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[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut




Reynoldsburg Ohio

It would be cool to have all the heros from the games. All 3 presets of the Vault Dweller. The Chosen One, The Lone Wanderer. The Courier and Nate/Nora. Also Fallout 3 Dogmeat
   
Made in us
Longtime Dakkanaut






Los Angeles

 Digclaw wrote:
It would be cool to have all the heros from the games. All 3 presets of the Vault Dweller. The Chosen One, The Lone Wanderer. The Courier and Nate/Nora. Also Fallout 3 Dogmeat


It sounds like if the game is popular enough that could happen. It has been mentioned that this game will start with the Fallout 4 characters, but characters from other games may be coming down the pipe. Probably through expansions, etc.

Ideally for me, they would treat each game iteration as an expansion with its own minis, cards, scenarios, terrain, etc. That way Modiphius has a lot of content to churn out for the foreseeable future and keep old and new fans of the franchise happy.

   
Made in gb
Fresh-Faced New User




Hey folks, I run the un-official Fallout Wasteland Warfare information blog that is updated often.
It collects all the latest news and information into one place, so feel free to check it out!
Peace!

https://toneytower.wordpress.com/
   
Made in gb
Longtime Dakkanaut





No idea how to link their latest newsletter from my phone to here but it has more pics of Super Mutants.
   
Made in us
Fixture of Dakka






I'm hoping the Fallout stuff is less expensive than the Star Trek minis they have on pre-order right now. I must admit to a little sticker shock when I saw those.

"The Omnissiah is my Moderati" 
   
Made in gb
Is 'Eavy Metal Calling?





UK

To be honest, I think £40 for 8 licensed IP resin minis is pretty fair, I'd not be averse to paying that for a similar amount of Fallout minis, especially given that there'll be cards and such included.

 
   
Made in gb
Longtime Dakkanaut




 Paradigm wrote:
To be honest, I think £40 for 8 licensed IP resin minis is pretty fair, I'd not be averse to paying that for a similar amount of Fallout minis, especially given that there'll be cards and such included.


The Romulans and Klingons got increased to 10 as well I think. Not too bad a price honestly.
   
Made in de
Huge Bone Giant






For me? Sticker shock when it came to the Borg cube. That's a bit of an initial investment...

But I agree, around 50€ for eight or ten resin models isn't too bad once you figure in that there's a license fee involved. It's tough to jump right to a bigger game, sure, but starting out with one of those and possibly another one for expansion isn't so terrible in my opinion. So if this is what they are aiming for for Fallout, I won't be upset.

overtyrant wrote:
No idea how to link their latest newsletter from my phone to here but it has more pics of Super Mutants.


I hope this works...

Newsletter text (you're just going to have to imagine that the last lines go with a picture below - they are in order):

Spoiler:
Hey mutants! We've been so busy with our Star Trek Adventures RPG Pre-Order launch this week we figured it was time for a big reveal! Tonight we're got some Super Mutants fresh from the wasteland!

Thanks to your survey replies we're focusing on one two-player starter set containing all the rules you'll need and then various army boxes that kickstart your factions. Each box will come with around 8-10 figures along with their stat cards and more (see below). There will be unit and character expansions for each faction, as well as scenic sets including resin rusted cars, turrets, vending machines and much more. We've also teamed up with the guys at Battlesystems to make an incredible Red Rocket set as the first of several scenic buildings featuring clip together buildings and resin scenic parts.

The two player starter box is going to contain a mix of Super Mutants and Survivors - I've mentioned Sole Survivor, Preston Garvey and Dogmeat in some interviews and there will be more - which we're firming up this week. The idea with this set is it will give you some solo and two player missions to learn the rules starting with just the sole survivor as they find new friends and gear in the wasteland before building up to some cool missions using the contents of the set. You'll get a taste of Crew & Settlement advancement, solo play as well as the Wasteland Event deck we've been talking off and with each set you buy you'll gain the solo activation cards for the figures in those respective boxes as well as new gear and Wasteland Encounters to spice up gameplay. Regardless of which factions you then collect the starter set can also form the basis for your first AI forces, and neutral characters that will be thrown up by scenarios or encounters so it will be a great starting point.

In early 2018 we'll have a Campaign box which introduces the base building (and base defence), the full advancement rules, detailed campaign rules, mass battle rules, advanced solo play and much more.

[Picture commentary starts here]

Now let's check out those Super Mutants. First up the Brute! I just played a game versus this guy with my Raiders. He was a character with what we currently called a Heroic card which gives access to more options. He ended up scoring some special effects with a hammer attack knocking one of my poor Raider scum back 4inches. It was hilarious (well not for the Raider!)


Here's one of the generic Super Mutants - this one for a melee focused unit (or the beauty is you give him a Heroic card and suddenly he's your main dude).


Another generic Super Mutant from the original preview but seen up close.


This guy means business - he could be a tooled up ranged character or part of a ranged unit


This here is aviator head (you've seen him before in the line up but here he is again up close. He's currently the leader of the Super Mutant set, but again you can choose who you want to lead your motley crew. Maybe he's just a grunt with two guns!


What Super Mutant crew would be complete without some err nice doggies....these Super Mutant Hounds are fast, mean as hell and can tie down your enemies best units.


Yeah nice... doggie... ok you can stop eating the sofa now...



Supermutant pictures:

[Thumb - _FO__Promo_Supermutant-Brute_White-Background_low-res.png]

[Thumb - _FO__Promo_Supermutant-Standard-1_White-Background_low-res.png]

[Thumb - _FO__Promo_Supermutant-Master_White-Background_low-res.png]

[Thumb - _FO__Promo_Supermutant-Standard-2_White-Background_low-res.png]

[Thumb - _FO__Promo_Supermutant-Aviator_No-Background_Black-Text_low-res.png]

[Thumb - _FO__Promo_Hound-2_White-Background_low-res.png]

[Thumb - _FO__Promo_Hound-1_White-Background_low-res.png]

This message was edited 2 times. Last update was at 2017/06/11 16:24:42


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Fixture of Dakka






Oh I had it in my mind the Star Trek figures were PVC.

Derp...

"The Omnissiah is my Moderati" 
   
Made in gb
RogueSangre



West Sussex, UK

Not seen it mentioned by preorders will start late July.
   
Made in de
Huge Bone Giant






Yep. Full information from the video on the last page:

Pre-orders starting in late July (or early August at the latest.
Release planned for November.
There may, maybe, possibly, with a big question mark, be advance copies available at Spiel in Essen.

I believe I read somewhere that Modiphius will start demoing Fallout at shows around the pre-order date, but I can't find that information anymore.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Longtime Dakkanaut






Los Angeles

Those Super Mutants look incredible!

I wonder when the Suicider will show up. Been curious how this game will treat mini Nukes in general, and the Super Mutant Suicider and Fatman weapon specifically.
   
Made in de
Huge Bone Giant






I'm quite happy with the Supermutants, too. But, those are still renders, right? I want to see actual models, damn it!

If I had to speculate:

I assume the really heavy stuff will not be found in faction starters but instead the miniature boosters so as not to flood the game with weapons that are overkill when used on normal people. We know big stuff is coming. Liberty Prime is confirmed and there has to be means to take care of it, or a Behemoth, or whatever. I expect WMDs to be take that role, or at least be the option that really shines when used thus.

I hope the suicider is not a direct adaptation from Fallout 4 because all you need is a bomb disposal dog to take a suicider out of the game. I hope the mutant player will have a bit of control over who the suicider charges and when he detonates.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Longtime Dakkanaut






Los Angeles

 Geifer wrote:
I'm quite happy with the Supermutants, too. But, those are still renders, right? I want to see actual models, damn it!


They are renders. I am excited for the actual models too. Soon. Soooooooon!

 Geifer wrote:
If I had to speculate:

I assume the really heavy stuff will not be found in faction starters but instead the miniature boosters so as not to flood the game with weapons that are overkill when used on normal people. We know big stuff is coming. Liberty Prime is confirmed and there has to be means to take care of it, or a Behemoth, or whatever. I expect WMDs to be take that role, or at least be the option that really shines when used thus.

I hope the suicider is not a direct adaptation from Fallout 4 because all you need is a bomb disposal dog to take a suicider out of the game. I hope the mutant player will have a bit of control over who the suicider charges and when he detonates.


I think you are right regarding the heavier stuff being saved for expansions/boosters.

Regarding the Suicider, it seems like random event cards are a thing in this game. I recall a write up where I think it was Institute Gen 1 synths appeared and caused a ruckus in the middle of a game. Maybe the Suicider will be treated like that? A random event for Super Mutant players?

Or perhaps if the mini nuke is treated as actual gear the weapon will have a turn to activate (and beep) before the bomb goes off. That would give the opposing player a chance to down the Suicider, while the Mutant player tries to run it forward.

I dunno, just speculating myself, but that is half the fun right?
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Can we use VATS to target the Mini Nuke?
   
Made in us
Longtime Dakkanaut






Los Angeles

 Shadow Captain Edithae wrote:
Can we use VATS to target the Mini Nuke?


I hope so!

Has there been any indication of 1) whether VATS will be in the game and 2) how it will be handled? I don't think I've reading anything about VATS. Seems like a tough mechanic to incorporate into a tabletop game that isn't just a targeting bonus or something.
   
Made in us
Fixture of Dakka






I remember seeing something about VATS, but it was just to say it was a thing, no details.

"The Omnissiah is my Moderati" 
   
Made in de
Huge Bone Giant






I seem to remember a mention of VATS as well. Not sure, though.

As for it being a tough mechanic to incorporate, I don't know. It could be as simple as using your regular Perception to shoot normally or use a VATS shot at a higher difficulty to place a special effect on the target. Could be an announced hit to cripple a leg or try to disarm the target, or make use of them flashy cards that seem to be all the rage* to get a randomly determined effect.

It might also be just a hero thing. Random grunt shoots like everyone else (badly) while Mister Vault Dweller with his fancy arm computer gets more options to befit his status as savior of the wasteland.



*While I'm generally very optimistic about Fallout, I'm just not a card man. I prefer to have all the nice rules in an orderly, well written book. All in one place. That's probably not something I can look forward to, though.

 DarkTraveler777 wrote:
I dunno, just speculating myself, but that is half the fun right?


Sure is.

Although I wouldn't mind if Modiphius dropped some info instead. You know, just to keep rampant speculation in check. All in the name of keeping the facts straight. No selfish intent here. Nope. None at all...

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Isn't VATs meant to be a function of the PIP boy?
(So would only be the vault dwellers that would have it technically?)

Haven't the played the games for a while so not 100% on that..

This message was edited 1 time. Last update was at 2017/06/15 20:22:28


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[MOD]
Solahma






RVA

"Vault-Tec Assisted Targeting System"

   
Made in de
Huge Bone Giant






Yeah, technically VATS is tied to a Pip-Boy. But I have trust issues and believe it when I see it.

More seriously, though, it's all speculation. My issue, if you want to call it that, with VATS is that it never seemed like a plausible system to me. Best way I can explain it is I use the Pip-Boy to scan the oncoming Super Mutant, get a calculation where I can do most damage or have the highest chance to hit, then I take my trusty shotgun and shoot the tree next to the mutant. All while the Super Mutant is running at me to hit me with a stick. There's a reason all of that happens in slo-mo or stopped time. It's just not a realistic way of handling targeting in combat.

Add to that that the video games are single player games focused on one very specific character while a wargame necessarily puts different groups and different players in the respective protagonist role.

As such I'm not going to rule out that special targeting is restricted to only one model of a single faction. I mean, I'm not saying it won't turn out like that. Just that I don't see enough gameplay information to assume so with any degree of certainty at this point.

There's also nothing to stop a Raider from shooting up a Vault Dweller, taking his Pip-Boy and living happily in slow motion ever after.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Is 'Eavy Metal Calling?





UK

VATS is definitely tied to the pip-boy... even thought FO4 has its VATS tutorial before the scene where you actually get one, but that's just Bethesda being Bethesda.

I could see scavenged pip-boys being a piece of rare but purchasable gear for some factions to enable more widespread use of the VATS mechanic outside of the survivor/vault factions. Like you say, all you need to do is kill a Vault dweller or even just find a Vault full of dead ones and you've got Raiders or whoever with access to all the fun stuff a pip-boy does.

 
   
Made in us
Fixture of Dakka






Fallout games before Fallout 3 had a targeting system that had nothing to do with Vault-Tec or Pip Boys. Just cost more AP to make a called shot.

No doubt Wasteland Warfare will call it VATS, but I just thought I'd throw it out there.

"The Omnissiah is my Moderati" 
   
Made in gb
Regular Dakkanaut






Just read a thread saying no New Vegas stuff , is that true?
   
Made in gb
RogueSangre



West Sussex, UK

Sounds like New Vegas is not included initially just the main series but they have option of expanding licence if there is the demand.
   
Made in gb
Regular Dakkanaut




UK

DarkTraveler777 wrote:
 Shadow Captain Edithae wrote:
Can we use VATS to target the Mini Nuke?


I hope so!

Has there been any indication of 1) whether VATS will be in the game and 2) how it will be handled? I don't think I've reading anything about VATS. Seems like a tough mechanic to incorporate into a tabletop game that isn't just a targeting bonus or something.


So VATS is in there, essentially you can assign a Heroic card (name may change) to any of your solo minis or units of minis. That gives them access to advanced rules - part of which is the VATS dice which they roll at the beginning of their turn. This can give them one or two extra actions in their turn (representing the ability to slow mo and get more out of your turn, more shots etc. It is somewhat abstracted since we expect you'll be controlling multiple units and heroes

Aeneades wrote:Sounds like New Vegas is not included initially just the main series but they have option of expanding licence if there is the demand.


It is for the moment but it's not a complete no.

I'm flying to see Bethesda to demo the game tomorrow and will be discussing FNV and other stuff :-)


Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
Made in de
Huge Bone Giant






According to the guy who posted a link to his blog further up on the page, "Fallout New Vegas is not currently being considered for the game".

I think the conservative way of looking at it is that we know Modiphius starts on the East Coast Fallouts with Fallout 4 content being the first to be released and with Fallout 3 stuff already being considered or worked on. That's a lot of material to work with and to release before there is any need for further games to draw from. So I think as long as we are purely on the East Coast, there's no reason to expect anything from New Vegas.

If they expand to games beyond Fallout 3 and 4, New Vegas might be considered (because why not? If they draw on Fallout 1 and 2, they'll have many factions also present in New Vegas, so it's not like they couldn't tap into the popularity of that game).

Also nice, according to that blog:

Chris will be taking a trip to the Bethesda Offices to give them a demonstration of the game, which is now in its 13th build.

He has said that, “Once we get feedback from the team there we will start sharing a lot more.”


That's supposed to happen tomorrow (as I understand it). So hopefully more info forthcoming in the near future.

Edit: Someone's been honing his ninja skills. More importantly, someone had S.P.E.C.I.A.L. points to spare on Agility. Who does that?

Thanks for the first hand info!

This message was edited 1 time. Last update was at 2017/06/26 07:38:11


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Innocent SDF-1 Bridge Bunny






Modiphius,

I understand starting with 4 and working your way back, and to an extent I can even understand wanting to not promise anything on the miniature front for new vegas, but please at least give us the rules for new vegas stuff.

That is a huge chunk of the franchise world to be missing from the only true blood fallout game.
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

I've been distracted by 8th Edition, but I'm still really excited about this.

It would be cool if they had some sort of ammunition scarcity built into the game. It wasn't really that big of a deal for the common weapons in the Fallout computer games, but it would be neat if rare weapons or shooting on full-auto had the risk of running out of ammunition. Maybe that would be too fiddly to keep track of.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 Swabby wrote:
Modiphius,

I understand starting with 4 and working your way back, and to an extent I can even understand wanting to not promise anything on the miniature front for new vegas, but please at least give us the rules for new vegas stuff.

That is a huge chunk of the franchise world to be missing from the only true blood fallout game.


It sounds like you just might need to bide your time..

Hopefully the community for this game will really take off (it certainly has as a good chance I think), and other supplements will be forthcoming.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
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