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Made in de
Huge Bone Giant






 Dakka Flakka Flame wrote:
I've been distracted by 8th Edition, but I'm still really excited about this.

It would be cool if they had some sort of ammunition scarcity built into the game. It wasn't really that big of a deal for the common weapons in the Fallout computer games, but it would be neat if rare weapons or shooting on full-auto had the risk of running out of ammunition. Maybe that would be too fiddly to keep track of.


Like in Necromunda? I like that. I consistently only bring a single shotgun shell for my double barreled shotgun.

In all seriousness, despite my misfortunes it's a good idea to have limits on ammo. It something I'd like to see because it adds to that post-apocalyptic feel. I always carry backup guns in Fallout games because of the risk of running out of ammo.

They could easily adopt the ammo situation from Fallout 4. I liked that. Aimed single shots don't drain your ammo quicker than you can replenish, semi-auto has a low chance of doing that and going full auto... well, you don't go full auto. Trust me. I go full auto all the time and I tell you, you don't go full auto.

Implementation can't be a problem if you go about it that way. Even Necromunda had a choice of single shot or sustained fire for sustained fire weapons. I wouldn't consider something like that fiddly, just a tactical choice. Can I get away with restraining myself and keep shooting longer or do I need that firepower right now and run the risk of running out of ammo? Even with a larger model count, Fallout seems small enough that it can support more detailed rules. I've played my first games of 40k 8th ed and to me there is clearly such a thing as too "streamlined". Now don't get me wrong, I like 8th ed well enough for a large scale army game, but if I can get a better detailed skirmish game, that'll always be my choice. I want tactical options on the tabletop. Otherwise the game is just pushing models forward and rolling dice.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in ca
Regular Dakkanaut




Canada

I was scheduled to try out this game at Origins but Modiphius was a no-show. Needless to say I was peeved, especially since I made sure to get there early on the first day to make the game. Does anyone have any info on why they missed all of their scheduled runnings at Origins with no warning?

Avatar by Makkon

Successful Trades: 1 
   
Made in gb
Decrepit Dakkanaut




UK

They posted this on facebook when asked about it

MODIPHIUS Sorry it was cancelled as the game wasn't ready for public view yet we will be at gen con

 
   
Made in us
Longtime Dakkanaut






Los Angeles

 OrlandotheTechnicoloured wrote:
They posted this on facebook when asked about it

MODIPHIUS Sorry it was cancelled as the game wasn't ready for public view yet we will be at gen con


Reading between the lines could that mean that Bethesda hasn't signed off on certain aspects of the game/models?
   
Made in us
Innocent SDF-1 Bridge Bunny






While I totally understand that it is frustrating I also appreciate their cautious approach to showing the game off if it isn't ready
   
Made in ca
Regular Dakkanaut




Canada

 Swabby wrote:
While I totally understand that it is frustrating I also appreciate their cautious approach to showing the game off if it isn't ready


I can understand that, but it seems that they did not tell the convention that they were cancelling their events, so no one had any idea what was going on. It is especially frustrating because it means that those of us who missed our chance to try it out at Origins won't be able to get into a game at Gencon, since the events are all booked solid.

Avatar by Makkon

Successful Trades: 1 
   
Made in gb
Regular Dakkanaut






 modiphius wrote:
DarkTraveler777 wrote:
 Shadow Captain Edithae wrote:
Can we use VATS to target the Mini Nuke?


I hope so!

Has there been any indication of 1) whether VATS will be in the game and 2) how it will be handled? I don't think I've reading anything about VATS. Seems like a tough mechanic to incorporate into a tabletop game that isn't just a targeting bonus or something.


So VATS is in there, essentially you can assign a Heroic card (name may change) to any of your solo minis or units of minis. That gives them access to advanced rules - part of which is the VATS dice which they roll at the beginning of their turn. This can give them one or two extra actions in their turn (representing the ability to slow mo and get more out of your turn, more shots etc. It is somewhat abstracted since we expect you'll be controlling multiple units and heroes

Aeneades wrote:Sounds like New Vegas is not included initially just the main series but they have option of expanding licence if there is the demand.


It is for the moment but it's not a complete no.

I'm flying to see Bethesda to demo the game tomorrow and will be discussing FNV and other stuff :-)



Love the sound of that mechanic, may I suggest action boy cards (a perk from all the fallout games http://fallout.wikia.com/wiki/Action_Boy). Hope the demo game went down well I am really looking forward to this game.
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

 Geifer wrote:
Spoiler:
 Dakka Flakka Flame wrote:
I've been distracted by 8th Edition, but I'm still really excited about this.

It would be cool if they had some sort of ammunition scarcity built into the game. It wasn't really that big of a deal for the common weapons in the Fallout computer games, but it would be neat if rare weapons or shooting on full-auto had the risk of running out of ammunition. Maybe that would be too fiddly to keep track of.


Like in Necromunda? I like that. I consistently only bring a single shotgun shell for my double barreled shotgun.

In all seriousness, despite my misfortunes it's a good idea to have limits on ammo. It something I'd like to see because it adds to that post-apocalyptic feel. I always carry backup guns in Fallout games because of the risk of running out of ammo.

They could easily adopt the ammo situation from Fallout 4. I liked that. Aimed single shots don't drain your ammo quicker than you can replenish, semi-auto has a low chance of doing that and going full auto... well, you don't go full auto. Trust me. I go full auto all the time and I tell you, you don't go full auto.

Implementation can't be a problem if you go about it that way. Even Necromunda had a choice of single shot or sustained fire for sustained fire weapons. I wouldn't consider something like that fiddly, just a tactical choice. Can I get away with restraining myself and keep shooting longer or do I need that firepower right now and run the risk of running out of ammo? Even with a larger model count, Fallout seems small enough that it can support more detailed rules. I've played my first games of 40k 8th ed and to me there is clearly such a thing as too "streamlined". Now don't get me wrong, I like 8th ed well enough for a large scale army game, but if I can get a better detailed skirmish game, that'll always be my choice. I want tactical options on the tabletop. Otherwise the game is just pushing models forward and rolling dice.

I haven't played Necromunda or SW:A yet, but that sounds like a pretty cool way to do it. No need for book keeping. Maybe a roll for certain rare weapons like plasma rifles and gauss rifles as well? Since it's a small game it might not be too hard to keep individual track of things like missiles, grenades and mines.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in de
Huge Bone Giant






 DarkTraveler777 wrote:
 OrlandotheTechnicoloured wrote:
They posted this on facebook when asked about it

MODIPHIUS Sorry it was cancelled as the game wasn't ready for public view yet we will be at gen con


Reading between the lines could that mean that Bethesda hasn't signed off on certain aspects of the game/models?


It's a week later and it's been awfully quiet. Kinda suggest that, doesn't it?

Now I for one am not going to be upset if they try to get it right before they try to get it ready, but you know how it is. I'm getting jittery. Where's my fix?

Although I believe we are talking about the rules here. I seem to remember reading Bethesda signed off on most of the models and only asked for some improvements on, I believe, the Sentry Bot. It makes you wonder how much those guys know about tabletop rules and how exact they want to translate video game rules into tabletop rules. That could be a pretty sticky point. I mentioned this before, but with its long history of focusing on single player protagonist point of view, any tabletop adaptation will have to deal with the shift in perspective and how some things cannot be implemented faithfully.

 Dakka Flakka Flame wrote:
 Geifer wrote:
Spoiler:
 Dakka Flakka Flame wrote:
I've been distracted by 8th Edition, but I'm still really excited about this.

It would be cool if they had some sort of ammunition scarcity built into the game. It wasn't really that big of a deal for the common weapons in the Fallout computer games, but it would be neat if rare weapons or shooting on full-auto had the risk of running out of ammunition. Maybe that would be too fiddly to keep track of.


Like in Necromunda? I like that. I consistently only bring a single shotgun shell for my double barreled shotgun.

In all seriousness, despite my misfortunes it's a good idea to have limits on ammo. It something I'd like to see because it adds to that post-apocalyptic feel. I always carry backup guns in Fallout games because of the risk of running out of ammo.

They could easily adopt the ammo situation from Fallout 4. I liked that. Aimed single shots don't drain your ammo quicker than you can replenish, semi-auto has a low chance of doing that and going full auto... well, you don't go full auto. Trust me. I go full auto all the time and I tell you, you don't go full auto.

Implementation can't be a problem if you go about it that way. Even Necromunda had a choice of single shot or sustained fire for sustained fire weapons. I wouldn't consider something like that fiddly, just a tactical choice. Can I get away with restraining myself and keep shooting longer or do I need that firepower right now and run the risk of running out of ammo? Even with a larger model count, Fallout seems small enough that it can support more detailed rules. I've played my first games of 40k 8th ed and to me there is clearly such a thing as too "streamlined". Now don't get me wrong, I like 8th ed well enough for a large scale army game, but if I can get a better detailed skirmish game, that'll always be my choice. I want tactical options on the tabletop. Otherwise the game is just pushing models forward and rolling dice.

I haven't played Necromunda or SW:A yet, but that sounds like a pretty cool way to do it. No need for book keeping. Maybe a roll for certain rare weapons like plasma rifles and gauss rifles as well? Since it's a small game it might not be too hard to keep individual track of things like missiles, grenades and mines.


Bookkeeping is something I'm of two minds about. I like to keep it minimal, not the least to keep the tabletop clean of tokens to get a better visual impression. But i do appreciate all those little rules that bring a game and the game pieces to life. I wouldn't want to miss wound count to represent a character getting closer to death with every hit but in the end pulling through after all. Or running out of ammo. Or a fatman leaving a radiation source at ground zero.

It's a balancing act, and a pretty hard one at that as far as I'm concerned.

It's another reason why I'd like to finally get a thorough preview from Modiphius. I do have high hopes for this game. I want it to be good and I want it to take off. But the wait is killing me. So much could go wrong...

This message was edited 1 time. Last update was at 2017/07/04 09:33:32


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Longtime Dakkanaut




It is only one week from when he was due to fly out there. I don't think it's time to be panicking just yet
   
Made in de
Huge Bone Giant








For reasons that are probably not on topic, for me this would have been the perfect time to really get the hype train going, is all I'm saying. Choo choo!

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Bane Knight






Hey guys,

I've just joined Modiphius as their shiny new Wargames Manager (following on from recent work with Warcradle on Wild West Exodus).

Chris and I are talking about how we will be putting information and teasers about the game out, so you will start to see things soon (soooonnnn!) appreciate you are hungry for information, and we are really keen to show off all the cool sculpts and give an overview of the game soon along with game play discussion.

We are thinking about some video content, podcasts as well as blog posts and the like, but let us know what you want to see, and hopefully we can open those vault doors soon.

I'll be running the structured demos at GenCon, and we will have demo pods on the stand, so hopefully we will see some of you there.

Cheers,
Jon.

...and you will know me by the trail of my lead... 
   
Made in de
Huge Bone Giant






Very cool.

While I don't particularly care for podcasts, I'm cool with whatever channel you are choosing as long as information becomes available at all. But could you please consider that no matter how you release new information, that if it's concerning models you'll additionally provide pictures of them? Video stills never give as good an impression as a proper photograph.

Also mandatory are we there yet, are we there yet, are we there yet...

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Bane Knight






 Geifer wrote:
Very cool.

While I don't particularly care for podcasts, I'm cool with whatever channel you are choosing as long as information becomes available at all. But could you please consider that no matter how you release new information, that if it's concerning models you'll additionally provide pictures of them? Video stills never give as good an impression as a proper photograph.

Also mandatory are we there yet, are we there yet, are we there yet...


Not there quite yet but trust me, as a minis guy, you will be seeing a lot more of the minis coming out from us.

I'm here to make sure our figures take front and centre stage for Fallout, as well as the other miniatures focused games in development. My minis background is what got me the job

We have a new photographer on board too ,and we will all be working together to present some great shots, dioramas and scenes of everything mini related. I wish I could show stuff already, but sadly you will have to be a little more patient. Once I have permission to reveal, rest assure I will.

...and you will know me by the trail of my lead... 
   
Made in us
[MOD]
Solahma






RVA

Please, please, please avoid Beasts of War ... their format is honestly terrible. If you have the capacity, in-house video is probably best. If not, try working with a content producer like Ash Barker (Guerrilla Miniatures Gaming on YT) who knows how to convey the actual fun in miniatures gaming ... and can explain rules accurately and concisely with no "love the sound of my own voice" factor.

   
Made in gb
Bane Knight






 Manchu wrote:
Please, please, please avoid Beasts of War ... their format is honestly terrible. If you have the capacity, in-house video is probably best. If not, try working with a content producer like Ash Barker (Guerrilla Miniatures Gaming on YT) who knows how to convey the actual fun in miniatures gaming ... and can explain rules accurately and concisely with no "love the sound of my own voice" factor.


Well, one of my tasks is to identify examples of strong presentation of hobby/battle reports, so it looks like you have given me a rabbit hole to go diving down.

We are hoping to start generating in house content, including podcasts,videos and the like in the very near future.

...and you will know me by the trail of my lead... 
   
Made in us
[MOD]
Solahma






RVA

Ash has absolutely mastered the art and science of filming miniatures gaming. You won't go wrong reaching out to him. I've spent (too) many dollars after seeing him demo a game on his channel.

This message was edited 1 time. Last update was at 2017/07/05 11:19:07


   
Made in us
Fixture of Dakka






 Manchu wrote:
Ash has absolutely mastered the art and science of filming miniatures gaming. You won't go wrong reaching out to him. I've spent (too) many dollars after seeing him demo a game on his channel.


He does excellent work, though I do wish he would slow it down a bit.

"The Omnissiah is my Moderati" 
   
Made in gb
Calculating Commissar






Reading, Berks

Are there any plans to run betas with gaming clubs via the Silvershield program?

   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Do you know what would be really fantastic? Not forcing folk to watch marketing videos to glean the one sentence of new info or see the one new picture on offer.

By all means make them, some folk enjoy watching them evidently, but for people who can't, don't like to, or just read quicker than someone talking it would be nice if Mophidius became one of the few companies that bothers to also provide transcripts or at least comprehensive text summaries that also include the pics.

Podcasts are a great format for discussion, but personally I think they're trash for conveying specific information because I don't want to listen to 30+ minutes of random people blethering on at each other when I could have just read a single paragraph.

This message was edited 1 time. Last update was at 2017/07/05 13:10:41


I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in gb
Bane Knight






 Yodhrin wrote:
Do you know what would be really fantastic? Not forcing folk to watch marketing videos to glean the one sentence of new info or see the one new picture on offer.

By all means make them, some folk enjoy watching them evidently, but for people who can't, don't like to, or just read quicker than someone talking it would be nice if Mophidius became one of the few companies that bothers to also provide transcripts or at least comprehensive text summaries that also include the pics.

Podcasts are a great format for discussion, but personally I think they're trash for conveying specific information because I don't want to listen to 30+ minutes of random people blethering on at each other when I could have just read a single paragraph.


I can certainly feed that back.

I don't think there is the intent to deliberately hide info away from people, so I will certainly push for getting a cliff notes version of anything in easy to read places such as forums and Facebook as well as the website etc.

This message was edited 1 time. Last update was at 2017/07/05 14:04:06


...and you will know me by the trail of my lead... 
   
Made in us
[MOD]
Solahma






RVA

Echoing some of Yodhrin's comments, this is why I warn against Beasts of War. It's not just them or their particular style (although I think they are pretty dire, despite their slick graphics) but rather the whole amateur chat show mentality, which is also a huge problem with podcasts. Concision, clarity, accuracy - that's the backbone. But of course you also need some energy, which is what Ash does so well. As far as rendering info down to text, that happens in forum threads like this one. But if you disseminate the info in a clear way at the outset, you can prevent some of the noise that creeps into the signal as posters spread the word.

   
Made in us
[DCM]
-






-

Agreed on all counts - Ash at Guerrilla Games is fantastic.

A lot of the other ones?

Not so much...

   
Made in gb
Calculating Commissar






Reading, Berks

Yep, what the others said. A video is nice to hear the enthusiasm, or watch a demonstration (if done well). But sometimes just a very brief summary of what is new regarding rules, models and suchlike is more useful to hook people

   
Made in us
Fixture of Dakka






GIMME GIMME!!!!

I am so ready for this one that it isn't even funny.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

On the other hand, I would say BoW has probably got a fair amount of traffic, and the format means you are pushed towards the latest updates/videos.

Although I agree some of their videos of new games are a bit wishy-washy and can go on forever, it probably reaches quite a lot of people

So..I guess perhaps try and reach out to as many sources as possible, and do it in as many different ways as possible!

This message was edited 1 time. Last update was at 2017/07/05 16:38:28


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in us
Longtime Dakkanaut






Los Angeles

 Pacific wrote:
On the other hand, I would say BoW has probably got a fair amount of traffic, and the format means you are pushed towards the latest updates/videos.

Although I agree some of their videos of new games are a bit wishy-washy and can go on forever, it probably reaches quite a lot of people

So..I guess perhaps try and reach out to as many sources as possible, and do it in as many different ways as possible!



Best advice.

Beasts of War does have a big signal, but as others have noted there are other problems with that channel.

   
Made in us
[MOD]
Solahma






RVA

They will cover it as news regardless. My point is, avoid partnering with them for marketing the line (which is what, for example, 4Ground have done with Fabled Realms).

   
Made in us
Longtime Dakkanaut






Los Angeles

 Manchu wrote:
They will cover it as news regardless. My point is, avoid partnering with them for marketing the line (which is what, for example, 4Ground have done with Fabled Realms).


Right, but this isn't a two-bit operation like most gaming companies with little to no marketing budgets. Modiphius likely has the resources to market through a number of different content providers so it doesn't seem like a zero sum game to me.

Ignoring Beasts of War would be doing a disservice to Modiphus' marketing, regardless of how crap BoW is in terms of providing good content. BoW are shiny and have a big signal, so I think what others are saying is that Modiphius should absolutely seek out alternate marketing, but shouldn't ignore BoW outright because they are still a major presence in the gaming news apparatus.
   
Made in gb
Regular Dakkanaut




UK

 Slayer Dragonwing wrote:
 Swabby wrote:
While I totally understand that it is frustrating I also appreciate their cautious approach to showing the game off if it isn't ready


I can understand that, but it seems that they did not tell the convention that they were cancelling their events, so no one had any idea what was going on. It is especially frustrating because it means that those of us who missed our chance to try it out at Origins won't be able to get into a game at Gencon, since the events are all booked solid.


We did actually inform the convention but it seems they didn't do anything to advise people who had purchased event tickets - something we have no access or control over so apologies if you were left hanging like that. The issue is the event had to be booked in way ahead of time to have a chance of getting it listed. In the end we just couldn't get things to a level we were happy with so decided to pull the events rather than give a poor experience to people.




Automatically Appended Next Post:
endtransmission wrote:Are there any plans to run betas with gaming clubs via the Silvershield program?


Yes we'll be rolling out an organised demo programme and Jon's putting that together next - we've had some people get in touch and we'll be recruiting many more.

Bethesda Update

I've been backed up since I got back from Bethesda but it was a great trip - seriously mad two days there and back. I was still getting over jet lag in the US by the time I was back here lol. So we had 4 of the major design team there and we ran through a game of Super Mutants vs the Brotherhood with each running a character and a unit. They're actually all tabletop gamers - a couple are massively in to their miniatures so they had a lot of very relevant questions and comments and it was all really great feedback. I was really pleased that they picked up on and liked a lot of the elements we put in the rules based on core concepts from Fallout.

Overall they loved the game and gave great feedback. We're now in the next playtest stage before locking down a lot of elements for production and working with Bethesda on this stage to make sure they're 100% happy with the various design elements.

We're going to start unveiling more about the game soon so bear with us.


This message was edited 1 time. Last update was at 2017/07/05 20:55:59


Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
 
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