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Made in us
Daemonic Dreadnought






AL

You know, I'm kind of interested as to how DashofPepper's gameplan with Necrons is going to change with the new codex...

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
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Regular Dakkanaut




Lol Maelstrom.

I personally want to be that Necron Overlord who's just content with sitting in his Empire eating his Bon-Bons and watching reruns of Sex in the City On Demand...

The Nihilakh Dynasty gives us a Dynasty that just keeps to themselves and has no intention of conquering the galaxy. They are very defensive of their territory though. Kinda like Wood Elves.


Necron Overlord: 'Yea... I was thinking about invading the little Imperial planet next door, but after looking at the drapes and this gaudy rug, I think its better to stay here and do some home Decor from Martha Stewards Frozen in Time Collection...'

- 2000 Points
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'We are the force which breaks the enemy's spear, shattering its haft with the teachings of Mont'ka!' - Commander WindSabre, Shas'O O'Shirada before the counter attack against the Raven Guard Space Marines on Tellidan II.


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Pyg Bushwacker




Louisiana, USA

The more I'm seeing the more I can't help but like them and there hasn't been a single reveal that I'm like "OMGWTF-BROKEN" over. I can see the death of the Pariahs, though, as now Spyders take the Anti-Psyker role and Lychguard take the Elite CC slot, that and with the Overlords waking the idea of a mixed-breed spawned by a shard of the Deceiver would be snuffed out PDQ...

"You have ruled this galaxy for ten thousand years, yet have little of account to show for your efforts. Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
DO:70+S+G+++M----B++I+Pwmhd05/f#+D++A++/fWD-R+++++T(R)DM+

40K - Chaos Space Marines, Chaos Daemons, Necrons
Fantasy - Daemons of Chaos
Warmachine - Member of the Royal Blues (Cygnar)
Hordes - Member of the Light Blues (Trollbloods)
Malifaux - I ride with the Ortegas
L5R CCG - Dragon Clan 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

StormForged wrote:Lol Maelstrom.

I personally want to be that Necron Overlord who's just content with sitting in his Empire eating his Bon-Bons and watching reruns of Sex in the City On Demand...

The Nihilakh Dynasty gives us a Dynasty that just keeps to themselves and has no intention of conquering the galaxy. They are very defensive of their territory though. Kinda like Wood Elves.


Necron Overlord: 'Yea... I was thinking about invading the little Imperial planet next door, but after looking at the drapes and this gaudy rug, I think its better to stay here and do some home Decor from Martha Stewards Frozen in Time Collection...'


I rather see a bunch of necrons with their stasis chambers remodeled into cubicles all playing WoW with mountains of empty Mountain Dew: Code Red cans lying around. At least now we know why they've been dormant for so long.

Farquestor wrote:The more I'm seeing the more I can't help but like them and there hasn't been a single reveal that I'm like "OMGWTF-BROKEN" over. I can see the death of the Pariahs, though, as now Spyders take the Anti-Psyker role and Lychguard take the Elite CC slot, that and with the Overlords waking the idea of a mixed-breed spawned by a shard of the Deceiver would be snuffed out PDQ...


Yeah, while I still hate a lot of the fluff changes, the more details of the actual army that come out, the more they are starting to grow on me. It's shaping up to be a fairly balanced force, with a lot of tactical options. Now we'll see if that survives the first FAQ or 6th ed...but as it stands right now, I'm pretty hopefull.

This message was edited 2 times. Last update was at 2011/10/26 16:58:41


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
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Battleship Captain





Perth

MVBrandt wrote:Scarabs were amazing vs. Walkers, less so alone vs. transports (b/c they could just back away after the initial round, since the initial attacks don't do any damage, just reduce the armor).

MVB, it just means you're not using enough Scarabs.

Seriously, though, let's say you're running 10 Scarab units. And since they're beasts, on average, you've got a threat range of 21.5 inches. As long as you can move them forward into cover round 1, you should get a charge off on round 2. On the charge, you should be getting 40 attacks, right? And even if the vehicle moved, you're talking about a 4+ to hit, so that's roughly 20 hits. 4+ to degrade armor should typically net you -10 to their AV. And since you're attacking rear armor in CC, that should finish off most vehicles. If you roll poorly, you'll get shot up the next turn, but will still be able to get another charge off on your next turn. (Unless your opponent has the sense to lock those bad boys up in CC with an infantry unit.)

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
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Pyg Bushwacker




Louisiana, USA

Maelstrom808 wrote:I rather see a bunch of necrons with their stasis chambers remodeled into cubicles all playing WoW with mountains of empty Mountain Dew: Code Red cans lying around. At least now we know why they've been dormant for so long.


So they are waking up now that they know how lame the next expansion is?

Fitting.

"You have ruled this galaxy for ten thousand years, yet have little of account to show for your efforts. Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
DO:70+S+G+++M----B++I+Pwmhd05/f#+D++A++/fWD-R+++++T(R)DM+

40K - Chaos Space Marines, Chaos Daemons, Necrons
Fantasy - Daemons of Chaos
Warmachine - Member of the Royal Blues (Cygnar)
Hordes - Member of the Light Blues (Trollbloods)
Malifaux - I ride with the Ortegas
L5R CCG - Dragon Clan 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Farquestor wrote:
Maelstrom808 wrote:I rather see a bunch of necrons with their stasis chambers remodeled into cubicles all playing WoW with mountains of empty Mountain Dew: Code Red cans lying around. At least now we know why they've been dormant for so long.


So they are waking up now that they know how lame the next expansion is?

Fitting.


Precisely...and where the arrogance comes from.

"Insolant humans! You think you can stand before the might of the necrontyr? Don't you realize we have 12 server first clears?!?

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Hulksmash wrote:
Still not so bad. I'm a master at keeping my Genestealers within Catalyst range. This won't be that much different. Figure I can still get 2 turns out of them before they move to far. First turn start around 4" behind them and add 9. Move both up 6" and run both. Then turn 2 should have the swarm still close enough so 9 more and then it's off to assualt some tanks

Does bring up some interesting questions though. Do the additional swarms have to be placed within 6" or can we put them anywhere in the unit within coherency? Nothing like adding 4-5 more inches of movement on turn 2


The way it's written here is just that you add a base to the swarm, with no restrictions given where it can be placed.

Sasori wrote:Looks like a Squad of Tomb Spyders may be compulsory now, with Scarabs. Especially if you can get 3 for cheaper than a Doomsday Ark.

Since they come up to three per slot, can all three enhance diff rent swarms, or must the single squad enhance squad?



The rule is written per Spyder, so there's no reason they couldn't all enhance different swarms that we're within 6".


This message was edited 1 time. Last update was at 2011/10/26 17:04:53


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
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yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Trazyn's Museum Curator





on the forum. Obviously

Maelstrom808 wrote:
Farquestor wrote:
Maelstrom808 wrote:I rather see a bunch of necrons with their stasis chambers remodeled into cubicles all playing WoW with mountains of empty Mountain Dew: Code Red cans lying around. At least now we know why they've been dormant for so long.


So they are waking up now that they know how lame the next expansion is?

Fitting.


Precisely...and where the arrogance comes from.

"Insolant humans! You think you can stand before the might of the necrontyr? Don't you realize we have 12 server first clears?!?


This is reminding me of AT-43 for some reason now.

What I have
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~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Sinewy Scourge






Hulk I am loving the Scarabs ... I already had a ton of swarms b/c I always played with a ton in the old dex (which was my first army) ... I played last night with a demo game using what we knew, using:

Imothek, 20 scarabs (and I paid too much for them by far), 3 spyders to protect Imothek, 6 wraiths, and 6x7 carbine immortals ... was very, very, very good stuff ... and if you can spawn scarabs all the way across the table to buff up a combat or whatever ... man, color me sold.

I also found ... due to the high cost of some of their "ranged" anti-tank (i.e. arks, deathrayscythes, etc), you're going to see a TON of anti-tank lifting by Wraiths and scarabs, buoyed by tesla carbine fire against weakened tank chassis after the scarabs hit. Scarabs were amazing vs. Walkers, less so alone vs. transports (b/c they could just back away after the initial round, since the initial attacks don't do any damage, just reduce the armor).

Too much unknown still ... that's my big Q at the moment - can spyders regen across table. We played they could NOT increase size over 10 also, so that's kind of already badass.


I'm considering a pretty similar build of:

Imoteck
4 Lance Crypteks- go with troop units
2 10 man Warriors
2 10 man Immortals
30 Scarabs
10 Pratorians
4 Spiders

I feel like it will be effective and fun based on the rumors.

2nd Place 2015 ATC--Team 48
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7-1 at 2013 Nova Open (winner of bracket 4)
 
   
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Pyro Pilot of a Triach Stalker




New Jersey

So besides that one Tomb World that enslaved its Necrons minds or whatever. Are there any Necrons who exist just to exterminate like they used to? It seems before the IoM regarded Necrons like they did the Tyranids: a life cleansing threat. Now it seems like they have to approach them as if they were Eldar, just grumpier.

The fact that they can be reasoned with changes the whole "we're coming to wipe out all life and nothing short of lotsa dakka will stop us". Now some diplomacy will work? And by diplomacy I mean become their slaves for life.

"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"

 
   
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Badass "Sister Sin"






Camas, WA

asimo77 wrote:So besides that one Tomb World that enslaved its Necrons minds or whatever. Are there any Necrons who exist just to exterminate like they used to? It seems before the IoM regarded Necrons like they did the Tyranids: a life cleansing threat. Now it seems like they have to approach them as if they were Eldar, just grumpier.

The fact that they can be reasoned with changes the whole "we're coming to wipe out all life and nothing short of lotsa dakka will stop us". Now some diplomacy will work? And by diplomacy I mean become their slaves for life.


Any necrons who have the Destroyer plague thing are like the old Necrons. If you read Fall of Damnos, it gives you a good idea of the different types of 'new' necrons.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Pyg Bushwacker




Louisiana, USA

asimo77 wrote:Now some diplomacy will work? And by diplomacy I mean become their slaves for life.


Which - per usual - the IoM will not tolerate, which of course as the Overlords have established will result in their cleansing.

The Necron 'cleansing of all life' is very close to the Tau's Manifest Destiny they call the Greater Good, only, well... The Necrons could build a house with all the craps they don't give about what's Good for everyone...

"You have ruled this galaxy for ten thousand years, yet have little of account to show for your efforts. Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
DO:70+S+G+++M----B++I+Pwmhd05/f#+D++A++/fWD-R+++++T(R)DM+

40K - Chaos Space Marines, Chaos Daemons, Necrons
Fantasy - Daemons of Chaos
Warmachine - Member of the Royal Blues (Cygnar)
Hordes - Member of the Light Blues (Trollbloods)
Malifaux - I ride with the Ortegas
L5R CCG - Dragon Clan 
   
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Fresh-Faced New User




CthuluIsSpy wrote:
Balor wrote:Well if the shield is only gone on a pen that really does change stuff besides silly lance weapons. Monos with AV 16 is crazy that means only weapons that can roll more then one D6 to pen or lance weapons can kill it! .... Besides ED/El grenades. Meltas must roll a 2D6 of 9 or more. Cheater Knights hammers can't pen a monolith srt10 + D6. It also makes the Doomsday Barge worth 175, you may even get three rounds of shooting from it.


I don't think monoliths get Sheilds...but if they did hilarity will ensue.



Bah! I say that Monoliths do get quantum shielding. So there.


Of course, the maximum allowed AV is 14 anyway........


Automatically Appended Next Post:
jspyd3rx wrote:Assaulting after deep strike is a planet strike special rule. Doubt it will make it into standard rules. Try it and you will see what I mean. Whole armies could be destroyed by turn three.


Heh, would I rewrite my Black Templar Deep Strike list. Please, please, please let me slam into people the same turn I drop.

This message was edited 1 time. Last update was at 2011/10/26 18:11:00


 
   
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Twisted Trueborn with Blaster




Webway

It might be the end of the pariahs but on the bright side you can use them as lychguard of whatever elite units in the book.


 
   
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Sister Vastly Superior




Colorado

I wiped out a tau player who jumped his warriors out of his transports on the opposite side and made a wall gunline with my deepstriking templars. Dropped behind his line rapid fired into him consolidated into melee as he returned fire on his turn.

Oh how my templars miss consolidating into combat. Now I just play with 5 units of tank hunting termies.

When in doubt burn it, then burn yourself for doubting. 
   
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Fresh-Faced New User




IcedAnimals wrote:I wiped out a tau player who jumped his warriors out of his transports on the opposite side and made a wall gunline with my deepstriking templars. Dropped behind his line rapid fired into him consolidated into melee as he returned fire on his turn.

Oh how my templars miss consolidating into combat. Now I just play with 5 units of tank hunting termies.


Heh, that is my solution for the Templars as deep strike assault specialists, simply give us back Righteous Zeal instead of the current Righteous Mild Enthusiasm. Take a casualty, make your morale, you are moving d6", even if it is out of cover. Oh, if you get into B2B with an enemy model, then you count as having charged in their assault phase. So, a potentially real nasty trick balanced by a potentially real nasty negative. Oh this could also help out setting up a charge on a Templar unit if we assume the Enemy CC unit is closest: 1) Enemy CC unit cannot get within 6", 2) Enemy unit shoots Templar unit to cause casualty, 3) Templar unit makes RZ roll and is forced to move d6" towards Enemy CC unit, 4) Templars may now be in range of Enemy CC unit so Enemy CC can charge them.

First thing people will say: WAAAHHH, that is OP, RZ move into combat! They don't have the brains to look at the exploitation possibilities.
   
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Pile of Necron Spare Parts





asimo77 wrote:So besides that one Tomb World that enslaved its Necrons minds or whatever. Are there any Necrons who exist just to exterminate like they used to? It seems before the IoM regarded Necrons like they did the Tyranids: a life cleansing threat. Now it seems like they have to approach them as if they were Eldar, just grumpier.

The fact that they can be reasoned with changes the whole "we're coming to wipe out all life and nothing short of lotsa dakka will stop us". Now some diplomacy will work? And by diplomacy I mean become their slaves for life.

Necrons are just as arrogant as Eldar, but don't really have reason to compromise because they aren't dying...they're just waking up. So I don't think the IoM will end up approaching them the same as the Eldar, as open conflict between the IoM and the Necrons will be a lot more common.

That having said, the Necrons definitely aren't a big monolithic evil anymore.
   
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Scuttling Genestealer





Quincy, IL.

Am I the only one who is highly disappointed that the C'tan are just being redistributed via Failcast? I think GW missed a perfectly good opportunity to develop a unique MC multi-part plastic kit for the Necrons. :/
   
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Warp-Screaming Noise Marine






radarbabyeater wrote:Am I the only one who is highly disappointed that the C'tan are just being redistributed via Failcast? I think GW missed a perfectly good opportunity to develop a unique MC multi-part plastic kit for the Necrons. :/


Are they going to Finecast? A multi-part kit WOULD be amazing.

9k  
   
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on the forum. Obviously

radarbabyeater wrote:Am I the only one who is highly disappointed that the C'tan are just being redistributed via Failcast? I think GW missed a perfectly good opportunity to develop a unique MC multi-part plastic kit for the Necrons. :/


Yep. I already have one in metal

And besides, I am sure you can find many on Ebay.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
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Irked Necron Immortal






What does the night scythe look like?
   
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Trazyn's Museum Curator





on the forum. Obviously

mondo80 wrote:What does the night scythe look like?


Something like this probably


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
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Deadly Dark Eldar Warrior





Brooklyn, NY

Can someone help maybe explain what Tomb Blades are, and why they exist? It seems Destroyers already fill this anti infanty, light armor, roll nicely..


edit, re-read updated summary and found them... but they still seem a moot choice.

This message was edited 1 time. Last update was at 2011/10/26 20:46:20



 
   
Made in us
Deranged Necron Destroyer





Northern Virginia, USA.

mousespook wrote:Can someone help maybe explain what Tomb Blades are, and why they exist? It seems Destroyers already fill this anti infanty, light armor, roll nicely...

Tomb blades appear to not be shooty.


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Paint what you love.
 
   
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Regular Dakkanaut





To update my post, and gain some more insight later in the discussion, what would you guys advise as far as tweaking my necron order? I keep hearing a lot about using wraiths...

Have:

Necron Lord with Rez. Orb.
38 Necron Warriors
3 Necron Destroyers
7 Scarab Swarms
5 Immortals
Nightbringer C'tan

Ordering:

1x CODEX NECRONS (ENG) $33.00
2x NECRON LYCHGUARD/Praetorians box $33.00
2x NECRON IMMORTALS/Deathmarks box $33.00
2x GHOST/DOOMSDAY ARK $49.50
1x CATACOMB CMD BARGE $33.00
NECRON CRYPTEK $15.25
IMOTEKH THE STORMLRD $18.25
TRAZYN THE INFINITE $18.25

The next one of you that posts about Wraiths being I2 and ignores the whip coils mentioned 2000 times a week, and I am going to devote the rest of my life to becoming an ancient space god to trick and enslave a race, and turn them into soulless T-100s to rid the entire universe of life. At that point it will have been worth it.  
   
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Badass "Sister Sin"






Camas, WA

@Nightsbane: Umm... Wait for Codex?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Tunneling Trygon





The House that Peterbilt

Can someone help maybe explain what Tomb Blades are, and why they exist? It seems Destroyers already fill this anti infanty, light armor, roll nicely..

I kind of wonder that myself. I suppose they came up with a cool concept/sculpt of a speedier, lighter necron unit and decided to retconn the destroyers into slower/tougher/killier unit that moves as jump infantry. Opening up a role for this new jetbike unit. Also 6ed could shed more light onto why they went in this direction.

Tomb blades appear to not be shooty.

Guns standard and gun upgrade, no cc option mentioned and BS upgrade -- sounds shooty to me. Also stealth upgrade -- on a jetbike. 2+ cover save when turboboosting? Interesting.

This message was edited 1 time. Last update was at 2011/10/26 21:28:03


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Fresh-Faced New User




mondo80 wrote:What does the night scythe look like?


A Nightscythe looks like a small Necron Tomb Ship from BFG, with two cannons under it's wings. So basically like a Goa'ould Deathglider with a stronger curving.

Hello Dakka =) since this is the most frequently visited thread right now, and I have a 14 hrs workshift behind me and I am not in the mood to be effed with right now...

Someone over at WarSeer claimed there were any leaked Demiurg Sprue pictures here with you guys? And we are all searching our shiny metal behinds off, but noone came up with anything. IF someone happens to find it - DON'T PANIC! First: Save the picture to your Personal Computer, and then link it to is.

Thanks, Bram.
   
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Gathering the Informations.

The only Demiurg sprue shot I can think of is ages old, and was for Dark Heresy before it went over to FFG.
   
 
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