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 Hellebore wrote:
They weren't more vehicular, they were more sluglike - ie they had no limbs.

I don't see anything wrong with specialised organisms having been bred without limbs. It's kind of boring if every tyranid is built around the same body plan.

Heavily armour plated slugs with huge cannons is pretty cool to me.


Actually the Exocrine cannon was its limbs, fused together. The other slug creatures had a pair of limbs.

I have mixed feelings on this. GW said they developed the Tyranid look because they wanted a unified look rather than a range of varied creature body plans. However it is also ironic that for a faction that is supposedly so variable and all about evolving its component species, that all the Hive Mind comes up with are the same old body plans for its ground creatures. However I also acknowledge that the old slug tanks scaled to 40K scale look a bit weird or just like a passive block/slab.
   
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Well, on that. There’s the theory that any Alien life we might discover is likely to follow our form, because it’s proven evolutionary successful on earth.

The Hive Mind has likely found the same with the six limbed layout, for whatever reason. That would help avoid wasting resources, I guess?

   
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Wouldn't bio-mechanical hybrids be a better fit for Genestealer Cults? They have than industrial thing going on, so what if they had access to special types of biomorphs that are designed to interface with machines?

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I could see some Ad Mech who gets corrupted by a Genestealer Cult make a machine in the "image of the Star Gods"

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 Mad Doc Grotsnik wrote:
Well, on that. There’s the theory that any Alien life we might discover is likely to follow our form, because it’s proven evolutionary successful on earth.

The Hive Mind has likely found the same with the six limbed layout, for whatever reason. That would help avoid wasting resources, I guess?


Except not all body plans scale up. Monster movies aside, you cannot scale up an ant's design to a Titan scale assuming all other things like material remain the same.
   
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 Mad Doc Grotsnik wrote:
Well, on that. There’s the theory that any Alien life we might discover is likely to follow our form, because it’s proven evolutionary successful on earth.
Imo that theory seems increeeeedibly dubious, especially considering the biodiversity of so many successful specis.

The Hive Mind has likely found the same with the six limbed layout, for whatever reason. That would help avoid wasting resources, I guess?
It is useful as a template for nids aesthetically, but I do find it a bit boring. I'd think it would be more realistic to have greater variation, personally. Being unbounded by traditional evolution, I like the idea that nids could vary in form more than they do on the tabletop.

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 CthuluIsSpy wrote:
Wouldn't bio-mechanical hybrids be a better fit for Genestealer Cults? They have than industrial thing going on, so what if they had access to special types of biomorphs that are designed to interface with machines?


Or even existing machinery. Imagine a weapon or organism that could be introduced to machinery that could grow into and 'pilot' the machine, absorbing the knowledge like feeder tendril genestealers/lictors.

I'm thinking something similar to the final neo mutate in Exo Squad.

   
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 CthuluIsSpy wrote:
Wouldn't bio-mechanical hybrids be a better fit for Genestealer Cults? They have than industrial thing going on, so what if they had access to special types of biomorphs that are designed to interface with machines?


it might fit if they evolved for it, but they have perfectly good meat puppets to do their bidding when things go well. Since the ultimate goal is just feed on the biomass of the planet seems inefficient to make another bit of meat pilot the machine learning to interface with it from scratch when you could just have the willing pilot walk out of the machine and throw itself into the digestive pool.

speaking of which of all the fates of a human imagine being one of said genesteeler cults. you are fighting the oppressive imperium. you succesfully overthrow the planetary governance. the six armed emperor shows up in the form of bio monsters and bio titans to aid in your fight, and then when you get your moment of triumph and the planet is taken over... you literally get eaten.

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I don't want to see Tyranid tanks (part organic part vehicle)
   
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Mississippi

I could go for some new tyranid organisms, or re-imagining of some of the existing ones.

For example, I'd like to see another tyranid transport beside the tervigon - maybe something that can hold 20 or 30 gaunts (hormagaunts, termgants & gargoyles) and/or warriors (and maybe zoanthropes or venomthropes).

I don't think tyranids have a bike equivalent (maybe ravagers?), and something bike-quick would be interesting for them.

This message was edited 1 time. Last update was at 2021/07/24 01:01:43


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They can cover bikes by making Raveners interesting and useful. Or by bringing back Shrikes.

The Malefactor is what they need to resurrect/redesign for the transport.

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 Stormonu wrote:
I could go for some new tyranid organisms, or re-imagining of some of the existing ones.

For example, I'd like to see another tyranid transport beside the tervigon - maybe something that can hold 20 or 30 gaunts (hormagaunts, termgants & gargoyles) and/or warriors (and maybe zoanthropes or venomthropes).

I don't think tyranids have a bike equivalent (maybe ravagers?), and something bike-quick would be interesting for them.


https://www.pinterest.com.au/pin/167759154847940232/

You've just described the Malefactor. Carried 10 and had decent ability to assault other things. Had some frag spines for some mild ranged firepower.

Btw, the Lexicanum entry is wrong. The old Epic Haruspex had the acid jets. Malefactor had frag spines. Both had spore cysts (bolter equivalents) for point defense.

This message was edited 2 times. Last update was at 2021/07/24 07:10:42


 
   
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With the amount of burrowing/flying/deep striking/birthing do we really need a transport?

Visually and thematically I much prefer the idea of spores dropping from space, disgorging the swarm. For late stage battles, the ground erupting with trygons and gribblies following after also works.

Conceptually, I prefer the tervigon if we want to disembark troops into the fight.

I would like our giant bugs to act like tanks. But that’s rules tweaking.

If we are adding stuff, I’d like to see the assorted genotypes fleshed out. Every flavor should have a small-medium-large/HQ range. Like the gaunt/warrior/tyrant path, for also for those that fly, slither, etc. Shrikes would fill the flyer line, but the snake nids could use another entry. They have rippers, raveners, and trygons. Not really a gaunt equivalent, and raveners are not tryanid warriors. No mini boss synapse.

   
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I have a soft spot for second edition nids (and epic nids for that matter). They were the force I mainly played (and suffered) against back in second edition, and so in my mind they are scary.

I genuinely prefer this:



to this:



The nids lost something for me personally when they became more uniformed and less biomechanical. Now I'm not suggesting a second edition fex is a better model than the current, but if that was scaled up appropriately and modernised, the 2nd edition is a more imposing aesthetic than the current. I just think modern nids are not that scary or sinister. Even then second edition Tyrant was more intimidating for me.

This message was edited 1 time. Last update was at 2021/07/24 16:09:36


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 endlesswaltz123 wrote:
I have a soft spot for second edition nids (and epic nids for that matter). They were the force I mainly played (and suffered) against back in second edition, and so in my mind they are scary.

I genuinely prefer this:



to this:



The nids lost something for me personally when they became more uniformed and less biomechanical. Now I'm not suggesting a second edition fex is a better model than the current, but if that was scaled up appropriately and modernised, the 2nd edition is a more imposing aesthetic than the current. I just think modern nids are not that scary or sinister. Even then second edition Tyrant was more intimidating for me.



Agreed. Modern Nids look streamlined because they seem to be produced by Henry Ford's conveyor belts with a STC blueprint in mind as opposed to the fluff which states that the bugs have eaten and used countless different alien species for future bio organisms while travelling through a plethora of foreign galaxies.
   
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I liked 2nd ed nids, and I still do.

But the old screamer killer looks like a cartoon, and it's 1/3 the size of a modern carnie- if that.

The current carnifex not only looks like an actual creature, it's big enough that you can see it rolling a land raider.

Like I said, I like the old one; I always will. But the newer kit is always the one I want to put on the table. By contrast, the 2nd ed lictor and hive tyrant both look like real creatures and both still hold up on the table.

On a side note: I definitely prefer the original Epic 40k Hierophant to the Forgeworld design.
   
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PenitentJake wrote:
I liked 2nd ed nids, and I still do.

But the old screamer killer looks like a cartoon, and it's 1/3 the size of a modern carnie- if that.

The current carnifex not only looks like an actual creature, it's big enough that you can see it rolling a land raider.

Like I said, I like the old one; I always will. But the newer kit is always the one I want to put on the table. By contrast, the 2nd ed lictor and hive tyrant both look like real creatures and both still hold up on the table.

On a side note: I definitely prefer the original Epic 40k Hierophant to the Forgeworld design.


That's more of a technical issue, most models were smaller back then.
A more "modern" design would certainly be larger.
A more modern design would also look like an actual creature due to the extra details and improved modelling techniques.

Second ed tyranids look weirder and more alien to me, and that's great. The newer sculpts look more generic.

This message was edited 2 times. Last update was at 2021/07/25 10:28:16


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I did mention at the bottom of the original post that a newer rendition of the old style carnifex would indeed be bigger.

Tyranid warriors are another weird change for me, the 2nd ed models were awful, truly awful, but the artwork for them...



This style, with the technology to make the models look like that artwork? And the size of that Carnifex in the background... Not to mention the nid war machines.

Not all 2nd ed tyrnaids were perfect in design, zoanthropes were just weird, however, I'm not sure the modern take on them is all that great either.

Anyway yeah, a complete remake of tyranids harking back to the 2nd ed days with modern scaling would be awesome. Current nids, with all the whacky colour schemes are almost, cute, you could imagine some of them as pets.

This message was edited 3 times. Last update was at 2021/07/25 11:00:12


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Why do they have beaks in their... ehmm...

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 Galas wrote:
Why do they have beaks in their... ehmm...

Why don't you?
I like it, it's weird and alien as well.
Also that gun has balls. That is funny to me.

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Yeah, this is part of the problem of 2nd ed tyranids, the Hive tyrant is worse...

They probably need to have the sexualised aspects of them removed...

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 endlesswaltz123 wrote:
Yeah, this is part of the problem of 2nd ed tyranids, the Hive tyrant is worse...

They probably need to have the sexualised aspects of them removed...

I personally think nids need more HR Geiger, not less
Sadly, most marketing departments would not agree with me

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 CthuluIsSpy wrote:
 endlesswaltz123 wrote:
Yeah, this is part of the problem of 2nd ed tyranids, the Hive tyrant is worse...

They probably need to have the sexualised aspects of them removed...

I personally think nids need more HR Geiger, not less
Sadly, most marketing departments would not agree with me


If wyche's can no longer show a bit of thigh and glutes, I doubt we're going to get face eating penis' and vaginas capable of skinning a person in 0.2 seconds...

I actually agree with you in some respect, but I have always seen this as a more adult game/setting... That is not what GW sees it as though.

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I liked the current version of tyranids when they were first released. They were more "real" than the 2nd edition ones which I always thought looked a bit silly and cartoony. But looking back at them, though obviously dated they had quite a unique and distinctive look, which if modernised might be quite cool.

I still like the the current tyranids, and I do like that there is a cohesive look across the faction, but they do look very generic now, and not particularly unique to 40k, I would hazard a guess that if you were to show them to someone unfamiliar with 40k they would see a generic monster alien, and probably thing of the xenomorph, starship troopers and Enders game.

As I've said before in this thread, I lke the purely organic aspect of the tyranids, so wouldn't be particularly keen in seeing more tech/organic things or tank-like tyranids. But if the range were to be refreshed, I'd welcome something a bit more distinctive.
   
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Tyranids look the way they do now because Jes Goodwin took back control of their design after the terrible 3rd Ed redesign (the Alien Queen HT, the grinning rhino-horned Carnifex, the weird Raveners) the and made them unified. He further emphasised the species similarities with the head plates and things like that, trying to make them appear as different off-shoots of the same race, rather than the mish-mash of ideas they were in 2nd Ed or whatever they were attempting to do in 3rd.

 endlesswaltz123 wrote:
They probably need to have the sexualised aspects of them removed...
There were sexualised aspects of 2nd Ed Tyranids?

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I'll admit, I liked the Tyrant better when he was an XL sized Warrior rather than a XL sized Gaunt, as he is now.
Only thing I would modernize was the rather static pose.
Right now, the Warriors look a bit out of place with their xenomorph headcrests when most other Tyranid organisms don't have them.
   
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The closest you could get to sexualised was the old first generation hormagaunts and even then its a stretch since its mostly their "Alien franchise" style design head and a bit of the pose. But that's about as "sexualised" as they ever were. Otherwise I can't think any traditionally "sexy" tyranids


Personally whilst the 3rd edition redesign introduced some neat concepts - eg floating zoanthropes and adding raveners* - I was never a big fan of the overall designs they did in metal. Gaunts worked well, but the carnifex and such were just wrong as was the Hive Tyrant. The Jes Goodwin redesign I have loved ever since it was made, It just feels more, right,



*I'd honestly prefer to see the long tails that they had before come back

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 Overread wrote:
The closest you could get to sexualised was the old first generation hormagaunts and even then its a stretch since its mostly their "Alien franchise" style design head and a bit of the pose. But that's about as "sexualised" as they ever were. Otherwise I can't think any traditionally "sexy" tyranids


Personally whilst the 3rd edition redesign introduced some neat concepts - eg floating zoanthropes and adding raveners* - I was never a big fan of the overall designs they did in metal. Gaunts worked well, but the carnifex and such were just wrong as was the Hive Tyrant. The Jes Goodwin redesign I have loved ever since it was made, It just feels more, right,



*I'd honestly prefer to see the long tails that they had before come back


I actually saw the Raveners as a bit of cross-pollination from Starcraft's Hydralisk, just as Starcraft might have borrowed ideas from the Tyranids for the Zerg.
   
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Imo the early plastic Warriors are the best. They're also surprisingly taller than the current kits. To me they look more alien, and more intelligent.

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Iracundus wrote:
 Overread wrote:
The closest you could get to sexualised was the old first generation hormagaunts and even then its a stretch since its mostly their "Alien franchise" style design head and a bit of the pose. But that's about as "sexualised" as they ever were. Otherwise I can't think any traditionally "sexy" tyranids


Personally whilst the 3rd edition redesign introduced some neat concepts - eg floating zoanthropes and adding raveners* - I was never a big fan of the overall designs they did in metal. Gaunts worked well, but the carnifex and such were just wrong as was the Hive Tyrant. The Jes Goodwin redesign I have loved ever since it was made, It just feels more, right,



*I'd honestly prefer to see the long tails that they had before come back


I actually saw the Raveners as a bit of cross-pollination from Starcraft's Hydralisk, just as Starcraft might have borrowed ideas from the Tyranids for the Zerg.


Oh very much so, they even do the whole "thorax" weapon not just a held gun

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