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Made in gb
Battlefield Tourist





On an Express Elevator to Hell!!

SherryPie those are amazing! They are almost crying out to be placed on some great looking terrain for some photos
Are the artillery crew printed versions? I have got some of the Vanguard ones which work pretty well.

Agree about the Titan representation in Epic Armageddon. I actually prefer the method in classic Space Marine, with the hit boxes and separate damage tables. Always found it funny that EA has much more complexity to its rules in other regards, but then for Titans you essentially have an HP bar.
I did ask on the Tactical Command forum about using the Space Marine titan rules in EA, a couple of people replied and said they had done it and it worked well. I would need to playtest this myself though and see how much of a difference it makes to points value vs. survivability - as essentially you could go down with one lucky reactor or head hit, or be walking around with no arms but soaking up fire for the rest of the game (perhaps it will balance somewhere down the middle?)

Come and Play Epic Space Marine! Firestorm Games 11.03.23 https://www.dakkadakka.com/dakkaforum/posts/list/808318.page
 
   
Made in gb
[MOD]
Villanous Scum







Awesome thread people, can we change the title though?
Would love to have a crack at epic 30k someday, a Mech. army would be something to see! Anyone here play them?

On parle toujours mal quand on n'a rien à dire. 
   
Made in fi
Longtime Dakkanaut






 Pacific wrote:
SherryPie those are amazing! They are almost crying out to be placed on some great looking terrain for some photos
Are the artillery crew printed versions? I have got some of the Vanguard ones which work pretty well.


Got to try and do that when I get to play more Epic again
Yeah, the crew is mostly Galactic Crusaders stuff from Thingiverse. Vanguard stuff works just as well, though as they are metal it might be a bit frustrating to separate them from their bases if you're like me and visually can't stand the chonky blocks at their feet.

 Pacific wrote:

Agree about the Titan representation in Epic Armageddon. I actually prefer the method in classic Space Marine, with the hit boxes and separate damage tables. Always found it funny that EA has much more complexity to its rules in other regards, but then for Titans you essentially have an HP bar.
I did ask on the Tactical Command forum about using the Space Marine titan rules in EA, a couple of people replied and said they had done it and it worked well. I would need to playtest this myself though and see how much of a difference it makes to points value vs. survivability - as essentially you could go down with one lucky reactor or head hit, or be walking around with no arms but soaking up fire for the rest of the game (perhaps it will balance somewhere down the middle?)


Funnily enough, while I hold the representation in Titanicus to be above all else as it comes to titans, I wouldn't want that in a combined arms game. Epic isn't about details, as a commander you're way above such minutiae and a bit more abstract HP bar is just fine (preferring bigger games like 4k+ points might have something to do with this opinion, even if Armageddon is technically full of nitty gritty rules where millimeters matter).

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in gb
Battlefield Tourist





On an Express Elevator to Hell!!

Many thanks for the Thingverse tip - I will take a look.
Know what you mean about the chonky bits on the feet. I have lost a few metal epic minis when trying to separate them from bases to use in dioramas (those became casualties with leg injuries in other dioramas!)

Here are a couple of artillery pieces I have for my World Eaters (not quite up to your God of War numbers yet but will hopefully add to them at some point)





Re. the Titan rules I agree about the level of abstraction. I just have a personal preference (around the imagery) of Titans withering fire and gradually falling to pieces (Gargants becoming burning hulks eventually with gretchin crews desperately trying to put out the fires) which is well represented in Epic Space Marine. I suspect though that there is a cut-off point where tracking individual arm damage for which of the seven Reaver titans on the table becomes a bit difficult in amongst everything else!

Come and Play Epic Space Marine! Firestorm Games 11.03.23 https://www.dakkadakka.com/dakkaforum/posts/list/808318.page
 
   
Made in fi
Longtime Dakkanaut






Nice, are you using them as Medusas (short barrels and all)?

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

epic 30k would be a licence to print money, GW is stupid for not doing it already.
   
Made in gb
Battlefield Tourist





On an Express Elevator to Hell!!

Yes Formosa, if you think Epic was once of the main core games (not a specialist games). But I guess now you have to buy Knights and Superheavies at 28mm scale and pay a massive amount of money for each one.

 Sherrypie wrote:
Nice, are you using them as Medusas (short barrels and all)?


I might well do - they have a ridiculously short range but they might be useful in scenario or narrative type games (I think I do need to get some basilisk as well though for practical purposes).

Come and Play Epic Space Marine! Firestorm Games 11.03.23 https://www.dakkadakka.com/dakkaforum/posts/list/808318.page
 
   
Made in fi
Longtime Dakkanaut






 Pacific wrote:


 Sherrypie wrote:
Nice, are you using them as Medusas (short barrels and all)?


I might well do - they have a ridiculously short range but they might be useful in scenario or narrative type games (I think I do need to get some basilisk as well though for practical purposes).


Yeah, 60 cm while firing indirectly isn't the longest in the world unless your grinding some frontline trenches to pieces. Then again, that's pretty much the exact role for the damn thing in the first place

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in gb
Dakka Veteran





Got some work done on the atrapos finally.
Should have printed the parts, would have been far easier lol.







   
Made in gb
Battleship Captain




 Sherrypie wrote:


Funnily enough, while I hold the representation in Titanicus to be above all else as it comes to titans, I wouldn't want that in a combined arms game. Epic isn't about details, as a commander you're way above such minutiae and a bit more abstract HP bar is just fine (preferring bigger games like 4k+ points might have something to do with this opinion, even if Armageddon is technically full of nitty gritty rules where millimeters matter).


Completely agree. Titans in E:A are fine as shown, and 'light units' In Titanicus are best represented by bonus rules and stratagems (my homebrew imperial army superheavies essentially have the ardex defensive rule for their sponsors, and then the Stormlord's troop deck just increases the number of hits that does).

At this scale, it's all about abstraction - but E:A is fundamentally a command game with initiative checks and blast markers, not just for special effects but to 'do stuff' at a basic level, with turns representing whole games of 40k and big sweeping redeployments, whilst AT is fundamentally a resource management game of who can manage their plasma reactors and shields better and tight movement and arc-of-fire limits you don't get in 'normal' 40k that wouldn't be out of place in a naval or dogfighting game.

Termagants expended for the Hive Mind: ~2835
 
   
Made in fi
Longtime Dakkanaut






locarno24 wrote:
 Sherrypie wrote:


Funnily enough, while I hold the representation in Titanicus to be above all else as it comes to titans, I wouldn't want that in a combined arms game. Epic isn't about details, as a commander you're way above such minutiae and a bit more abstract HP bar is just fine (preferring bigger games like 4k+ points might have something to do with this opinion, even if Armageddon is technically full of nitty gritty rules where millimeters matter).


Completely agree. Titans in E:A are fine as shown, and 'light units' In Titanicus are best represented by bonus rules and stratagems (my homebrew imperial army superheavies essentially have the ardex defensive rule for their sponsors, and then the Stormlord's troop deck just increases the number of hits that does).

At this scale, it's all about abstraction - but E:A is fundamentally a command game with initiative checks and blast markers, not just for special effects but to 'do stuff' at a basic level, with turns representing whole games of 40k and big sweeping redeployments, whilst AT is fundamentally a resource management game of who can manage their plasma reactors and shields better and tight movement and arc-of-fire limits you don't get in 'normal' 40k that wouldn't be out of place in a naval or dogfighting game.


Yeah, E:A is about fluid lines and breakthrough exploitations with operational friction you'd expect of battalion+ scale games and AT is a game of nuclear battleships on legs. If memory serves, E:A rules remark that your normal 40k game is representative of what happens within a single Engagement action (seems legit, considering a basic Guard detachment might as well have 100 troops and half a dozen tanks in it, as well as support from nearby units). One whole turn is closer to a campaign day of simultaneous 40k matches at the club with everyone participating

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in gb
Battlefield Tourist





On an Express Elevator to Hell!!

Looks good Jackal90 - that's one of the later releases of Knights isn't it?

What colour scheme are you going for?

I have just started on some of the Vanguard heavy weapon squads for my World Eaters. Have run out of Rhinos though so these lucky guys will get a free upgrade (fuel and sat nav included) and get to travel around in Land Raiders instead!


Come and Play Epic Space Marine! Firestorm Games 11.03.23 https://www.dakkadakka.com/dakkaforum/posts/list/808318.page
 
   
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Dakka Veteran





Yea it has rules in the epic AU lists luckily.
GW currently don’t make it for titanicus so I decided to make my own anyway.

Likely be the typical red and black scheme to fit in with my mechanicum stuff.


I’m hoping they do variants of the heavy squads too.
Be interested in some multi Melta ones for my sallies.
   
Made in fi
Longtime Dakkanaut






GW will likely produce Mechanicum knights like the Atropos in 1-2 years, given they've featured in the latest AT expansion book (even if only on colour plates instead of miniatures or rules).

Not that you shouldn't just convert some beforehand, that's what I did with the Acherons

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in gb
Dakka Veteran





They just take too long lol.
Couple of cuts here and there and a weapon swap and good to go really.
   
Made in fi
Longtime Dakkanaut






With Epic gaining ever more momentum in my repertoire, it seems fitting to have another army at the ready. Something that plays way differently from the XIV but plays nicely along with my existing titans and knights.

Enter the Mechanicum.



Cleaned a few engines today while waiting for the Vanguard Miniatures infantry to arrive along with the priests, should last me a minute to finish

Also bashed a fun little Ordinatus together for that sweet sillyness amidst all the boringly effective barrages.



Quick backhand calculation says I've got maybe 11000 or so points of stuff here with the infantry, so in the same ballpark as the marines before their reinforcements get done.

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in gb
Battlefield Tourist





On an Express Elevator to Hell!!

Bloody hell Sherrypie you don't do things by half-measures do you! Very impressive

Which game and army list are you going to be using (is it the Heresy AU lists for Armageddon?)

Come and Play Epic Space Marine! Firestorm Games 11.03.23 https://www.dakkadakka.com/dakkaforum/posts/list/808318.page
 
   
Made in gb
Dakka Veteran





Bloody hell haha.
There is a STL for the ordinatus with both volcano and sonic cannons.


I’m still losing my damn mind trying to find an STL that’s useable for firedrake terminators.
Never thought they would be so hard to find given the popularity of salamanders in epic 30k :/
   
Made in fi
Longtime Dakkanaut






Heh, I do like to have a good sized army just in case somebody would like to get apocalyptic with me

Epic Armageddon with EpicAU Heresy lists, yeah. Lots of robots, all the barrage. Less stupid typos than in the Astartes list, even if some baffling decisions have still found their way in (like Fearless bodyguard for non-Fearless commanders, so those tech priests have to die first before the bodyguard if they lose an assault... genius )

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in gb
Dakka Veteran





Just started to add to my salamanders again.
While I love the original epic, I’ve decided to kind of move away from the sculpts with the epic 30k.

So just about everything will purely be vanguard or printed.
The original epic stuff just doesn’t look as nice side by side.

Either way, got a couple of fellblades to work on for now and some infantry.
Won’t be using much from my old army, will be a complete rework this time.


Still on the hunt for tiny firedrakes too.
Getting to the stage I’m debating paying someone to get a file together for them as I just can’t find anything suitable or even close.
   
Made in gb
Battlefield Tourist





On an Express Elevator to Hell!!

Jackal90 - would you mind updating the thread title to something to cover Epic 30k please? Maybe just "Epic 30k discussion thread" or something more imaginative! If you edit your first post in the the thread you can change the title there.

I know what you mean with the scale issue between old GW Epic and some of the new proxy/vanguard stuff. I tried to have the old-style marines alongside the new ones (on the same bases) and it looked like the Vanguard marines were taking their children marines out for a walk.

I have stuck to the classic GW vehicles (mostly) with the new Vanguard novan elite miniatures. But I have used the old GW marines as Scouts/Recon squadrons, which I guess fits quite well.

Looking forward to seeing what you come up with Jackal90!

Come and Play Epic Space Marine! Firestorm Games 11.03.23 https://www.dakkadakka.com/dakkaforum/posts/list/808318.page
 
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

Not mine, but perhaps these might inspire you!

Imperial Fists by Netsu: https://www.instagram.com/p/CEBjFkhng_1/

Sons of Horus by Robert McNaught: https://www.instagram.com/p/CB6P5Mun8_7/

Imperial Fists by Luthian Meingoogle: https://www.instagram.com/p/CA2f_AHHEGf/

Iron Hands Strike Cruiser by Dan: https://www.instagram.com/p/CAakR3aHSTm/

White Scars by David Last: https://www.instagram.com/p/B_7CHOtnrvl/

3mm scale Ultramarines by James MacCraggs: https://www.instagram.com/p/B869-S1nFq0/

3mm Mechanicum forces by Adrian Taylor: https://www.instagram.com/p/B5ub6NVHJg9/

Night Lords by Ash Mayhew: https://www.instagram.com/p/B4PbfchHsQH/

Space Wolf armour by: https://www.instagram.com/p/By9yaCJoshb/

Iron Warriors aircraft: https://www.instagram.com/p/ByurxwlIAPH/

Alpha Legion by Simon Watson: https://www.instagram.com/p/ByQW1dZIALt/

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in fi
Longtime Dakkanaut






Those singularily based little marines are pretty bonkers (even if they would make for a nice travel set of, say, magnetized pocket Space Hulk)

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in gb
Battlefield Tourist





On an Express Elevator to Hell!!

It's funny you should say that Sherrypie I do remember seeing a 6mm Space Hulk set that someone had made!
Will need to see if I can find a link.

Some absolutely lovely stuff in the links there on Instagram.
I also like that fact that someone called Macragg has made Ultramarines!

Come and Play Epic Space Marine! Firestorm Games 11.03.23 https://www.dakkadakka.com/dakkaforum/posts/list/808318.page
 
   
Made in us
Inspiring SDF-1 Bridge Officer






Oh, nice, an actual Epic 30k thread! Nice

This is what I've done so far of my loyalist IWs (the rulsetet I'm using currently is Epic 40k, which is the one which plays more in line with my wants for the scale, both for regular armies and titans):

HQ detachment with some bodyguards:



Tacticals:



Tactical support:



Heavy support:



Transports:




Scheme test for a Lans Speeder:



And some old school LRs:



I have lots of printe stuff still to paint, but I haven¡'t been able lately. The stuff I painted, I did mostly to have enough stuff to play Epic 40k's first historical scenario, which is most of the above against this big boy:



Honestly, it works just as well for 30k

   
Made in gb
Dakka Veteran





Orks do have rules under 30k in epic AU



And title changed.
Sorry for the time it took, stuck at work and internet connection isn’t the best.
   
Made in fi
Longtime Dakkanaut






Those Iron Warriors are looking sharp, Albertorius

How does Epic 40k treat titans, out of curiosity? Are they durable, undergunned, otherwise fun to field etc?

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in us
Inspiring SDF-1 Bridge Officer






 Sherrypie wrote:
Those Iron Warriors are looking sharp, Albertorius

How does Epic 40k treat titans, out of curiosity? Are they durable, undergunned, otherwise fun to field etc?


Thanks!

I would say that they're much more streamlined than in any other game, for starters.

They mostly work just as any other unit but with an added set of "war engine" rules that they shared with all super heavy stuff, which made them work slightly different from regular units:

- War engines couldn't be given March nor Overwatch orders, but they didn't need Assault orders to move or attack in the assault phase. OTOH, they actually needed to turn when moving, and only could turn up to 45º per movement for free, and any additional turn would cost them movement.
- War Engines have a Damage Capacity value instead of a single "wound". Many also had shields.
- Unlike most units, War engines usually had multiple weapon systems, often multiple super heavy weapons with their own rules and additional weapons that worked as batteries (which work as regular units)
- Each time a war engine is hit, it might suffer critical damage (You roll 1d6 per hit scored on a war engine: on a 6, it's critically damaged and then you roll 2d6 on the critical hit table for that war engine.
- War engines are very dangerous in close combat and firefights, but as they're very big they can get swarmed easily.
- War engines don't retreat or get Broken.

This is the example gargant sheet:

Spoiler:



Automatically Appended Next Post:
By way of example, these are arguably the simplest and the most complex war engines in the core Epic 40k ruleset:

The IG superheavy tanks (Baneblades and Shadowswords, in this case) would be the simplest:
Spoiler:

(The criticals table got errataed later on)

OTOH, the Warlord would be the most complex:
Spoiler:


As you can see they're quite streamlined, as that was the objective of the whole game: the idea was not as much toi model each and every unit perfectly as to model the way armies worked and maneuvered. It is the version of Epic where I most feel like being a general in charge of a whole army, TBH.

This message was edited 1 time. Last update was at 2020/09/01 21:22:45


 
   
Made in gb
Battlefield Tourist





On an Express Elevator to Hell!!

Glad you have posted your things here Albertorius, I had seen over in the blog section and it's some lovely work! I like the added colour on the rhinos and other things you have done to make them more colourful, it really makes it stand out.

Interesting your comments about Epic 40,000. I have heard similar from other fans of the game that it is really a very neat and streamlined system. I currently use Epic Armageddon but originally came from Epic Space Marine (now Net Epic) and had been planning to go back to that if I play very high points value as I think it's faster to play, although I may give Epic 40,000 a try too.

I personally really like the classic Space Marine Titan/War Engine hit charts and I plan to have a go at shoe-horning these into Armaggedon. I know they are quite clunky and slow to use but I love the random element, where the titans can get taken out by a random lucky hit (full reactor meltdown at a moment when you don't expect it, and it wipes out a company of troops who were stood next to it!) or contrast you can end up with a Reaver walking around with no arms trying to step on stuff. I know the word gets used a lot but it was very cinematic!

Come and Play Epic Space Marine! Firestorm Games 11.03.23 https://www.dakkadakka.com/dakkaforum/posts/list/808318.page
 
   
Made in us
Inspiring SDF-1 Bridge Officer






 Pacific wrote:
Glad you have posted your things here Albertorius, I had seen over in the blog section and it's some lovely work! I like the added colour on the rhinos and other things you have done to make them more colourful, it really makes it stand out.

Thanks!

Interesting your comments about Epic 40,000. I have heard similar from other fans of the game that it is really a very neat and streamlined system. I currently use Epic Armageddon but originally came from Epic Space Marine (now Net Epic) and had been planning to go back to that if I play very high points value as I think it's faster to play, although I may give Epic 40,000 a try too.

I personally really like the classic Space Marine Titan/War Engine hit charts and I plan to have a go at shoe-horning these into Armaggedon. I know they are quite clunky and slow to use but I love the random element, where the titans can get taken out by a random lucky hit (full reactor meltdown at a moment when you don't expect it, and it wipes out a company of troops who were stood next to it!) or contrast you can end up with a Reaver walking around with no arms trying to step on stuff. I know the word gets used a lot but it was very cinematic!

I guess it really comes down on what are you expecting to get out of the system, and it's actually a great thing that there's multiple similarly scaled games that cater to almost all options.

Personally, when I play E40k, my main objective is the "great picture", so to speak: I don't want to get bogged down in minutiae. Rather, I want to be able to field full SM chapters and/or IG regiments with war engines support and be able to actually play it out in an afternoon, and for that what I need is to "zoom out", so to speak. That's where E40k shines, IMHO.

OTOH, I like AT for it's "Battletech, but 40k and fething immense" feel. AT or the old Space Marine titan rules that make each engine feel like its own character.

NetEpic, for me, sits in a kind of middle ground of the above approachs, and I like it mostly to play "Regular 40k but bigger" games, ala Armageddon but with minis that make sense.
   
 
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