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What will be the max D6 damage roll in 8th edition?
1D6
2D6
3D6
4D6
5D6
666D6

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Made in us
Dakka Veteran





With 8th edition breathing down our necks, I wanted to have a little fun and see how good we are at feeling the pulse of the new edition before release!

So what do you think will be the maximum D6 damage roll in ALL OF 8th edition?

I am going to guess 5D6 What do you all think?

This message was edited 2 times. Last update was at 2017/05/09 18:59:02


 
   
Made in de
Experienced Maneater






I'm thinking "Destroyer" weapons will be 2D6. That way you would need some concentrated D wepaons on the big stuff, but it still could fail to one-hit a Rhino.
   
Made in us
Longtime Dakkanaut





I think Melta will be 2d6
Making Destroyer 3d6


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Shas'la with Pulse Carbine




Who knows really.

Shadow war - has tau fusion blasters(melta) as +1 to hit from 0-9" and no bonus from 9-19". 1 Shot, Str8 / Dmg D6 / -5 to saves.

We could see Weapons that do D6 Shots and D6 dmg at high strengths. Weapons with Strength 20 potentially.

What we haven't seen are small blast weapon and large blast weapon profiles. Perhaps sm blasts will be replaced with 2d6 shots, 1dmg, Large blasts replaced with 3d6 shots with 1 or 2 dmg. Massive blasts at 4d6 shots? Apocalyptic blasts at 5d6 shots?

So many variables, so many weapons that need to be figured out.

My hope is that there is a viable place for all weapons in the game.

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Naaris wrote:
Who knows really.

Shadow war - has tau fusion blasters(melta) as +1 to hit from 0-9" and no bonus from 9-19". 1 Shot, Str8 / Dmg D6 / -5 to saves.

We could see Weapons that do D6 Shots and D6 dmg at high strengths. Weapons with Strength 20 potentially.

What we haven't seen are small blast weapon and large blast weapon profiles. Perhaps sm blasts will be replaced with 2d6 shots, 1dmg, Large blasts replaced with 3d6 shots with 1 or 2 dmg. Massive blasts at 4d6 shots? Apocalyptic blasts at 5d6 shots?

So many variables, so many weapons that need to be figured out.

My hope is that there is a viable place for all weapons in the game.


Really good points!

It looks like 8th could quite possibly the superest shootiest edition yet!
   
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Longtime Dakkanaut





Naaris wrote:
Who knows really.

Shadow war - has tau fusion blasters(melta) as +1 to hit from 0-9" and no bonus from 9-19". 1 Shot, Str8 / Dmg D6 / -5 to saves.

We could see Weapons that do D6 Shots and D6 dmg at high strengths. Weapons with Strength 20 potentially.

What we haven't seen are small blast weapon and large blast weapon profiles. Perhaps sm blasts will be replaced with 2d6 shots, 1dmg, Large blasts replaced with 3d6 shots with 1 or 2 dmg. Massive blasts at 4d6 shots? Apocalyptic blasts at 5d6 shots?

So many variables, so many weapons that need to be figured out.

My hope is that there is a viable place for all weapons in the game.


I heard you like rolling D6, so we are going to make you roll a D6 to know how many D6s to roll for damage.


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
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Missionary On A Mission



Eastern VA

I vote 3d6, but we're probably not going to see that on anything smaller than a Reaver or Phantom Titan.

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Shas'la with Pulse Carbine




Pimp my dice

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Krazed Killa Kan





Denver, Colorado

 Talamare wrote:
I think Melta will be 2d6
Making Destroyer 3d6


I'm about 95% certain they said that D weapons no longer exist. I'm sure they'll have plenty powerful stuff on knights and the like, but I think destroyer class weapons are going away, probably to be replaced by mortal wounds.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Dakka Veteran





 Talamare wrote:
Naaris wrote:
Who knows really.

Shadow war - has tau fusion blasters(melta) as +1 to hit from 0-9" and no bonus from 9-19". 1 Shot, Str8 / Dmg D6 / -5 to saves.

We could see Weapons that do D6 Shots and D6 dmg at high strengths. Weapons with Strength 20 potentially.

What we haven't seen are small blast weapon and large blast weapon profiles. Perhaps sm blasts will be replaced with 2d6 shots, 1dmg, Large blasts replaced with 3d6 shots with 1 or 2 dmg. Massive blasts at 4d6 shots? Apocalyptic blasts at 5d6 shots?

So many variables, so many weapons that need to be figured out.

My hope is that there is a viable place for all weapons in the game.


I heard you like rolling D6, so we are going to make you roll a D6 to know how many D6s to roll for damage.



   
Made in us
Clousseau





East Bay, Ca, US

Why does every poll have to have a silly option?

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
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 Kap'n Krump wrote:
 Talamare wrote:
I think Melta will be 2d6
Making Destroyer 3d6


I'm about 95% certain they said that D weapons no longer exist. I'm sure they'll have plenty powerful stuff on knights and the like, but I think destroyer class weapons are going away, probably to be replaced by mortal wounds.

I meant in the context of - "Weapons that were previously labeled as 'Str D', will become 3d6 damage"

Altho as others are posting it's also fairly likely they will implement other means of representation such as making them potentially Str 20 or something.


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
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Dakka Veteran





 Marmatag wrote:
Why does every poll have to have a silly option?


I put the silly option in for fun. As im sure some people think all polls are silly.
   
Made in us
Decrepit Dakkanaut





Hyperspace

I know in my heart that it's going to be something like 2D6D6.



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Made in us
Longtime Dakkanaut





 Talamare wrote:
I heard you like rolling D6, so we are going to make you roll a D6 to know how many D6s to roll for damage.


So I was curious about how the distribution of (d6)d6 looks like... It's kinda of pretty...



A total of 6 is surprisingly the most common result, happening 6% of the time (also surprising)
The average is 12.25

Less than 1% chance of getting any specific value higher than 25
90% chance your total will be lower than 22
Tho also 90% chance your total will be higher than 4


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Stealthy Kroot Stalker





I went with 3d6, but I'm assuming that we're talking about the Damage stat on the weapon, rather than the potential Damage inflicted.

If we're talking potential Damage inflicted, i'd guess it could reach as much as 4d6 or 5d6 (10" and Apocalyptic Blasts, respectively) x 1d6 damage-per-hit (though if there are D-strength versions of blasts those size, you might see as much as 4d6 or 5d6 x 2d6 or even 3d6).
   
Made in gb
Fully-charged Electropriest






3D6 seems a sane upper limit, though the resulting variance that these big damage weapons will have is a bit strange. Sometimes your mega weapon will do ~2 damage and sometimes it will do ~12+. I have no idea how Mortal Wounds do/will work, will they be dependant on D6 rolls? I really hope Melta doesn't do 2D6 damage with how prevalent those weapons can be in some armies. Drop Podding Sternguard with combi's potentially doing 10x2D6 damage would be pretty crazy.
   
Made in us
Gore-Soaked Lunatic Witchhunter







I'd say 1d6 based on the damage distribution in AoS but Destroyer weapons exist, so I'll go with 2d6.

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 Marmatag wrote:
Why does every poll have to have a silly option?

So that the poll can be taken seriously of course. Every poll worth its salt has a silly option.

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Mutilatin' Mad Dok






I went 2d6.

As far as old Destroyer weapons. Most of them will probably do mortal wounds instead.

   
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Courageous Space Marine Captain






Glasgow, Scotland

I would say the following


Template: D6 hits, 8"
Hellstorm: 2D6 hits, 16"
Torrent: As above but +12"

Sm Blast: D3 Hits, 1Dmg
Lg Blast: D6 Hits, 1Dmg
Ms Blast: 6+D3 or D6 hits, 1Dmg
Apoc Blast: 6+D6 hits, damage variable


Melta: 1 shot, D6 damage over half, 2D6 under
Old Destroyer Weapons: Shots relevant to their method (D6 for Large Blasts), Dmg = D6 Mortal Wounds as a base.

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They may take all the eldar d weapons and modify them with different profiles as well.. The D Cannon on a WK should be stronger than the d cannon on a wraithguard etc...

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Regular Dakkanaut




There's nothing forcing things to be limited to d6 rolls

Maybe Melta will be d6 normally and d3+3 under half range.

Similar could be done to current destroyer weapons.
Removes the chances of negligible damage from the sort of uber weapons they are without overpowering them in many cases (hopefully)
   
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jade_angel wrote:
I vote 3d6, but we're probably not going to see that on anything smaller than a Reaver or Phantom Titan.


Then what is the Ta'unar Heavy Rail Cannon? Currently it's STR D AP 1. Reroll the result on the d-chart and take the higher result 120inch range small blast.
   
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Probably 2d6 in the core rules, with some FW titan or something appropriately massive using 3d6.

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Hamburg

Well, I'm more into 4D6 which seems rather plausible for larger monsters.

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Eastern VA

 Gamgee wrote:
jade_angel wrote:
I vote 3d6, but we're probably not going to see that on anything smaller than a Reaver or Phantom Titan.
https://www.midwayusa.com/product/2900125956/winchester-nato-ammunition-9mm-luger-124-grain-full-metal-jacket

Then what is the Ta'unar Heavy Rail Cannon? Currently it's STR D AP 1. Reroll the result on the d-chart and take the higher result 120inch range small blast.


That is an odd one. If I had to speculate - and I am just stabbing in the dark here - I bet that'll do 2d3+3 damage, but inflict multiple hits (it is a blast, after all).

Though, the Ta'unar is in about the same weight class as the Warhound and Revenant Titans. It wouldn't be entirely shocking to have real titan-buster weapons in that class. They do now, after all, they're just not quite as skookum as the guns on Reavers and such.

This message was edited 1 time. Last update was at 2017/05/08 17:53:29


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Clousseau





East Bay, Ca, US

Jbz` wrote:
There's nothing forcing things to be limited to d6 rolls

Maybe Melta will be d6 normally and d3+3 under half range.

Similar could be done to current destroyer weapons.
Removes the chances of negligible damage from the sort of uber weapons they are without overpowering them in many cases (hopefully)


I voted 2D6. 3D6 damage would lead to vehicles being 1-shot fairly easily again, and I think they're pushing away from that. (expected value of 3D6 = 10.5, you expect to kill a dreadnought in 1 hit with that damage, and you're 2 shotting superheavies).

Armourbane probably is where you'd get weird total damage results. I could easily see armourbane being "add a d6 when striking a vehicle," and some weapons might have a base D3, so you'd end up with D3+D6 wounds, potentially.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
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Gore-Soaked Lunatic Witchhunter







 Gamgee wrote:
jade_angel wrote:
I vote 3d6, but we're probably not going to see that on anything smaller than a Reaver or Phantom Titan.


Then what is the Ta'unar Heavy Rail Cannon? Currently it's STR D AP 1. Reroll the result on the d-chart and take the higher result 120inch range small blast.


...Destroyer strength (for the sake of argument say that's 2+ to wound anything, d6 damage, 2d6 on a 6 to wound) with a reroll to wound?

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Longtime Dakkanaut





I think the biggest thing will be 4D6. I think that biggest thing will be a C'tan close combat ability. I think almost nothing else will reach that level of insanity outside Forgeworld (who will put it on every third model, and will have a 5D6 option for 5 more points). Most of the big stuff will be D6 (Meltas will probably be 1 or D3 at long range, and D6 at close range). Really big stuff, like most Reaper Chainswords and D weapons will probably be 2D6.

3D6 will probably be Vortex stuff; things that are just ungodly powerful, where trip-6's instant-kills almost anything.

 Galef wrote:
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