Switch Theme:

Land Raiders as Super Heavies?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Hooded Inquisitorial Interrogator






 Torus wrote:
I'm all for the raider getting SHV status but it doesn't really have the offensive capability of other SHVs

Does that really matter? There's no rule against Super Heavies having (comparatively) light armaments. I mean the Crassus is Super Heavy I think, and it basically just has a few Heavy Bolters.

 Torus wrote:
Immunity to Haywire
Ability to split fire
counts as stationary for the purposes of shooting
Has Move through Cover

All of these rules are included by the Super Heavy rules though, it seems like it'd be simpler to just say Super Heavy then exclude a couple of things, rather than have five extra rules to track in their own right.

   
Made in us
Decrepit Dakkanaut




Not sure if I already said it, but a flat reduction to 200 for any of them would go a long way and I feel that needs to be tested.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Omnipotent Necron Overlord






I like this approach - reduce to 180 points and give it the standard rules for the land-raider spearhead (damage table interactions). Still steep cost - still not very killy BUT without melta to bring it down it WILL be hard to bring down before it delivers it's cargo. At 180 points it would be worth it's points...I think wed see a variety of bargain assault squads using it to sneak in at the 300 -400 total point mark. Like a 5 man honor guard or even vangard.

Also change the god-hammer pattern to include 12 man capacity + give all LR the option to chose it's front turret armament. Let it include options for TLLC - TLAsC - Grav cannon with grav amp.

Maybe give it a special rule too like - all enemy modles within 12 inches have to take leadership on 3d6 or something.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in no
Tail-spinning Tomb Blade Pilot






175 would be a decent cost for it. Would let you take a land raider and a group of terminators for 350 points. Still overcosted considering what a wraithknight does, but better than the 460 you had pay before.

Or give it adamantium armor, so meltas cant get at it as easy. In addition 5 hull points.

But we all know the reason why it is kept so lousy rules wise; the marked is saturated with them, as it is such a good purchase when building your first 1250 army.

Let the galaxy burn. 
   
Made in dk
Dakka Veteran




Is it really that often, that it is melta weapons which are the undoings of Land Raiders? Wouldn't it be more... (looking for the right word) balanced/fair if it is weapon with the advantage of long range that had it tougher against Land Raiders?

Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

Chaospling wrote:
Is it really that often, that it is melta weapons which are the undoings of Land Raiders? Wouldn't it be more... (looking for the right word) balanced/fair if it is weapon with the advantage of long range that had it tougher against Land Raiders?


No, its Melta Weapons... Or haywire. Those kill LRs easier than a Vindicator can kill a grot.

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Locked in the Tower of Amareo




Or D weapons.
   
Made in us
Auspicious Aspiring Champion of Chaos






 Tactical_Spam wrote:
I like my Land Raiders in a spammable flavour. Making them a LoW doesn't help.


They'd still be spammable in the Land Raider Spearhead formation.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Legendary Master of the Chapter






Chaospling wrote:
Is it really that often, that it is melta weapons which are the undoings of Land Raiders? Wouldn't it be more... (looking for the right word) balanced/fair if it is weapon with the advantage of long range that had it tougher against Land Raiders?


Grav,Melta,Haywire.

big ones right there. also Eldar D.

a single immobilize alone can feth it up from a grav. any additional just wrecks it.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in dk
Dakka Veteran




Well... Since the Melta range is only 6" and 12", apparently it's easy for those weapons to get within range which leads to my next question: you remember the most lethal weapons against Land Raiders, do you also remember the platforms of these weapons? I guess Bikes and other Fast choice units have an advantage with these weapons compared to slower units? What about units which deep strike close by, such as Obliterators and Chaos Terminators and units in Drop Pods?

Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. 
   
Made in us
Locked in the Tower of Amareo




Melta isn't really the problem because of the opportunity cost of getting so close.

The problems are manyfold.

Land Raider can immobilize on a pothole.

Land Raider carries suboptimal assault units.

Land Raider can be ignored once assault units disembark.

Assault unit will likely assault one unit, win, and then get shot to death on the next turn, making the 500+ point investment futile even if it works. The Land Raider is then ignored as above.

Land Raider dies easily to Str D.

Land Raider dies easily to Haywire.

Land Raider dies relatively easily to melta.

Land Raider has poor firepower to begin with.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Martel732 wrote:
Melta isn't really the problem because of the opportunity cost of getting so close.

The problems are manyfold.

Land Raider can immobilize on a pothole.

Land Raider carries suboptimal assault units.

Land Raider can be ignored once assault units disembark.

Assault unit will likely assault one unit, win, and then get shot to death on the next turn, making the 500+ point investment futile even if it works. The Land Raider is then ignored as above.

Land Raider dies easily to Str D.

Land Raider dies easily to Haywire.

Land Raider dies relatively easily to melta.

Land Raider has poor firepower to begin with.


Don't forget gauss. It may as well be a 4 HP ork trukk against crons. Also grav, where a single 6 ruins it's day.

20000+ points
Tournament reports:
1234567 
   
Made in us
RogueSangre





The Cockatrice Malediction

Hey, you know what would really get a lot more Land Raiders on the table? Add it to list of dedicated transports for the Gladius!

Ok, maybe not.
   
Made in us
Terminator with Assault Cannon





Florida

Make them Gargantuan creatures and all is saved.

Infact, just through out the vehicles rules all together and make everything M/G Creatures.

If it's good for Tau and Eldar it should be good for everyone right?

SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
 
   
Made in us
RogueSangre





The Cockatrice Malediction

 SickSix wrote:
Make them Gargantuan creatures and all is saved.

Please. Flying Gargantuan Monstrous Creatures.
   
 
Forum Index » 40K Proposed Rules
Go to: