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2016/07/08 03:35:09
Subject: How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2016/07/08 03:35:14
Subject: How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
The burning pits of Hades, also known as Sweden in summer
Melissia wrote: Brand new release of Sisters of Battle-- plastic poseable models suitable for every infantry unit type. Heads with a variety of hairstyles from the absurd (mohawks for example) to the fairly standard (pixie cuts and such). Less emphasis on the breasts (IE, at the very least, smaller boob-cups). More ornate vehicle designs. Better facial sculpting-- we know they can do it, so they should get to it.
Agreed.
Not sure if mohawks are good, is that not a little out of place?
Edit: You know, I hope FW does SoB. FW does small detail much better than main GW does, something SoB would really benefit from. GW also tends more towards exaggerated proportions than FW does.
This message was edited 2 times. Last update was at 2016/07/08 03:37:20
Mohawks might be out of place, but it'd be nice if each major order had its own distinct hairstyle. They could release head-packs similar to the shoulder packs astartes get.
This message was edited 1 time. Last update was at 2016/07/08 03:37:53
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2016/07/08 03:41:37
Subject: How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
IllumiNini wrote: Also, if you completely overhaul the models for the Tyranids, what are people supposed to do with their Tyranid models? Is GW supposed to reimburse them should they ever actually do this? I mean, a complete overhaul of the models is fine in theory and I do hate many of the models, but practically speaking it's an impossibly bad idea.
No one cares, basically. Everyone advocating for the removal of entire armies or miniature lines doesn't really care about the people who play those armies or what becomes of their models, or how much time and money is wasted as a result. I guess we're all supposed to just shrug it off, go "Oh, well! That was fun while it lasted. Guess we all got what we deserved in the end, it's our own fault for not playing the 'right' army!" and then start up a Space Marine chapter after dumping our Tau, Eldar, Tyranids, Dark Eldar, etc. armies in the garbage.
Really selfish mindset, in my opinion. "I don't like this thing, and can't stand the fact that other people might like this thing, so I wish it didn't exist no matter how many other people would lose out, because that would make me happier. feth everyone else."
Desubot wrote: Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game."
2016/07/08 05:15:59
Subject: How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
IllumiNini wrote: Also, if you completely overhaul the models for the Tyranids, what are people supposed to do with their Tyranid models? Is GW supposed to reimburse them should they ever actually do this? I mean, a complete overhaul of the models is fine in theory and I do hate many of the models, but practically speaking it's an impossibly bad idea.
No one cares, basically. Everyone advocating for the removal of entire armies or miniature lines doesn't really care about the people who play those armies or what becomes of their models, or how much time and money is wasted as a result. I guess we're all supposed to just shrug it off, go "Oh, well! That was fun while it lasted. Guess we all got what we deserved in the end, it's our own fault for not playing the 'right' army!" and then start up a Space Marine chapter after dumping our Tau, Eldar, Tyranids, Dark Eldar, etc. armies in the garbage.
Really selfish mindset, in my opinion. "I don't like this thing, and can't stand the fact that other people might like this thing, so I wish it didn't exist no matter how many other people would lose out, because that would make me happier. feth everyone else."
You know, there is an option for these people if they want to play space marine vs space marine. Its called 30k. But they don't want that apparently.
I honestly cannot fathom how these people cannot see that every single model shouldn't cater to them. Some models aren't for you, thats just how it is. I don't like the look of the Imperial Guard tbh, mainly the cadian armor and how goofy commissars are, but that doesn't mean they should discontinue all those models. The Imperial Guard aren't even that competitive as an army and I still think they should stay around. If we got rid of all the 'bad' armies we would have like 3 factions with a total of 15 models. I'm curious to know what new models in the past 5 years these people like (if any).
"People say on their first meeting a Man and an Ork exchanged a long, hard look, didn't care much for what they saw, and shot each other dead."
2016/07/08 06:00:07
Subject: How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
IllumiNini wrote: Also, if you completely overhaul the models for the Tyranids, what are people supposed to do with their Tyranid models? Is GW supposed to reimburse them should they ever actually do this? I mean, a complete overhaul of the models is fine in theory and I do hate many of the models, but practically speaking it's an impossibly bad idea.
No one cares, basically. Everyone advocating for the removal of entire armies or miniature lines doesn't really care about the people who play those armies or what becomes of their models, or how much time and money is wasted as a result. I guess we're all supposed to just shrug it off, go "Oh, well! That was fun while it lasted. Guess we all got what we deserved in the end, it's our own fault for not playing the 'right' army!" and then start up a Space Marine chapter after dumping our Tau, Eldar, Tyranids, Dark Eldar, etc. armies in the garbage.
Really selfish mindset, in my opinion. "I don't like this thing, and can't stand the fact that other people might like this thing, so I wish it didn't exist no matter how many other people would lose out, because that would make me happier. feth everyone else."
people not liking what you like really seems to rile you up doesnt it? People can not like things, dream in their heads that such things should go away. That's fine, why that seems to bother you so much is very strange. It's not like anybody is actually going to come take your favorite model and destroy it or prevent you from ever using it. I cant stand TWC's as a fundamental concept, I think they're beyond stupid, there's nothin wrong with thinking something like that. It's a subjective artistic opinion. I also dont tell my opponents they cant use then or anything like that, I dont lecture them every time they bring them out, but if an opinion is asked such as in this thread, there's nothing wrong about expressing such an opinion.
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
2016/07/08 06:07:37
Subject: How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
IllumiNini wrote: Also, if you completely overhaul the models for the Tyranids, what are people supposed to do with their Tyranid models? Is GW supposed to reimburse them should they ever actually do this? I mean, a complete overhaul of the models is fine in theory and I do hate many of the models, but practically speaking it's an impossibly bad idea.
No one cares, basically. Everyone advocating for the removal of entire armies or miniature lines doesn't really care about the people who play those armies or what becomes of their models, or how much time and money is wasted as a result. I guess we're all supposed to just shrug it off, go "Oh, well! That was fun while it lasted. Guess we all got what we deserved in the end, it's our own fault for not playing the 'right' army!" and then start up a Space Marine chapter after dumping our Tau, Eldar, Tyranids, Dark Eldar, etc. armies in the garbage.
Really selfish mindset, in my opinion. "I don't like this thing, and can't stand the fact that other people might like this thing, so I wish it didn't exist no matter how many other people would lose out, because that would make me happier. feth everyone else."
people not liking what you like really seems to rile you up doesnt it? People can not like things, dream in their heads that such things should go away. That's fine, why that seems to bother you so much is very strange. It's not like anybody is actually going to come take your favorite model and destroy it or prevent you from ever using it. I cant stand TWC's as a fundamental concept, I think they're beyond stupid, there's nothin wrong with thinking something like that. It's a subjective artistic opinion. I also dont tell my opponents they cant use then or anything like that, I dont lecture them every time they bring them out, but if an opinion is asked such as in this thread, there's nothing wrong about expressing such an opinion.
I've seen this too many times on this forum and I don't understand it.
person A makes a ridiculous claim that every single model they slightly dislike should be thrown in the garbage
person B says thats short-sighted and not taking into account every single other person that likes it
person A then says 'why are you getting so worked up about it?" to completely dismiss their counterargument as an angry ramble when its not.
Look, I'm not against a circlejerk thread about saying what models we hate, but this should be a discussion on what should be redesigned as a concept.
"People say on their first meeting a Man and an Ork exchanged a long, hard look, didn't care much for what they saw, and shot each other dead."
2016/07/08 06:09:23
Subject: How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
Melissia wrote: Brand new release of Sisters of Battle-- plastic poseable models suitable for every infantry unit type. Heads with a variety of hairstyles from the absurd (mohawks for example) to the fairly standard (pixie cuts and such). Less emphasis on the breasts (IE, at the very least, smaller boob-cups). More ornate vehicle designs. Better facial sculpting-- we know they can do it, so they should get to it.
That's without adding new units or really updating rules at all, and IMO it'd breathe new life in to the most neglected faction of 40k.
I have to agree with you. I'm surprised GW hasn't squatted them yet, since they seem not to care at all for them at all.
I was just browsing the webstore and I don't think the sisters have a single decent model. Most of them look like guys with boobs. Not that there's anything wrong with that...but oy.
2016/07/08 06:52:37
Subject: How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
IllumiNini wrote: Also, if you completely overhaul the models for the Tyranids, what are people supposed to do with their Tyranid models? Is GW supposed to reimburse them should they ever actually do this? I mean, a complete overhaul of the models is fine in theory and I do hate many of the models, but practically speaking it's an impossibly bad idea.
No one cares, basically. Everyone advocating for the removal of entire armies or miniature lines doesn't really care about the people who play those armies or what becomes of their models, or how much time and money is wasted as a result. I guess we're all supposed to just shrug it off, go "Oh, well! That was fun while it lasted. Guess we all got what we deserved in the end, it's our own fault for not playing the 'right' army!" and then start up a Space Marine chapter after dumping our Tau, Eldar, Tyranids, Dark Eldar, etc. armies in the garbage.
Really selfish mindset, in my opinion. "I don't like this thing, and can't stand the fact that other people might like this thing, so I wish it didn't exist no matter how many other people would lose out, because that would make me happier. feth everyone else."
people not liking what you like really seems to rile you up doesnt it? People can not like things, dream in their heads that such things should go away. That's fine, why that seems to bother you so much is very strange. It's not like anybody is actually going to come take your favorite model and destroy it or prevent you from ever using it. I cant stand TWC's as a fundamental concept, I think they're beyond stupid, there's nothin wrong with thinking something like that. It's a subjective artistic opinion. I also dont tell my opponents they cant use then or anything like that, I dont lecture them every time they bring them out, but if an opinion is asked such as in this thread, there's nothing wrong about expressing such an opinion.
I've seen this too many times on this forum and I don't understand it.
person A makes a ridiculous claim that every single model they slightly dislike should be thrown in the garbage
person B says thats short-sighted and not taking into account every single other person that likes it
person A then says 'why are you getting so worked up about it?" to completely dismiss their counterargument as an angry ramble when its not.
Look, I'm not against a circlejerk thread about saying what models we hate, but this should be a discussion on what should be redesigned as a concept.
And for my part in this, all I was trying to say is this: Even though I agree with Peregrine and say that I severely dislike the Tyranids as they are now (fluff-wise, model-wise, and faction-wise), removing the faction all together is probably a very poor solution. Same goes for all the other factions that people have said should be removed.
-- For the theoretical purposes of this discussion, it makes sense because people don't like that aspect of the hobby (I myself would rather Tyranids didn't exist or were completely redone) and for the sake of the discussion, this is how they would redesign/change 40K.
-- From a practical, real-world standpoint, removing an entire faction makes no sense, with financial losses and consumer uproar from those who like and/or have invested in those factions being among the consequences for GW (and that's just two consequences for only one of the parties involved).
The practical side (with regards to actually implementing what's been said here) vs the theoretical side (for the pure purpose of discussion) is was what I wanted to highlight.
Also, I agree with what's been said about Sisters of Battle -- they need an update in their models. One of my mates has SoB and it's not that I think they're bad models, but I reckon that they could not only be done better but also have a wider range.
2016/07/08 08:22:08
Subject: How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
IllumiNini wrote: I think a greater variety of models as well as a significant improvement to their fluff would be the better option when put against removing them outright. Explore the Hive Mind a little more, differentiate between the major Hive Fleets a bit more (which also coincides with more models), etc etc. GW just need to polish of their apparently very dusty thinking caps and do it.
The problem is that the Tyranids are broken on a really fundamental level. All of their fluff nonsense about "absorbing DNA to adapt" and eating to fuel interstellar travel is just painful to read, and even when they aren't suffering from blatant plausibility issues they're by far the most boring faction. They don't have characters, you can't negotiate with them, you can't communicate with them, they're just going to relentlessly attack you until they're all dead or they eat you. They're a mindless force of nature, not characters in a story. And to fix these problems you'd have to scrap all of the existing fluff (along with all of the models, ideally) and invent a whole new faction that just happens to share the name.
I just couldn't agree more. I once tried to think about a campaign featuring tyranids, but I gave up when I realised that the story would look like my there only were my IG because the nid had Nothing to bring to the history.
40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.
"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.
2016/07/08 08:55:39
Subject: Re:How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
Sure, this might end up a small rant so be warned. Also spoilers if you haven't read any HH books
Spoiler:
I got into 40k in the late 90s. I should note that back then Science Fiction in general didn't particularly interest me, I was more a Fantasy guy. Back then the biggest story in the background was obviously the Heresy. It was shrouded in myth, Primarchs were legendary demi-gods some of whom fell to darkness in a somewhat cliche heaven vs hell fallen angels story. I liked that it was murky and that the heroes and villains were just names and deeds passed down over 10,000 years, the 40k universe having an entirely different cast of characters. I love to read, so I was fairly excited to hear that Black Library were planning to detail the Heresy in an upcoming series.
Well, it seems like GW rubbed off on BL somewhat, in that BL doesn't seem to have any clear direction. They just want to push books and print money, fair enough, capitalism ftw right? Well the first 3 books start and it seems like the whole story will be covered in a trilogy, or maybe 2 trilogies. The first book intros Horus and co. And this is where it starts to fall apart. The main protagonist is a pretty cookie cutter good guy, nothing hugely memorable about Garviel Loken, his colleagues are similarly cookie cutter personalities. You have a joker type, brooding moody one, angry one, and Loken. Then there's Horus. He starts out seemingly benevolent, but fast forward a few chapters and he's passed out from being stabbed, had a dream, and woke up a heretic. It's not long before you meet some of Horus' brothers, most of which lack any likable qualities or personality. Dorn and Fulgrim are probably the worst written characters for their respective factions but there's atrocity throughout the series, the loyalists seem to get the lions share of the terrible characters. Also I don't like how BL tries to write twist endings, they usually give the game away well before reveal, case in point the short story "The Last Church". Fairly well written but if you couldn't tell what the twist was before it was revealed you were probably sleeping throughout.
Character development is usually sidelined for more EPICWTFBOLTERPWNS moments where there must be no less than 4 mentions of "Astartes Battleplate", usually this follows some macho bs between protagonists, often debating morality briefly before turning to belligerence and more of the aforementioned bolterpwns action. Other keywords that you'll encounter dozens of times over the course of a single novel are things like "Legiones Astartes", "Oath", "Brother", or just awful foreshadowing about how there could never be a civil war between marines... could there? HERPDERP. Over time the series has degenerated into "how many irrelevant battles can we sell before we wrap this thing up", literally dozens of books later and we're no closer to Terra. Then there's the painful shoehorning of links to 40k that they try to insert everywhere. Case in point. The Ultramarines at one point set up their own astronomicon due to warp interference screwing with the big lighthouse on Terra. Oh! perfect spot for a shoddy connection, apparently this light is why the Tyranids turned up 10k years later... snore.
A lot of the 40k stuff is pretty much the same, especially the awful "space marine battles" novels, which are literally just marines kicking someone's butt for 200 pages.
Like I said, I understand the target market isn't me, but people like me make up a large proportion of wargamers in general (male, over 30). I'd love to see some fiction based in the 41st millenium that involved a real story, actual character development, maybe some intrigue or policial manoevering - anything but bolters mowing down *insert alien species or heretic here*. It could be about marines, eldar, guard, tau, whatever as long as it's something good. While it's not all terrible, the fiction that is half decent is still directed at a younger audience so naturally it avoids all the naughty themes in favour of wanton violence.
Sidstyler wrote: No one cares, basically. Everyone advocating for the removal of entire armies or miniature lines doesn't really care about the people who play those armies or what becomes of their models, or how much time and money is wasted as a result. I guess we're all supposed to just shrug it off, go "Oh, well! That was fun while it lasted. Guess we all got what we deserved in the end, it's our own fault for not playing the 'right' army!" and then start up a Space Marine chapter after dumping our Tau, Eldar, Tyranids, Dark Eldar, etc. armies in the garbage.
Really selfish mindset, in my opinion. "I don't like this thing, and can't stand the fact that other people might like this thing, so I wish it didn't exist no matter how many other people would lose out, because that would make me happier. feth everyone else."
To be fair to Peregrine (who initially said Tyranids should be removed) he doesnt actually play Space Marines, he's a Guard player.
This message was edited 1 time. Last update was at 2016/07/08 09:04:26
5000
2016/07/08 09:30:20
Subject: How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
Sure, this might end up a small rant so be warned. Also spoilers if you haven't read any HH books
Spoiler:
I got into 40k in the late 90s. I should note that back then Science Fiction in general didn't particularly interest me, I was more a Fantasy guy. Back then the biggest story in the background was obviously the Heresy. It was shrouded in myth, Primarchs were legendary demi-gods some of whom fell to darkness in a somewhat cliche heaven vs hell fallen angels story. I liked that it was murky and that the heroes and villains were just names and deeds passed down over 10,000 years, the 40k universe having an entirely different cast of characters. I love to read, so I was fairly excited to hear that Black Library were planning to detail the Heresy in an upcoming series.
Well, it seems like GW rubbed off on BL somewhat, in that BL doesn't seem to have any clear direction. They just want to push books and print money, fair enough, capitalism ftw right? Well the first 3 books start and it seems like the whole story will be covered in a trilogy, or maybe 2 trilogies. The first book intros Horus and co. And this is where it starts to fall apart. The main protagonist is a pretty cookie cutter good guy, nothing hugely memorable about Garviel Loken, his colleagues are similarly cookie cutter personalities. You have a joker type, brooding moody one, angry one, and Loken. Then there's Horus. He starts out seemingly benevolent, but fast forward a few chapters and he's passed out from being stabbed, had a dream, and woke up a heretic. It's not long before you meet some of Horus' brothers, most of which lack any likable qualities or personality. Dorn and Fulgrim are probably the worst written characters for their respective factions but there's atrocity throughout the series, the loyalists seem to get the lions share of the terrible characters. Also I don't like how BL tries to write twist endings, they usually give the game away well before reveal, case in point the short story "The Last Church". Fairly well written but if you couldn't tell what the twist was before it was revealed you were probably sleeping throughout.
Character development is usually sidelined for more EPICWTFBOLTERPWNS moments where there must be no less than 4 mentions of "Astartes Battleplate", usually this follows some macho bs between protagonists, often debating morality briefly before turning to belligerence and more of the aforementioned bolterpwns action. Other keywords that you'll encounter dozens of times over the course of a single novel are things like "Legiones Astartes", "Oath", "Brother", or just awful foreshadowing about how there could never be a civil war between marines... could there? HERPDERP. Over time the series has degenerated into "how many irrelevant battles can we sell before we wrap this thing up", literally dozens of books later and we're no closer to Terra. Then there's the painful shoehorning of links to 40k that they try to insert everywhere. Case in point. The Ultramarines at one point set up their own astronomicon due to warp interference screwing with the big lighthouse on Terra. Oh! perfect spot for a shoddy connection, apparently this light is why the Tyranids turned up 10k years later... snore.
A lot of the 40k stuff is pretty much the same, especially the awful "space marine battles" novels, which are literally just marines kicking someone's butt for 200 pages.
Like I said, I understand the target market isn't me, but people like me make up a large proportion of wargamers in general (male, over 30). I'd love to see some fiction based in the 41st millenium that involved a real story, actual character development, maybe some intrigue or policial manoevering - anything but bolters mowing down *insert alien species or heretic here*. It could be about marines, eldar, guard, tau, whatever as long as it's something good. While it's not all terrible, the fiction that is half decent is still directed at a younger audience so naturally it avoids all the naughty themes in favour of wanton violence.
Sidstyler wrote:
No one cares, basically. Everyone advocating for the removal of entire armies or miniature lines doesn't really care about the people who play those armies or what becomes of their models, or how much time and money is wasted as a result. I guess we're all supposed to just shrug it off, go "Oh, well! That was fun while it lasted. Guess we all got what we deserved in the end, it's our own fault for not playing the 'right' army!" and then start up a Space Marine chapter after dumping our Tau, Eldar, Tyranids, Dark Eldar, etc. armies in the garbage.
Really selfish mindset, in my opinion. "I don't like this thing, and can't stand the fact that other people might like this thing, so I wish it didn't exist no matter how many other people would lose out, because that would make me happier. feth everyone else."
To be fair to Peregrine (who initially said Tyranids should be removed) he doesnt actually play Space Marines, he's a Guard player.
I think i now kinda see where's the problem... As far as the BL, it seems to me in fact, where GW is wrong and makes fool of its "market", is through letting such poorly written things get printed... And to hire du... irrelevant people to write. Have I got it right?
Note: if you want to give me even futher exemple, facts and so on about this tend, do feel free to private message me or to start a thread on your own so as not to slip out of this topic!
40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.
"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.
2016/07/08 11:49:48
Subject: How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
Sorry man. Now that it's been quoted, I can't take it back.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2016/07/08 11:58:07
Subject: Re:How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
OT: the entire ork range to make everything look less cobbled together (heresy? Heresy! But it's either that or remove them, and that would suck more) I have yet to find an Ork model that I enjoy the aesthetics of, save for that flyer that got unorkified a while ago. And that SW sled, too
OT: the entire ork range to make everything look less cobbled together (heresy? Heresy! But it's either that or remove them, and that would suck more) I have yet to find an Ork model that I enjoy the aesthetics of, save for that flyer that got unorkified a while ago. And that SW sled, too
but.. thats thier ENTIRE schtik. Thats whta they do is cobble together everything in thier arsenal from super heavies, to tanks, walkers, hell even their fething guns and choppas. For christ's sake they have rokkits on sticks called tank hammers >_<
This message was edited 2 times. Last update was at 2016/07/08 12:57:31
2016/07/08 13:51:45
Subject: How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
I've seen this too many times on this forum and I don't understand it.
person A makes a ridiculous claim that every single model they slightly dislike should be thrown in the garbage
person B says thats short-sighted and not taking into account every single other person that likes it
person A then says 'why are you getting so worked up about it?" to completely dismiss their counterargument as an angry ramble when its not.
Look, I'm not against a circlejerk thread about saying what models we hate, but this should be a discussion on what should be redesigned as a concept.
Except, in this example, I never made "a ridiculous claim that every single model they slightly dislike should be thrown in the garbage", and B wasn't saying "that's shortsighted" but essentially "your a bad person for merely wishing that" even though it has no impact on anything anywhere.
thepowerfulwill wrote: Ok while I did get some interesting responses, please read the first post. This is NOT a thread about rules or gameplay. This was about pure aesthetic designs of models and things in the fluff. Not gameplay wise.
Sorry! I admit I skimmed the thread and then went on a rant.
If it's aesthetics and fluff we're talking about, there are two problems.
First is the Flanderization of different armies (where they're becoming distorted 1-dimensional caricatures based on a few iconic traits). Space Wolves now have wolf-everything and nonsensical frost weapons. Blood Angels have blood-everything and wings everywhere. Tau get nothing but bigger and bigger Gundams. And so on. This needs to stop.
Second, there's something wrong with GW's design studio. The models they put out look more like toys these days and less like, well, models. Look at the Centurions, the Storm Talon and Storm Raven, the Taurox - fat, chunky, squashed proportions, covered in bling, terrible aesthetics that don't belong in the setting. They look like someone was told "design an aircraft that carries a squad of marines and a dreadnought, but do it so it fits on 3 sprues, make sure a toddler can play with it, and you only have a week".
When GW does something simple like redesign a tactical sprue, they do fine. When they try to cram something new into their bloated setting, it's more hit than miss. The 40k range is looking more and more like GI Joe.
This really hits the spot for me.
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
2016/07/08 14:10:40
Subject: How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
For those saying that GW can't get rid of Tyranids, because it would piss off gamers... well, they've already done that in the past. Just ask an old timer about Squats. (But not me, that was before my time... I'm just a history buff)
Personally, while it would mean that the Nids I have would become even more useless and unsellable, I wouldn't mind getting rid of them for the same fluff and game reasons as others have mentioned. Or, they need a massive overhaul.
As for what I'd love to see, I'd love to see plastic Vostroyans. They have a kit currently that is actually fairly close in the Skitarii vanguard/ranger box, so it wouldnt be too far fetched to have sprues with fancy flashlights and ridiculous fur hats.
I'd also love to see aspect warriors redone.... It's one of the main reasons I haven't done an Eldar army (that, and I think they are OP). I love the idea/fluff of Dark Reapers, but I don't like the models, so I'm not gonna get them.
I agree that Tau need to be redone, although with people simply adding to their collections, you're still gonna run into the mix of blocky and rounded suits. IMO, it needs to be one or the other.
Chaos Marines need some love as well. I know people who love the marine box, but I feel that it is dated, and I find it odd that if you compare the size of those helmets to loyalist marine helmets.... for some reason the warp makes helmets swell???
2016/07/08 14:19:08
Subject: Re:How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
OT: the entire ork range to make everything look less cobbled together (heresy? Heresy! But it's either that or remove them, and that would suck more) I have yet to find an Ork model that I enjoy the aesthetics of, save for that flyer that got unorkified a while ago. And that SW sled, too
but.. thats thier ENTIRE schtik. Thats whta they do is cobble together everything in thier arsenal from super heavies, to tanks, walkers, hell even their fething guns and choppas. For christ's sake they have rokkits on sticks called tank hammers >_<
I am aware, and it does absolutely nothing for me, I don't like it one bit.
I'm surprised by all the Nid hate (dislike?) I think ravenous bugs brings something to the game other than variations on bi-pedal man-sized gun-toting infantry. After all, doesn't AM have that shtick down? Why does everyone have to be a wanna-be guardsman?
The fluff could be changed by adding characters....the nids finally evolving widespread independent thought, including distension in the ranks and even "chapters" (hive fleet tactics, here we come.)
If anything, they are the easiest faction to ret-con, as their evolutionary biology basically demands re-writes every edition anyway. GW's choice to uber-nerf them, then ignore them, IMHO is nearly a sisters-of-battle-level crime. Bring on the bug love, GW!
2016/07/08 15:48:06
Subject: How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
Nids make good enemies, so I'm okay with them even if I'd never play them.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2016/07/08 15:59:54
Subject: How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
lock up the gmc's into apoc again the imperial knights get to stay but everyone else and the super tanks go away. they are uncontrolable and a blith on my game. the stompa's future would be pending based on playtesting
aggressive units like jetbikes and bikes and cav would stop getting handouts, they would find themselves gutted of special rules packages and formations.
from here we can stop punishing zoo style armies in the brb
from there we start reworking magic tables, this would also help same goes for relics
we would do a pretty thorough top to bottom of individual army books and constant playtesting, every 6 months expect sweeping changes to the game big or small
This message was edited 1 time. Last update was at 2016/07/08 16:01:59
DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts
2016/07/08 16:56:10
Subject: Re:How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
A drop ship for the Orks, capable of transporting dreads, kans, or just lots and lots of boyz.
And, if I really have total say? Like, it's just for me, not for everyone else? Recut the Cadian box with five male guardsmen, and five female guardsmen.
2016/07/08 17:20:44
Subject: How would you redesign anything in whathammer 40k? EDIT: Read first post; not a rules thread.
I guess I'm one of the only people that likes Centurions. With a little work they look pretty cool.
I agree with everyone on Logan Claus though. I like the unit and concept, but the model itself just isn't great. It isn't terrible, but it certainly isn't great.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.