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Made in gb
Lone Wolf Sentinel Pilot





where am I? *looks around* Well i'm...errr...I...I...don't know!

This was something that confused me and my brother while we were playing and the rules aren't that clear:

If a model doesn't get an armour save (in our example Nobs get hit by a power fist and so they do not get a save), but the attacks are double their toughness they would be instantly killed, do they take the number of wounds normally or do they have 4 Nobs killed?? I just want to see what others thoughts are. Oh, and I will be posting any other rule problems here to

Imp. Monkey




MAY YER BOLTER NAE FALTER!!!! 
   
Made in us
Khorne Rhino Driver with Destroyer





Check out the rulebook about wound allocation. You have to allocate wounds evenly throughout squads. So if you have a squad of 5 models with 2 wounds a piece and get hit by 2 powerfist attacks- you must remove 2 models (assuming the PF doubles their toughness). You can't unevenly allocate those wounds (AKA both to one guy).




 
   
Made in au
[MOD]
Making Stuff






Under the couch

You lost me with the 4 Nobs bit...


Assuming the models are identical, if the unit suffers two Instant Death wounds, then 2 models will die.

If the unit is made up of different models, the wound allocation rules kick in... so the actual number of models killed will depend on how the wounds are allocated.

 
   
Made in us
Hooded Inquisitorial Interrogator





Los Angeles

Nobs tend to be armed with differing wargear in order to beat the wound allocation rule. Wound allocation says if the unit is all armed identically, you have to fill up the wounds on individuals. Like with tyranid warriors, lets say you have 5 wounds to dish out. you go to the first guy and give him 1 2 3 wounds dead. then the next guy and go 1 2 wounds. If they're armed differently, like with a Nob squad, you go 1 wound to the guy with the power klaw and bosspole, 1 wound to the guy with powerklaw and no bosspole, 1 wound to the guy with big choppa and ammo runt, 1 wound to the guy with only the big choppa, and then the last wound on the first guy with power klaw and bosspole.

I assume with a strength 8 or higher wound, you'd just take off models, there wouild be no wound allocation bc its just instant death. Like if you made 5 wounds on 5 nobs with a strength 8 attack, 5 would die no allocation.
   
Made in ca
Focused Fire Warrior




this example makes no sense...How many wounds did you take? where they all ID's. If you only took 1 wound then No 4 nobs will not die to 1 wound. If you take 1 ID wound 1 nob dies.
   
Made in ca
Angered Reaver Arena Champion






tldr wrote:I assume with a strength 8 or higher wound, you'd just take off models, there wouild be no wound allocation bc its just instant death. Like if you made 5 wounds on 5 nobs with a strength 8 attack, 5 would die no allocation.


You have to be careful when skipping allocation with nobs. Often they have an invulnerable save, in which case you allocate first, then roll saves individually for each model.


Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in us
Longtime Dakkanaut






Louisville, KY

Always, always, always, always allocate, regardless of whether or not saves may be taken.

Skipping allocation just because you have enough instant deaths to kill the entire unit can form some very bad habits. Habits that can lead to unintentional rulebreaking. Just allocate the way you're supposed to (every model gets one wound before any models get two wounds, etc) every time and you save yourself the trouble of having to work out whether or not allocation is necessary.

At the end of wound allocation, if every model has an instant death-causing wound, they all die. Simple as that.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in us
Angry Blood Angel Assault marine





Oh and just to stick this out there, you cannot remove any models that have a single wound before whole models.

Or in other words with ID weapons you take a Nob with 2 wounds still off before you take one that has one remaining.

8000+points of  
   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

Kapitalist-Pig wrote:Oh and just to stick this out there, you cannot remove any models that have a single wound before whole models.

Or in other words with ID weapons you take a Nob with 2 wounds still off before you take one that has one remaining.


This will rarely happen with diversified Nobz.

If I have 5 identical Nobz, and one has previously taken a wound, and I take an (unsaved) ID wound - then yes - a 2 wound Nob needs to be removed.

If I have 5 diversified Nobz, and one has previously taken a wound, and I take an ID wound - I can allocate it to any of my Nobz - including the one on 1 wound. He would take his save (if Cyborked) and live/die depending on the outcome (or just die if no Cybork)

If I have 5 diversified Nobz and one has previously taken a wound, and I take 3 ID wounds - I can allocate them to any of my Nobz - but I can't double up. So I'd allocate to the 1 wound model plus two 2 wound models. Any not making (or not having) a Cybork save would die. Would not necessarily be one or both of the 2 wound models if either or both made their saves.

If I have 5 diversified Nobz and one has previously taken a wound, and I take 6 ID hits (ouch!) - I have to allocate 2 hits to one model and one hit on each of the others. I would allocate the two hits to the 1 wound model, attempting two Cybork saves on him and one each of each of the others.

Hope that helps!



   
Made in us
Longtime Dakkanaut






Louisville, KY

All that is is wound allocation rules. You're correct, Kapitalist-Pig, but really it boils down to the rule that every model has to have a wound before any other model gets a second wound. See your wound allocation rules (can't reference a page, friend is borrowing my rulebook, sorry) for details.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in gb
Decrepit Dakkanaut




Call them wounding hits and it makes it clearer

They arent "real" wounds until after you make saving throws, anyway.

1) Assign wounding hits evenly to all models
2) group identical models, and their wounding hits, into pools of identical models and wounding hits
3) Make any saving throws within the group, removing wounds as appropriate. If any wounds are ID causing wounds then remove whole models within the group first before you can remove wounded models.

ID is only important when you start to remove models, dont even consider it (from a rules perspective, of course ) before then.
   
Made in us
Longtime Dakkanaut






Louisville, KY

^ What he said.

Don't cut corners.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
 
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