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Made in se
Ferocious Black Templar Castellan






Sweden

Meganobz are vastly superior to Tactical Terminators. They're more durable against non-AP2 AND non-S8 AP2. The only thing that kills Meganobz faster than it kills Terminators is S8+ AP2-, and while that exists it's a decent tradeoff. Meganobz also have more attacks base, and don't have to pay for the full 5. I'd take Meganobz over Tactical Terminators any day in the week, but part of what makes MANz better is the Trukk. It's a gakky transport, sure, but it's also going to force your opponent to deal with it or get Klaw'd in the face.

Are Meganobz the best unit ever? No, they have issues. They're still miles ahead of Tactical Terminators.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Krazed Killa Kan






That's true, but slow and purposeful, leadership 7, an AV10 open-topped transport and no invulnerable save on an exclusively close combat unit are not exactly encouraging.

If that makes them "miles ahead of tactical terminators," then so be it, but that's more of a statement on the status of tactical terminators.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Grey Knights have 2 wound Termies in the form of Paladins, which at 55ppm are considered by GK players to be overpriced to the point of worthlessness when compared to our 33ppm GKTs. If Pallies were 40ppm, or T5, it'd be a different story. Cataphractii are effectively GK Pallies without being Psykers and at only 1 wound, at 15ppm less.

SJ

This message was edited 1 time. Last update was at 2016/04/17 15:11:40


“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Cleatus wrote:
Generally speaking, most Ork units are weaker versions of SM units, but also cost less and so Orks take more models to compensate. MANZ are 40pts each vs 35pts each for terminators.
Meganobs are overpriced. I won't disagree there.

Terminators and Meganobs used to both be priced at 40 points per model. The terminators got a discount, but the meganobs have not. Both either need a discount, or need to have their durability buffed.

I say durability instead of damage output because the iconic concept of Meganobs/Terminators are tough as nails marines. They should be able 65/45 in terms of resilience vs damage output.

Adding FNP for free would help this issue. Adding an extra wound per model would too.
   
Made in us
Fixture of Dakka





San Jose, CA

 SonsofVulkan wrote:
They are too slow for maelstrom and obj missions. Speed+dakka wins

This is my concern as well. Not being able to run is HUGE! The best you can really do is leave them near an objective to defend it, but don't expect them to be able to huff it to an objective in order to take it. They just don't have the mobility.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut






Thank you jy2 nobody yet mentioned running in this entire thread. When terminators deep strike, they need that run move to get the power fists where they need to be for next turn.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Decrepit Dakkanaut




Everyone saying that MegaNobz and Terminators need a durability boost is wrong. They need more damage output. Make them as durable as you want, but that just means they're ignored instead of sometimes killed for KP's.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Krazed Killa Kan






 axisofentropy wrote:
Thank you jy2 nobody yet mentioned running in this entire thread. When terminators deep strike, they need that run move to get the power fists where they need to be for next turn.


Would you really want to deep strike a terminator if you weren't playing Dark Angels?

They can't assault the turn they deep strike, which means you're laying them on the board, close to the enemy, with a possibility of mishap, and you're leaving them exposed and out of combat for an entire turn of shooting.

By contrast, if you just put Cataphractii terminators in a land raider....there's your mobility right there. And they can assault out of it.
Then once finished you can hop back in the land raider.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Longtime Dakkanaut






 TedNugent wrote:
 axisofentropy wrote:
Thank you jy2 nobody yet mentioned running in this entire thread. When terminators deep strike, they need that run move to get the power fists where they need to be for next turn.


Would you really want to deep strike a terminator if you weren't playing Dark Angels?

They can't assault the turn they deep strike, which means you're laying them on the board, close to the enemy, with a possibility of mishap, and you're leaving them exposed and out of combat for an entire turn of shooting.

By contrast, if you just put Cataphractii terminators in a land raider....there's your mobility right there. And they can assault out of it.
Then once finished you can hop back in the land raider.
All good points, and my Dark Angel bias is showing. But would you really want to pay for a Land Raider for the cost of another terminator squad?

Can they ride in Drop Pods? that might be even better.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in gb
Fixture of Dakka




Yes you can use Drop Pods. You just buy them from FA.

Personally I'd pod or DS. A Land Raider is way too much investment.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Decrepit Dakkanaut




Just buying Teleport Homers saves your FA Slot. Multiple detachments make this less an issue, but it is always good to bring up.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Willing Inquisitorial Excruciator





Pittsburgh, PA, USA

I'm just glad we can bestow Relentless on a bunch of things that shouldn't have it via the Cataphracti Captain. I'll bet you a week's pay that the designer that wrote those rules had no fething idea what he was doing in the greater scheme of 40K.

   
Made in us
Decrepit Dakkanaut




 the_Armyman wrote:
I'm just glad we can bestow Relentless on a bunch of things that shouldn't have it via the Cataphracti Captain. I'll bet you a week's pay that the designer that wrote those rules had no fething idea what he was doing in the greater scheme of 40K.

Do we HONESTLY care if Devastators can move and shoot when Skyhammer fixes that for you?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Willing Inquisitorial Excruciator





Pittsburgh, PA, USA

Slayer-Fan123 wrote:
 the_Armyman wrote:
I'm just glad we can bestow Relentless on a bunch of things that shouldn't have it via the Cataphracti Captain. I'll bet you a week's pay that the designer that wrote those rules had no fething idea what he was doing in the greater scheme of 40K.

Do we HONESTLY care if Devastators can move and shoot when Skyhammer fixes that for you?


That is sorta the attitude you get when your neighborhood's all jacked-up, isn't? I mean, who cares about throwing your garbage on the front lawn when there's abandoned cars, condemned buildings, and crack dealers on the corner?

   
Made in us
Decrepit Dakkanaut




That didn't answer my question.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in it
Regular Dakkanaut




 TedNugent wrote:
Mozzamanx wrote:

Forgeworld writes better rules than Games Workshop and actually edits their rules. There's your explanation for that.

.


FW has a different target in the market, that' s why it writes better rules.
   
Made in us
Been Around the Block




As a net gain, l claw terminators are greatly improved. Better invuln in cc, ability to still take a cfist and heavy flamer, and having assault grenades. Biggest improvement I see.
   
Made in us
Longtime Dakkanaut




what really makes this terminator armour shine is the new reroll save psychic power. 2+/4++ rerollable is really nice. Other then that this is a nice unit nothing amazing.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

gungo wrote:
what really makes this terminator armour shine is the new reroll save psychic power. 2+/4++ rerollable is really nice. Other then that this is a nice unit nothing amazing.

Well, that and the Slow and Purposeful, the Grenade Harness, and the super-boltguns.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Battlefortress Driver with Krusha Wheel






 labmouse42 wrote:
 slip wrote:
Ork Meganobz basically have to give up their inv for S&P, and now SM get it for free and a better inv to boot. Not that ork players could take advantage of it anyway with their BS 2 TL shoota.

Great. Good balancing GW.
Meganobs have 2 wounds each. There is not even a comparison. I would take a 2 wound terminator without an invuln any day of the week -- and twice on Sunday.


You say that now, but like tyranid warriors they are doubled out by melta, which there is a ton of. And if you are getting shot by grav, they have exactly the same survival rate. I guess the grass is always greener.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Decrepit Dakkanaut




Yeah they would be doubled out by Melta Guns, but a 5++ was unlikely to help you anyway.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




 jeffersonian000 wrote:
gungo wrote:
what really makes this terminator armour shine is the new reroll save psychic power. 2+/4++ rerollable is really nice. Other then that this is a nice unit nothing amazing.

Well, that and the Slow and Purposeful, the Grenade Harness, and the super-boltguns.

SJ

Slow and purposeful is really only good for a HQ tied to a dev squad or artillery. More of an exploited gimmick then anything else.
Other than that slow and purposeful is a lot of detriments to a non heavy weapon squad of terminators.
Grenade harness is good for cover assaults but it's not like these terminators are fast enough to catch a unit and can't overwatch when they get caught. Great bolt guns within 12in but still bolt guns.


Automatically Appended Next Post:
Slayer-Fan123 wrote:
Yeah they would be doubled out by Melta Guns, but a 5++ was unlikely to help you anyway.
this is completely untrue because statistically that's 1/3 the time in fact this is the exact same reason why people stack painboys with its 50pt tax for a 5+ fnp that still gets doubled out by melta str 8 guns.

This message was edited 2 times. Last update was at 2016/04/18 17:11:33


 
   
Made in gb
Fixture of Dakka




If it's more likely to fail than succeed then I'd say it helping is unlikely.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Slow and Purposeful is good because it confers. Yes, only the CataCap can make good use out of it, this is a descusion on the Cataphactii TDA, so the CataCap counts.

The Grenade Harness is good not just for the frag in assaults but because it grants two small blasts in addition to the bolter fire, which is pretty nice versus thise units that disengage or you don't want be pitted by. And at 8", where you can use it, you are double tapping with double the bolter fire.

But really, these rules are here so we can use our spiffy BaC models in 40k.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in ca
Fighter Ace






 labmouse42 wrote:
 Cleatus wrote:
Generally speaking, most Ork units are weaker versions of SM units, but also cost less and so Orks take more models to compensate. MANZ are 40pts each vs 35pts each for terminators.
Meganobs are overpriced. I won't disagree there.

Terminators and Meganobs used to both be priced at 40 points per model. The terminators got a discount, but the meganobs have not. Both either need a discount, or need to have their durability buffed.

I say durability instead of damage output because the iconic concept of Meganobs/Terminators are tough as nails marines. They should be able 65/45 in terms of resilience vs damage output.

Adding FNP for free would help this issue. Adding an extra wound per model would too.


Agreed here.

 the_Armyman wrote:
I'm just glad we can bestow Relentless on a bunch of things that shouldn't have it via the Cataphracti Captain. I'll bet you a week's pay that the designer that wrote those rules had no fething idea what he was doing in the greater scheme of 40K.


He was trying to sell a bunch of new models.
   
Made in us
Decrepit Dakkanaut




gungo wrote:
 jeffersonian000 wrote:
gungo wrote:
what really makes this terminator armour shine is the new reroll save psychic power. 2+/4++ rerollable is really nice. Other then that this is a nice unit nothing amazing.

Well, that and the Slow and Purposeful, the Grenade Harness, and the super-boltguns.

SJ

Slow and purposeful is really only good for a HQ tied to a dev squad or artillery. More of an exploited gimmick then anything else.
Other than that slow and purposeful is a lot of detriments to a non heavy weapon squad of terminators.
Grenade harness is good for cover assaults but it's not like these terminators are fast enough to catch a unit and can't overwatch when they get caught. Great bolt guns within 12in but still bolt guns.


Automatically Appended Next Post:
Slayer-Fan123 wrote:
Yeah they would be doubled out by Melta Guns, but a 5++ was unlikely to help you anyway.
this is completely untrue because statistically that's 1/3 the time in fact this is the exact same reason why people stack painboys with its 50pt tax for a 5+ fnp that still gets doubled out by melta str 8 guns.

Aaaaand 33% isn't exactly reliable. You kinda proved my point.

FNP is a better deal as you can take that in addition to the 2+.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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