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Made in us
Regular Dakkanaut




 NinthMusketeer wrote:
Rotbringers are in-between their Khorne and Tzeentch counterparts. Unlike mortal Tzeentch they have a decent range of character options, but unlike Khorne those are not backed up by a decent range of troop options. Where does this leave them? Going with just blightkings works if one is a 'rotbringer purist' but ROTBRINGERS is not actually their keyword, MORTAL NURGLE is. This means that Slaves to Darkness models with mark of nurgle can effectively be considered part of rotbringers (certainly in the fluff they are included). Personally I feel this gives them solid identity as a faction that, while needing improvement, puts them on a lower priority for being expanded.


I think situations like this are prime targets for GW. All they have to do is release one or two models, put out an army book, release a few bundles, and call it a day. Much bigger return on investment than making an army mostly from scratch. I don't think we are going to see a Battle Tome: Maneaters any time soon, as they only have one unit in the whole faction. Much more of an investment, and a much bigger risk.
   
Made in us
Nasty Nob




Crescent City Fl..

During my first game my friend and I were wondering why there's no big monster of some kind for the bonesplittaz. we were thinking some kind of squigoth with a howdah on top. maybe there's Savage Ourrks throwing spears down or it carries a some kind of bolt thrower.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in gb
Master Engineer with a Brace of Pistols






@ Bonzai

You're absolutely right. All the Rotbringers would need is a Battletome, a couple of new units and a new generic character (some kind of standard bearer?) and they're good to go.

 warhead01 wrote:
During my first game my friend and I were wondering why there's no big monster of some kind for the bonesplittaz. we were thinking some kind of squigoth with a howdah on top. maybe there's Savage Ourrks throwing spears down or it carries a some kind of bolt thrower.


I want that.
   
Made in us
Humming Great Unclean One of Nurgle






Bonzai wrote:
 NinthMusketeer wrote:
Rotbringers are in-between their Khorne and Tzeentch counterparts. Unlike mortal Tzeentch they have a decent range of character options, but unlike Khorne those are not backed up by a decent range of troop options. Where does this leave them? Going with just blightkings works if one is a 'rotbringer purist' but ROTBRINGERS is not actually their keyword, MORTAL NURGLE is. This means that Slaves to Darkness models with mark of nurgle can effectively be considered part of rotbringers (certainly in the fluff they are included). Personally I feel this gives them solid identity as a faction that, while needing improvement, puts them on a lower priority for being expanded.


I think situations like this are prime targets for GW. All they have to do is release one or two models, put out an army book, release a few bundles, and call it a day. Much bigger return on investment than making an army mostly from scratch. I don't think we are going to see a Battle Tome: Maneaters any time soon, as they only have one unit in the whole faction. Much more of an investment, and a much bigger risk.
It would be less risk to fill out Rotbringers like that, but also less reward. With the state of nurgle as it is, its safe to say that most would-be rotbringers players already have a nurgle army. Most of what GW would sell with a rotbringers release would be those 2-3 new kits, the battletome, and some extra buys of the existing kits. Compare to something like an Ironjawz release, where the army was nonexistant beforehand save a single infantry kit and pushed massive sales of new kits because everyone who wanted an Ironjawz army had to build it more or less from scratch. The risk was greater but the reward was very high. Compare on the other hand to the Bonesplittaz or Flesh-Eater releases, that had even less risk because no new kits were made, but comparatively more reward since they split up the existing kits into multiple unit options that fuels more purchases than a simple re-release of the same warscroll would have done. A Rotbringers army doesn't fit into that spectrum very well, and while it would no doubt make money since there is an obvious market for Nurgle models, it is a low-reward situation relative to others they could do. I am a Nurgle player and while I would enjoy another Nurgle release I don't think its the best move to the game right now.


 warhead01 wrote:
During my first game my friend and I were wondering why there's no big monster of some kind for the bonesplittaz. we were thinking some kind of squigoth with a howdah on top. maybe there's Savage Ourrks throwing spears down or it carries a some kind of bolt thrower.
Have you read their fluff? Better to give them something along the lines of a Rogue Idol imo.

This message was edited 1 time. Last update was at 2016/11/11 00:57:36


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Made in us
Nasty Nob




Crescent City Fl..

Meh, I've skimmed it. I know they hunt and kill monsters for their power. They come across like a tribe of mad boys.
My friend and I were just wondering why GW didn't do such a thing. We kinda think it was a missed opportunity
Doesn't mater.
I don't even know what a rogue Idol is. I'll have to have a look at some point.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in us
Humming Great Unclean One of Nurgle






It's a Forge World model. Unfortunately there's no way to get the 'Bonesplittaz' keyword on it.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Master Engineer with a Brace of Pistols






 NinthMusketeer wrote:
It's a Forge World model. Unfortunately there's no way to get the 'Bonesplittaz' keyword on it.


Are rogue idols a bonesplitta thing? If so that then that missing keyword needs to be rectified.

It seems also that they wouldn't keep a squiggoth because they'd be too tempted to kill it. Ordinary orruks however...

This message was edited 1 time. Last update was at 2016/11/11 09:45:51


 
   
Made in us
Nasty Nob




Crescent City Fl..

It's a Forge World model. Unfortunately there's no way to get the 'Bonesplittaz' keyword on it.


I've had looked at it but haven't seen it's rules yet. Looks cool.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in ca
Grumpy Longbeard





Canada

Future War Cultist wrote:Anyone feel like the Rotbringers are incomplete and need to be expanded to Bloodbound levels of variety? They've got a number of named characters and 3 generic ones, and only one unique unit. This unit (Putrid Blightkings) seems to be level with Wrathmongers and Skullreapers. What about bloodreaver and bloodwarrior equivalents with a couple more generic characters?


It would be good if there was one more unit for rotbringers, the new Tzeentch stuff had their own kits and points (a more elit unit and a hero or 2 would be nice) and Slaanesh got a hero or 2 and another unit (in addition to hellstriders) and an actual mortal faction.
   
Made in us
Regular Dakkanaut




 NinthMusketeer wrote:
It's a Forge World model. Unfortunately there's no way to get the 'Bonesplittaz' keyword on it.


Damn.... It's a shame it's out of print, otherwise I'd start a Bonesplitter army right now. Wurrzag is one of my favorite models, and if he could get a behemoth with the same mask, I'd be all in. I don't even see and for sale second hand or 3rd party. Bummer.
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

You could always use the Hordes colossal for the Circle of Orborous, the Woldwrath. Not as rough looking as the Forgeworld, as it looks more like a construct, but it's certainly impressive enough.




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There are also BONEZ miniatures roughly that size.

5000pts 6000pts 3000pts
 
   
Made in us
Regular Dakkanaut




There are several decent counts as options. The trick would be the mask, and getting that nice wood texture on it.

On a side note, I think Bone Splitterz are nearly complete. They could use the above mentioned idol which would need the faction key word, a new plastic mounted warboss/shaman combo kit, and I think an artillery piece. A ballista that fires teef of Gork would fit perfectly. They can call it a Teef Spitta, lol.
   
Made in us
Regular Dakkanaut




Every faction needs soft-battleline that activates if you have a certain general, rather than pigeon holing us into a certain allegiance. Like anything destruction, if I want the only artillery we have I'm gonna need 20-40 hard-battleline just to nab them, unless you are gitmob...

Maybe when all the battletomes are out we wont need artillery, as the buff will be sufficient enough, but as it stands I'd like more "Battleline if your armies general is X."

This message was edited 1 time. Last update was at 2016/11/15 21:59:10


 
   
Made in be
Dakka Veteran






Daemons of Tzeentch
Although this faction has access to many versatile units that can deal with most treats, it lacks:
-a cheap battle line option where you do not pay the tax for a wizard (like you do with the pink horrors) as you already can do so much magic with the heroes, lord of change, pink horrors, in bigger games having 4 units of horrors is just an extreme tax as you cannot make them worth you while.
- separate kit for exalted flamers and a separate kit for herald on foot. (a bit expensive to have to buy chariots for them)

Fix:
Bring out a kit with the Silver tower units (blue and brimstone horrors) and add an adjusted point cost/ battle role to them. (not just idem to pink horrors/familiars)

Wishlist:
- a combat monster. => We have that with the soulgrinder in Daemons of chaos faction that can be marked, but something more tzeentchy? like a monster that needs a spell cast on it every turn and gets a different mutation/role depending on the spell, the stronger the mutation the higher the spell cost (like have a 5+ 6+ 7+ 8+ 9+ spell) spell failed, cannot move or attack that turn, or it does something funny to the spellcaster etc ( it would also make all those wizard pink horrors more useful...)


This message was edited 1 time. Last update was at 2016/11/16 11:27:13


 
   
Made in nl
Aspirant Tech-Adept






 warhead01 wrote:
It's a Forge World model. Unfortunately there's no way to get the 'Bonesplittaz' keyword on it.


I've had looked at it but haven't seen it's rules yet. Looks cool.

https://www.forgeworld.co.uk/resources/PDF/fw_warscrolls/aos-monstrous-arcanum.pdf Look into this pdf. It should be in there. I'm making one myself with blue foam, plaster, greenstuff and the ice-cream sticks. Not to hard to create something closely resembling the FW model. Though I have no idea how big it actually is.

This message was edited 1 time. Last update was at 2016/11/16 11:43:42


Poor ignorant guardsmen, it be but one of many of the great miracles of the Emperor! The Emperor is magic, like Harry Potter, but more magic! A most real and true SPACE WIZARD! And for the last time... I'm not a space plumber.

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East Coast, USA

 The Grumpy Eldar wrote:
 warhead01 wrote:
It's a Forge World model. Unfortunately there's no way to get the 'Bonesplittaz' keyword on it.


I've had looked at it but haven't seen it's rules yet. Looks cool.

https://www.forgeworld.co.uk/resources/PDF/fw_warscrolls/aos-monstrous-arcanum.pdf Look into this pdf. It should be in there. I'm making one myself with blue foam, plaster, greenstuff and the ice-cream sticks. Not to hard to create something closely resembling the FW model. Though I have no idea how big it actually is.


They have on in a case at the shop I go to on Fridays. I want to say it's about as tall as one of those 16oz energy drink cans, or the long side of a US Dollar. I'll try to remember to take a picture in a couple of days next to other models for scale. PM me to remind me if you really need the size.

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Armored Iron Breaker





Dallas, TX

Dwarfs need a multitude of things... but I think these would help immensely:

More battleline choices, at least quarrelers and thunderers.
Price decrease on warriors and some other infantry units.
Better anti-magic, reminiscent of the days of old.

"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
 
   
Made in gb
Master Engineer with a Brace of Pistols






 Rezyn wrote:
Dwarfs need a multitude of things... but I think these would help immensely:

More battleline choices, at least quarrelers and thunderers.
Price decrease on warriors and some other infantry units.
Better anti-magic, reminiscent of the days of old.


I agree. I used to pay dwarves years ago but I'm reluctant to return to them until they're sorted out. Fyreslayers are cool but they're not my thing. These rumours of steam punk dwarves though...

Oh, and Spiderfang grots need spider swarms and flying spiders.
   
Made in us
Armored Iron Breaker





Dallas, TX

 Future War Cultist wrote:
 Rezyn wrote:
Dwarfs need a multitude of things... but I think these would help immensely:

More battleline choices, at least quarrelers and thunderers.
Price decrease on warriors and some other infantry units.
Better anti-magic, reminiscent of the days of old.


I agree. I used to pay dwarves years ago but I'm reluctant to return to them until they're sorted out. Fyreslayers are cool but they're not my thing. These rumours of steam punk dwarves though...

Oh, and Spiderfang grots need spider swarms and flying spiders.


You see the "photo rumor" leak by Warhammer Community posted recently? Totally steampunk dwarves..

"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
 
   
Made in gb
Master Engineer with a Brace of Pistols






 Rezyn wrote:
You see the "photo rumor" leak by Warhammer Community posted recently? Totally steampunk dwarves..


I have not seen it no... but I have to!

This message was edited 1 time. Last update was at 2016/11/16 19:31:45


 
   
Made in gb
Fresh-Faced New User





Scourge Privateers

We need everything other than dull, vanilla battleline and a monster that loses the will to do anything after taking a minute amount of damage.

This message was edited 2 times. Last update was at 2016/11/20 17:46:59


 
   
Made in us
Regular Dakkanaut




Swifthawk Agents

With the new Dawnspire box set, Swifthawk Agents received some new units and are now almost a complete faction. The faction is insanely fast, and everything except the Heroes have ranged attacks. It also has terrific battle line units in shadow guard and Reavers (unless this has changed with the new box set).

That being said, there are some gaping holes in the faction as well. While it has abundant ranged options, it doesn't have the overwhelming shots of a Kunning Rukk or the quality damage like Kurnoth Hunters. Skycutters can take bolt throwers, but it's an expensive choice for a single shot per turn (unless I'm reading it wrong. If both crew can fire then I'd be much more bullish on them).

Quality of damage is a real concern, as the faction has no way to deal mortal wounds and nothing better than a -1 rend. The best damage dealer in the army is the High Warden, which is mid tier for a behemoth. The faction sorely needs a hammer unit that can help mop up the units that it's fast ranged options harass.

My Wishlist/Suggestions

1. Bring back the High Elf repeater bolt thrower. The newer version has an eagle/hawk aesthetic, fluff wise it fits their defensive theme, it gives the faction an artillery piece, and gives it a little more damage options. Plus it finds a home for a popular high Elf unit.

2. Bring back the Great Eagles, but rename them Swift Feather Hawks just like the ones pulling the sky cutters. This fits the theme of the army, and gives them a non-hero melee threat which this faction sorely needs.

3. Since they will eventually need a new high Elf prince on a griffin box set after the new starter set stops circulating, they may as well make it a combi kit and put in some sort of other option. This can be a source of mortal wounds or high rend damage, but something needs to be added. Maybe a griffin mounted caster or war machine of some sort.

4. Lastly, I would like to see some sort of infantry hero unit that can buff the shadow warriors and Spire Guard. Especially since the Sea Helm has turned into a Sky Warden and can't go on foot any more. The unit could be called "Wardens", and provide some sort of benefit. It wouldn't hurt my feelings if they could take Griffhounds either.

If something like this happens, I think the faction could be ok, especially with some nice battalions.
   
 
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