AnomanderRake wrote:
hotsauceman1 wrote:...i think the changes In how games are played, constant growth and new units, new things and new ways to play, things that drive growth in the hobby. people wasnt to feel like a game is alive so constant units makes it feel like it is.
Speaking as a grouchy old person, I'm not even slightly annoyed by the addition of new units. I
am annoyed by the release of units that invalidate existing units and the deletion of old units. If I wanted to play a game where the pieces I needed to play the game could be casually deleted because the writers would prefer I bought different units I'd be playing games where I didn't have to spend time and energy building and painting them first.
I’m also a Sad Old Git, and whilst new units are nice? New Units For The Sake Of New Units irk me.
I’m not against Primaris as a thing. Background wise I’m rather fond of them. But
GW has gone overboard with adding new units and arms. There’s a part of me resentful a modern Marine army doesn’t really look like a classic Marine army. But then, I don’t play
40K these days, let alone Marines so my opinion there is of extremely limited value to be honest.
And the backdrop of course is other lines not getting anything like fair treatment. Now, I will gratefully acknowledge that
GW are better with Xenos armies than perhaps ever before. Orks, Eldar, Nids, and Necrons have all had hefty updates and editions which, crucially for me, haven’t changed the Shape of the army.
But Dark Eldar? Yeesh. And Chaos remains a weird hodge podge of half imagined ideas and overly separated forces. Sure, the models that both have are pretty damned good. And I don’t think they’ve many lagging behind in the aesthetic stakes.
Let’s consider World Eaters. What’s there, I like. But where the blinking flip is the rest of it? And where oh where are the god dedicated Daemon Engines? Those have been a thing since Titan Legions. If you’re going to make playing
WE,
EC,
TS and
DG unique experiences with very different units and strategies? OK fine. But do it right, yeah? Make them feel like sizable and varied forces within their own ranks.
For instance? With World Eaters to carry the origin of this critique’s theme? OK you’ve the Astartes units. But why doesn’t the army also offer Stimmed Up Mortal Gladiators as a viable army without having to repeat That One Unit six times? Where are the Khornate Terminators? You’ve got the perfectly good and ultimately horrifying Red Butchers from Heresy. Those are
ace. Veteran Brothers lost to their rage with remotely deactivated suits of Terminator Plate. What might they have evolved into over the past 10,000 years? What about Blood Slaughtereds, Tower of Skulls, the Deathdealer, Brass Scorpion and so on?
Of course I can’t speak for everyone, but I’d imagine most gamers would prefer to wait for their army a little longer than be in receipt of something distinctly half arsed and incomplete.
And, especially where Chaos is concerned? Just bite the bloody bullet and let Chaos players a pretty free choice in which Codex they draw their units from. That way, you can go purist, or reflect the mental approach where each unit is essentially a Warband unto itself, temporarily allied to others.
Perhaps have God Alignment as the dominant restriction. So you could have Khorne and Tzeentch and Khorne and Nurgle, but not Khorne and Slaanesh etc.