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Made in gb
Member of a Lodge? I Can't Say






 MeanGreenStompa wrote:
 zedmeister wrote:
Hmm, my thoughts on the Alpha Legion which I'm building up myself:

- Consider running a Delegatus, specifically Autillon Skorr - he's cheaper than a Praetor and allows you to pick Rites and Autillon allows you to pick your Warlord Traits, combine that with Veterans along with Mutable tactics and you can potentially have Outflanking, Sniping, Tank Hunting Veterans. Add in Dynat and Leviathans in pods to have disgustingly effective Outlankers.


Can you take Skorr and Dynat together? I thought they both had a 'must be warlord unless Alpharius' caveat of some kind?

Im pretty sure that if that occurs, you can choose between those two
   
Made in us
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Omadon's Realm

commander dante wrote:
 MeanGreenStompa wrote:
 zedmeister wrote:
Hmm, my thoughts on the Alpha Legion which I'm building up myself:

- Consider running a Delegatus, specifically Autillon Skorr - he's cheaper than a Praetor and allows you to pick Rites and Autillon allows you to pick your Warlord Traits, combine that with Veterans along with Mutable tactics and you can potentially have Outflanking, Sniping, Tank Hunting Veterans. Add in Dynat and Leviathans in pods to have disgustingly effective Outlankers.


Can you take Skorr and Dynat together? I thought they both had a 'must be warlord unless Alpharius' caveat of some kind?

Im pretty sure that if that occurs, you can choose between those two


Not the point I'm making, I was asking if it is possible to field them both as zedmeister was talking about adding in.



 
   
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Where ever the Emperor needs his eyes

You can't take them both in the same force no, since they both have to be the Warlord and only one can.
   
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Carrara - IT

Unlucky the deal for the second BaC is off and I can't buy it (at least for now)...

Should I still look out for one or would it be better to grow from one? (

My Dakka's Blog
30k Raven Guard Word Bearers 
   
Made in gb
Rampaging Reaver Titan Princeps






 MeanGreenStompa wrote:
Can you take Skorr and Dynat together? I thought they both had a 'must be warlord unless Alpharius' caveat of some kind?


Don't think so, I wasn't implying that you take them together. Just they're both excellent HQ's. Skorr for being cheap as well as his choose your warlord trait ability and Dynat for his bonuses when in the opponents deployment zone.

I've tweaked my original post somewhat to make it a bit clearer.

This message was edited 1 time. Last update was at 2016/09/02 13:15:46


 
   
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Atlanta, GA

On Alpha Legion paint schemes: I'm really happy with the way I'm doing mine, and it's not too difficult.




I use an airbrush for most of it. Prime black, base in GW Air Leadbelcher, and then apply Minitaire Ghost Tints, Blue and Plasma Fluid, until you're happy with the result. I usually do a very light coat of Blue, heavier on the bottom, and then Plasma Fluid on top of that.
   
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Im doing mine as other Legions colours, but with 1 shoulder pad painted in Omegons Dark Blue/Green, JUST to be different

So far it looks good
   
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Nimble Glade Rider





Carrara - IT

A friend of mine recommended taimyo for metallic colors, is that a nice choice or?

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30k Raven Guard Word Bearers 
   
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Australia

 Mr. Grey wrote:
On Alpha Legion paint schemes: I'm really happy with the way I'm doing mine, and it's not too difficult.




I use an airbrush for most of it. Prime black, base in GW Air Leadbelcher, and then apply Minitaire Ghost Tints, Blue and Plasma Fluid, until you're happy with the result. I usually do a very light coat of Blue, heavier on the bottom, and then Plasma Fluid on top of that.


You and I do it in a very similar fashion! (example in blog in sig).
You can find cheap B@C boxes on ebay OP since you lost your second one. And I'd need to double check later, but I am pretty sure ALpharius means you can take both Skorr and Dynat - without Alpharius you can only ever take one of them. Both are useful to have, Skorr is great for smaller games.

   
Made in hk
Warwick Kinrade





Hong Kong

To the OP, I am in pretty much the same boat as you - I'm also about to start on my Alpha Legion made from two BaC box sets (although my deal for a second one didn't fall thru!). This is the modelling list I have decided on to try and give me lots of flexibility and options for using RoWs as well as HQs.


Characters
Convert one chaplain into an apothecary
Convert one chaplain into a Vigilator
Use 2016 Space marine as Sabouter/ Exodus 'counts-as'
Keep one Preator as he comes
Still not sure what to do with the other

Troops
40 Bolter Marines -to use as either Tactical squads / Veterans for PotL / Headhunter Kill Teams
5 Heavy Bolters - to be used with above or as Heavy Support Squad on own (infiltrating banestrike rounds sounds pretty mean)
5 Magnetized Special Weapons marines - to be used with Tacs/Vets or as Support Squad on their own
5 Combi-weapon marines for Seeker Squad
5 Sniper rifles marines for Recon Squad

Terminators
5 x Lernaeans - yes they look sub par rules wise but I want something fluffy (still not sure how to best equip them though, the fluff doesn't really match the equipment options, will probably leave until last while I figure it out)
5 x PF & Combi-bolters, to eventually be used as Iron Warrior Tyrant Siege Terminators (Coils of the Hydra ROW) when I get enough Cyclone Missile launcher bits

Dreads
Both as MM/Kheres magnetized & PF as is

I already have a bunch of rogue trader rhinos and predators to keep me going on the tank front, and intend to use 40k drop pods if needed because I really don't want any more than three knocking around.

Hope that helps, I think finding another BaC box would definitely be worth it!

If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate

My Slapdash and Shoddy Tau P&M Blog
Titan's Fall: A WIP Campaign Book
 
   
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Carrara - IT

 Iapedus wrote:
To the OP, I am in pretty much the same boat as you - I'm also about to start on my Alpha Legion made from two BaC box sets (although my deal for a second one didn't fall thru!). This is the modelling list I have decided on to try and give me lots of flexibility and options for using RoWs as well as HQs.


Characters
Convert one chaplain into an apothecary
Convert one chaplain into a Vigilator
Use 2016 Space marine as Sabouter/ Exodus 'counts-as'
Keep one Preator as he comes
Still not sure what to do with the other

Troops
40 Bolter Marines -to use as either Tactical squads / Veterans for PotL / Headhunter Kill Teams
5 Heavy Bolters - to be used with above or as Heavy Support Squad on own (infiltrating banestrike rounds sounds pretty mean)
5 Magnetized Special Weapons marines - to be used with Tacs/Vets or as Support Squad on their own
5 Combi-weapon marines for Seeker Squad
5 Sniper rifles marines for Recon Squad

Terminators
5 x Lernaeans - yes they look sub par rules wise but I want something fluffy (still not sure how to best equip them though, the fluff doesn't really match the equipment options, will probably leave until last while I figure it out)
5 x PF & Combi-bolters, to eventually be used as Iron Warrior Tyrant Siege Terminators (Coils of the Hydra ROW) when I get enough Cyclone Missile launcher bits

Dreads
Both as MM/Kheres magnetized & PF as is

I already have a bunch of rogue trader rhinos and predators to keep me going on the tank front, and intend to use 40k drop pods if needed because I really don't want any more than three knocking around.

Hope that helps, I think finding another BaC box would definitely be worth it!


That's exactly what I was searching for!
How do you build the bolters, special weapons and snipers? From other bits shop or do you have/buy the boxees?

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 Iapedus wrote:

Terminators
5 x Lernaeans - yes they look sub par rules wise but I want something fluffy (still not sure how to best equip them though, the fluff doesn't really match the equipment options, will probably leave until last while I figure it out)
5 x PF & Combi-bolters, to eventually be used as Iron Warrior Tyrant Siege Terminators (Coils of the Hydra ROW) when I get enough Cyclone Missile launcher bits


Do you actually think they are Subpar rules wise? I honestly think they look good on paper, +1WS over regular ones plus you get stubborn. Volkites are awesome (but shorter range). I have all my equipt with power fists. Another option is to go no upgrades apart from a conversion beamer and sit back and hold and objective.

   
Made in hk
Warwick Kinrade





Hong Kong

suxdavide wrote: That's exactly what I was searching for!
How do you build the bolters, special weapons and snipers? From other bits shop or do you have/buy the boxees?

Bolters will just gone on as normal, nothing fancy. For the special weapons I will have 5 marines magnetized at the wrist (using 2mmx1mm magnets - very fiddly) and 5 flamers/plasma guns/meltaguns magnatised inside the attached hand (this also gives you flexibility to add special weapons from Forgeworld at a future date). For the scouts, I was either going to use 40k sniper rifles (the rifle stock makes it tricky though) or add a long silencer to the bolt gun, something like this



it is relatively simple but looks cool

sm3g wrote:Do you actually think they are Subpar rules wise? I honestly think they look good on paper, +1WS over regular ones plus you get stubborn. Volkites are awesome (but shorter range). I have all my equipt with power fists. Another option is to go no upgrades apart from a conversion beamer and sit back and hold and objective.

For me the disappointment is how they don't really tally with the fluff. Paraphrasing from the HH book, they are supposed to be ultimate shock troops that teleport right into the heart of the strongest enemy unit and not just defeat it but wreck it in a terror inducing spectacle that breaks the opposition once and for all. Well, in reality they don't teleport (wrong armour) while power axes and volkite chargers are ok but not exactly fear inducing. The conversion beamer option also runs completely contrary to this idea, as that weapon is more effective the further you are away. I really want to like them, but they just feel completely disjointed from the fluff.

If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate

My Slapdash and Shoddy Tau P&M Blog
Titan's Fall: A WIP Campaign Book
 
   
Made in hr
Regular Dakkanaut





Wanna have more or less strong army?

Ditch tacticals(or use 2x 10 max), they are cannon fodder. Veterans are awesome, especially since you can have them as troop choices!
Get spartan for terminators. You don't need laern, normal termis + chaplin do job just as good if not better for same price...
Take 3-6 gun batterys -rapier lasers/thud gunns
best AT? 3x vindicator with laser aray.

You don't need bunch of marines, because more or less, there is so much stuff that is designed to kill marine, that half the time, they just sit and die, especially tacticals who can't even scratch the armor.

Avoid head hunters like pleague! One of the worst units in game...

Coils are fun, but you pay tax in a way of 3x tacticals(and 2x are too much to begin with)
   
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 smurfORnot wrote:
Wanna have more or less strong army?

Ditch tacticals(or use 2x 10 max), they are cannon fodder. Veterans are awesome, especially since you can have them as troop choices!
Get spartan for terminators. You don't need laern, normal termis + chaplin do job just as good if not better for same price...
Take 3-6 gun batterys -rapier lasers/thud gunns
best AT? 3x vindicator with laser aray.

You don't need bunch of marines, because more or less, there is so much stuff that is designed to kill marine, that half the time, they just sit and die, especially tacticals who can't even scratch the armor.

Avoid head hunters like pleague! One of the worst units in game...

Coils are fun, but you pay tax in a way of 3x tacticals(and 2x are too much to begin with)

Well that may be all well and good but it is UNFLUFFY AS ALL HELL

And How are Headhunters "The worst unit in the game"?
Sure Legion Seekers may do their job better, but do the seeker ALL come with a power dagger in the base cost?
Power Daggers Double your chances of killing a model compared to CCW's
   
Made in hr
Regular Dakkanaut





Unfluffy? LOL

Let me quote you something:

To them, such covert tactics seemed almost a deadly game of prelude. Where it could, the Alpha Legion would spread confusion and disorder seemingly for its own sake as well as any tactical gain it conferred, or even perhaps for the bloody spectacle of it. They maimed and bled the foe, forced them to chase phantoms and turn on each other in panic before they struck. Such tactics often brought the Alpha Legion's target to an agonised fever pitch while simultaneously robbing them of their real strength and forcing them into such vulnerable configurations as the Alpha Legion wished. Then would come the kill. Often this final attack, or "Harrowing", would be in the form of an assault from a hundred directions at once, a blizzard of different tactics and attack plans used against a foe either utterly unaware of the true danger or already brought to the brink of chaos. The result was almost inevitable catastrophe for the Alpha Legion's victims, as the full might of the XXth Legion would then descend at the point of their enemy's greatest weakness, and what would follow would be, to the onlooker, more akin to murder than battle. To their allies, the Alpha Legion represented a shifting, protean entity of uncertain identity and active deceit, coupled with undeniable military strength, unknowable goals -- and to some observers -- unproven loyalty -- a dangerous combination and one that did not breed trust. To their enemies they were a true nightmare; a foe that could strike from any direction, a foe that seemed to thwart any stratagem and strike at weakness no matter how well hidden. The Alpha Legion was a foe that knew neither mercy, nor honour, nor quarter, and always seemed to delight in destruction for its own sake, and the chaos and anarchy it could inspire before the death blow.


As it states, they use all kind of different tactics. It's not that only thing they used is, okaly , lets infiltrate and be sneaky. We are talking about legion after all, who at it's disposal had EVERYTHING. It's not that they decided, okay folks, you know what, these siege stuff kinda feels like IW or IF, so yeah, let's not use arty, it's not fluffy for us. While we are at it, maybe not use heavy tank force, some legions do it better etc. You know, papa Alpharius wants us to be sneaky, we can't really risk being seen using something not associated with 'sneakyness' .
True AL way is to counter enemy best as you can, so you can destroy him. Someone expects you to be sneaky, well well, lets surprise them and win siege war against imperial fists who haven't prepared for option that someone might defeat them in their game.
Being sneaky is just ONE of MANY tactics AL used.
LEgion seekers and veterans both do their job better , while at same time costing less. It's nice that you try to defend them, but they are crap unit, and everyone agrees upon that. On top of that, they have such bad rite of war. No one is forcing anyone not to use them, but telling new guy, go take them over other better units, and not tell him, that they will be outclassed by everything when you do the pt cost and math is not fair. He will just end up dissapointed with our special unit.
For someone who is just starting, it's probably better to get units that get stuff done. Later on he can expand to what he likes. Being stomped while having spend $ is not really fun, just to find that half the stuff you bought is mediocre at best...and having bunch of tacticals when on the other side of the field are typhoons/phospex thudd guns/and all kind of other blast weapons that legions don't have in sortage, will be a cold shower for a new guy.
   
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 smurfORnot wrote:

LEgion seekers and veterans both do their job better , while at same time costing less. It's nice that you try to defend them, but they are crap unit, and everyone agrees upon that. On top of that, they have such bad rite of war. No one is forcing anyone not to use them, but telling new guy, go take them over other better units, and not tell him, that they will be outclassed by everything when you do the pt cost and math is not fair. He will just end up dissapointed with our special unit.
For someone who is just starting, it's probably better to get units that get stuff done. Later on he can expand to what he likes. Being stomped while having spend $ is not really fun, just to find that half the stuff you bought is mediocre at best...and having bunch of tacticals when on the other side of the field are typhoons/phospex thudd guns/and all kind of other blast weapons that legions don't have in sortage, will be a cold shower for a new guy.


So what would you suggest to do with the BaC box and starting AL in general. I am very much in the same place as the OP, although I am still debating if I need the second box.

 
   
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Member of a Lodge? I Can't Say






 sasheep wrote:
 smurfORnot wrote:

LEgion seekers and veterans both do their job better , while at same time costing less. It's nice that you try to defend them, but they are crap unit, and everyone agrees upon that. On top of that, they have such bad rite of war. No one is forcing anyone not to use them, but telling new guy, go take them over other better units, and not tell him, that they will be outclassed by everything when you do the pt cost and math is not fair. He will just end up dissapointed with our special unit.
For someone who is just starting, it's probably better to get units that get stuff done. Later on he can expand to what he likes. Being stomped while having spend $ is not really fun, just to find that half the stuff you bought is mediocre at best...and having bunch of tacticals when on the other side of the field are typhoons/phospex thudd guns/and all kind of other blast weapons that legions don't have in sortage, will be a cold shower for a new guy.


So what would you suggest to do with the BaC box and starting AL in general. I am very much in the same place as the OP, although I am still debating if I need the second box.

Go Coils with 3 Tac squads
Use the Termies as the "Stolen" unit (eternal debate on what is the best, most agree Tyrant Siege and Fulmentarus is the best, but i feel 2W Termies with multiple weapons for different tactics (E.G the SoH ones) are better because "Jack of all Trades, Master of None" Mentality)
Use the Contemptor for something...

Oh and You'll need Dynat, he is a staple is 99% of lists
(And his Harrowing rule is AMAZING when combined with Leviathans)
   
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You don't really need 2 boxes for start. I made mistake, when I started, because, you know infiltrating 3x20 tacticals + medics sounded really nice. It's not...now I have bunch of tacticals that never get used, because they just end as cannon fodder. And pumping 80 bolter shots at 12'' sounded SO GOOD! Never happened...
Tacticals will very rarely be bale to use their ability, because usually, if enemy is within 12'', you will get charged. Tacticals have use to stick them on objective and that's it.
WHenever I can, I use veterans. They are great. So versatile. Not bad in cc - 3 attack each, 4 attacks if they charge. Give sargent pf+pd for extra attack and aa.
Great thing is that you can kite them as you want. And now every one of them can have comby weapon, in adition to 2 special weapons they can take. Take sniper for ai, your veterans will kill terminators if needed...
or +1 for tank hunting
YOu might want to get another 5 terminators if you can . Stick them in spartan and alpharius/chaplain with them, and you get really nice hammer unit in tough as nuts transport! Expensive, but worth it. They both serve as great counter attack unit or assault one.
Dredo is okay, 2nd is also good. As you can make him any variant you want.

Just magnetize some hands/weapons you get for tacticals, This way they can be tacticals or veterans. But playing with rite of war that gives yo uveterans for troops is great. Take 3x10 in rhino, infiltrate and let the fun begin

You can get 2nd starter if you want, but you will very rarely utilize 60 marines on field. Fluffy, but enemy will have field day...there is simply way too much stuff that kills them too easily, while they can't scratch it.
   
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 smurfORnot wrote:
Wanna have more or less strong army?

Ditch tacticals(or use 2x 10 max), they are cannon fodder. Veterans are awesome, especially since you can have them as troop choices!
Get spartan for terminators. You don't need laern, normal termis + chaplin do job just as good if not better for same price...
Take 3-6 gun batterys -rapier lasers/thud gunns
best AT? 3x vindicator with laser aray.

You don't need bunch of marines, because more or less, there is so much stuff that is designed to kill marine, that half the time, they just sit and die, especially tacticals who can't even scratch the armor.

Avoid head hunters like pleague! One of the worst units in game...

Coils are fun, but you pay tax in a way of 3x tacticals(and 2x are too much to begin with)


veterans are over expensive and always flounder as 10 dudes with a 3+ save drops like flies against any decent list
Spartan's are over rated, over costed, and a great way to pump 800+ points into a one trick pony
quad mortars are good, yes.
there's better, cheaper AT in the game, though laser destroyer vindicators are good.

30k really isn't a minmax game, though if you're gonna say it is, don't give advice like "veterans are awesome" when they die quicker than tacticals and debate ably have similar firepower.


Automatically Appended Next Post:
 smurfORnot wrote:
You don't really need 2 boxes for start. I made mistake, when I started, because, you know infiltrating 3x20 tacticals + medics sounded really nice. It's not...now I have bunch of tacticals that never get used, because they just end as cannon fodder. And pumping 80 bolter shots at 12'' sounded SO GOOD! Never happened...
Tacticals will very rarely be bale to use their ability, because usually, if enemy is within 12'', you will get charged. Tacticals have use to stick them on objective and that's it.
WHenever I can, I use veterans. They are great. So versatile. Not bad in cc - 3 attack each, 4 attacks if they charge. Give sargent pf+pd for extra attack and aa.
Great thing is that you can kite them as you want. And now every one of them can have comby weapon, in adition to 2 special weapons they can take. Take sniper for ai, your veterans will kill terminators if needed...
or +1 for tank hunting
YOu might want to get another 5 terminators if you can . Stick them in spartan and alpharius/chaplain with them, and you get really nice hammer unit in tough as nuts transport! Expensive, but worth it. They both serve as great counter attack unit or assault one. *snip*


kinda in the same vein as my other response: Veterans are (debateably) one of the most 'meh' units to have as your core infantry. they die faster than tacticals, they only put out marginally more damage than tacticals, and are more expensive then tacticals. Not to mention the fact that rhinos are hardly even a defense buff since they die rather quickly as well. I frequently run at least 2 20-man tacticals with apothecaries as my core unit, and they almost always perform above and beyond. with extra CCW's they pump out ~60 attacks on the charge, and have enough bolter fire to easily whittle down terminator squads and the like. toss in a melta on srgt. and you can pop tanks decently as well. And again: Spartans are expensive, and something you need to design your entire list around. Pumping ~1100+ points into a single death star (even WITH a primarch) is not really the best ideas because it's rather easy to counter.

This message was edited 1 time. Last update was at 2016/09/07 20:51:23


I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
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Southern California, USA

A Primaris Lightning loaded for bear can take out a kitted out Spartan in a turn easily. As I have found out... repeatedly...

A Land Raider phobos isn't a bad alternative since it costs less both in points and ££. You also wont feel as tempted to sink half your army cost into a rolling metal coffin.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
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I turned 10 tacticals into a unit of Headhunters (really like the models TBH). I have used them a lot, I also have used sniper vets in most of my games as well.
I wouldn't say headhunters are bad, they definitely do not stand out as great by any stretch of the imagination, but if youre planning on taking sniper vets or a seeker squad headhunters are a suitable AL alternative that wont really hinder you IMO.

   
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Regular Dakkanaut





 TheCustomLime wrote:
A Primaris Lightning loaded for bear can take out a kitted out Spartan in a turn easily. As I have found out... repeatedly...

A Land Raider phobos isn't a bad alternative since it costs less both in points and ££. You also wont feel as tempted to sink half your army cost into a rolling metal coffin.


And yet a single intercept dredo is enough to take out primaris, before he even manages to fire ...



veterans are over expensive and always flounder as 10 dudes with a 3+ save drops like flies against any decent list
Spartan's are over rated, over costed, and a great way to pump 800+ points into a one trick pony

kinda in the same vein as my other response: Veterans are (debateably) one of the most 'meh' units to have as your core infantry. they die faster than tacticals, they only put out marginally more damage than tacticals, and are more expensive then tacticals. Not to mention the fact that rhinos are hardly even a defense buff since they die rather quickly as well. I frequently run at least 2 20-man tacticals with apothecaries as my core unit, and they almost always perform above and beyond. with extra CCW's they pump out ~60 attacks on the charge, and have enough bolter fire to easily whittle down terminator squads and the like. toss in a melta on srgt. and you can pop tanks decently as well.


You are probably first person that I heard says so much negative stuff about veterans and praises tacticals so much,lol. WHile there people are wondering what uses have tacticals in this meta, and praise veterans not only that they were good before, but how awesome are they now when they are even more buffed and cheaper, you on other hand have entirely different oppinion than almost any other guy I read on internet.

I played with spartan in every game, hasn't died single time! Actually, it did die when I played vs 40k tyranids who had bunch of invisible units and were more or less untochable for legion list. Spartan is expensive, but on other hand he can soak so much fire power and keep going, it's insane. Not to mention that it's one of rare things that can transport 10 man terminator unit. Has 2x fire power of normal land rider, more HP,flare shield, almost untochable for melta weapons, for not that big rise in price compared for what you get. WIth new update his cost was raised a bit, but is still very good unit.

20 man tactical squads are magnet for blasts, Just sit and watch what 3x thudd guns do to your tactical unit., while at same time costing less. maybe they will even have master of signal with them, so good luck with that. YOu can spread out, and then this unit becomes so big and cumbersome it barely does anything , except soak firepower from enemy. But since it doesn't do much, you can just ignore them and kill rest of stuff, then finish them when you have dealt with rest of enemy army.
YOu will never get 60 attacks on charge with them, since rarely you will be the one to charge, and even if you are, good luck with getting 20 dudes to cc, unless you are so cramped together, in which case you already died since you were too juicy target for enemy blast to pass up.

Rhino is everything but a waste. For 35pts you are shielded from small arms fire that is killing your tacticals. YOu have mobile cover, which can protect your squad from enemy big guns/blasts, simply by blocking LOS.

Marginally more dmg than tacticals? it's easy to get 10 of them into rapid fire(opposed to 20 tacticals). That's 2 ap2 hits, which have which is 1 dead terminator(or more if they are 5++) and another from bolters, while on other hand you need to have 20 tacticals all get into rapid fire for same effect, whic hwill happen very rarely. And that's max they can do. While on other hand, you can invest a bit more pts in veterans for plasma guns/comby plasmas, so lets say you invested in 2xplasma gun and 2x plasma, for 50pts more you killed more than 2 more terminators.

But new guy is smart enough I believe to read other forums, like B&C,heresy30k...and come to his own conclusion. I dare him to find me threads which say how bad are veterans and praise tacticals how good they are. Especially taking multiple 20man squads
   
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Medusas can eliminate Spartans easily too. If they fire an indirect barrage they'll hit on the side thus negating your expensive flare shield.

I am sure there are other ways I am missing here.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in hr
Regular Dakkanaut





 TheCustomLime wrote:
Medusas can eliminate Spartans easily too. If they fire an indirect barrage they'll hit on the side thus negating your expensive flare shield.

I am sure there are other ways I am missing here.


Well, you can have infiltrate on your spartans to place yourself where medusa can't hit you, or if you are first, just eliminate medusa(and if you are not first and have Alpharius , you can still seize on 4+). They are quite easily neutralized...So I wouldn't count on medusa as perfect counter to spartan.
   
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Fiery Bright Wizard






Idaho

 smurfORnot wrote:
 TheCustomLime wrote:
Medusas can eliminate Spartans easily too. If they fire an indirect barrage they'll hit on the side thus negating your expensive flare shield.

I am sure there are other ways I am missing here.


Well, you can have infiltrate on your spartans to place yourself where medusa can't hit you, or if you are first, just eliminate medusa(and if you are not first and have Alpharius , you can still seize on 4+). They are quite easily neutralized...So I wouldn't count on medusa as perfect counter to spartan.


I think his point is that Spartans have plenty of counters, and are not some unkillable vehicle.

ANYTHING with haywire (including graviton)
ANYTHING that can outflank/ get to your side or rear.
ANYTHING S:10
ANYTHING S: D
ANYTHING with melta bombs or other high strength Close Combat weapons

and with how stupidly expensive a death star in kitted out Spartan is, it's pretty easy to afford most of those solutions.

This message was edited 1 time. Last update was at 2016/09/09 17:14:14


I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in it
Nimble Glade Rider





Carrara - IT

I've been at the beach for two days and this happens

I didn't get the second BaC so a simple question:
does a second BaC really gears me up faster or? If yes would converting to headhunters / veterans et similia troops you quoted hard or?

This message was edited 1 time. Last update was at 2016/09/09 20:36:27


My Dakka's Blog
30k Raven Guard Word Bearers 
   
Made in au
Road-Raging Blood Angel Biker




Australia

 suxdavide wrote:
I've been at the beach for two days and this happens

I didn't get the second BaC so a simple question:
does a second BaC really gears me up faster or? If yes would converting to headhunters / veterans et similia troops you quoted hard or?

Well look - i honestly don't think you get enough models to form a solid base for a full scale HH game, so unless you want to fork out for some resin armour in a different mark, I would definitively get a second box (or buy a second box worth of marines off ebay, I got 30 dudes for like 110aud or something silly).

As far as converting veterans - you can do this without any converting, just give the right equipment. Personally I am going to splash out for MK3 armour for my vets so that they stand out a bit, and use MK4 for the tacticals.
Headhunters I just bought the upgrade kits to make them with the MK4 armour so all good no wuccas (I really, really like the Headhunter models so that's why I run them, still don't think they are an efficient use of points tbh )

I know it's kind of taboo to mention it here, [MOD EDIT - You're right, of course. So please don't. Because Dakka Dakka does not and cannot endorse such things. - Alpharius]

This message was edited 1 time. Last update was at 2016/09/11 22:03:27


   
Made in hr
Regular Dakkanaut





 Brennonjw wrote:
 smurfORnot wrote:
 TheCustomLime wrote:
Medusas can eliminate Spartans easily too. If they fire an indirect barrage they'll hit on the side thus negating your expensive flare shield.

I am sure there are other ways I am missing here.


Well, you can have infiltrate on your spartans to place yourself where medusa can't hit you, or if you are first, just eliminate medusa(and if you are not first and have Alpharius , you can still seize on 4+). They are quite easily neutralized...So I wouldn't count on medusa as perfect counter to spartan.


I think his point is that Spartans have plenty of counters, and are not some unkillable vehicle.

ANYTHING with haywire (including graviton)
ANYTHING that can outflank/ get to your side or rear.
ANYTHING S:10
ANYTHING S: D
ANYTHING with melta bombs or other high strength Close Combat weapons

and with how stupidly expensive a death star in kitted out Spartan is, it's pretty easy to afford most of those solutions.


By your definition there is plenty counters for everything ,so why bother with anything, because it will be countered? YOu know how much counters are there for vehichles? For marines? etc.

Maybe he should get warlord and play it at 3k pts, I don't think it will be countered when opponent doesn't expect him.

   
Made in gb
Furious Fire Dragon






 smurfORnot wrote:
 Brennonjw wrote:
 smurfORnot wrote:
 TheCustomLime wrote:
Medusas can eliminate Spartans easily too. If they fire an indirect barrage they'll hit on the side thus negating your expensive flare shield.

I am sure there are other ways I am missing here.


Well, you can have infiltrate on your spartans to place yourself where medusa can't hit you, or if you are first, just eliminate medusa(and if you are not first and have Alpharius , you can still seize on 4+). They are quite easily neutralized...So I wouldn't count on medusa as perfect counter to spartan.


I think his point is that Spartans have plenty of counters, and are not some unkillable vehicle.

ANYTHING with haywire (including graviton)
ANYTHING that can outflank/ get to your side or rear.
ANYTHING S:10
ANYTHING S: D
ANYTHING with melta bombs or other high strength Close Combat weapons

and with how stupidly expensive a death star in kitted out Spartan is, it's pretty easy to afford most of those solutions.


By your definition there is plenty counters for everything ,so why bother with anything, because it will be countered? YOu know how much counters are there for vehichles? For marines? etc.

Maybe he should get warlord and play it at 3k pts, I don't think it will be countered when opponent doesn't expect him.


He can't since LoWs are capped at 25% of your army

For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ 
   
 
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