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Made in ie
Norn Queen






Dublin, Ireland



Good lord that thing is huge

Still unconvinced on the bulging chest though.....

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Fixture of Dakka





Runnin up on ya.

 Ratius wrote:
Spoiler:


Good lord that thing is huge

Still unconvinced on the bulging chest though.....


That makes more sense as an armored cockpit than the completely unnecessary codpiece.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Haemonculi Flesh Apprentice






But it lacked a bullet trap

   
Made in us
Badass "Sister Sin"






Camas, WA

Can we take the Forgeworld discussion to the Forgeworld thread? This thread is bad enough without duplicating another thread.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Longtime Dakkanaut



Las Vegas

 Ratius wrote:


Good lord that thing is huge

Still unconvinced on the bulging chest though.....


I don't see the chest as being any more bulging, in proportion to the main structure, than the chest on any of the other battlesuits, I think it's just that by retaining the tiny head, it LOOKS more prominent.
   
Made in ie
Norn Queen






Dublin, Ireland

Valid point.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in ca
Longtime Dakkanaut





A read of the rules says its made to compete with Imperial Knights. Not titans. A poster over at the ATT forums suggest the above picture is the model at its maximum height, and not its walk as it would be on a battlefield.

So there is now more confusion if it's going to be a SH or Gargantuan creature.
   
Made in us
Fireknife Shas'el






The things cannons are about the size of a knight.
That's like saying the HRR Broadside is designed to take down standard Guardsmen.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Gamgee wrote:
A read of the rules says its made to compete with Imperial Knights. Not titans. A poster over at the ATT forums suggest the above picture is the model at its maximum height, and not its walk as it would be on a battlefield.

So there is now more confusion if it's going to be a SH or Gargantuan creature.

There shouldn't be any. The guy who initially reported everything about this Supremacy suit made it clear that it is a Superheavy Walker crewed by three individual Earth Caste Pilots.
   
Made in se
Executing Exarch






This Walker/monstrous creature stuff is so convoluted at this point... Just pick an option and stick to it.
   
Made in ca
Fixture of Dakka






 Mymearan wrote:
This Walker/monstrous creature stuff is so convoluted at this point... Just pick an option and stick to it.


Well, in a perfect world, each faction should have something Imperial Knight sized from GW (an "affordable" giant stompy), Cerastus and Reaver sized from FW, and a giant vehicle from one of 'em.

Failing that, they should have at least a GW-class giant stompy and one FW class stompy -- since the flying vehicles like thunderhawks are not really practical for gaming anyhow.
   
Made in us
Regular Dakkanaut





When I get mine I think I'm gonna put the ions on the shoulders leave the middle pulse rail gun thing then put the other two on the arms then I feel like it will be a little more balanced ascetic wise. Go with the armored core wing style laser rifles from 4.
   
Made in us
Thermo-Optical Hac Tao





Gosport, UK

 Talys wrote:
 Mymearan wrote:
This Walker/monstrous creature stuff is so convoluted at this point... Just pick an option and stick to it.


Well, in a perfect world, each faction should have something Imperial Knight sized from GW (an "affordable" giant stompy), Cerastus and Reaver sized from FW, and a giant vehicle from one of 'em.

Failing that, they should have at least a GW-class giant stompy and one FW class stompy -- since the flying vehicles like thunderhawks are not really practical for gaming anyhow.


I'm pretty sure they just meant how some things are walkers rules wise and some are monstrous creatures, even when they should be walkers or vice versa. Like the Riptide being a MC when it's basically a walker. Things like that.
   
Made in ca
Fixture of Dakka






 ImAGeek wrote:
 Talys wrote:
 Mymearan wrote:
This Walker/monstrous creature stuff is so convoluted at this point... Just pick an option and stick to it.


Well, in a perfect world, each faction should have something Imperial Knight sized from GW (an "affordable" giant stompy), Cerastus and Reaver sized from FW, and a giant vehicle from one of 'em.

Failing that, they should have at least a GW-class giant stompy and one FW class stompy -- since the flying vehicles like thunderhawks are not really practical for gaming anyhow.


I'm pretty sure they just meant how some things are walkers rules wise and some are monstrous creatures, even when they should be walkers or vice versa. Like the Riptide being a MC when it's basically a walker. Things like that.


Ahhhh I see. I misread the question!

In that case, I'm all for the two being different (because walkers and tanks look and work differently), but one shouldn't be so superior to the other as to make the latter undesirable. It shouldn't be that there are no disadvantages to one over the other.
   
Made in se
Executing Exarch






That is indeed what I meant. Walkers and vehicles are fine, but when you throw monstrous creatures into the mix and there's no clear distinction between them, to the point where one "walker" is a Monstrous Creature and the other is a Walker... It just seems arbitrary. The Tau Titan is a Walker, but the Riptide, a smaller version that looks very similar, is a monstrous creature? Why exactly?
   
Made in us
Ship's Officer





Dallas, TX

 Mymearan wrote:
That is indeed what I meant. Walkers and vehicles are fine, but when you throw monstrous creatures into the mix and there's no clear distinction between them, to the point where one "walker" is a Monstrous Creature and the other is a Walker... It just seems arbitrary. The Tau Titan is a Walker, but the Riptide, a smaller version that looks very similar, is a monstrous creature? Why exactly?


To make one more survivable in game to be exact, you need to ignore the title 'monsterous creature and walker' when comparing it to the model themselves.
   
Made in ca
Longtime Dakkanaut





It's in how the vehicle moves. If it moves like an animal or humanoid with some sort of agility and naturalness to it then it's a MC/GC. If it's slow and clunky and clearly more robotic it gets slapped with walker.

A riptide makes no sense to be a walker. In the lore its described as being fully as agile as a Crisis suit.

This big walker we know it has thrusters on the back to compensate for the guns recoil. That doesn't scream agility to me.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Then why are Maulerfiends not MC?

I should think of a new signature... In the meantime, have a  
   
Made in us
Fixture of Dakka





Runnin up on ya.

 Ashiraya wrote:
Then why are Maulerfiends not MC?


If you want consistency, you're playing the wrong game from the wrong company.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in ca
Longtime Dakkanaut





 Ashiraya wrote:
Then why are Maulerfiends not MC?

Good question. Again how agile are they? Are they more vehicle like. Like a possessed carzilla or do they move around like an animal. If the former then it could be said walker makes sense, but if the later then it doesn't make sense. I don't know Chaos well so I can't say any more than that. In the game DoW they certainly weren't all that agile. Still it could be argued they could be changed to MC.

This message was edited 2 times. Last update was at 2015/09/13 02:01:34


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Gamgee wrote:
It's in how the vehicle moves. If it moves like an animal or humanoid with some sort of agility and naturalness to it then it's a MC/GC. If it's slow and clunky and clearly more robotic it gets slapped with walker.

That's not strictly true.

It was explained a very long time ago to me at a Games Day when I asked why a Dreadnought was a Walker and a Wraithlord was a Monstrous Creature that the difference between Monstrous Creatures and Walkers has to do with how they, effectively, are able to be wounded/harmed.

A Monstrous Creature/Gargantuan Creature can still feel pain and it will have something akin to a nervous system(a Wraithlord, for example, has a kind of nervous system inside its Wraithbone skeleton to allow the consciousness within to actually operate it)--or an exposed operator of some kind(the Dreadknight).
Walkers are fully enclosed and the pilot/operator has some form of protection(armored cockpit for a Sentinel, force field for an Eldar War Walker).

Something like the Maulerfiend/Forgefiend, while operated by a consciousness(the Daemon bound within) could not exist without its vehicle body--hence, it gets Walker rules because if you destroy the vehicle hosting the Daemon then it ceases to be.

The Wraithknight is an interesting one to think about, but when it comes down to it? It's two Eldar consciousnesses sharing the Wraithbone construct. The living twin is there to balance out the dead twin, who controls the Wraithbone construct itself, and both feel what the other would feel--thus, GMC.



Automatically Appended Next Post:
 Gamgee wrote:
 Ashiraya wrote:
Then why are Maulerfiends not MC?

Good question. Again how agile are they? Are they more vehicle like. Like a possessed carzilla or do they move around like an animal. If the former then it could be said walker makes sense, but if the later then it doesn't make sense. I don't know Chaos well so I can't say any more than that. In the game DoW they certainly weren't all that agile. Still it could be argued they could be changed to MC.

Maulerfiends weren't in DoW.
Nor were Forgefiends or Helbrutes.

Defilers and Dreadnoughts were there, but that was it. It's a daemonically possessed construct--but again, movement has nothing to do with it. It has to deal with how the thing could potentially be wounded/harmed:
The Daemon bound within doesn't give a flip about the 'pain' being inflicted upon what it is bound within. It just wants to wreak havoc and get freed to return to the Warp.

This message was edited 1 time. Last update was at 2015/09/13 02:11:02


 
   
Made in ca
Longtime Dakkanaut





Interesting. I didn't know that. That will come in handy in the future.
   
Made in us
Fixture of Dakka





Runnin up on ya.

 Kanluwen wrote:
 Gamgee wrote:
It's in how the vehicle moves. If it moves like an animal or humanoid with some sort of agility and naturalness to it then it's a MC/GC. If it's slow and clunky and clearly more robotic it gets slapped with walker.

That's not strictly true.

It was explained a very long time ago to me at a Games Day when I asked why a Dreadnought was a Walker and a Wraithlord was a Monstrous Creature that the difference between Monstrous Creatures and Walkers has to do with how they, effectively, are able to be wounded/harmed.

A Monstrous Creature/Gargantuan Creature can still feel pain and it will have something akin to a nervous system(a Wraithlord, for example, has a kind of nervous system inside its Wraithbone skeleton to allow the consciousness within to actually operate it)--or an exposed operator of some kind(the Dreadknight).
Walkers are fully enclosed and the pilot/operator has some form of protection(armored cockpit for a Sentinel, force field for an Eldar War Walker).

Something like the Maulerfiend/Forgefiend, while operated by a consciousness(the Daemon bound within) could not exist without its vehicle body--hence, it gets Walker rules because if you destroy the vehicle hosting the Daemon then it ceases to be.

The Wraithknight is an interesting one to think about, but when it comes down to it? It's two Eldar consciousnesses sharing the Wraithbone construct. The living twin is there to balance out the dead twin, who controls the Wraithbone construct itself, and both feel what the other would feel--thus, GMC.


How does a riptide it in with this then since it has a pilot ans armored cockpit?

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 agnosto wrote:

How does a riptide it in with this then since it has a pilot ans armored cockpit?

I would assume in the same way that Crisis Suits are considered Jet Pack Infantry rather than a Walker with the ability to JSJ--the pilot has a neural linkage to the armor and gets 'feedback'--or that the armor just isn't all that thick, compared to vehicle armor.

That's my own take on it, in the framing of the context I was given and dipping into the example of Terminator Armor(a suit of armor which is said to have the same thickness plate as battle tanks, yet has a flat 2+ armor save rather than AV) or Centurion Suits.

This message was edited 1 time. Last update was at 2015/09/13 15:00:08


 
   
Made in us
Fixture of Dakka





Runnin up on ya.

 Kanluwen wrote:
 agnosto wrote:

How does a riptide it in with this then since it has a pilot ans armored cockpit?

I would assume in the same way that Crisis Suits are considered Jet Pack Infantry rather than a Walker with the ability to JSJ--the pilot has a neural linkage to the armor and gets 'feedback'--or that the armor just isn't all that thick, compared to vehicle armor.

That's my own take on it, in the framing of the context I was given and dipping into the example of Terminator Armor(a suit of armor which is said to have the same thickness plate as battle tanks, yet has a flat 2+ armor save rather than AV) or Centurion Suits.


That was my thought as well and then I remembered Knights and Titans where the pilots are neurally linked to the system.

Sorry, off-topic here.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Maulerfiends are walkers despite being so fast and nimble that they have a 12'' move and are stated in the fluff to be able to climb vertical surfaces. Dreadknights are Monstrous Creatures despite explicitly being a stompy robot with a guy strapped to the front of it with no protection. Penitent engines meanwhile are walkers despite functioning in the exact same way as Dreadknights.

The reason why one unit is a walker and the other is a monstrous creature is because Games Workshop's writers are idiots. There is no consistency and there is no pattern or metric put into how they designate one versus the other.

This message was edited 2 times. Last update was at 2015/09/13 22:57:28


 
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

 BlaxicanX wrote:
Maulerfiends are walkers despite being so fast and nimble that they have a 12'' move and are stated in the fluff to be able to climb vertical surfaces. Dreadknights are Monstrous Creatures despite explicitly being a stompy robot with a guy strapped to the front of it with no protection. Penitent engines meanwhile are walkers despite functioning in the exact same way as Dreadknights.

The reason why one unit is a walker and the other is a monstrous creature is because Games Workshop's writers are idiots. There is no consistency and there is no pattern of metric put into how they designate one versus the other.



Exalted for truth.

This message was edited 1 time. Last update was at 2015/09/13 22:57:18


Sieg Zeon!

Selling TGG2! 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 BlaxicanX wrote:
Maulerfiends are walkers despite being so fast and nimble that they have a 12'' move and are stated in the fluff to be able to climb vertical surfaces. Dreadknights are Monstrous Creatures despite explicitly being a stompy robot with a guy strapped to the front of it with no protection. Penitent engines meanwhile are walkers despite functioning in the exact same way as Dreadknights.

The reason why one unit is a walker and the other is a monstrous creature is because Games Workshop's writers are idiots. There is no consistency and there is no pattern or metric put into how they designate one versus the other.

To be fair, when the Penitent Engine was written as a Walker--the Dreadknight didn't exist and it was considered an aberration.

Since then the only updates to the Sisters of Battle/Witch Hunters books have more or less been copy/pastes.
   
Made in us
Fixture of Dakka






San Jose, CA

 pretre wrote:
Can we take the Forgeworld discussion to the Forgeworld thread? This thread is bad enough without duplicating another thread.
This. Right now.

Quis Custodiet Ipsos Custodes? 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Kanluwen wrote:
It was explained a very long time ago to me at a Games Day when I asked why a Dreadnought was a Walker and a Wraithlord was a Monstrous Creature that the difference between Monstrous Creatures and Walkers has to do with how they, effectively, are able to be wounded/harmed.

A Monstrous Creature/Gargantuan Creature can still feel pain and it will have something akin to a nervous system(a Wraithlord, for example, has a kind of nervous system inside its Wraithbone skeleton to allow the consciousness within to actually operate it)--or an exposed operator of some kind(the Dreadknight).
Walkers are fully enclosed and the pilot/operator has some form of protection(armored cockpit for a Sentinel, force field for an Eldar War Walker).

Something like the Maulerfiend/Forgefiend, while operated by a consciousness(the Daemon bound within) could not exist without its vehicle body--hence, it gets Walker rules because if you destroy the vehicle hosting the Daemon then it ceases to be.

The Wraithknight is an interesting one to think about, but when it comes down to it? It's two Eldar consciousnesses sharing the Wraithbone construct. The living twin is there to balance out the dead twin, who controls the Wraithbone construct itself, and both feel what the other would feel--thus, GMC.


Ok, so they came up with a fluff justification for a rules abstraction. It still doesn't make the walker rules any better. They should all be MC's.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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