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What is the most important aspect of a wargame to you?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
What is most important?
Size of the community/easy to find a match
Price of entry/average army cost
Tight, well-written rules/game balance
Good lore/background
Quality/variety of miniatures
Complexity
Other/not listed (please explain)

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Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Good minis get me interested, but good rules keep me coming back.

It never ends well 
   
Made in us
Clousseau




1) Rules that are immersive and make sense that reward tactical gameplay moreso than clever listbuilding gotchas as well as emphasize battlefield management and maneuver over alpha strike and other over simplified but obvious actions.

2) All Factions that have multiple viable builds and the ability to at least make you feel like you have a chance to do something before the first die is cast.

3) Good narrative to explore

4) Moderate to good looking miniatures.
   
Made in us
Auspicious Aspiring Champion of Chaos






I've seen it mentioned a few times, so I'll just explain: I thought about putting "fun to play" as an option, but it seemed redundant. To me, the question I asked is another way of asking "what makes a game fun to you?"

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Longtime Dakkanaut





I didn't see "I have too much money and free time and it was either this or heroin", so I just voted "quality/variety of miniatures".
   
Made in ch
The Dread Evil Lord Varlak





 EnTyme wrote:
I've seen it mentioned a few times, so I'll just explain: I thought about putting "fun to play" as an option, but it seemed redundant. To me, the question I asked is another way of asking "what makes a game fun to you?"


What if it is a combination of above.
Good models are or can be part of the fun.
Good rules certainly don't impede on the fun and if they added multiple easy ways to change it up, then the more power to that ruleset.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Auspicious Aspiring Champion of Chaos






Well, that's why I asked for most important and then asked people to rank their choices if they want. I was honestly expecting rules to be the most popular choice by a large margin, so I'm surprised at how the poll is going right now. Enjoying the responses so far.

This message was edited 1 time. Last update was at 2019/11/26 14:31:40


2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in ch
The Dread Evil Lord Varlak





I think, the models are there for the First initial start.
The rules, if done correctly keep people in.

Or that is waht i'd imagine.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in pl
Wicked Warp Spider





Engaging, immersive narrative, that is captured in miniatures, terrain and rules driven interactions. No oversimplified gamey nonsense can satisfy my taste for wargames - that’s what highly abstracted board/card games are for. Because of that it’s not the size but the particular focus of community is what is important. The same with rules - it is not „tightness” or „balance” but the emergent playstyle is important. Quality of miniatures as in miniatures aesthetics is one of the fundaments - I strongly dislike generic feel of many settings...
   
Made in us
Legendary Master of the Chapter





SoCal

 EnTyme wrote:
Well, that's why I asked for most important and then asked people to rank their choices if they want. I was honestly expecting rules to be the most popular choice by a large margin, so I'm surprised at how the poll is going right now. Enjoying the responses so far.


Why?

There are plenty of cheap games with great rules and no miniatures, so it seems to me the most ardent rules-firsters would have filtered out of the hobby. Everyone left may love the rules, but the miniatures have to be important enough to overcome the significant cost of miniatures gaming in hobby time and money.

Their votes get diluted by those of us who just use the game as a beard for our love of mins and fluff books.

   
Made in us
Dakka Veteran




Seattle, WA USA

 EnTyme wrote:
I've seen it mentioned a few times, so I'll just explain: I thought about putting "fun to play" as an option, but it seemed redundant. To me, the question I asked is another way of asking "what makes a game fun to you?"
That's a good question, and a lot harder to quantify.

For me, I have fun when there are interesting choices to make during the game. If there are nothing but "obvious" choices, and mechanically rolling things, it's not terribly interesting. I want to have choices available, though I don't necessarily expect every choice to be a "path to win." At the same time, choices for choice's sake is also just cumbersome if there's not much difference in the actions you're taking (I've seen games that have a load of "available actions" but some are so situational or duplicate of others that it's just over-complex for the sake of having lots of choices).

And of course, I'm drawn to miniature games in general because of the spectacle, which means there should be cool models and terrain on the table, but that's possibly doable with rules that don't have bespoke models, and a great ruleset that has their own crappy models can be easily substituted in most cases with better models.
   
Made in us
Stubborn Prosecutor





So when it comes to the system, clean well-written rules are paramount. Its why I loved warmachine and mantic's Kings of War systems. Next up is probably the lore/background, but some systems like Frostgrave work well with just a sliver of that.

Here's the hypocritical part though, above the rules system is whether or not I can get a game in at my local FLGS. I love Warmachine, Other Side, and Battletech but I can't get games in with those systems as the local player meta has collapsed for them. I can get a game in with Warhammer 40,000. Its a creaky, loose rules sytem seemingly designed to create rules debates and house ruling, but there's a dozen players at my FLGS every monday night. In the end, availability and the shepherding of a player meta by a few hardcore players can make even the worst game system paramount over even the best ones.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Auspicious Aspiring Champion of Chaos






 BobtheInquisitor wrote:
 EnTyme wrote:
Well, that's why I asked for most important and then asked people to rank their choices if they want. I was honestly expecting rules to be the most popular choice by a large margin, so I'm surprised at how the poll is going right now. Enjoying the responses so far.


Why?

There are plenty of cheap games with great rules and no miniatures, so it seems to me the most ardent rules-firsters would have filtered out of the hobby. Everyone left may love the rules, but the miniatures have to be important enough to overcome the significant cost of miniatures gaming in hobby time and money.

Their votes get diluted by those of us who just use the game as a beard for our love of mins and fluff books.


Mostly because Dakka has a lot of rules-focused discussions, but about the only place I see threads about models and lore are in the News & Rumors threads. I figured this forum would skew towards a rules focus with minis being a distant second and lore close behind that. If I did this same poll on Reddit or TGA, I would expect minis and lore to be at the top with rules being way down the list.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Clousseau




 EnTyme wrote:
Well, that's why I asked for most important and then asked people to rank their choices if they want. I was honestly expecting rules to be the most popular choice by a large margin, so I'm surprised at how the poll is going right now. Enjoying the responses so far.


This was where I was earlier this year. I expected rules quality to be one of the top, and found out - at least in the GW universe - that that was hardly the case (though if you go to a more KOW or Bolt Action or WM dominated forum, you will find the rules quality option to be a lot more dominant or at least I have when I have asked this question over there earlier this year)
   
Made in us
Legendary Master of the Chapter





SoCal

 EnTyme wrote:
 BobtheInquisitor wrote:
 EnTyme wrote:
Well, that's why I asked for most important and then asked people to rank their choices if they want. I was honestly expecting rules to be the most popular choice by a large margin, so I'm surprised at how the poll is going right now. Enjoying the responses so far.


Why?

There are plenty of cheap games with great rules and no miniatures, so it seems to me the most ardent rules-firsters would have filtered out of the hobby. Everyone left may love the rules, but the miniatures have to be important enough to overcome the significant cost of miniatures gaming in hobby time and money.

Their votes get diluted by those of us who just use the game as a beard for our love of mins and fluff books.


Mostly because Dakka has a lot of rules-focused discussions, but about the only place I see threads about models and lore are in the News & Rumors threads. I figured this forum would skew towards a rules focus with minis being a distant second and lore close behind that. If I did this same poll on Reddit or TGA, I would expect minis and lore to be at the top with rules being way down the list.


That makes sense. However, there seems to be more room for bashing out rules than discussing the models. Lore inspires a lot of discussion here and on other forums I frequent, at least for GW games. Smaller games don’t seem to generate much lore discussion either because not many people are familiar with it, it isn’t developed enough to have a big thread, or it isn’t compelling enough to be thought provoking. Might be part of the reason those games stay smaller.

   
Made in de
Battlefield Tourist






Nuremberg

From that list, I would say rules.

I think once you take a certain stance though, your priorities change entirely. If you decide "I am just going to organise my own hobby, with the minis I like and the rules I like" then the other questions become irrelevant. I will use whatever miniatures I like the look of, and whatever rules I think are best to use with them. And I can use whatever background or story I like for them, too. So by doing so, I am essentially turning my back on the established community and resolving to create my own, even if it means I have to provide both forces and the terrain and shop around to find an interested opponent. I sacrifice ease for having the best experience I can in all other aspects.

But it is a pretty "all or nothing" approach. I think it is pretty reasonable to look for a compromise approach, and you might be lucky and have a rules set that is not strict about minis and a large group of people to play with - that would be my ideal situation but I think for the moment unattainable for a variety of reasons. But I have started 2 wargames clubs before in my life, both successful, so I think I can do it again (and in fact, do it better than the previous two times).

   
Made in us
Legendary Master of the Chapter





SoCal

I wrote “hashing out rules” but autocorrect saw i was on dakka and substituted the word appropriately.


Automatically Appended Next Post:
 Da Boss wrote:
From that list, I would say rules.

I think once you take a certain stance though, your priorities change entirely. If you decide "I am just going to organise my own hobby, with the minis I like and the rules I like" then the other questions become irrelevant. I will use whatever miniatures I like the look of, and whatever rules I think are best to use with them. And I can use whatever background or story I like for them, too. So by doing so, I am essentially turning my back on the established community and resolving to create my own, even if it means I have to provide both forces and the terrain and shop around to find an interested opponent. I sacrifice ease for having the best experience I can in all other aspects.

But it is a pretty "all or nothing" approach. I think it is pretty reasonable to look for a compromise approach, and you might be lucky and have a rules set that is not strict about minis and a large group of people to play with - that would be my ideal situation but I think for the moment unattainable for a variety of reasons. But I have started 2 wargames clubs before in my life, both successful, so I think I can do it again (and in fact, do it better than the previous two times).


I find it interesting that your perspective is that the rules are the important part of gaming your way. I do exactly the same thing, using miniatures, background and rules at will, but from my perspective the setting or theme is most important, with the minis next, and rules chosen to service them. We both end up in the same place, but our priorities are polar opposites.

This message was edited 1 time. Last update was at 2019/11/26 18:38:35


   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

If nothing else I think this poll shows at least a bit why Warhammer retains a stranglehold. There seem to be enough people who put the quality of miniatures above a good game.

- Wayne
Formerly WayneTheGame 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

It's one of GW's greatest achievements that people think the two are even slightly connected.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in fr
Pyromaniac Hellhound Pilot





France

1 Good lore
2 Good rules
3 Varied and quality minis.

The rest matters less, if a game is pricy i don't need to get 5 armies to enjoy it and can remain under a reasonable limits. I only play with friends of mine so the community as far as I'm concerned refers to something very narrow.

Complexity... I don't think of it as of an actual criteria: a tight, well written rule set does not necesseraly requires complexity to be the bulk of it to be enjoyable.

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in de
Battlefield Tourist






Nuremberg

 BobtheInquisitor wrote:

 Da Boss wrote:
From that list, I would say rules.

I think once you take a certain stance though, your priorities change entirely. If you decide "I am just going to organise my own hobby, with the minis I like and the rules I like" then the other questions become irrelevant. I will use whatever miniatures I like the look of, and whatever rules I think are best to use with them. And I can use whatever background or story I like for them, too. So by doing so, I am essentially turning my back on the established community and resolving to create my own, even if it means I have to provide both forces and the terrain and shop around to find an interested opponent. I sacrifice ease for having the best experience I can in all other aspects.

But it is a pretty "all or nothing" approach. I think it is pretty reasonable to look for a compromise approach, and you might be lucky and have a rules set that is not strict about minis and a large group of people to play with - that would be my ideal situation but I think for the moment unattainable for a variety of reasons. But I have started 2 wargames clubs before in my life, both successful, so I think I can do it again (and in fact, do it better than the previous two times).


I find it interesting that your perspective is that the rules are the important part of gaming your way. I do exactly the same thing, using miniatures, background and rules at will, but from my perspective the setting or theme is most important, with the minis next, and rules chosen to service them. We both end up in the same place, but our priorities are polar opposites.


For me that is because I like a variety of different settings and themes, and I like to make my own settings and so on, and find that easier than making my own rules. Making a ruleset is the most work in my opinion, so I want to find one that is fun to play and fits the rest. There are so many rulesets for every genre, historical period or scale that I find it easier to find something to work with.

I would say theme and setting are important to me, but that without a good rule set I will probably not "play" much in the setting, rather build and paint stuff. And eventually, I will burn out on that without a game to play with my stuff at the end that I enjoy.

At the moment I am working on stuff for Grimdark Future and Age of Fantasy, the two One Page Rules systems. They suit me because I will be training in new players, and they are simple and flexible enough to teach while showing off what I think is cool about wargaming. I would like to do some historical stuff with Saga and Hail Caesar at some stage too.

This message was edited 1 time. Last update was at 2019/11/26 20:27:26


   
Made in us
Longtime Dakkanaut




Maryland

Rules quality.

I can write my own backstory. I can find my own miniatures. But I don't have the time or the group to try and fix poorly written rules.

That's not to say that I don't mind doing some work on my end, like creating profiles or scenarios, or even "fixing" a rule or two, as long as the rules states upfront that those are part of the game. And as long as the rules themselves are crazy expensive or insist on getting yearly, "must-own" updates.

   
Made in au
[MOD]
Making Stuff






Under the couch

 EnTyme wrote:
I've seen it mentioned a few times, so I'll just explain: I thought about putting "fun to play" as an option, but it seemed redundant. To me, the question I asked is another way of asking "what makes a game fun to you?"

The thing is, being fun to play isn't necessarily linked to any of the things you've listed. The only structural option you have included is having 'tight, well written rules'... Which overlooks that a game can still be fun to play, meaning that the structure of the game creates an enjoyable play experience, while having technically badly written rules. See, for example, multiple editions of Warhammer or 40k.


 
   
Made in us
Legendary Master of the Chapter





SoCal

 Da Boss wrote:
 BobtheInquisitor wrote:
Spoiler:

 Da Boss wrote:
From that list, I would say rules.

I think once you take a certain stance though, your priorities change entirely. If you decide "I am just going to organise my own hobby, with the minis I like and the rules I like" then the other questions become irrelevant. I will use whatever miniatures I like the look of, and whatever rules I think are best to use with them. And I can use whatever background or story I like for them, too. So by doing so, I am essentially turning my back on the established community and resolving to create my own, even if it means I have to provide both forces and the terrain and shop around to find an interested opponent. I sacrifice ease for having the best experience I can in all other aspects.

But it is a pretty "all or nothing" approach. I think it is pretty reasonable to look for a compromise approach, and you might be lucky and have a rules set that is not strict about minis and a large group of people to play with - that would be my ideal situation but I think for the moment unattainable for a variety of reasons. But I have started 2 wargames clubs before in my life, both successful, so I think I can do it again (and in fact, do it better than the previous two times).


I find it interesting that your perspective is that the rules are the important part of gaming your way. I do exactly the same thing, using miniatures, background and rules at will, but from my perspective the setting or theme is most important, with the minis next, and rules chosen to service them. We both end up in the same place, but our priorities are polar opposites.


For me that is because I like a variety of different settings and themes, and I like to make my own settings and so on, and find that easier than making my own rules. Making a ruleset is the most work in my opinion, so I want to find one that is fun to play and fits the rest. There are so many rulesets for every genre, historical period or scale that I find it easier to find something to work with.

I would say theme and setting are important to me, but that without a good rule set I will probably not "play" much in the setting, rather build and paint stuff. And eventually, I will burn out on that without a game to play with my stuff at the end that I enjoy.

At the moment I am working on stuff for Grimdark Future and Age of Fantasy, the two One Page Rules systems. They suit me because I will be training in new players, and they are simple and flexible enough to teach while showing off what I think is cool about wargaming. I would like to do some historical stuff with Saga and Hail Caesar at some stage too.


I tend to get into a project based on the setting or lore that interests me at the moment, grabbing miniatures that go with the setting (or are similar enough) for modeling. Eventually I’ll like for rules sets that work for me and my crew. For example, DZC is too complicated for us, so I’ll use DZC minis and terrain with Horizon Wars rules. I’ve used the one page 40kish rules for my 40k minis, too, for the same reasons you used them. I’ve received so many rule sets with starter sets or for free on the internet that I can just try out a couple until I find one simple and thematic enough for my needs.

This message was edited 1 time. Last update was at 2019/11/26 20:53:56


   
Made in us
Keeper of the Flame





Monticello, IN

At the end of the day, a broken game system is no fun to play. You may be on the good end once, but eventually you'll get flushed by it. Balanced is the way I go.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in gb
Been Around the Block





Twenty years ago, I'd have said lore. Ten years ago, I'd have said rules. Now, the most important thing is time: how long does it take to set-up, play, and pack away again.


It doesn't matter how good a game is if you never have a big enough window to play it in. These days, I paint models for games that i'll never play. Computer games, board games and card games get played a lot more than war games in this house.
   
Made in us
Dakka Veteran





Charleston, SC, USA

 infinite_array wrote:
Rules quality.

I can write my own backstory. I can find my own miniatures. But I don't have the time or the group to try and fix poorly written rules.


This fits my perspective to a T.

I used to be all 40k all the time, as the models and fluff were something I was deeply immersed in. Overtime the rules drove me away to other games.
   
Made in gb
Executing Exarch





 WaveyRaven wrote:
Twenty years ago, I'd have said lore. Ten years ago, I'd have said rules. Now, the most important thing is time: how long does it take to set-up, play, and pack away again.


It doesn't matter how good a game is if you never have a big enough window to play it in. These days, I paint models for games that i'll never play. Computer games, board games and card games get played a lot more than war games in this house.


I'll second that, decent rules are a big plus but I'm very much in the 'skirmish' mindset these day so anything under 2 hours has a head start

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in gb
Fixture of Dakka






 EnTyme wrote:
Well, that's why I asked for most important and then asked people to rank their choices if they want. I was honestly expecting rules to be the most popular choice by a large margin, so I'm surprised at how the poll is going right now. Enjoying the responses so far.


Depends how you look at it, I suppose. There's plenty of people who define the game by the rules - "playing 40k" means using the rules as published by GW. But to me, "playing 40k" means fighting a battle in the 40k setting. After all, there have been ten different published rules for playing games in the same setting with the same miniatures, so IMO the ruleset doesn't define the game. If I don't fancy the rules on offer I'll find some other ones.
   
Made in us
Fixture of Dakka





Two things for me.

1) The game has to be interesting. AOS did not interest me, as most steampunk and/or skirmish games fail to interest me.

2) There needs to be enough of a community for said game that I can find games. It ultimately does not matter how great I think a game is if no one else in a couple hundred miles plays it.

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in nl
Inquisitorial Keeper of the Xenobanks






your mind

Unable to select one.

   
 
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