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![[Post New]](/s/i/i.gif) 2016/09/09 02:18:28
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stabbin' Skarboy
Pittsburgh
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The armor plates rule was either in IA 8 or something. It now functions as extra armor. If I could remember where I saw it then id let you know.
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My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
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![[Post New]](/s/i/i.gif) 2016/09/09 04:21:43
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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@Tibs Ironblood what do you put in the gunwagons? Just wondering about how to use them best. Automatically Appended Next Post: Also what do people think about the Wazmob formation? Is it enough of a benefit to make ork planes usable?
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This message was edited 1 time. Last update was at 2016/09/09 04:43:54
40k drinking game: take a shot everytime a book references Skitarii using transports.
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![[Post New]](/s/i/i.gif) 2016/09/09 04:45:01
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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gnome_idea_what wrote:@Tibs Ironblood what do you put in the gunwagons? Just wondering about how to use them best.
Automatically Appended Next Post:
Also what do people think about the Wazmob formation? Is it enough of a benefit to make ork planes usable?
Usually its Ghazys bully boyz as they just manage to fit in the capacity 10 gun wagon. Beyond that I have put lootas in them before for a mobile armored bunker. Tankbustas have also been used.
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![[Post New]](/s/i/i.gif) 2016/09/09 08:41:42
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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Ok, boyz. What are we gona do against spawn-tide? A list with up to 42 solo nurgle spawns.
Automatically Appended Next Post:
Obsec seems to be a must have.
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This message was edited 2 times. Last update was at 2016/09/09 08:42:45
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![[Post New]](/s/i/i.gif) 2016/09/09 12:17:28
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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koooaei wrote:Ok, boyz. What are we gona do against spawn-tide? A list with up to 42 solo nurgle spawns.
Automatically Appended Next Post:
Obsec seems to be a must have.
We gona bash'em and then we gona smash'em and then we gona blasta' em.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/09/09 14:52:16
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Is out-tarpitting them while objective grabbing an option or is that not going to work?
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40k drinking game: take a shot everytime a book references Skitarii using transports.
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![[Post New]](/s/i/i.gif) 2016/09/09 15:13:37
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stabbin' Skarboy
Pittsburgh
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I was thinking putting 150 boys down would work but I don't know for sure.
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My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
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![[Post New]](/s/i/i.gif) 2016/09/09 15:23:46
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ultramarine Land Raider Pilot on Cruise Control
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12x10 Boyz from Double Ghaz Great Waaagh Band Cores would work
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![[Post New]](/s/i/i.gif) 2016/09/09 19:15:33
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stabbin' Skarboy
Pittsburgh
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That would probably do it lol. Automatically Appended Next Post: Also since 42 of them is close to their whole army you could grow a few deff dreads in and even lootas would probably do a number on them.
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This message was edited 1 time. Last update was at 2016/09/09 19:16:39
My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
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![[Post New]](/s/i/i.gif) 2016/09/10 03:44:26
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlewagon Driver with Charged Engine
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Green tide filled with klaws multi-charging as many of them as they can reach? Boring game, but it's probably 50/50 on who ends up with objectives. Automatically Appended Next Post: Added: The klaw boss might be able to get 2 per combat, and the choppa boyz would get some wounds on them. Do they have ap in combat? If not, armored boyz in front with the painboy should save a lot of wounds.
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This message was edited 1 time. Last update was at 2016/09/10 03:50:10
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![[Post New]](/s/i/i.gif) 2016/09/10 11:15:57
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stabbin' Skarboy
Pittsburgh
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They can have AP but its a random thing.
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My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
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![[Post New]](/s/i/i.gif) 2016/09/11 02:25:38
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Regular Dakkanaut
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So I have an 1850 tournament coming up soon, and I also have a conversion project involving a (relatively) large dinosaur toy that I intend to turn into a Gargantuan squiggoth. I'm thinking of putting it into my list, just for the fun of it. Most forces at my local store aren't the hyper competitive type. So my question for you guys: What sort of tactics would you think would work well with it? What things should I put in there. I'm thinking of having a big mek as my warlord with da finkin' cap, and a KFF inside of it for the added protection, and to make it a big task for a warlord kill. That would give me 19 slots to fill. Also, where exactly are the (up to date) written rules for the thing? I've been having a hard time nailing those down. Edit: Also a note of what my armies are usually like: I run at least two squads of trukk boyz, and some nob bikers. I've done small squads of storm boyz as backup melee and objective grabbers, and I run at least one backfield tractor cannon to hold backfield objectives. Most of my army is built on speed, so a hulking squiggoth would be different from my regular approach, to be sure.
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This message was edited 1 time. Last update was at 2016/09/11 02:28:50
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![[Post New]](/s/i/i.gif) 2016/09/11 02:42:05
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlewagon Driver with Charged Engine
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Not sure what I'd do except fill it with tankbustas and make a living rocket platform. Keep choppa boyz in trukks for a sure turn-2 charge.
Expect to lose the squiggoth early.
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![[Post New]](/s/i/i.gif) 2016/09/11 02:44:05
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stabbin' Skarboy
Pittsburgh
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I just ran in a tournament where I filled it with 19 burnas and the big mek with MFF. It was great. I ran the Krushin Krew with it and 2 units of gretchin and a big mek. It was actually half decent too. Automatically Appended Next Post: I dont even think I ever lost the squiggoth either. they are tough to kill with the 4+ invul.
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This message was edited 1 time. Last update was at 2016/09/11 02:44:42
My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
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![[Post New]](/s/i/i.gif) 2016/09/11 02:46:12
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Palleus wrote:So I have an 1850 tournament coming up soon, and I also have a conversion project involving a (relatively) large dinosaur toy that I intend to turn into a Gargantuan squiggoth.
I'm thinking of putting it into my list, just for the fun of it. Most forces at my local store aren't the hyper competitive type.
So my question for you guys: What sort of tactics would you think would work well with it? What things should I put in there. I'm thinking of having a big mek as my warlord with da finkin' cap, and a KFF inside of it for the added protection, and to make it a big task for a warlord kill. That would give me 19 slots to fill.
Also, where exactly are the (up to date) written rules for the thing? I've been having a hard time nailing those down.
Edit: Also a note of what my armies are usually like: I run at least two squads of trukk boyz, and some nob bikers. I've done small squads of storm boyz as backup melee and objective grabbers, and I run at least one backfield tractor cannon to hold backfield objectives. Most of my army is built on speed, so a hulking squiggoth would be different from my regular approach, to be sure.
Heres some info on it from 1d4chan
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Orks(7E) Under LoW section
For some reason I cant get the link to work. To make it work just add a ) right after the 7E.
It is listed under apocalypse so I am not sure if it can be taken in normal games, but I don't know much about that kind of thing. Theres still the big squig though.
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This message was edited 4 times. Last update was at 2016/09/11 02:49:08
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![[Post New]](/s/i/i.gif) 2016/09/11 04:56:04
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Regular Dakkanaut
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Thanks for the quick responses.
Tibs: I read over 1d4chan tactics an awful lot, actually. But thanks for the link.
Some of the main things I need to know is
1: which book I need to find the exact rules for it.
2: Have there been any FAQs for it? The thing is a "Monstrous Transport" so seeing as that's not actually a standard 40k unit, there are some oddities with the rules.
Like: if it's worded like the big squig it's only an open topped transport for getting on/off and assaulting, so going strictly RAW, I can't actually shoot out of it. So bummer there unless there was some FAQ.
When can guys come out of the transport? If it's locked in combat, can anyone get out? If I can actually shoot out of it, can anyone shoot while it's in combat?
3: Strategies that have worked well for you, if you did use such a wonky unit  . I like the idea of the burnas, Cranchet. Did you just keep them inside?
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![[Post New]](/s/i/i.gif) 2016/09/11 15:47:35
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stabbin' Skarboy
Pittsburgh
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Ya they just chilled inside until I needed them to assault later. The gargantuan squiggoyh is in the apoc book. The newest apocalypse book has the big squiggoth but the gargantuan is in the old one. It specifically says that for the purposes of transport it counts as a super heavy open topped vehicle. So you can shoot out, embark, and disembark even if it is I combat assuming there is space. Note you cannot shoot the unit it is locked in with.
So I have only used it a few times but I either load it up with some good shooting like lootas or a close ranged unit like burnas, meganobs and such. Then you charge it up the field as fast as possible to deliver the guys inside and so that you can hit enemy vehicles and infantry. A knight with SD cc will kill it fast. It can take one without the D if you get the charge off for the 7 attacks. I liked the burnas inside because anything short of av11 or T8 avoided charging it since they would get fried. Its the only way I have found to make burnas useful really.
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My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
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![[Post New]](/s/i/i.gif) 2016/09/11 18:00:02
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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Try to roll for tactical genius so you can infiltrate the squiggoth. Dunno if it would work but a sneaky squiggoth would be hilarious.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2016/09/11 21:27:34
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Vitali Advenil wrote:Try to roll for tactical genius so you can infiltrate the squiggoth. Dunno if it would work but a sneaky squiggoth would be hilarious.
This is quite possibly the funniest thing I've read this week.
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40k drinking game: take a shot everytime a book references Skitarii using transports.
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![[Post New]](/s/i/i.gif) 2016/09/12 00:09:23
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Regular Dakkanaut
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gnome_idea_what wrote: Vitali Advenil wrote:Try to roll for tactical genius so you can infiltrate the squiggoth. Dunno if it would work but a sneaky squiggoth would be hilarious.
This is quite possibly the funniest thing I've read this week.
"Sir, there appears to be a building sized creature tiptoeing through our ranks... nobody seems to be noticing it."
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![[Post New]](/s/i/i.gif) 2016/09/12 01:50:14
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stabbin' Skarboy
Pittsburgh
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Hahaha lol that is great! DO IT!
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My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
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![[Post New]](/s/i/i.gif) 2016/09/12 01:54:36
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Gargantuan Gargant
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I'm just imagining it sneaking by paw by paw behind a tiny shrub now. Sounds perfect for a diorama
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![[Post New]](/s/i/i.gif) 2016/09/12 07:22:01
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Krazy Grot Kutta Driva
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Thanks internet. Now I have to make one.
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![[Post New]](/s/i/i.gif) 2016/09/12 18:19:55
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Regular Dakkanaut
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Here's the list idea I've come up with, do note that the way my FLGS does touneys is with maelstrom missions. And yes, I love kombi-scorchas. A squigfull of nobz: 1850 points HQ: Big Mek: Finkin' Cap, BC, KFF (Warlord) (In Squiggoth) HQ: Warboss in MA: DLS, BP Elites: 2 Meganobz: Kombi-Scorchas, Boss Meganob: Kombi-Scorcha, BP (In Squiggoth) Elites: 4 Nobz: Eavy Armor, Shootas, 2 with BC, 2 with PKs, 1 with Waaagh Banner. Boss Nob: Eavy Armor, Shoota, BC, BP. (In Squiggoth) Elites: 4 Nobz: Eavy Armor, Shootas, 2 with BC, 2 with PKs, 1 with Waaagh Banner. Boss Nob: Eavy Armor, Shoota, BC, BP. (In Squiggoth) Troops: 9 boyz, 1 Nob: PK, Kombi-Scorcha (Joined by warboss) Transport: Trukk: Reinforced Ram Troops: 9 boyz: Eavy Armor, 1 Nob: Eavy Armor, PK, Kombi-Scorcha, BP Transport: Trukk: Reinforced Ram Fast: 4 Stormboyz, 1 Nob: PK, BP Fast: 4 Stormboyz, 1 Nob: PK, BP Fast: Deffkopta: TL RL Heavy Support: 1 Tractor Kannon, 2 gunner grots LOW: Gargantuan Squiggoth
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This message was edited 1 time. Last update was at 2016/09/12 18:20:58
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![[Post New]](/s/i/i.gif) 2016/09/13 02:32:16
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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If you're going to run the megasquiggoth and that many nobs you're going to have to be very careful around massed S8. You could use stormboy rush/lootas to pick off the most egregious offenders, but that might just not work. I don't have a lot of experience with the game, I'm just throwing suggestions out there. If it works though, you've got a distraction of titanic proportions.
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40k drinking game: take a shot everytime a book references Skitarii using transports.
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![[Post New]](/s/i/i.gif) 2016/09/13 12:47:27
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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One of the other local players told me after a recent game that I play my orks like marines?  This gave me an idea for a list. Basically take the Codex: SM battle demy company and build it with orks. All boyz must have shootas and 'eavy armor. Below is my list
Command: Pain boy
Core: Warboss in mega armor and wyrd boy
6 units of boyz with 'eavy armor and shootas. Nob in each squad with kombi-scorcha, power klaw, and BP. Each unit has a trukk with extra armor and ram.
1 unit of buggies with rokkets (3 of them)
1 unit of deffkoptas with TL rokkets
2 units of lootas
Comes in just a little over 2000pts.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/09/13 13:21:19
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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Glitcha wrote:One of the other local players told me after a recent game that I play my orks like marines?
- Sir! Those Space Marines are odd! They don't help us and instead run around screaming WAAAGH! smashing everything in sight with their bolters in hand to hand combat, including us!
- Nonsense! How dare you doubt the Emperor's finest! To penal legion! Off you go!..What's wrong with troops today? Fifth guardsman hallucinating. Must be our ratling's chef soup. I knew you can't trust those little buggers.
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This message was edited 2 times. Last update was at 2016/09/13 13:24:29
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![[Post New]](/s/i/i.gif) 2016/09/13 14:06:30
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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I once was in at a team event playing Grey knights with a friend and we were doing bad. So during our break we made a silly little table up to roll on at the beginning of the game. That was basically going to be our strategy. One was play like orks. so I had some grey knight terminators running across the table, shooting wildly and assaulting everything. We also had drop pod on the list. Which is funny because we were both running nemesis strike forces.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/09/13 14:09:22
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Hey guys. I'm looking for some Combat Patrol help. My wife decided she wants me to make her a list for an upcoming event, and wants to dig out her Orks. She isn't much of a 40k player, but loved Orks and has been painting 'em for years. I'd guess she has about 4000pts of everything.
The format is 400pts, no Flyer/FMC, no Lords of War, no Fortifications, and a couple other tweaks. The scenarios will be primarily objective holding of different kinds.
I do NOT have much experience with Orks, so can someone suggest some build ideas? One friend recommended plenty of Mek Guns which we do own, but beyond that, I am lost.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2016/09/13 15:36:57
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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A couple of Kannons very rarely go awry at that low points. My suggestion would be a mob of shoota boys with a KFF mek as your army's core. Fairly versatile, you get to move around a lot of units, and you can toss in whatever past a certain point value. Alternatively ard boys in a trukk with a Warboss can be really scary on the charge against more elite armies. Also at 400pts skip over PKs, it's often better to just get a rocket warbuggy for objective grabbing and MSU. Orks can be really strong at low point values, you just need to figure out how to kit out your troops.
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40k drinking game: take a shot everytime a book references Skitarii using transports.
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