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Made in ca
Longtime Dakkanaut





The Kharadron Overlords are proud to be mortals good sir. You jest and insult them when you say they are super powered. It's all science. None of this ridiculous magic or gods nonsense. There are six mighty sky ports with huge populations in them. Not everyone in a city is a pirate. Did you even read the lore?

Then there are the kingdoms and wandering tribes down below they help out and who the beastclaw raiders and many others prey upon. There are still regular Duradin kingdoms and even the fyreslayer kingdoms as well. When the Kharadron Overlords ancestors were being destroyed they asked for help from allies who never came.

So clearly the realms are inhabited by ordinary beings who live in cities.

Planescape disagrees only a single city can't be interesting.

This message was edited 2 times. Last update was at 2017/05/28 03:08:58


 
   
Made in ca
Rookie Pilot




Lotusland

I'm in.

I pretty much ignored AoS when it came out, being a grognardy type whose love for GW was shaped by WFB 1 and 2 and WFRP 1... but I've slowly been letting myself be persuaded to maybe give AoS a go nonetheless.

Just today I picked up the new Skirmish book and I was reading the lore on the first few pages and thinking "you know, it's not the Old World, but you could put an interesting rpg here somehow. Oh well, not gonna happen..."

... and here's the announcement. Pretty cool. I'll at least get the first book to give it a fair shake. C7 does really good work too, imo, so that's another plus for me.

This message was edited 1 time. Last update was at 2017/05/28 03:30:47


Dispatches from the Miniature Front - my blog about miniatures and things 
   
Made in us
Humming Great Unclean One of Nurgle






I am going to be all over this, very happy to see and AoS RPG on the way.

Though they really should have spelled it "Ryoleplayyng Gayme"

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Grey Knight Psionic Stormraven Pilot





I'm so in. Love the world and everything in it.
   
Made in es
Brutal Black Orc




Barcelona, Spain

I wonder what will be their first campaign book. Maybe something regarding the Seeds of Hope?
   
Made in pl
Dominating Dominatrix





I will check it out when it is available. So far I could not bring myself to like the AoS fluff so maybe it will help to give that world a second chance.

This message was edited 3 times. Last update was at 2017/05/28 08:58:06


 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





I wonder if there are enough enemies to do a "Mario" campaign?

You know, the ol' "but our princess is in another castle" routine; someone with wealthy friends/family has been kidnapped by <foe> for nefarious ends only by the time the party get there, they've been re-napped by <foe2> for nefariouser ends, and so on…

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in es
Brutal Black Orc




Barcelona, Spain

 Mr_Rose wrote:
I wonder if there are enough enemies to do a "Mario" campaign?

You know, the ol' "but our princess is in another castle" routine; someone with wealthy friends/family has been kidnapped by <foe> for nefarious ends only by the time the party get there, they've been re-napped by <foe2> for nefariouser ends, and so on…


I think there might be. Depends on what they go for. If chaos are "enemies" in the first book then you could make one of each skaven great clan and one of the chaos gods.
   
Made in nl
Pragmatic Primus Commanding Cult Forces






Lord Kragan wrote:
 Iron_Captain wrote:
Unless they basically build an entire world from scratch, this is going to be the most boring rpg ever.
The AoS setting is nothing but immortal guys endlessly fighting each other for no real reason.
If they can manage to turn that abomination into a somewhat believable and relatable world, it will be amazing though. Could even see myself starting a small AoS collection then.


How about you actually get up to date before making such claims? There exists a magical place called Hammerhal (and many others) who happens to be something called "city". Apparently fairly mundane (and not-so-mundane if the accounts of "Excelsis" are to be believed) things happen there. Very recent info, to be sure. Just several months old.

Oh wow. And how much information do we get on said city? A single paragraph? Even less? How much do we learn about the city and its inhabitants? Their history, their culture, their social, political and economical systems? Exactly. Worldbuilding my ass. All they do is drop a random name and a few lines of info.
Hopefully the rpg can solve this, as GW seems to be unable despite the not insignificant amount of publications on AoS so far.

Error 404: Interesting signature not found

 
   
Made in es
Brutal Black Orc




Barcelona, Spain

 Iron_Captain wrote:
Lord Kragan wrote:
 Iron_Captain wrote:
Unless they basically build an entire world from scratch, this is going to be the most boring rpg ever.
The AoS setting is nothing but immortal guys endlessly fighting each other for no real reason.
If they can manage to turn that abomination into a somewhat believable and relatable world, it will be amazing though. Could even see myself starting a small AoS collection then.


How about you actually get up to date before making such claims? There exists a magical place called Hammerhal (and many others) who happens to be something called "city". Apparently fairly mundane (and not-so-mundane if the accounts of "Excelsis" are to be believed) things happen there. Very recent info, to be sure. Just several months old.

Oh wow. And how much information do we get on said city? A single paragraph? Even less? How much do we learn about the city and its inhabitants? Their history, their culture, their social, political and economical systems? Exactly. Worldbuilding my ass. All they do is drop a random name and a few lines of info.
Hopefully the rpg can solve this, as GW seems to be unable despite the not insignificant amount of publications on AoS so far.


You know that... there's an entire book dedicated to Hammerhal, don't you? And another fullblown novel dedicated to excelsis. And the entirity of the Kharadron Codex, bar 3-4 pages tops, is all about their culture and ways. While Nagash Undying King doesn't really treat about cities, it DOES explore the regular humans in the lands of the dead, being it a quite focal point. Warbeast also treated the humans in the current age of sigmar, devoting a decent amount of page count.

Maybe, again, you should look rather than stare at your ass as you said.

This message was edited 2 times. Last update was at 2017/05/28 19:38:44


 
   
Made in nl
Pragmatic Primus Commanding Cult Forces






 Arbitrator wrote:
Lord Kragan wrote:
 Iron_Captain wrote:
Unless they basically build an entire world from scratch, this is going to be the most boring rpg ever.
The AoS setting is nothing but immortal guys endlessly fighting each other for no real reason.
If they can manage to turn that abomination into a somewhat believable and relatable world, it will be amazing though. Could even see myself starting a small AoS collection then.


How about you actually get up to date before making such claims? There exists a magical place called Hammerhal (and many others) who happens to be something called "city". Apparently fairly mundane (and not-so-mundane if the accounts of "Excelsis" are to be believed) things happen there. Very recent info, to be sure. Just several months old.

One fleshed out city does not an interesting setting make.

Agreed. Short stories like City of Secrets are a good start, but so much more is needed to create a coherent and interesting setting. Cities do not exist in empty voids.


Automatically Appended Next Post:
Lord Kragan wrote:
 Iron_Captain wrote:
Lord Kragan wrote:
 Iron_Captain wrote:
Unless they basically build an entire world from scratch, this is going to be the most boring rpg ever.
The AoS setting is nothing but immortal guys endlessly fighting each other for no real reason.
If they can manage to turn that abomination into a somewhat believable and relatable world, it will be amazing though. Could even see myself starting a small AoS collection then.


How about you actually get up to date before making such claims? There exists a magical place called Hammerhal (and many others) who happens to be something called "city". Apparently fairly mundane (and not-so-mundane if the accounts of "Excelsis" are to be believed) things happen there. Very recent info, to be sure. Just several months old.

Oh wow. And how much information do we get on said city? A single paragraph? Even less? How much do we learn about the city and its inhabitants? Their history, their culture, their social, political and economical systems? Exactly. Worldbuilding my ass. All they do is drop a random name and a few lines of info.
Hopefully the rpg can solve this, as GW seems to be unable despite the not insignificant amount of publications on AoS so far.


You know that... there's an entire book dedicated to Hammerhal, don't you? And another fullblown novel dedicated to excelsis. And the entirity of the Kharadron Codex, bar 3-4 pages tops, is all about their culture and ways. While Nagash Undying King doesn't really treat about cities, it DOES explore the regular humans in the lands of the dead, being it a quite focal point. Warbeast also treated the humans in the current age of sigmar, devoting a decent amount of page count.

Maybe, again, you should look rather than stare at your ass as you said.

No, there are not. There are short stories set in those cities, but precious little words are actually spent detailing the cities and the things I mentioned. It all remains extremely vague and devoid of meaning, empty bits of prose drifting in a void.
And there is no need to break the rules by getting offensive, not unless you desire the yellow triangle of friendship.

Again, I hope an rpg can manage to tie it all together. The potential certainly is there.

This message was edited 2 times. Last update was at 2017/05/28 19:46:44


Error 404: Interesting signature not found

 
   
Made in gb
Arch Magos w/ 4 Meg of RAM





This thread is quite sour, I think we should all cheer up and enjoy the good news!

Reading through the Skirmish book, there are loads of great hook ideas in the Shadespire lore. I would love to run a role-playing style game based on lots of them.

I heard Hammerhal gets a load of detail in the second WHQ game but I haven't looked through it to confirm or deny.

No doubt this will really bring to life the setting, although I would rather see this come from GW (or FW) than a 3rd party.

Would someone familiar with WHFRP or DH be able to let me know if those games are mainly designed to be played with miniatures or "theatre of mind"? I vastly prefer miniature based RPGs though I imagine these have to go in the other direction?

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Combat resolution is greatly aided by having real things to measure bit isn't strictly necessary if you've got enough notes and a fast hand with basic trig….

Seriously though, the original WFRP assumed a grid but DH has actual measurements, while WFRP 3e had a massive abstraction layer that made minis redundant. So they could land anywhere on the spectrum at this point.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Calculating Commissar






Reading, Berks

Hammer gal had some great bits about the city, though it did read like it was setting up for a new mordheim with all the gang warfare going on and the sketches for civilians. I really liked the city concept in the Pestilens novel as well. What could go wrong with a city built onto a giant land worm?

   
Made in es
Brutal Black Orc




Barcelona, Spain

 endtransmission wrote:
Hammer gal had some great bits about the city, though it did read like it was setting up for a new mordheim with all the gang warfare going on and the sketches for civilians. I really liked the city concept in the Pestilens novel as well. What could go wrong with a city built onto a giant land worm?


That it gets into a fight with the city built into a mecha-spider the skryre have.
   
Made in us
Longtime Dakkanaut




The Skaven built a city on that thing? I knew it was big but wow.

This thread is quite sour, I think we should all cheer up and enjoy the good news! 


Hear hear!



   
Made in us
Humming Great Unclean One of Nurgle






The Skaven parasite engines from Godbeasts are walking mechanical cities. As for the city on the back of the worm it's already in ruin by the start of the novel, but it was explicitly stated more than once that there were others (and on different worms). As for the size of the worm, the city structures were towers made by hollowing out individual hairs. So kinda big-ish. Just a little.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in es
Brutal Black Orc




Barcelona, Spain

 NinthMusketeer wrote:
The Skaven parasite engines from Godbeasts are walking mechanical cities. As for the city on the back of the worm it's already in ruin by the start of the novel, but it was explicitly stated more than once that there were others (and on different worms). As for the size of the worm, the city structures were towers made by hollowing out individual hairs. So kinda big-ish. Just a little.


You know. It would be fun to have rules for fights between that kind of beasts.
   
Made in us
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Has a quiz chat with the blokes on the stand.

Happy to confirm this isn't doing FFG's funky dice method, it'll play closer to the classic WHFRP.

Setting wise, they're still making their mind up, but one idea is a Fallout style game, where the characters are surviviors of the Age of a Chaos, going out into the world to explore.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in es
Brutal Black Orc




Barcelona, Spain

 Mad Doc Grotsnik wrote:
Has a quiz chat with the blokes on the stand.

Happy to confirm this isn't doing FFG's funky dice method, it'll play closer to the classic WHFRP.

Setting wise, they're still making their mind up, but one idea is a Fallout style game, where the characters are surviviors of the Age of a Chaos, going out into the world to explore.


Anything more you can tell us?
   
Made in au
Longtime Dakkanaut





 Mad Doc Grotsnik wrote:
Has a quiz chat with the blokes on the stand.

Happy to confirm this isn't doing FFG's funky dice method, it'll play closer to the classic WHFRP.

Setting wise, they're still making their mind up, but one idea is a Fallout style game, where the characters are surviviors of the Age of a Chaos, going out into the world to explore.


This sounds promising, I hope they keep the stormcast out of the first book just to give the other races a chance to shine in the setting.
   
Made in ca
Longtime Dakkanaut





One thing I have to mention. The Witcher RPG there is a witcher rpg beign made. The devs have said they set it just between Witcher 2 and 3 and include informaiton for the different world states the game could have ended up in so they wanted players to feel like they had maximum choice. It would be cool to see if they could offer a few different settings for the rpg and then expand on those with splatbooks over time. So we could have the age of chaos survival thing. We could have the current time and some others ect. I think that would be a neat feature, but I doubt it.
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Lord Kragan wrote:
 Mad Doc Grotsnik wrote:
Has a quiz chat with the blokes on the stand.

Happy to confirm this isn't doing FFG's funky dice method, it'll play closer to the classic WHFRP.

Setting wise, they're still making their mind up, but one idea is a Fallout style game, where the characters are surviviors of the Age of a Chaos, going out into the world to explore.


Anything more you can tell us?


Not really - but they mentioned the possibility of a heist scenario, where you've stolen a Kharadron airship....I then egged them on to make that Grot Sky Pirates...

Was just a 'this would be cool' convo!

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Longtime Dakkanaut





@Gamgee,

Oh, that'd be perfect.

Even if we don't get that at least it sounds like they are starting real early in the setting after AoC so they're leaving alot of growth for themselves as the story progresses.

Still, I hope we see something for the AoC era or even the age of myth. That'd give them everything from survival-horror scenarios to letting players experience the fall of a golden age.

 NinthMusketeer wrote:
The Skaven parasite engines from Godbeasts are walking mechanical cities. As for the city on the back of the worm it's already in ruin by the start of the novel, but it was explicitly stated more than once that there were others (and on different worms). As for the size of the worm, the city structures were towers made by hollowing out individual hairs. So kinda big-ish. Just a little.


Haha, yeah, just a little on the big-ish side.

That alone gives me thoughts of wanting to see how players would try to climb one of those things to reach the city or get the chance to acquire a baby one to make a mobile base out of. That's not getting into plots involving the citizens who could be anything from fanatics who sacrifice "corrupted" travelers to their Sigmar worm-aspect or even infected with the Flesh-Eater madness which is slowly spreading to the worm itself.

There's just so much that can be done.

You know. It would be fun to have rules for fights between that kind of beasts.


As AoS terrain or as a rpg event?

Either way, rolling to pray and hold on for dear life at the same time should be one of the features.

Setting wise, they're still making their mind up, but one idea is a Fallout style game, where the characters are surviviors of the Age of a Chaos, going out into the world to explore.


Thanks so much for that info! I wonder if that means they'll use time skip between All-gates and the current timeline? Certainly a lot of blank pages for them to fill in there.

This sounds promising, I hope they keep the stormcast out of the first book just to give the other races a chance to shine in the setting.


I get what you mean but having the option to use a knight-questor or errant that can go from Solaire to a knight with a bad case of Alzheimer if he dies too much would be fun.





Automatically Appended Next Post:
 Mad Doc Grotsnik wrote:
Lord Kragan wrote:
 Mad Doc Grotsnik wrote:
Has a quiz chat with the blokes on the stand.

Happy to confirm this isn't doing FFG's funky dice method, it'll play closer to the classic WHFRP.

Setting wise, they're still making their mind up, but one idea is a Fallout style game, where the characters are surviviors of the Age of a Chaos, going out into the world to explore.


Anything more you can tell us?


Not really - but they mentioned the possibility of a heist scenario, where you've stolen a Kharadron airship....I then egged them on to make that Grot Sky Pirates...

Was just a 'this would be cool' convo!


Haha, nice try.

I would've went with "try to hijack a airship, likely fail and about to walk the sky-high plank when Ironjaws pirates attack and you're conscripted to help. Airship crashes, find a safe village but wake up to find your party and Overlords are tied up by the villagers who are actually ghouls and about to have a heroic feast."

This message was edited 2 times. Last update was at 2017/05/29 11:23:08


 
   
Made in es
Brutal Black Orc




Barcelona, Spain

 Mad Doc Grotsnik wrote:
Lord Kragan wrote:
 Mad Doc Grotsnik wrote:
Has a quiz chat with the blokes on the stand.

Happy to confirm this isn't doing FFG's funky dice method, it'll play closer to the classic WHFRP.

Setting wise, they're still making their mind up, but one idea is a Fallout style game, where the characters are surviviors of the Age of a Chaos, going out into the world to explore.


Anything more you can tell us?


Not really - but they mentioned the possibility of a heist scenario, where you've stolen a Kharadron airship....I then egged them on to make that Grot Sky Pirates...

Was just a 'this would be cool' convo!


Keep proddin'em. We will get our green mofo sky midgets.
   
Made in us
Humming Great Unclean One of Nurgle






Grotbag Scuttlers was the name drop back when Kharadrons were released.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in es
Brutal Black Orc




Barcelona, Spain

 NinthMusketeer wrote:
Grotbag Scuttlers was the name drop back when Kharadrons were released.


To me they will be always grot skypirates.
   
Made in gb
Slashing Veteran Sword Bretheren






Liverpool

Mad Doc Grotsnik wrote:Has a quiz chat with the blokes on the stand.

Happy to confirm this isn't doing FFG's funky dice method, it'll play closer to the classic WHFRP.

Setting wise, they're still making their mind up, but one idea is a Fallout style game, where the characters are surviviors of the Age of a Chaos, going out into the world to explore.


Mad Doc Grotsnik wrote:
Lord Kragan wrote:
 Mad Doc Grotsnik wrote:
Has a quiz chat with the blokes on the stand.

Happy to confirm this isn't doing FFG's funky dice method, it'll play closer to the classic WHFRP.

Setting wise, they're still making their mind up, but one idea is a Fallout style game, where the characters are surviviors of the Age of a Chaos, going out into the world to explore.


Anything more you can tell us?


Not really - but they mentioned the possibility of a heist scenario, where you've stolen a Kharadron airship....I then egged them on to make that Grot Sky Pirates...

Was just a 'this would be cool' convo!


I just felt something twinge in my hype engine.

Fury from faith
Faith in fury

Numquam solus ambulabis 
   
 
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