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Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Brainy Zoanthrope





Newcastle, Australia

AllSeeingSkink wrote:
chaos0xomega wrote:
I only wish it was cheaper, 75 points is a bit pricy for a one way delivery system.
This is why I don't like the instant death rules. If your opponent has a bit of S10, then 75pts is a bit painful to lose in 1 shot. If your opponent doesn't have any S10, then you're looking at 12.5pts per T5 4+ save wound which is actually pretty good and will take a decent amount of firepower to bring down.


Yes, but how much did your opponent pay for that s10 shot?

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 silverstu wrote:
 ChaosxVoid wrote:
My only fear is the cost of these bugstards, It might have been said already but I can't be bothered at 11 pm lol, but this might just call for the return my purple and red nids

Supposed to be around £37 each- not bad at all I think.


Oh thats actually not that bad, damn.
Guess I'll be dusting off the red and purple horde.

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 flukezor wrote:
AllSeeingSkink wrote:
chaos0xomega wrote:
I only wish it was cheaper, 75 points is a bit pricy for a one way delivery system.
This is why I don't like the instant death rules. If your opponent has a bit of S10, then 75pts is a bit painful to lose in 1 shot. If your opponent doesn't have any S10, then you're looking at 12.5pts per T5 4+ save wound which is actually pretty good and will take a decent amount of firepower to bring down.


Yes, but how much did your opponent pay for that s10 shot?
Many S10 things are cheap enough that 75pts in a single turn is a good rate of return. Demolisher or Manticore are 170pts, if 1 of those turns is a 75pt model I think that's a decent rate of return (though against a Tyranid army you can quite possibly find an even juicer target). Vindicator is only 125pts, if it lives long enough to shoot it. Wraithknight is 240pts, but it's hardly spending 240pts to kill a 75pt model, in the turns it's not shooting the drop pod thingo it'll be stripping wounds off other MC's.

So yeah, I stand by what I said, if your opponent is packing a bit of S10, 75pts for a single wound and no armour save isn't a great rate of return.
   
Made in gb
Yellin' Yoof





Maldon, England

Many S10 things are cheap enough that 75pts in a single turn is a good rate of return. Demolisher or Manticore are 170pts, if 1 of those turns is a 75pt model I think that's a decent rate of return (though against a Tyranid army you can quite possibly find an even juicer target). Vindicator is only 125pts, if it lives long enough to shoot it. Wraithknight is 240pts, but it's hardly spending 240pts to kill a 75pt model, in the turns it's not shooting the drop pod thingo it'll be stripping wounds off other MC's.

So yeah, I stand by what I said, if your opponent is packing a bit of S10, 75pts for a single wound and no armour save isn't a great rate of return.


Don't drop your pod right in front of the S10 weapons then? With the 6 inch disembark and the mishap avoidance there should be plenty of opportunities to get close and yet get cover or LOS blocked from the S10 stuff.
Also if the thing that got out of the pod (or something else on the table) isn't scarier than the 75 point pod then you're not putting enough threats into your opponents face.

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Executing Exarch






There are way more expensive things that will also get one-shot by S10 weapons. Why point this out specifically?
   
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The best State-Texas

I have to agree, the "They have ID to strength 10" is really not that big a deal. Most armies don't really have a lot of access to strength 10. I can't even remember the last time I saw a Railhead on the Tabletop.

The only regular strength 10 that I see run regularly competitively, is usually a Wraith Knight.

Plus, if they do have strength 10 I'd rather them point it at my drop pod that's already done it's primary job, than something else anyway.

If it was ID to strength 8, then I would concede an issue. Strength 10 ID is really not an issue though.

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Steubenville, Ohio

When i hear people complain about getting doubled out on T5 models all I can think of is this....

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Seriously for 75 points each you can have 3.5 of them which is the cost of one stock wraithknight....

Do what they do in the movie frozen... Let it go...its a awesome model with good rules.

This message was edited 1 time. Last update was at 2014/11/04 16:21:59


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As a long time tyranid player (who JUST finished my army....gack!) I am quite pleased with this news!
(makes up for the malecrapteor).

The new drop pod feels correctly priced, especially since it has a lot of other uses (75 is too steep just for deep strike) but this thing can be useful for area denial, blocking etc. (at bs2 thats about it, since most enemy units will only get targeted by one or two guns).

I do admit however, it would have been nice to have a 30 point version that just deep strikes...but hey, this is better than what we had yesterday...

The new giant spore mines are cool - basically we are paying for a one use orbital type strike - not bad at all.
(although folks who are thining "wow cheap troop wounds" I point out their armor save....).

Now, gw, put the rules on the website....

This message was edited 1 time. Last update was at 2014/11/04 12:02:46


DavePak
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Made in us
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Gathering the Informations.

 casvalremdeikun wrote:
 Kanluwen wrote:
 Panic wrote:
yeah,
Not a Codex.
The first photo is the center pages of a magazine, you can see the staples.
Spoiler:


Panic...

Heh.

I think we'll be seeing some FAQs rolling out soon getting rid of Space Wolf Drop Pod Battle Buddy nonsense...
Why? They are using up a FA slot that could be used for more TWC to get it. The Tyranid DP doesn't use any slot at all.

Specifically read what it says about who can ride in the new Tyranid pod.

This message was edited 1 time. Last update was at 2014/11/04 12:20:45


 
   
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Infiltrating Broodlord




UK

 Kanluwen wrote:
 casvalremdeikun wrote:
 Kanluwen wrote:
 Panic wrote:
yeah,
Not a Codex.
The first photo is the center pages of a magazine, you can see the staples.
Spoiler:


Panic...

Heh.

I think we'll be seeing some FAQs rolling out soon getting rid of Space Wolf Drop Pod Battle Buddy nonsense...
Why? They are using up a FA slot that could be used for more TWC to get it. The Tyranid DP doesn't use any slot at all.

Specifically read what it says about who can ride in the new Tyranid pod.



I don't think that the faction specific quote will be errata'a in.
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
I think the Kit will make 1 Mucolid and either 1 Tyrannocyte or 1 Sporocyst.
where are people getting the info that the Kit makes one Tyrannocyte -or- 1 Sporocyst & 1 Mucolid.

I can see the shared parts of the Tyrannocyte and Sporocyst But I can't see the shared parts of the Tyrannocyte and Mucolid.
I think people may be reading between the lines wrong because you get 1 Mucolid with a Sporocyst.

Panic...

This message was edited 2 times. Last update was at 2014/11/04 12:59:09


   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

 Panic wrote:
yeah,
I think the Kit will make 1 Mucolid and either 1 Tyrannocyte or 1 Sporocyst.
where are people getting the info that the Kit makes one Tyrannocyte -or- 1 Sporocyst & 1 Mucolid.

I can see the shared parts of the Tyrannocyte and Sporocyst But I can't see the shared parts of the Tyrannocyte and Mucolid.
I think people may be reading between the lines wrong because you get 1 Mucolid with a Sporocyst.

Panic...

The tentacles the Tyrannocyte is held aloft on look like the same as those of the Mucolid.

   
Made in gb
Longtime Dakkanaut






London UK

yeah,
In this photo the mucolid and it's tentacles look much smaller... although that could be the photo.

Panic...

   
Made in au
Towering Hierophant Bio-Titan





Can we PLEASE get some info about the firing arcs on the tyrannocytes?

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in se
Executing Exarch






I'm guessing they intended it to be identical to a normal drop pod, but since it's an MC all weapons have 360 degree vision unless there's a rule saying otherwise.
   
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Blood-Drenched Death Company Marine





The Netherlands

 Panic wrote:
yeah,
In this photo the mucolid and it's tentacles look much smaller... although that could be the photo.

Panic...


Ah, true enough. Seems like you can always make a Mucolid then. Nice.

 SHUPPET wrote:
Can we PLEASE get some info about the firing arcs on the tyrannocytes?

From reading the Instinctive Fire rule, I think the intended behaviour is that each gun fires separately at its closed target. So you can fire all 5 if they all have something to fire at, but no 360 degrees field of view for each one.

   
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Fixture of Dakka





Steelcity

 Redemption wrote:


 SHUPPET wrote:
Can we PLEASE get some info about the firing arcs on the tyrannocytes?

From reading the Instinctive Fire rule, I think the intended behaviour is that each gun fires separately at its closed target. So you can fire all 5 if they all have something to fire at, but no 360 degrees field of view for each one.


Unless 1 target is the closest to all weapons. MC's dont have a firing arc, it's not a vehicle.

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The Netherlands

Yes, and you normally don't measure from the weapon's barrel for a MC either, but the Instinctive Fire rule changes that as well.

RAW, it's just another rule of GW's usual quality, I suppose, but the intention of it only firing at what the (fixed) weapons can see seems pretty clear.

   
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TN/AL/MS state line.

 Redemption wrote:
Yes, and you normally don't measure from the weapon's barrel for a MC either, but the Instinctive Fire rule changes that as well.

RAW, it's just another rule of GW's usual quality, I suppose, but the intention of it only firing at what the (fixed) weapons can see seems pretty clear.

Not sure if I agree with that RAI. It shows no intention of it working that way- no mention of arcs or anything for that matter. A living creature can move around to make all guns get a shot on the closest enemy.

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Steelcity

 Redemption wrote:
Yes, and you normally don't measure from the weapon's barrel for a MC either, but the Instinctive Fire rule changes that as well.

RAW, it's just another rule of GW's usual quality, I suppose, but the intention of it only firing at what the (fixed) weapons can see seems pretty clear.


You could write an entire book on what people believe GW intends. The fact is, it's not a vehicle so it has no fixed fire arc, no weapon arc, no measuring from weapons or any of that. It's irrelevant how you measure from a vehicle because its not a vehicle.

Instinctive fire changes nothing on a per weapon basis (because they are all at the same range), it merely says the weapons must fire at closest target. Which means all 5 fire at the closest target. I will agree they probably wanted to simply steal the rules from the Deathwind drop pod, however they forgot it's not a vehicle.

This message was edited 2 times. Last update was at 2014/11/04 13:58:41


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Runnin up on ya.

 Sinful Hero wrote:

Not sure if I agree with that RAI. It shows no intention of it working that way- no mention of arcs or anything for that matter. A living creature can move around to make all guns get a shot on the closest enemy.


Someone said it can move and then someone said that it can't. If it is in fact immobile, would it still be able to move around to shoot what it wants?

Is the Helldrake a vehicle or a Daemon? It no longer gets a 360 degree firing arc..

This message was edited 1 time. Last update was at 2014/11/04 14:00:34


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Steelcity

 agnosto wrote:
 Sinful Hero wrote:

Not sure if I agree with that RAI. It shows no intention of it working that way- no mention of arcs or anything for that matter. A living creature can move around to make all guns get a shot on the closest enemy.


Someone said it can move and then someone said that it can't. If it is in fact immobile, would it still be able to move around to shoot what it wants?

Is the Helldrake a vehicle or a Daemon? It no longer gets a 360 degree firing arc..



Huh? Comparing 2 different things.. Demons are not unit types. It's both because vehicle is a unit type.

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It can move, read its rules. Even if it couldn't, it would still have a 360 degree firing arc.

This message was edited 1 time. Last update was at 2014/11/04 14:02:35


 
   
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Runnin up on ya.

 Kirasu wrote:
 agnosto wrote:
 Sinful Hero wrote:

Not sure if I agree with that RAI. It shows no intention of it working that way- no mention of arcs or anything for that matter. A living creature can move around to make all guns get a shot on the closest enemy.


Someone said it can move and then someone said that it can't. If it is in fact immobile, would it still be able to move around to shoot what it wants?

Is the Helldrake a vehicle or a Daemon? It no longer gets a 360 degree firing arc..



Huh? Comparing 2 different things.. Demons are not unit types. It's both because vehicle is a unit type.


Just curious. I could see it both ways and we all know how GW writes rules.

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DC Metro

They're Monstrous Creatures. Monstrous Creatures don't have firing arcs. All ranges are measured from the base.
   
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Steelcity

 agnosto wrote:
 Kirasu wrote:
 agnosto wrote:
 Sinful Hero wrote:

Not sure if I agree with that RAI. It shows no intention of it working that way- no mention of arcs or anything for that matter. A living creature can move around to make all guns get a shot on the closest enemy.


Someone said it can move and then someone said that it can't. If it is in fact immobile, would it still be able to move around to shoot what it wants?

Is the Helldrake a vehicle or a Daemon? It no longer gets a 360 degree firing arc..



Huh? Comparing 2 different things.. Demons are not unit types. It's both because vehicle is a unit type.


Just curious. I could see it both ways and we all know how GW writes rules.


What are *both* ways? The .. rules for MCs vs the rules for vehicles? It's not a vehicle.. there are no 2 ways.

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Yeah, I think the "each weapon can fire at a different target" is for cases where you have multiple enemy units that are equally close. RAW at this point, the model is a Monstrous Creature who have 360 degree firing arcs for all weapons. Instinctive Fire lets you fire all 5 weapons (thus overriding the normal MC limit of 2 weapons), but specifies the way it targets (closest enemy unit).

Seems kind of straight forward in a curvy sorta way.
   
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Runnin up on ya.

Then it's just an oddly written rule? The OP has wording that each gun fires at its closest target; if you can fire all your guns (already circumventing one MC rule) at each closest target, then why wouldn't they all just shoot one target closest to the MC?

This message was edited 1 time. Last update was at 2014/11/04 14:14:24


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 agnosto wrote:
Then it's just an oddly written rule? The OP has wording that each gun fires at its closest target; if you can fire all your guns (already circumventing one MC rule) at each closest target, then why wouldn't they all just shoot one target closest to the MC.


Under normal circumstances I think that's exactly what happens. 5 guns at 1 target. As my post above though, it's possible you might have several units equally close to you. In that (somewhat specific) circumstance, you would be able to split the 5 weapons among your two (or more) equally close targets.
   
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Except that you'll never have 5 equidistant targets, since we're playing a game that uses rulers rather than counting spaces and hexes.
   
 
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