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Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

herjan1987 wrote:
 Yodhrin wrote:
I'm not great with the bookfacery - am I missing something or is that not a group?


Its a Facebook page. Like the one AoS has. Drop a like and press follow and you will recieve every info on the topic.


Oh so I wasn't missing anything - no ta then. I use FB for the groups, and I browse them on my own terms(all notifications off except direct replies).

This message was edited 1 time. Last update was at 2019/11/18 21:22:42


I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Legendary Master of the Chapter





SoCal

 Yodhrin wrote:
Naaah, nothing to do with ET at all. The year is 2520 in the reign of Karl Franz, there are rumblings in the north of a new Dark Champion gathering his armies, blah blah blah.

I don't want to see, hear, or think about auric bastions or "...and then they died off screen", or any of it. Not even as a "what if". Just give me the Warhammer World as-was and I'll be happy.


Nah. I need to feel like the world goes on after the game. I don’t want it to feel like we’re getting a closer look at a photo of our long-dead spouse/child/parent. There needs to be some reason to care. I won’t care if every game ends with, essentially, “Computer, end simulation. *sigh*”. They don’t have to keep advancing the plot*, but it needs to feel like the plot can and will advance in the setting.

*Either they keep the “now” static, but explore more of the Warhammer world geographically and historically (Cathay, Araby, Old Ones, Zoats), or they have to advance the story. There is no way to keep people interested with new content focused only on the small part of the world that’s already been well covered.

   
Made in us
Calculating Commissar




pontiac, michigan; usa

Things that bugged me about 8th.

Character sniping with cannons off large targets. The combined profile in end times seemed like a good idea.

Improve normal shooting slightly. Outside of artillery weapons, poisoned shooting and trueflight arrows most shooting was pretty ineffectual. I don't want it to be OP but don't make it embarrassingly inaccurate.

Cannons being stupidly accurate at times.

Fix magic overall. 8th magic was super random and while winds should be semi random the magic phase should be a mix of 7th and 8th. In some ways I'd say limit the spells but death stars have to be taken out somehow and shooting and movement couldn't always do it unless you fed it chaff all day.

Make low level wizards have some worth in 2.5k games. Yeah they shouldn't be super spammy but they should have a worth in bigger games and be more prevalent.

Dear God do something about 8th ed magic resist. Make it a separate roll that isn't added to invulnerable saves so we stop seeing all these ridiculous hard to kill units (looking at you 2+ ward save magical elf cavalry). It forced characteristic test spells and items to be needed to counter. At least this would negate some of that.

Make initiative in close combat matter somewhat. Outside of skirmisher units and characters initiative barely mattered as the next rank in a unit would just step in to fight. I get it and all in the case of elves but against ogres or dwarfs it might have been nice. Maybe that was ok though but it annoyed me somewhat.

This message was edited 3 times. Last update was at 2019/11/19 04:03:08


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 BobtheInquisitor wrote:
 Yodhrin wrote:
Naaah, nothing to do with ET at all. The year is 2520 in the reign of Karl Franz, there are rumblings in the north of a new Dark Champion gathering his armies, blah blah blah.

I don't want to see, hear, or think about auric bastions or "...and then they died off screen", or any of it. Not even as a "what if". Just give me the Warhammer World as-was and I'll be happy.


Nah. I need to feel like the world goes on after the game. I don’t want it to feel like we’re getting a closer look at a photo of our long-dead spouse/child/parent. There needs to be some reason to care. I won’t care if every game ends with, essentially, “Computer, end simulation. *sigh*”. They don’t have to keep advancing the plot*, but it needs to feel like the plot can and will advance in the setting.

*Either they keep the “now” static, but explore more of the Warhammer world geographically and historically (Cathay, Araby, Old Ones, Zoats), or they have to advance the story. There is no way to keep people interested with new content focused only on the small part of the world that’s already been well covered.


Erm, where in what I said did you find a prohibition on doing more content for the setting? They can do as many factions and countries and "historical" campaigns as they like, I've repeatedly said that's the superior way to keep people engaged, I just have zero interest in the static "present day" of the world having anything to do with the End Times pish, or in being sold some hamfisted soap opera "plot".

I do think doing deep history would be a mistake - Old Ones are myth and legend and should remain that way.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in be
Orc Bully with a Peg Leg




Hasselt, Belgium

Mad Doc Grotsnik wrote:Issue - Steadfast

On the face of it, a welcome addition. Provided I had more ranks after losing a fight phase, my break test was unmodified.

So far, so good. But in practice, it was quite easily abused, leading to boring and unfun situations - especially as a flank or rear charge didn’t disrupt your ranks for that purpose. It also meant certain armies were at a disadvantage, as they either relied on first round breaks, or just couldn’t gather enough attacks to grind down hordes of chaff.

The fix seems fairly simple - if I negate your rank bonus with a flank charge, you cannot be steadfast.

However, I’m wondering if that’s perhaps overly simplistic? I mean the best fixes are, but I feel like it should also require you to be fighting another unit?

Alternatives would be wound count, or some kind of scaling. After all, when a sodding great Dragon swoops down and scoffs a bunch of your mates, and your weapons just bounce off it’s thick scaly hide, surely you’d be wanting to run away?

I do agree that the Steadfast rule needs work, but some armies really need it (especially the weedier core troops like Goblins or Empire Spearmen).
It's a slippery slide back to 6th edition Cavalry Hammer... That said I like your charger wound count idea.

Related to this problem of Steadfast I think Skirmishers and Fast Cav could use some revising.
Their close combat capabilities where already rather weak before, but in 8 Edition it was suicide to charge with them.
Especially Fast Cav suffered from this, as flank and rear charges used to be what they were good at until Steadfast rendered it moot.

Orlanth wrote:How I would do old World.
2. Add means of denying steadfast by flank manoeuver. Terror also mitigates steadfast.
In fact I would say Psychology in 8th edition needs a major overhaul.
Fear was rightfully nerfed, but it did next to nothing anymore. Terror was only triggered when you were charged, not when you charged a Terror-causer.

Hopefully this will be revised in the new version.

Mad Doc Grotsnik wrote:I'm not sure needing to guess with Cannon makes all that much of a difference, except to relative new comers.

One of the things I always found is it only takes three or four games to get your eye in.

After all, we know the board is typically 48", edge to edge. And I know how far I deployed the Cannon. From those two non-variables, the rest becomes fairly basic trig, further informed by known quantities, such as "that unit of 20 Executioners, in a 5x4 deployment is 80mm deep and 10mm wide" that can be further extrapolated to better judge the distance. (yes it involves converting Imperial to Metric, but still not too tricksy, once you're shown how)

So I argue that removing the guess makes relatively little difference, overall.

I think the idea behind it was to prevent cheating by making measuring at any time a legal option.
My gaming group was always small and I hardly ever played tournaments, but I guess when you play the game competitively cheating could become an issue.

herjan1987 wrote:Its already on live. Just need the people there. Search for Warhammer: The Old World an you will found it.

And thank you for the disclaimer I will ad that this is a Unofficial page.

I found 3 Pages for Warhammer: The Old World on Facebook.
Liked them all so I guess I've joined your page?

flamingkillamajig wrote:Things that bugged me about 8th.

Character sniping with cannons off large targets. The combined profile in end times seemed like a good idea.

Improve normal shooting slightly. Outside of artillery weapons, poisoned shooting and trueflight arrows most shooting was pretty ineffectual. I don't want it to be OP but don't make it embarrassingly inaccurate.

Cannons being stupidly accurate at times.

Fix magic overall. 8th magic was super random and while winds should be semi random the magic phase should be a mix of 7th and 8th. In some ways I'd say limit the spells but death stars have to be taken out somehow and shooting and movement couldn't always do it unless you fed it chaff all day.

Make low level wizards have some worth in 2.5k games. Yeah they shouldn't be super spammy but they should have a worth in bigger games and be more prevalent.

Dear God do something about 8th ed magic resist. Make it a separate roll that isn't added to invulnerable saves so we stop seeing all these ridiculous hard to kill units (looking at you 2+ ward save magical elf cavalry). It forced characteristic test spells and items to be needed to counter. At least this would negate some of that.

Make initiative in close combat matter somewhat. Outside of skirmisher units and characters initiative barely mattered as the next rank in a unit would just step in to fight. I get it and all in the case of elves but against ogres or dwarfs it might have been nice. Maybe that was ok though but it annoyed me somewhat.

I hated the combined profiles, but that was mostly a flavour-thing.
Always liked the image of a mount going berserk over the body of its fallen master.

As for shooting, I guess it depends which faction you play.
My Dark Elves did well in the shooting phase. My main opponent's Lizardmen as well. He annoyed the crap out of me with the Skink Blowpipe Horde of Doom.

An easy fix for Magic Resistance would be to simply reinstate the old rules, where the number in brackets is how many extra dispell dice you got each time the unit was targeted by a spell.
It worked well. I don't understand why they changed this in 8th in the first place.
   
Made in gb
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Wishing I was back at the South Atlantic, closer to ice than the sun

Bring back Dogs of War and all is forgiven

I don't care what the flag says, I'm SCOTTISH!!!

Best definition of the word Battleship?
Mr Nobody wrote:
Does a canoe with a machine gun count?
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






I’m actually in favour of combined profiles.

In terms of what was attractive to field, it made a Wizard on a Pegasus a better prospect - because he was less likely to get sniped off the top, or just battered in combat.

It also granted most big monsters some form of save, which they were sorely lacking.


   
Made in us
Legendary Master of the Chapter





SoCal

 Yodhrin wrote:
 BobtheInquisitor wrote:
 Yodhrin wrote:
Naaah, nothing to do with ET at all. The year is 2520 in the reign of Karl Franz, there are rumblings in the north of a new Dark Champion gathering his armies, blah blah blah.

I don't want to see, hear, or think about auric bastions or "...and then they died off screen", or any of it. Not even as a "what if". Just give me the Warhammer World as-was and I'll be happy.


Nah. I need to feel like the world goes on after the game. I don’t want it to feel like we’re getting a closer look at a photo of our long-dead spouse/child/parent. There needs to be some reason to care. I won’t care if every game ends with, essentially, “Computer, end simulation. *sigh*”. They don’t have to keep advancing the plot*, but it needs to feel like the plot can and will advance in the setting.

*Either they keep the “now” static, but explore more of the Warhammer world geographically and historically (Cathay, Araby, Old Ones, Zoats), or they have to advance the story. There is no way to keep people interested with new content focused only on the small part of the world that’s already been well covered.


Erm, where in what I said did you find a prohibition on doing more content for the setting? They can do as many factions and countries and "historical" campaigns as they like, I've repeatedly said that's the superior way to keep people engaged, I just have zero interest in the static "present day" of the world having anything to do with the End Times pish, or in being sold some hamfisted soap opera "plot".

I do think doing deep history would be a mistake - Old Ones are myth and legend and should remain that way.


I was agreeing with you on that front, with the caveat that advancing the story could substitute for that if GW decides they never want to leave Old World (Europe). I was only disagreeing that I actually do care that the game is not just set up in the destroyed Old World moments/days/years before it blows up. That Old World is dead. For the Old World to live again, I need to know we aren’t just playing in the backstory for AOS.

   
Made in be
Orc Bully with a Peg Leg




Hasselt, Belgium

 BobtheInquisitor wrote:
I was agreeing with you on that front, with the caveat that advancing the story could substitute for that if GW decides they never want to leave Old World (Europe). I was only disagreeing that I actually do care that the game is not just set up in the destroyed Old World moments/days/years before it blows up. That Old World is dead. For the Old World to live again, I need to know we aren’t just playing in the backstory for AOS.

The world was always doomed though. It was created that way.
Chaos was inevitable.

As such I don't care much if they go back to right before the end. The world is big enough to tell some stories.
If they go back to the early 2500's, back when Karl Franz was just elected, it will be a couple of decades before the end. That migh already suffice to build a decent storyline.

That being said, I've seen people suggesting boxed sets of famous battles in the past (War of the Beard, Blackfire Pass, The Sundering,...) .
I think these would be a good idea. They'd flesh out a story, provide entertaining scenario's, variant armylists and new models.
Interesting for both grognards as newcomers as well.
   
Made in us
Inspiring Icon Bearer




 Arnizipal wrote:
 BobtheInquisitor wrote:
I was agreeing with you on that front, with the caveat that advancing the story could substitute for that if GW decides they never want to leave Old World (Europe). I was only disagreeing that I actually do care that the game is not just set up in the destroyed Old World moments/days/years before it blows up. That Old World is dead. For the Old World to live again, I need to know we aren’t just playing in the backstory for AOS.

The world was always doomed though. It was created that way.
Chaos was inevitable.
.


That was the whole appeal of the setting. A few good men/elves/dwarves/lizards standing before the onslaught of chaos and evil outnumbered and outmuscled, but making a stand nevertheless.

It's the conflict what drove the stories, saying "yeah, chaos won" was quite anticlimactic.

   
Made in us
Keeper of the Flame





Monticello, IN

jouso wrote:
 Arnizipal wrote:
 BobtheInquisitor wrote:
I was agreeing with you on that front, with the caveat that advancing the story could substitute for that if GW decides they never want to leave Old World (Europe). I was only disagreeing that I actually do care that the game is not just set up in the destroyed Old World moments/days/years before it blows up. That Old World is dead. For the Old World to live again, I need to know we aren’t just playing in the backstory for AOS.

The world was always doomed though. It was created that way.
Chaos was inevitable.
.


That was the whole appeal of the setting. A few good men/elves/dwarves/lizards standing before the onslaught of chaos and evil outnumbered and outmuscled, but making a stand nevertheless.

It's the conflict what drove the stories, saying "yeah, chaos won" was quite anticlimactic.



Not to mention the fact that the inevitability of it is all doesn't motivate one to care much about the setting. If everything is going to Chaos anyway, why not make it all Chaos? All the Elves are different Chaos factions of Elves, Brets become Khorne, Dwarfs Nurgle. Why bother doing anything BUT Chaos?

Because there's a chance. Having some stupid "cut myself while listening to H.I.M." emo headcase nihilistic garbage storytelling isn't compelling. Cap standing up against Thanos is. If Cap was doomed to failure, who would be invested?

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For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in nz
Trigger-Happy Baal Predator Pilot



New Zealand

I played Empire since just before 5th ed. Guess range weapons can stay dead in hell. Cannons were only that accurate as they were because the Monsters had grown the size of regiments. Guess ranges is like making bolt-throwers BS1 if your new or just plain can't estimate ranges (especially the longer shots) well.
   
Made in ca
Dangerous Duet






I just want tomb kings. That's all I want.

 
   
Made in be
Orc Bully with a Peg Leg




Hasselt, Belgium

 Just Tony wrote:
Not to mention the fact that the inevitability of it is all doesn't motivate one to care much about the setting. If everything is going to Chaos anyway, why not make it all Chaos? All the Elves are different Chaos factions of Elves, Brets become Khorne, Dwarfs Nurgle. Why bother doing anything BUT Chaos?

Because there's a chance. Having some stupid "cut myself while listening to H.I.M." emo headcase nihilistic garbage storytelling isn't compelling. Cap standing up against Thanos is. If Cap was doomed to failure, who would be invested?

Because the late seventies and early eighties where a thoroughly depressing and nihilistic time
   
Made in us
Legendary Master of the Chapter





SoCal

So is today. Doesn't mean I want m game, my expensive, time-consuming army, to feel like a futile waste of time.

   
Made in be
Orc Bully with a Peg Leg




Hasselt, Belgium

My standard response to that would have been that GW would never actually bring about the Chaos Apocalypse and would leave the in-game storyline forever on the edge of the abyss.
Kinda ironic :-/

But in a way we were both right.
The world did die the way I expected, while some parts still survived (into AoS) as you said.

This message was edited 1 time. Last update was at 2019/11/20 15:39:07


 
   
Made in se
Tough-as-Nails Ork Boy




Sweden

 Arnizipal wrote:
My standard response to that would have been that GW would never actually bring about the Chaos Apocalypse and would leave the in-game storyline forever on the edge of the abyss.
Kinda ironic :-/

But in a way we were both right.
The world did die the way I expected, while some parts still survived (into AoS) as you said.


Yeah that happened when dumb feths that never understood WHFB got the chance to ruin it. They hired the wrong people, retards.
   
Made in es
Courageous Silver Helm





Wishlist? Here goes...

Fluff would be based around different campaign books exploring old events such as Sigmar building the Empire, Nagash's Rise, the Sundering, etc...
Rules would be a mix of whfb, warmaster and the current signature GW rules (keywords everywhere, hero bubble buffs, strategems/commands, etc... Not a huge fan but it will probably happen). Something NEW, not an updated version of something that already exists.
Miniatures would be based around releasing big historical characters (Aenarion, Sigmar, etc....) and specific units to go along each. Scale could go either way: 28mm or 15-10mm. If 28mm, the game would be balanced around a miniature count similar to 2000 points during 6th ed, with either squares or rounds on square movement trays. If 15-10mm, it would be 3000 points for 8th, more or less, with bases à la Warmaster.
Releases would have an initial wave introducing TOW with a basic rules book with general fluff. Soon after, the series of Campaign books with specific armies/characters get release (like HH). So we could get Nehekhara (araby) vs. Undead with Alcaadizar and Nagash as main minis, for example.
   
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Charlotte, NC

 Just Tony wrote:
I don't FacePage. At all. Someone add something for me, I suppose.




My viewpoint is that from a balance and completion perspective, 6th stands head and shoulders above the rest. With it being "complete" for lack of a better term, it's easier to look at it and say "Yeah, we borked that."

What I'd like is for them to fix the few issues in the rulebook, which for me would be to kill "lapping", add in Insane Courage, and put in the Power Dice limits from 7th.

As for book? Chaos shouldn't be able to run literally everything in the game because "feth YEAH CHAOS!!!" while listening to the most emo of emo metal. Limit each book, Beasts, Daemons, and Warriors, to its own thing. Make Allies rules that accommodate for the whole mixed book thing, but make it make sense and not fly against established animosity/allegiances. Make Brets more like the Annual version and kill the grimderp morally bankrupt army book fluff.

It really isn't much, and it would take minimal effort to get it dialed in. Oh, and fit in rules for the newer stuff (Skycutter, Bastiladon, the like) that was introduced later so as to not nullify collections. Oh, and give me Ungor Archers again in 6th.


I second this sentiment as JT and I see eye to eye on this. The only addition for a more perfect game system would be to include some of the WAB rules that allowed units to be more versatile and/or survivable, and bring back forest goblins and allow for them to be skirmishers.

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Made in ca
Knight of the Inner Circle




Montreal, QC Canada

Mordheim...I want Mordheim

I mean I do want WHFB to come back but I imagine that will be a long way off. Mordheim is easier to get done and test the waters with a box set.

also, seriously guys, End Times will be a part of it. What is with all this "No End Times!" ? It's part of history it happened. Not having End Times would be like not having the Siege of Terra. It happened!

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in es
Courageous Silver Helm





I think the point of saying "No End Times" is not denying its existence but the fact that bringing back the old world would require ignoring that period of time unless they want to make it all over again, which would be dumb considering they already did 5 books + minis for that. So if you make a game based on the old world, when the "official narrative" has it blown up, would require to set back the clock to a time when it was not destroyed, obviously. Therefore, in a hypothetical return the old world, the End Times would not be part of it as it defeats the purpose of bringing back the old stuff.

Unless...

It did get me thinking of the previous alternatives that were mentioned/rumoured, like that story of the Emperor's son gets kidnapped by Chaos Dwarves only to return to kill his father and take over the Empire (think this was the original basis for Tamurkhan?). Or the aftermath of the End Times being a barren waste world were the Empire barely kept at bay Chaos and Gelt makes some golden armour constructs empowered by Sigmar. I think this was mentioned along those Blanche early-sketches of SCE? The ones that look cool in baroque armour (unlike the current chunky bricks).
It could be interesting if they made an alternative timeline (I.C. 2530+) were the outcome of Archaon's invasion (ET compliant or not) would be a heavily changed old world and take it from there.
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

No it absolutely is about denying its existence.

And the reason why is simple - GW can say "it happened yoo guise!" all they like, a lot of their target audience for this product very much wish it hadn't, and hate it with a rare passion.

If they set the new product prior to End Times and never, ever mention it, then those people can continue doing what we've been doing for the last four years - pretending it didn't in fact happen and enjoying the setting we actually liked in the first place. If they insist on making a big deal out of ET, or even using it explicitly as the setting, a lot of folk are just going to peace out immediately.

They might as well just give up the pretense and set it during AoS if they do End Times, the reception would be barely any worse.

EDIT: And ye gods please, no "alt-history" or ongoing plot stuff. Warhammer was already good, it didn't require changing in 2015, and it doesn't require changing now. Just retype the background sections from the 6th Ed army books and leave it alone.

This message was edited 2 times. Last update was at 2019/11/30 07:14:38


I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

There is already an idea floating around to tie all the loose ends together and open the door for continued play without effecting the current narrative direction. The narrative includes 40K references but no direct connexion as in keeping with the limited nature of crossovers in Warhammer canon.


The divine gambit.
A being called Alpharius, known only to the chaos gods, if then and who in turn do not speak of him prepared a plan to raise himself to godhood, part in service to an unknown monarch to whom he held a measure of fealty and partly for the betterment of chaos, but mostly for himself. In some far away land unreachable by even the ships of the norsemen and beyond the charts of the Asur, Alpharius prepared for his apotheosis by molding the strands of fate themselves binding them to his will in a cataclysmic ritual that brought ruin on all around him. In doing so he gained insight and realised that his apotheosis would not prevent the fall of humanity to the ruinous powers. What happened next none can tell for sure but it appeared that Alpharius split his destiny and thus himself into at least three shards, centering the divergent timepaths on himself. The centre of this phenomenon is Alpharius' throne which is transfixed in unending stasis, frozen at the point of apotheosis. Around him his closest and most mighty minions are caught at the cusp of triumph in a timeloop only a few moments long while they fight to protect their master from a host of outraged daemons trying to reach the throne. As one travels further from his throne the timeloop becomes longer and longer.

The mirrored shards.
The primary shard of Alpharius continues time unfettered, ever marching towards the inevitable victory of chaos. In this future this world, and many more, meet their end in the clutches of the ruinous powers. There is hope of an opposed mirrored shard by which the forces of order have victory. Finally there is a third echo of the shards the space in time between them where Alpharius sits on his throne frozen forever and unable to act. Some scholars of Hoeth, who have been known to travel to other worlds, calculate that of all the worlds of the galaxy the furthest could experience a timeloop of over half a millenia, while planets close to Alpharius throne may suffer a timeloop of only a few days or months wide. On our own world the timeloop is estimated to be about thirty years, though this is hard to assess as its borders are nebulous and obfuscated by memory loss close to transition.

The timeloop.
Some wise and powerful beings can detect echoes of the timeloop, and the strongest willed may grasp echoes of memories of different passings, and a few of the mightiest and most deeply fated even have some memories of their various contrary final fates in the mirrored paths. A storied hero may have memories of dying at the hand of an opposed champion in battle, then on meeting him for what is ostensibly the first time kills him in turn. The timeloop does not prevent war or ruin, and indeed sees nearly every faction fight each other in turn, or even fight alongside them, yet the victory of chaos is cheated. The dark gods, outside the bounds of time howl and rage as they are cheated of their victory, and their champion Archaon, who knows he WAS the destroyer of worlds, wonders yet why his destiny returned unfulfilled and remains forever beyond him.



How this works.
WHFB was a static setting never truly advancing in time and 'stuck' in the early decades of the 26th century, by the Imperial calendar. The shards of Alpharius restore that while leaving the End Time and Age of Sigmar intact, both of which are continuations of the victory of chaos shard. This also means that a third shard exists of a continued timeline of the Warhammer world, again separate to the End Times and age of Sigmar narrative and possibly based on the Storm of Chaos which was retconned to create the End Times. This story arc removes the retcon and restores Storm of Chaos to its place as a continuency setting with the defeat of Archaon.
The same principle exists for 40K, though more directly connected and recognised. 40K until recently existed in a timeloop of the 41st millenium, with most events sequencing in the second half of the millenium, then condensed to the last century then last decades. The shards tie up the canonical background.
The three shard approach helps here as it allows two opposite narratives a chaos ascendant and an resurgent imperium to be followed with the third being the neutral cyclic settings of original 40k. A three way split means that major factions can be destroyed in the narrative, as they may survive in the other, and if they fare badly in both will still exist in the timeloop.
The timeloop is also a natural explanation for the battles the players take part in. The same special character can be used to face any opponent with any outcome, repeatedly and can even face themselves in what could be described as a 'groundhog' loop. In the timeloop itelf all factions are present, except Alpharius who is the keystone.

This message was edited 2 times. Last update was at 2019/11/30 09:41:42


n'oublie jamais - It appears I now have to highlight this again.

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Yeah, they could do that.




OR just say "Pre End Times which gives pretty much the same effect without having the Primarch of the Alpha Legion involved with WFB proper.

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 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
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Start with 6th. Add in all the WD suppliments etc into their army books, give them a slight balance, good to go. I don't see too many balance issues with 6th if the killer lists are avoided, or faced off against each other if need be. I am more excited for new models for 6th than I have faith in GW not dumbing the game down for the masses.

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 Just Tony wrote:
Yeah, they could do that.




OR just say "Pre End Times which gives pretty much the same effect without having the Primarch of the Alpha Legion involved with WFB proper.


The idea was that it was rolled out for 40K first, to give a way out of the current timeline, then port it to WHFB. References between would be thin and vague.
Alpharius is not involved with WHFB, there remains a separation, however there are connections throughout the canon, such as the farsqueaker contacting the Eldar, Khorne's Gifts of Technology and the Albion campaign rewards, all of which are far more directly connected.

Point is WHFB was always in a groundhog day as it was a flat timeline franchise, a rationale for that is useful.

n'oublie jamais - It appears I now have to highlight this again.

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Monticello, IN

Does it need a rationale? Really? I mean, I don't need a rationale for why Griffons exist in the Old World, or why sentient Tigermen live in Ind. I simply accept what is. We don't need some complex Dr. Who plot to have what is essentially Schroedinger's timeline.

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 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
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Dorset, England

Yea agreed, a convoluted and tortuous storyline will time travel, alternate realities and a 40K primarch of all things would be a excellent way to kill any interest in the game!
40K has a one paragraph story setup, "The year is 2520 in the reign of Karl Franz, there are rumblings in the north of a new Dark Champion gathering his armies, blah blah blah." is perfect.

Storm of Chaos was really cool, and I like the idea of the seemingly undefeatable Archon being destroyed by Grimgor and a massive Ork horde swinging north around the Dwarven holds.
A bit like how Bayezid the Thunderbolt was destroyed by Timor after being so successful in Europe. However I don't think GW are going back on End Times given how it feeds into AoS.

As to what I wish for, I hope the core of the game is blocks of infanty moving, charging and flanking each other.
Heros, monsters and magic are cool, but should be additions to the battleline instead of an army unto themsleves imo.
   
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I played Brets mostly, but also had dwarves and was starting Empire when it died.

Clear and concise Universal Special Rules.

I would like to have some sort of character protection rule from Shooting like 40k does. Units with X or less wounds cannot be target unless closest model. Stuff on dragons and monsters would be target able.

You can measure anytime for any reason, none of that if you measure its considered declared crap. To many arguments.

Tone down magic power a bit. Be able to pick your own spells outright, not roll random. Perhaps have hard set number of cast rather than the randomness of winds of magic.

Morale rules need to be cleaner. Steadfast, terror, fear, immune to pyschology, etc... Something in an escalating scale.

Fear = Steadfast; Negated by flank charge
Terror = Immune to Pyschology ; negated by rear charge but not flank charge.

Spit balling here.

Cavalry need impact hits or something like that.

I would like to see new formations like column, line Squares, skirmish, etc...



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 Dynas wrote:
I played Brets mostly, but also had dwarves and was starting Empire when it died.


At this point you have enough armies that all you need is at least one person in your area that's willing to play WFB, then all you need to do is play in your FLGS and get a little attention to it.

 Dynas wrote:
Clear and concise Universal Special Rules.


How long were you playing? Previous editions had exactly that.

 Dynas wrote:
I would like to have some sort of character protection rule from Shooting like 40k does. Units with X or less wounds cannot be target unless closest model. Stuff on dragons and monsters would be target able.


"Look Out, Sir!" was a rule from 6th on out, if memory serves. It also stated that a lone foot model had to be more than 5" away from a unit to be targeted. Can't remember if the unit had to be US 5, but it wouldn't surprise me. Also not sure if a lone Cav character got the same benefit.

 Dynas wrote:
You can measure anytime for any reason, none of that if you measure its considered declared crap. To many arguments.


But because of that whole premeasuring thing you have wonderful things like Random Charge, which may be the worst mechanic to come out of that era.

 Dynas wrote:
Tone down magic power a bit. Be able to pick your own spells outright, not roll random. Perhaps have hard set number of cast rather than the randomness of winds of magic.


I'm torn on choosing. I mean, my High Elves had to pay points to do that so I don't see it as a wise thing to spread around. However, it's a nice house rule for beginners to ease them in. I personally would rather keep the random spell thing. And as far as toned down magic, random dice pool or whatever? Older editions.

 Dynas wrote:
Morale rules need to be cleaner. Steadfast, terror, fear, immune to pyschology, etc... Something in an escalating scale.

Fear = Steadfast; Negated by flank charge
Terror = Immune to Pyschology ; negated by rear charge but not flank charge.


Kind of like how Psychology worked in 6th, it was certainly already cleaner.

 Dynas wrote:
Spit balling here.

Cavalry need impact hits or something like that.


Eliminate Steadfast and Initiative Striking on the charge and you don't NEED those hits. Wow, conveniently older editions did exactly that.

 Dynas wrote:
I would like to see new formations like column, line Squares, skirmish, etc...


On this point, you could always do that with the exception of skirmishing. In fact, Snaking was directly diagramed in the rules for several editions.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
 
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