. Two 6's wreck any 3HP vehicle without saves in the game - doesn't matter if you're a Leman Russ or a Trukk. A single 6 cripples almost every vehicle by immobilising it. Grav Cannons even come with Grav-Amps which let you re-roll for that 6. Grav Cannons with Grav-Amps are very effective against non-super heavy vehicles.

2. What are all these high-toughness, low armour save non-vehicles? Keepers of Secrets and Great Unclean Ones? Not exactly the most serious of threats... Bloodthirsters all have 3+ Armour Saves, though Lords of Change admittedly might be a problem if they avoided taking the 3+ Greater Reward. Demon Princes might also deliberately avoid buying a 3+ save, though that would be tailoring specifically to counter Grav-Spam (and are only T5 anyway). Tyranid MC's all have at least a 4+, with most of them having a 3+. AdMech Kastelans have a 3+, Dark Eldar Talos have a 3+ and Necron C'Tans have a 4+ (despite also having a 4++ lol). The biggest threat I can think of would be Nurgle Spawn, being T6 with no armour save. What am I missing?

3. Marines have Drop Pods, which makes range restrictions meaningless. Or you can ally Draigo in for guaranteed Gate of Infinity, who also doubles as an extremely effective tank.

This is the problem with Grav weapons. They are extremely effective at what they do (killing 2+/3+ models), whilst still being adequate at dealing with 4+ and even 5+ models because their ROF combined with the Grav-Amp re-rolls means you still push a reasonable amount of wounds through, all the while not caring a bit about the Toughness of a model. Whilst say a Heavy Bolter might be better at killing 4+ models, it falls well short on 2+ or 3+ or T6+. Meanwhile the Grav Cannon still does pretty good against 4+ but is way more effective against better saves and higher Toughness. Even against vehicles, they can through their ROF put enough Immobilise results out (again, not caring about the Armour Value) to question why you would ever want to bother with Missile Launchers. I think you're arguing the same thing here - in that you shouldn't have to use Grav - but unfortunately that's just the way the game is and goes well beyond the specific issue of Wraithknights being undercosted.


 
   
Made in us
Locked in the Tower of Amareo




Grav guns in particular are only cost effective vs expensive vehicles. Grav cannons are much more effective against a wider point range.

Drop pods back fire quite frequently and aren't the "win" button everyone seems to think. Being stranded on foot after the drop can be very bad indeed and you have to purchase empty pods or piecemeal your force. The Draigo cheese is far scarier.
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Lol, an Eldar player saying anything is too good.

Grav weapons cannot kill low armor armies for feth.

IG, daemons, and orks all excel against grav spam. Grav does not work well against vehicles with a save.

The best way to beat the WK is to take a bigger model OR tie it up with some kind of fearless/stubborn blob like khorne dogs, green tide, scout sentinals, or assault marines. (Bikes cost too much)

This message was edited 2 times. Last update was at 2016/03/26 14:27:50


 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 sfshilo wrote:
Lol, an Eldar player saying anything is too good.

Grav weapons cannot kill low armor armies for feth.

IG, daemons, and orks all excel against grav spam. Grav does not work well against vehicles with a save.

The best way to beat the WK is to take a bigger model OR tie it up with some kind of fearless/stubborn blob like khorne dogs, green tide, scout sentinals, or assault marines. (Bikes cost too much)

Grav works well against anything with an armour save of 4+ or lower. The higher values (5+/6+) can be put down by the standard firearms (bolters/gauss) of the army, so grav really doesn't need to be good at killing them.

Also, I don't think assault marines would be a good fodder unit for a WK - though IG max platoons with a Priest is very good.


They/them

 
   
Made in us
Terminator with Assault Cannon





GoonBandito wrote:Gonna have to disagree there.

1. A single result of a 6 immobilises a vehicle and strips a HP. A 2nd 6 takes two hull points, since an Immobilise result on an already Immobilised vehicle causes an extra HP. Two 6's wreck any 3HP vehicle without saves in the game - doesn't matter if you're a Leman Russ or a Trukk. A single 6 cripples almost every vehicle by immobilising it. Grav Cannons even come with Grav-Amps which let you re-roll for that 6. Grav Cannons with Grav-Amps are very effective against non-super heavy vehicles.


Again, they are 24 inch max range, and that's if and only if you are taking a grav cannon.

3. Marines have Drop Pods, which makes range restrictions meaningless. Or you can ally Draigo in for guaranteed Gate of Infinity, who also doubles as an extremely effective tank.


I have two points to make about this:

1. I shouldn't have to run grav cannons when there are other codex options which deal with the same thing. I shouldn't be forced to run a specific kind of build. That's what the points system is supposed to effect. If you are sitting here telling me that I have to run grav cannons in drop pods, then GW have failed at their jobs of balancing the game. Something is awry.

2. Grav centurions can't take drop pods. To take those drop pods, I'd have to put regular devastators with grav cannons and amps. That squad is going to cost 210 points plus the 35 points for the drop pod (unless GSF with two demicompanies). And unless I specifically took the formation that allows my devastators relentless when they enter the game via drop pods, those grav cannons are going to be firing 3 rounds a piece at 12 inch range. Not to mention, of course, that every single one of those devastators is probably going to die on my opponent's next turn.

Don't get me wrong, I fully admit that grav weapons are overpowered and need a major nerf (though I still insist that the major problem with grav weapons is that they can go on bikes; grav guns on bikes is what's really effective). But then, so do a lot of things in this game, including wraithknights.

This message was edited 6 times. Last update was at 2016/03/26 16:40:26


 
   
Made in us
Locked in the Tower of Amareo




Grav guns on bikes are not good compared to grav cannons. I've been trying to get by with them, and they don't cut it.
   
Made in us
Terminator with Assault Cannon





Martel732 wrote:
Grav guns on bikes are not good compared to grav cannons. I've been trying to get by with them, and they don't cut it.


It's because you're playing blood angels.

Grav bike spam in either a White Scars bike army or a Ravenwing bike army is extremely effective vs. MEQs and TEQs.

This message was edited 2 times. Last update was at 2016/03/26 16:23:48


 
   
Made in gb
Fixture of Dakka




Why can't you put Centurions in pods?

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
 
Forum Index » 40K General Discussion
Go to: