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Made in ca
Been Around the Block





What I've got here is my mechanized force of Orks.

I'm looking at optimizing it. I'm reasonably happy with how it, but I need to trim slightly, and I'd like to try to get a 40 point group of grots in the list. I also want to add Extra Armor to the Wagons, and I'd also love to add more Lootas, so I'm thinking of pulling the Killa Kans... I'm not a fan of truks..I find them too fragile (shocker!) lol.. so I use a lot of Wagons with Deff Rollas. They, plus the Klaws are my principle anti AV14, while the lootas will hopefully pop transports. My biggest concern at this point is mech heavy IG armies and Blood Angels running Mephiston and lots of armor.

-----------------

[HQ]

Ghazghkull Thraka - 225 pts

Big Mek - 85 pts

[TROOPS]

20x Slugga Boys, Nob w/ Boss Pole & PK - 160 pts
20x Slugga Boys, Nob w/ Boss Pole & PK - 160 pts
5x Nob Squad, 1x PK, 1x Waaagh Banner, 1x Boss Pole, 5x 'Eavy Armor, 5x Cybork, 1x Painboy - 225 pts

[ELITES]

5x Nob Squad, 1x PK, 1x Waaagh Banner, 1x Boss Pole, 5x 'Eavy Armor, 5x Cybork, 1x Painboy - 225 pts
9x Lootas - 135 pts

[HEAVY SUPPORT]

Battlewagon w/ Deff Rolla, RPJ, Grot Riggers, 1x Big Shoota (to stop immobilized) - 125 pts
Battlewagon w/ Deff Rolla, RPJ, Grot Riggers, 1x Big Shoota (to stop immobilized) - 125 pts
3x Killa Kans w/ Grotzookas - 150 pts

[DEDICATED TRANSPORT]

Battlewagon w/ Deff Rolla, RPJ, Grot Riggers, 1x Big Shoota (to stop immobilized) - 125 pts
Battlewagon w/ Deff Rolla, RPJ, Grot Riggers, 1x Big Shoota (to stop immobilized) - 125 pts

Totals at 1865 pts.

I need to shave 15 points to make it tournament playable as well as try to accomplish my goals.

If you have other feedback feel free to post it as well.

Thanks!

   
Made in us
Calm Celestian






Dump the 'Eavy armor on the Nobs. You'll still have 5+ from Cybork and feel-no-pain. You have ten points to spare!

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Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Drop the kans entirely. They have no place in this list.

Get moar lootas.

I'd say get another boy mob in place of the second nobz but that's just me.

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6-5-3
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My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Ork Boy Hangin' off a Trukk





Please please please don't run wagons without planks. They are SO GOOD.

So good.



yakface wrote:
Terrible rules-writing no doubt, but given that you basically can't play it RAW in any kind of sensible way lets you know that it can't be right.
 
   
Made in us
Sneaky Kommando





Southern Ohio, USA

Here is the Mech Ork list I run at 1850. I like it a lot. Can't say how competitive it is as I've never been to a tournament, but I can roll over my buddies marine list with it.

HQ
Ghazghkull Thraka
Big Mek w/KFF

Troops
12 Boys, Nob w/PK & BP in a Trukk w/RPJ & RR
12 Boys, Nob w/PK & BP in a Trukk w/RPJ & RR
12 Boys, Nob w/PK & BP in a Trukk w/RPJ & RR
19 Boys, Nob w/PK & BP
19 Gretchin w/a Runtherd

Elites
5 Lootas
5 Lootas
15 Burnas

Fast Attack
2 Deffkoptas w/1 Buzzsaw and 2 TL Rokkits
2 Deffkoptas w/1 Buzzsaw and 2 TL Rokkits

Heavy Support
Battlewagon w/1 Big Shoota, Deffrolla, RPJ
Battlewagon w/1 Big Shoota, Deffrolla, RPJ

I put Ghazzy in a wagon with the burnas, and put the KFF Mek in the other with the group of 19 boys.

This message was edited 1 time. Last update was at 2010/07/16 07:49:12


MeanGreenStompa wrote:The idea of Land Raider rarity is a lie, there are millions of them, they reproduce like tribbles. Ask the Blood Angels, they have so many they even throw them out of thunderhawks moving at high speed to try and reduce the numbers.


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My Army
Orks 2500+ pts 
   
Made in ca
Been Around the Block





karate_bum wrote:Please please please don't run wagons without planks. They are SO GOOD.

So good.




I understand the logic of planks, however, what is the point in attacking a vehicle with one nob with a PK when I can run the deff rolla right into it and take D6 ST10 attacks already?

Seems somewhat redundant.

As far as the trucks goes I'm not a big fan.. I have a buddy with a whole bunch though so maybe I'll borrow them and play test more.

Dropping the Kans as far as I can tell seems the easiest option of fitting in things though...
   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

To finish it off if you are unlucky with the Deffrolla? Or, you ram and blow up one/several vehicles while getting within 2" of another for the plank?

   
Made in tr
Yellin' Yoof on a Scooter




Definitly remove kans.
1 squad of diversified nob are enough and heavy armour is useless.
Make 2 squad of 5 lootas are great for destroy transport and light vehicles) or if you have models 2 squad of 15 can easily create a havoc at the battlefield.
   
Made in ca
Been Around the Block





I have 10 lootas modelled already. So I can easily fit all of them if I take out the cans.

If I do that and go with 2x 5 loota squads I would have 120 points left over. (1865-150+15). I could add almost a 5th wagon but I have no squad to put in it.

Id be more inclined to find room for more boyz or something. Maybe more lootas again. Another 5 would fit and I'd still have room. (75pts)

So with the 45 points left I could add a squad of grots as objective holders.

How much are boarding planks? I'd still love to find room for extra armor on the wagons too.

If I remove eavy armor from the nobz then I get a lot of points back. I'm away from my codex ATM though. How many points is that? 5 per model?

This message was edited 1 time. Last update was at 2010/07/15 14:23:19


 
   
Made in gr
Sneaky Lictor





Greece

The Kans are by far the main nominee for departure. They are slow in an otherwise fast list and by the time they are in Grotzooka range the boyz are most likely going to be in melee.

The point of the boarding planks is that d6 STR 10 + 4 STR 9 attacks is much better than d6 STR 10. For 5 points it's a steal. There are times when an enemy vehicle simply must come down and a 1 or 2 on your deffrola hits just wont cut it

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

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I take care of problems that need to be solved with violence  
   
Made in us
Hollerin' Herda with Squighound Pack




As has been said before drop the kans. They just don't fit, especially if you're giving them grotzookas.

Diversify your nob squads in possible, the wound allocation trick really does wonders for keeping the important nobz alive.

I was initially resistant to the idea of grotz for any reason, but begrudgingly I admit that they are decent, but always have a contigency plan for when they get blown off your home objective. Speaking of which, you should reconsider the trukk thing, they can be really valuable for grabbing objectives as they are fast vehicles. They can turn around and get your home objectives should your grotz get taken off of it.

I also leave them in reserve sometimes to counter deep striking armies and the like. Other players always seem to forget about the two trukks in reserve that come out of nowhere and take out a squad of tac marines or get to business about a carnifex. Something to consider.

As far as the BWs go, drop the riggers, add planks and xtra armor. If you put planks on your BWs you'll have better odds of taking out that LR.

I've never likes 5-man loota squads, they're too unpredictable (even for orks). If you roll poorly for your number of shot rolls they really can't deal with much reliably. Not to say I haven't has success with them, but its very dice dependent. Then again what isn't. The bigger squads, that is 10 men +, all but guarantee you'll pop whatever it is you're shooting at. I try to use these squads whenever I can. Such a big target in your backfield can also distract frie from your BWs, which is nice. Whatever you choose, make sure you take two squads of them, don't want to lose all your anti-transport on one bad morale roll.

This message was edited 1 time. Last update was at 2010/07/15 15:16:11


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Made in gb
Tower of Power






Cannock

As others have said ditch the Kanz. I would consider boarding planks too.

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Made in ca
Been Around the Block





So based on some of the recommendations, and without totally re-working the list to include a lot of trucks, I've changed out a few things.

I dropped the Grot Riggers on the Wagons in favour of the Boarding Planks. Now I'd still like to have riggers on them, being able to repair an immobilized result 50% of the time seems pretty good.... especially when they basically have no other weapons (not withstanding the Big Shoota, which could get blown off easily )

I also dropped the 'Eavy Armor.. I kept Cybork, and they both still have Painboyz in the squads so really all that changes is from a +4/+4 save to a +5/+4 save.. which while I like less.. is not terrible. If I find 50 points I'd add it in again.

Lastly I dropped the Kans - at the behest of the general consensus... and I added 11 more lootas with the saved points. I fleshed out the 9 man squad to a 10 man, and added another full 10 man.

So in summary:

- 4x Grot Riggers (Wagons)
- 10x 'Eavy Armor (Nobz)
- 3x Killa Kans
+ 4x Boarding Planks (Wagons)
+ 11x Lootas

I still didn't get my Grot squad in which does worry me for late game objective sitting but not sure what else to do.

Here's the new list:



[HQ]

Ghazghkull Thraka - 225 pts

Big Mek - 85 pts

[TROOPS]

20x Slugga Boys, Nob w/ Boss Pole & PK - 160 pts
20x Slugga Boys, Nob w/ Boss Pole & PK - 160 pts
5x Nob Squad, 1x PK, 1x Waaagh Banner, 1x Boss Pole, 5x Cybork, 1x Painboy - 200 pts

[ELITES]

5x Nob Squad, 1x PK, 1x Waaagh Banner, 1x Boss Pole, 5x Cybork, 1x Painboy - 200 pts
10x Lootas - 150 pts
10x Lootas - 150 pts

[HEAVY SUPPORT]

Battlewagon w/ Deff Rolla, RPJ, Boarding Plank, 1x Big Shoota (to stop immobilized) - 130 pts
Battlewagon w/ Deff Rolla, RPJ, Boarding Plank, 1x Big Shoota (to stop immobilized) - 130 pts

[DEDICATED TRANSPORT]

Battlewagon w/ Deff Rolla, RPJ, Boarding Plank, 1x Big Shoota (to stop immobilized) - 130 pts
Battlewagon w/ Deff Rolla, RPJ, Boarding Plank, 1x Big Shoota (to stop immobilized) - 130 pts

Totals: 1850

This message was edited 1 time. Last update was at 2010/07/15 18:36:52


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

That's a lot of AV14! Looks good!

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
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My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

yeah thats muuch better. very anti-tank. haha 4 deff rollas means problems for them

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Made in us
Regular Dakkanaut





Corvallis, OR

i would drop the cans and put your non troop nobs on bikes and drop the eavy armor on them, i know everyone hates nob bikers but they get the job done
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

strugglingfish wrote:i would drop the cans and put your non troop nobs on bikes and drop the eavy armor on them, i know everyone hates nob bikers but they get the job done


Little late there, sparky.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in ca
Been Around the Block





I'd like to get the 4/4 armor fnp save back, and add grots still but not sure it's doable without downgrading a nob squad to a boy squad..
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Yeah, I don't see where you could cut 140pts out of this list.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in ca
Been Around the Block





I really only need 90ish points for 10 grots and 10 eavy armors, 5x 10 and a small mob of grots but I'm still not sure where I'd get it from other than dropping one nob squad down to boyz. That would save 40 points which would get the grots and I'd only need 25 more to get armor on the remaining nobz.


edit: Random thought of the moment, but my initial concern about mech heavy IG lists is somewhat rectified by the addition of the boarding planks.. slam into a vehicle, and hit the inevitably adjacent ones with the klaw

This message was edited 1 time. Last update was at 2010/07/15 20:04:40


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Dude this list looks great. I'm just a little worried about the Nobz squads only being 5 strong. I'm one of those people that have to take a HUGE number of Nobz or none at all.

Great Dead Killy List Man.

Note: you could drop the Lootas and add another Battle Wagon filled with Sluggas....ouch


 
   
Made in ca
Been Around the Block





Yeah I wouldn't want to drop all the lootas.. I am considering dropping a couple though to add 'eavy armor back to the nobz.. just to give them some extra padding against small arms fire.. would suck losing nobz to guard shooting :-P

Plus Lootas are just too good against transports to drop entirely.. hehe..
   
Made in us
Growlin' Guntrukk Driver with Killacannon






5 BWs w/ Deff Rolla > 20 Lootas =)

Wont need those lootas when you crash into their transports with all those deff rollas. Not to mention after turn 2 or so the Lootas shouldn't have much to shoot at with all the CC you have coming. Just a thought.

I do like the list though man. Be sure to update us on how it works out on the table. I just played a game today with a Mech heavy ork list and i tabled my buddies drop pod marines.

WAAAAGGGGHHHHHHHHH!!!!!!!!!!!!!


 
   
Made in ca
Been Around the Block





Oh for sure 5 BW w/ Deff Rollas is > 20 Lootas....


But is 4 BW w/ Deff Rollas loaded with boyz & 20 Lootas > 5 BW w/ Deff Rollas loaded with boyz?

That I'm not sure of.
   
 
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