Switch Theme:

The future of damage in 8th  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
What will be the max D6 damage roll in 8th edition?
1D6
2D6
3D6
4D6
5D6
666D6

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Gore-Soaked Lunatic Witchhunter







The extra problem with this question is blast weapons. If a large blast were to be d6 hits and a Destroyer weapon were to be 2d6 wounds that means a Revenant is tossing a potential 8d6d6 wounds downrange every turn (~55, after rolling to hit and to wound), at which point we start encroaching on the 666d6 zone.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Mutilatin' Mad Dok






Naaris wrote:
They may take all the eldar d weapons and modify them with different profiles as well.. The D Cannon on a WK should be stronger than the d cannon on a wraithguard etc...


I'm thinking that distort weapons might go back to something like they were before. High strength and AP and does Mortal Wounds on a roll of 6.


   
Made in us
Dakka Veteran




i am guessing Melta will be 1d6 Mortal wounds under half range and 1d6 wound over half range.

D weapons will just be 1d6 mortal wounds.
   
Made in us
Pious Palatine




So the majority of damage in sigmar is actually either D3 or flat numbers. It's entirely possible that plenty of weapons will just do flat damage. And some weapons just go from random damage to flat damage if conditions are met.

For example, I would bet that melta would be d6 damage outside of melta range but just 6 within(or d3 and 3 depending on balance concerns) And I would say plenty of weapons, especially melee weapons will just do 2 or 3 damage.


 
   
Made in us
Legendary Master of the Chapter






Im pretty sure D weapons will just be a Stock 6 damage or potentially 6 + a D6.

or more

depending on the weapon.

This message was edited 1 time. Last update was at 2017/05/08 20:23:20


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Pious Palatine




Pancakey wrote:
Naaris wrote:
Who knows really.

Shadow war - has tau fusion blasters(melta) as +1 to hit from 0-9" and no bonus from 9-19". 1 Shot, Str8 / Dmg D6 / -5 to saves.

We could see Weapons that do D6 Shots and D6 dmg at high strengths. Weapons with Strength 20 potentially.

What we haven't seen are small blast weapon and large blast weapon profiles. Perhaps sm blasts will be replaced with 2d6 shots, 1dmg, Large blasts replaced with 3d6 shots with 1 or 2 dmg. Massive blasts at 4d6 shots? Apocalyptic blasts at 5d6 shots?

So many variables, so many weapons that need to be figured out.

My hope is that there is a viable place for all weapons in the game.


Really good points!

It looks like 8th could quite possibly the superest shootiest edition yet!


I don't think you know enough about how shooting or...anything else works to say that with any kind of surety.


 
   
Made in us
Legendary Master of the Chapter






ERJAK wrote:
Pancakey wrote:
Naaris wrote:
Who knows really.

Shadow war - has tau fusion blasters(melta) as +1 to hit from 0-9" and no bonus from 9-19". 1 Shot, Str8 / Dmg D6 / -5 to saves.

We could see Weapons that do D6 Shots and D6 dmg at high strengths. Weapons with Strength 20 potentially.

What we haven't seen are small blast weapon and large blast weapon profiles. Perhaps sm blasts will be replaced with 2d6 shots, 1dmg, Large blasts replaced with 3d6 shots with 1 or 2 dmg. Massive blasts at 4d6 shots? Apocalyptic blasts at 5d6 shots?

So many variables, so many weapons that need to be figured out.

My hope is that there is a viable place for all weapons in the game.


Really good points!

It looks like 8th could quite possibly the superest shootiest edition yet!


I don't think you know enough about how shooting or...anything else works to say that with any kind of surety.
we havent even seen the melee weapon equipment yet.

god knows what a power fist or chain fist is going to do.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in de
Blood Angel Neophyte Undergoing Surgeries



Bonn

I'll go with 4d6. The really Big Guns need some heavy punch. Also I am guessing there will be a possibillity for psychers to cast some insane 4d6 damage warpspell... :/

Fluff for the fluff-gods! 
   
Made in us
Dakka Veteran





Covenant wrote:
I'll go with 4d6. The really Big Guns need some heavy punch. Also I am guessing there will be a possibillity for psychers to cast some insane 4d6 damage warpspell... :/


Thats a really good point! Maybe magnus himself could pull 5D6 from the warp and smight a knight titan with one blow!

   
Made in us
Contagious Dreadnought of Nurgle






I'll just leave this here....
[Thumb - choice-of-wargear-cards-from-warhammer-40-000-2nd-edition-1993-oop-choose-wargear-card-vortex-[2]-3321-p.jpg]


 
   
Made in us
Blood Angel Terminator with Lightning Claws






Have a feeling melta will be 2d6 at half range

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in nl
Been Around the Block





Apparently several people think melta might be 2d6, but I really don't think so. One of the ideas behind these wounds is no longer one-shotting vehicles and with 2d6 that risk is still way too big. I'm guessing something like D3 outside range and 2D3 inside range. And I voted 3d6 as max damage, which I still think is too high on the range it can damage in (3 - 18 damage). I'm thinking we'll be seeing less XD6 and more XD3 and/or XD3+Y, making the range (if that is the correct word?) of damage smaller (not 2 to 12, but something like 3 to 9, which is 3D3).
   
Made in us
Pious Palatine




Jbz` wrote:
There's nothing forcing things to be limited to d6 rolls

Maybe Melta will be d6 normally and d3+3 under half range.

Similar could be done to current destroyer weapons.
Removes the chances of negligible damage from the sort of uber weapons they are without overpowering them in many cases (hopefully)


Yeah, people jumped hard on that D6 damage but even in Sigmar it's not super common. D3 and flate 2 or 3 are much more common. Several things even have flat 5 or 6 damage.


 
   
Made in us
Dakka Veteran





ERJAK wrote:
Jbz` wrote:
There's nothing forcing things to be limited to d6 rolls

Maybe Melta will be d6 normally and d3+3 under half range.

Similar could be done to current destroyer weapons.
Removes the chances of negligible damage from the sort of uber weapons they are without overpowering them in many cases (hopefully)


Yeah, people jumped hard on that D6 damage but even in Sigmar it's not super common. D3 and flate 2 or 3 are much more common. Several things even have flat 5 or 6 damage.


So we could see a template doing 2d6 hits with 5 or 6 damage per wound. WOW!
   
Made in cn
Prophetic Blood Angel Librarian




Naaris wrote:
Who knows really.

Shadow war - has tau fusion blasters(melta) as +1 to hit from 0-9" and no bonus from 9-19". 1 Shot, Str8 / Dmg D6 / -5 to saves.

We could see Weapons that do D6 Shots and D6 dmg at high strengths. Weapons with Strength 20 potentially.

What we haven't seen are small blast weapon and large blast weapon profiles. Perhaps sm blasts will be replaced with 2d6 shots, 1dmg, Large blasts replaced with 3d6 shots with 1 or 2 dmg. Massive blasts at 4d6 shots? Apocalyptic blasts at 5d6 shots?

So many variables, so many weapons that need to be figured out.

My hope is that there is a viable place for all weapons in the game.


Small blasts should only be d3 tbf and large blasts maybe d6+2. But Massive and Apocalyptic should be way more in comparison because as the radius increases the area increases by the scale factor squared when using templates. So 5" (radius) blast will cover 4 times as much area as a 2.5" (radius) blast, not twice as much.
   
Made in us
Lone Wolf Sentinel Pilot






I said 2d6, which may be used when melta hits a you it with vehicle keyword, for instance. With the potential for a great and/or variable number of hits (a la new flamers) and mortal wounds, there's no reason for this particular number to get too large when the best weapons can be a combination of all of the above.

However, if the Deathstrike isn't 4d6 auto hits, 2d6 auto hits on other units within d6" of the main target, 2d6 mortal wounds per hit after rolling a d6 to see if you can launch it, then there will be a noticeable lack of d6.

Revel in the glory of the site's greatest thread or be edetid and baned!
 BobtheInquisitor wrote:
Every trip to the FLGS is a rollercoaster of lust and shame.

DQ:90S++G+M+B++I+Pw40k13#+D+A++/sWD331R++T(S)DM+ 
   
Made in us
Dakka Veteran





 KommissarKiln wrote:
I said 2d6, which may be used when melta hits a you it with vehicle keyword, for instance. With the potential for a great and/or variable number of hits (a la new flamers) and mortal wounds, there's no reason for this particular number to get too large when the best weapons can be a combination of all of the above.

However, if the Deathstrike isn't 4d6 auto hits, 2d6 auto hits on other units within d6" of the main target, 2d6 mortal wounds per hit after rolling a d6 to see if you can launch it, then there will be a noticeable lack of d6.


Damn! Thats a lot of D6!

This message was edited 1 time. Last update was at 2017/05/09 05:19:07


 
   
Made in gb
Legendary Dogfighter





RNAS Rockall

5d6 sounds about right for (warlord) titan mounted or ordinatus mounted volcano cannons. Reaver laser blaster might be 3d6 2d6w shots.

I'd imagine the weedier shadow sword variant might get 4d6.
Thunder Hawk and so forth probably in the same dice range.


Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in us
Longtime Dakkanaut





Make the Exterminatus an option, how many damage would it deal then?


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in gb
Legendary Dogfighter





RNAS Rockall

 Talamare wrote:
Make the Exterminatus an option, how many damage would it deal then?

in a d6 mile radius, 100 life to all magic players , DC 50 fort checks, 10,000 life points to the yu-gi-oh players, 40,000 mortal wounds to the AOS players, and forces the 40k players to lose d6 editions.

Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in de
Mighty Chosen Warrior of Chaos






Youn wrote:
i am guessing Melta will be 1d6 Mortal wounds under half range and 1d6 wound over half range.

D weapons will just be 1d6 mortal wounds.


I think you're right. 2d6 and more would get out of hand way to quick for non apoc games.

Mortal Wounds are a new mechanic too – these cannot be saved by any means and punch straight through thick armour and even invulnerable saves! Ouch.



This makes me think D weapons will be d6 motal wounds.


Automatically Appended Next Post:
 Luciferian wrote:
I'll just leave this here....


Good old Vortex Grenade those were fun. But a bit too much for competitive games.

This message was edited 1 time. Last update was at 2017/05/09 09:45:08


 
   
Made in fi
Locked in the Tower of Amareo





 Yarium wrote:
I think the biggest thing will be 4D6. I think that biggest thing will be a C'tan close combat ability. I think almost nothing else will reach that level of insanity outside Forgeworld (who will put it on every third model, and will have a 5D6 option for 5 more points). Most of the big stuff will be D6 (Meltas will probably be 1 or D3 at long range, and D6 at close range). Really big stuff, like most Reaper Chainswords and D weapons will probably be 2D6.

3D6 will probably be Vortex stuff; things that are just ungodly powerful, where trip-6's instant-kills almost anything.


Sorry. You reversed GW and FW. GW is the one putting out silly broken stuff all the time.

2d6 for what is now D would be my guess. Maybe some flat modifiers for really big ones.

Lot depends on wound count for titans. Would be silly if one requires lots of destroyer weapon level hits to take down.

This message was edited 1 time. Last update was at 2017/05/09 10:47:25


2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut




lol @ 2D6 for D...

GW have stated that Nid MCs have around a dozen wounds, Knights have over 20.

Your average for D is thus 7 wounds.

If you're thinking 'the biggest weapons in 40K' (and they've stated all FW models will get rules, so we're looking at Warlord Titan weapons - Volcano Cannons, Defence Lasers etc), I'm expecting those to be able to one-shot a Knight fairly reliably.
   
Made in us
Lone Wolf Sentinel Pilot






zerosignal wrote:
lol @ 2D6 for D...

GW have stated that Nid MCs have around a dozen wounds, Knights have over 20.

Your average for D is thus 7 wounds.

If you're thinking 'the biggest weapons in 40K' (and they've stated all FW models will get rules, so we're looking at Warlord Titan weapons - Volcano Cannons, Defence Lasers etc), I'm expecting those to be able to one-shot a Knight fairly reliably.


Honestly, the fact that your biggest, baddest models whose paint jobs you're so proud of, etc., etc., could be destroyed in a single turn, perhaps by a single shooting attack, was one of the things that I, surely among many others, greatly disliked about 7th. Maybe fluff wise it makes sense for many models to be instantly annihilated by a significantly larger munition, but for the sake of fun and balance, it needs to really be toned back. A lot.

Revel in the glory of the site's greatest thread or be edetid and baned!
 BobtheInquisitor wrote:
Every trip to the FLGS is a rollercoaster of lust and shame.

DQ:90S++G+M+B++I+Pw40k13#+D+A++/sWD331R++T(S)DM+ 
   
Made in us
Dakka Veteran





I think the new chacter rules are showing just how nasty shooting is going to be in 8th.

Not being able to target characters with less than 10 wounds seems like a clumsy/clunky solution to the new UBER shooting damage in 8th!


Automatically Appended Next Post:
 KommissarKiln wrote:
zerosignal wrote:
lol @ 2D6 for D...

GW have stated that Nid MCs have around a dozen wounds, Knights have over 20.

Your average for D is thus 7 wounds.

If you're thinking 'the biggest weapons in 40K' (and they've stated all FW models will get rules, so we're looking at Warlord Titan weapons - Volcano Cannons, Defence Lasers etc), I'm expecting those to be able to one-shot a Knight fairly reliably.


Honestly, the fact that your biggest, baddest models whose paint jobs you're so proud of, etc., etc., could be destroyed in a single turn, perhaps by a single shooting attack, was one of the things that I, surely among many others, greatly disliked about 7th. Maybe fluff wise it makes sense for many models to be instantly annihilated by a significantly larger munition, but for the sake of fun and balance, it needs to really be toned back. A lot.


I don't feel that an emotional investment in your paint job should influence balance or rules. A titan SHOULD be able to one shot units in 40k! (But not IC that are less than 10 wounds who are not The closest target unless you have sniper or your first name is Jeff)

This message was edited 1 time. Last update was at 2017/05/09 16:52:48


 
   
Made in at
Stalwart Tribune





Austria

Pancakey wrote:
I think the new chacter rules are showing just how nasty shooting is going to be in 8th.

Not being able to target characters with less than 10 wounds seems like a clumsy/clunky solution to the new UBER shooting damage in 8th!

Thats the first one I realy hate. Its just a complete dump idea. Especially when snipers ignore that.

30k: Taghmata Omnissiah(5,5k)
Ordo Reductor(4,5k)
Legio Cybernetica(WIP)

40k(Inactive): Adeptus Mechanicus(2,5k)

WFB(Inactive): Nippon, Skaven

01001111 01110010 01100100 01101111 00100000 01010010 01100101 01100100 01110101 01100011 01110100 01101111 01110010 00100001  
   
Made in us
Dakka Veteran





 Ankhalagon wrote:
Pancakey wrote:
I think the new chacter rules are showing just how nasty shooting is going to be in 8th.

Not being able to target characters with less than 10 wounds seems like a clumsy/clunky solution to the new UBER shooting damage in 8th!

Thats the first one I realy hate. Its just a complete dump idea. Especially when snipers ignore that.


I know right? There will be some psychic powers that do the same thing and probably some wargear too. HERE WE GO AGAIN!
   
Made in us
Lone Wolf Sentinel Pilot






Pancakey wrote:
an emotional investment in your paint job


Curses! My critical weakness has been discovered! I need to contain the damage, conceal the truth, before-- [REDACTED]



In all honesty, I think our disagreement lies in what we view to be the desired scale of the game. Where you want massive, Apocalypse-sized games where maximizing destruction on the battlefield is the name of the game, I'd prefer a return to a more skirmish-level game. Not quite to the extent of Kill Team or SWA, but battles where infantry are more crucial than expendable, and where single tanks or monstrous creatures are significant threats. I think the centerpiece of an army should be a Leman Russ, or a Land Raider, or a Carnifex. Not an Imperator-class Titan. I feel this opinion would make for a good poll, to be honest.

You're free to disagree, of course, but I think there's a sweet spot in tactical depth, not as hugely in depth as SWA, which would take up far too much time and complexity in a 40k sized game, but not as absurdly simple as "Boom! Half your stuff's dead!" "Oh yeah?? Well, BOOM, half of your stuff is dead! Ha!"

Revel in the glory of the site's greatest thread or be edetid and baned!
 BobtheInquisitor wrote:
Every trip to the FLGS is a rollercoaster of lust and shame.

DQ:90S++G+M+B++I+Pw40k13#+D+A++/sWD331R++T(S)DM+ 
   
Made in ch
Legendary Dogfighter





RNAS Rockall

 KommissarKiln wrote:

You're free to disagree, of course, but I think there's a sweet spot in tactical depth, not as hugely in depth as SWA, which would take up far too much time and complexity in a 40k sized game, but not as absurdly simple as "Boom! Half your stuff's dead!" "Oh yeah?? Well, BOOM, half of your stuff is dead! Ha!"


Which is exactly the kind of game I want to play - because securing a win with 1/2 of your army arbitrarily massacred on the outset requires serious thinking, and massive redundancy at list construction level.

Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in us
Dakka Veteran





 KommissarKiln wrote:
Pancakey wrote:
an emotional investment in your paint job


Curses! My critical weakness has been discovered! I need to contain the damage, conceal the truth, before-- [REDACTED]



In all honesty, I think our disagreement lies in what we view to be the desired scale of the game. Where you want massive, Apocalypse-sized games where maximizing destruction on the battlefield is the name of the game, I'd prefer a return to a more skirmish-level game. Not quite to the extent of Kill Team or SWA, but battles where infantry are more crucial than expendable, and where single tanks or monstrous creatures are significant threats. I think the centerpiece of an army should be a Leman Russ, or a Land Raider, or a Carnifex. Not an Imperator-class Titan. I feel this opinion would make for a good poll, to be honest.

You're free to disagree, of course, but I think there's a sweet spot in tactical depth, not as hugely in depth as SWA, which would take up far too much time and complexity in a 40k sized game, but not as absurdly simple as "Boom! Half your stuff's dead!" "Oh yeah?? Well, BOOM, half of your stuff is dead! Ha!"


You're pretty much spot on. I like to play massive HUGE games with multiple players per side that can take hours just to set up. Yeah. That's definitely my jam.
   
 
Forum Index » 40K General Discussion
Go to: