Switch Theme:

Tyranid army from previous codex to current / advice please.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fi
Longtime Dakkanaut






I would really appreciate comments, suggestions and thoughts from those using the "new" book or facing the new book regularly.


1750 Pts - Tyranids Roster - TWAR-Systems 001101001110101000011

"Splinter" (1#, 255 Pts)
1 Hive Tyrant @ 170 Pts
Adrenal Glands (furious charge) 10pts; Enhanced Senses +1 BS; Flesh Hooks; Implant Attack 15pts; Winged 60pts; Scything Talons (x1 Reroll ones); Twin-linked Brainleech Devourer (x1) 15pts; Paroxysm; Leech Essence; Synapse Creature; Psyker; Shadow in the warp

"Mercury" (1#, 210 Pts)
1 Hive Tyrant @ 170pts Pts
Twin-linked Brainleech Devourer (x1) 15pts; Heavy Venom Cannon 25pts; Paroxysm; Leech Essence; Synapse Creature; Psyker; Shadow in the Warp

"NightCreeper" (1#, 65 Pts)
1 Lictor @ 65 Pts
Flesh Hooks; Rending Claws; Scything Talons

PIW-Ai (3) (3#, 180 Pts)
3 Zoanthrope @ 180 Pts
Synapse Creature; Psyker; Shadow in the warp; Warp Blast; Warp Lance; Warp Field

1st Ai Infantry (typeRFL) (10#, 60 Pts)
10 Gaunt Brood @ 6 Pts
Spikerifle; Without Number

2nd Ai Infantry (typeSPN) (16#, 96 Pts)
16 Gaunt Brood @ 6 Pts
Spinefists

3rd Ai Warrior (type LRRS) (8#, 128 Pts)
8 Gene Stealer Brood @ 16 Pts
Scytching Talons (x1 Reroll ones)

"Rampart" (1#, 265 Pts)
1 Tyrannofex @ 250 Pts
Rupture Cannon 15pts; Electroshock grubs; Stinger Salvo

"Salvo" (1#, 265 Pts)
1 Tyrannofex @ 250 Pts
Rupture Cannon 15pts; Electroshock grubs; Stinger Salvo

"BeeSwat" (1#, 190 Pts)
1 Carnifex @ 160 Pts
Twin-linked Brainleech Devourer (x2) 30pts




Total Roster Cost: 1714 pts


Automatically Appended Next Post:
and if you wonder the unit and army names, here's why:

This message was edited 1 time. Last update was at 2010/07/30 08:09:22




“Of the fabulous hydra it is said, cut off one head and two will grow in its place”

- antique proverb

LEGION of PLASTIC blog 
   
Made in gb
Tower of Power






Cannock

Tyrants can't have enhanced senses any more...nor flesh hooks.

Zoanthropes belong in a Pod.

Gaunts don'thave without number and spikerifles aren't good.

Stealers are best with toxin sacs.

Tyrannofex is meh and too much. Rupture cannon is for tanks hive is for anti infantry.

Not sure why but you've got old things in from the old codex..

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Huge Hierodule





Louisiana

If you're looking for a few pros and cons of the new book here they are: (not digging the proxying of transformers for 'nids, btw, but it's your rodeo so whatever)

Pro: Hive Guard/Zoanthropes for transport and tank cracking at a safe distance. all other ranged anti-tank should be avoided if you're optimizing your list. For fun..eh throw a HVC or two in there but don't expect much out of it.

Pro: Trygons in CC...Holy Crap. Prettymuch anything in the book needs to be in cC with a couple exceptions. I recommend using venomthropes to provide cover to your big guys while they stomp their way into the enemy lines. Against other cc armies (blood angels, orks) they work great as they provide defensive grenades and a 1/6 chance to kill each enemy model that decides they wanna charge into you. (dangerous terrain tests). keep in mind that dangerous terrain drops initiative to 1 unless you have frag grenades.

Pro: holding objectives. Tervigons (convert a couple from carnifexes or trygons if you don't have any yet) are the tournament staple creature. a 6W, T6 MC that can score, while spawning more scoring units to screen/contest/annoy the opponent. YES!

Con: Invulnerable saves. 3 units have inv. saves..one of which can only be used in CC (swarmlord). That means that the entire army needs to hug cover like it's going out of style (also read my above pro for venomthropes). Especially if you're playing a razorwire list of space wolves with 18 rocket launchers, or foot guard with 37 lascannon bullcrap.

Pro: mobility. the new 'dex doesn't have any dedicated transports (though i like to pretend my tervigon is a gaunt land raider haha) we have many many ways to get on the board other than just lining up like a shooting gallery. Trygons/Raveners/Winged monsters can all deep strike. Genestealers can outflank, infiltrate (i like both). just about every other unit can take mycetic spores, and deep strike as well. I've tinkered with the idea of an all drop list, something that hits hard the turn it comes in and overwhelms the enemy. Sadly in playtesting even with bonuses to reserves you still need to get lucky to have all the things come in when you need them to; at once. that being said, take advantage of the fact that you can hold one or two units out and sneak up on the enemy with them, disrupting their battle plans.

Overall I"m a great big fan of the new book, mostly because i would play the army even if it were as smelly as necrons right now. Luckily i think they're still competitive, but there are some armies you need to watch out for. Jaws of the world wolf spam with space wolves is cheese vs the tervigon heavy list i like to run. Also to be avoided is air cav IG, vendetta squadrons will wreck your day in a heartbeat until you can get up close (a build i recommend using the all-drop strategy against)

There is much more to be said and fleshed out but hey I have to get back to work. Haha good luck with your bugs/robots/whatever.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

I guess my question is if you're asking 1) how to best make do with these exact models or 2) what new models, etc. you need. Assuming it's #1 and that you have some WYSIWYG limitations as a result, here are a few thoughts.

1) I'd start with running the single Lictor as Deathleaper. Regular Lictors almost have to be run in broods now. Deathleaper is pricey but comes with some handy abilities, especially in objectives games.

2) I'll second adding toxin sacs to the Genestealers. Given the smallish brood size, you might want to outflank these guys.

3) However, I think the Tyrannofexes are fine. You just have to use them properly, which is aggressively, firing as they advance. To that end, you could use two Tervigons with Onslaught so they can run and shoot. If you're limited to these models, I'd suggest the Carnifex model could be counted as a Tervigon (in Troops).

3a) Could the Mercury Tyrant get refitted to be a second Troops Tervigon? Generally you don't want walking Tyrants on their own anyway...Tyrant Guard are almost mandatory if you're going to do that.

3b) The winged Tyrant is at some risk in an army where nothing else is deep striking or winged. But if that's the model you have, we'll just have to run with it.

4) Generally the extra weapons aren't worth it on Termagants, just stick with fleshborers. Devourers are great weapons, it's just that they're pricey.

5) A pod would be handy for the Zoeys, but you *can* have them on foot. You just have to run them for a turn or two to get them into range. Since they have a 3++ you don't really have to worry about screening them, at least.

So here's my take on a "making do with the models I have" build. I don't know that it's as cohesive as it could be, but the Tervigon/Tyrannofex core is a strong one.

The one catch here is that adding Tervigons means you'll need a sizable pool of extra Termagants...I'd think 50 are a good number. And if you're able to add units like Hive Guards, etc. then we'd do some things differently...


Splinter" (1#, 255 Pts)
1 Hive Tyrant @ 170 Pts
Adrenal Glands (furious charge) 10pts; Winged 60pts; Scything Talons (x1 Reroll ones); Twin-linked Brainleech Devourer (x1) 15pts; Paroxysm; Leech Essence; Synapse Creature; Psyker; Shadow in the warp

"NightCreeper" (1#, 140 Pts)
1 Deathleaper @ 140 Pts

PIW-Ai (3) (3#, 180 Pts)
3 Zoanthrope @ 180 Pts
Synapse Creature; Psyker; Shadow in the warp; Warp Blast; Warp Lance; Warp Field

"BeeSwat" (1#, 210 Pts)
1 Tervigon @ 160 Pts
Cluster Spines, Adrenal Glands, Toxin Sacs, Catalyst, Onslaught

"Mercury" (1#, 210 Pts)
1 Tervigon @ 160 Pts
Cluster Spines, Adrenal Glands, Toxin Sacs, Catalyst, Onslaught

1st Ai Infantry (typeRFL) (10#, 50 Pts)
10 Termagaunt Brood @ 5 Pts

2nd Ai Infantry (typeSPN) (10#, 50 Pts)
10 Termagant Brood @ 5 Pts

3rd Ai Warrior (type LRRS) (8#, 136 Pts)
8 Gene Stealer Brood @ 17 Pts
Toxin Sacs

"Rampart" (1#, 265 Pts)
1 Tyrannofex @ 250 Pts
Rupture Cannon 15pts; Electroshock grubs; Stinger Salvo

"Salvo" (1#, 265 Pts)
1 Tyrannofex @ 250 Pts
Rupture Cannon 15pts; Electroshock grubs; Stinger Salvo

Think that comes to 1761.

Edit: Great to hear this army may soon be back in action!

This message was edited 3 times. Last update was at 2010/07/30 19:23:14


My AT Gallery
My World Eaters Showcase
View my Genestealer Cult! Article - Gallery - Blog
Best Appearance - GW Baltimore GT 2008, Colonial GT 2012

DQ:70+S++++G+M++++B++I+Pw40k90#+D++A+++/fWD66R++T(Ot)DM+++

 
   
Made in fi
Longtime Dakkanaut






Thanks guys!

Gorgon, sir, that's brilliant!! Exactly what I am after. I can jump start to figuring out what new things to add etc with a nicely tuned list to begin with. Many thanks!



“Of the fabulous hydra it is said, cut off one head and two will grow in its place”

- antique proverb

LEGION of PLASTIC blog 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Gorgon gave some great advice; Migs, there was just a thread with a lot of great list thoughts and advice over in Tactics. Shep posted some particularly great and detailed stuff.

http://www.dakkadakka.com/dakkaforum/posts/list/306204.page

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in fi
Longtime Dakkanaut






Great! I'll check it out. Thanks.



“Of the fabulous hydra it is said, cut off one head and two will grow in its place”

- antique proverb

LEGION of PLASTIC blog 
   
Made in au
Guard Heavy Weapon Crewman





try put the tervigon in your army they are great you place one on an objective and the enemy aint going any where near it

Did i give you an order to die soldier! get back up and keep fighting or i will kill you a second time!!!!


When a Commissar Meets a Guardsmen this happens... + =  
   
 
Forum Index » 40K Army Lists
Go to: