Switch Theme:

Necron rumor & pics summary in 1st post (now with 2nd wave pics!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ph
Nihilistic Necron Lord




The best State-Texas

yakface wrote:
Sasori wrote:The Celestial Orrery is said to be one of the galaxy's greatest treasures. It has a small light for every star in the galaxy. Snuff out the light, and the star will soon follow.

So almost all life is at the discretion of the Necrons? They can just snuff out Terras Sun? Talk about Insanity.


They can snuff out stars at will, but doing so creates horrific chain reactions. The Necron faction that controls the Orrey (the royal courts of Thanatos) instead sees themselves as the gardners of creation, only pruning when absolutely necessary.

Of course, this attitude doesn't sit well with many Necrons, which means Thanatos is constantly under attack from both aliens and other Necrons.



I see, I know it wouldn't sit well with me, if the ultimate weapon in the galaxy was in the hands of a bunch of hippies.

Thanks Yak!

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ru
Virulent Space Marine dedicated to Nurgle





Necron mercenaries are over the top, but my consciousness can simply ignore these words, so it is not that bad fluff.

This message was edited 1 time. Last update was at 2011/10/26 15:22:04


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I hope Tombspiders are around 60pts and allow you to increase the number of an existing Scarab swarm....something in me is horribly entertained by the idea of a 10 Scarab unit becoming a 19 scarab unit on the first turn

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

wuestenfux wrote:
GrumpyJester wrote:
Robbietobbie wrote:My girlfriend picked it up for me yesterday so it's available alright

I picked it up yesterday as well. Guess it depends on the country, I'm from the Netherlands just like Robbietobbie.

Speaking of the White Dwarf: I never found anything on the Warscythe rolling 2D6 against armour. It most definitely states that Warriors are 13 points however, separately when discussing the Warrior and in the army lists for the battle report. Some other point values that can be learned from the battle report are:

- Necron Lord @ 45 points
- Necron Cryptek @ 35 points and 55 points (depending on wargear no doubt)
- Lychguard @ 40 points...however, one squad of 5 was +25 points more expensive...could be that the shield option is +5 points.
- Deathmarks @ 19 points...not that bad, actually.
- Flayed Ones @ 13 points (and no mention at all of the "Fearsome Visage" rule or something they used to have)
- Warriors @ 13 points
- Ghost Ark @ 115 points
- Immortals @ 17 points regardless of weapon
- Scarabs @ 15 points per base
- Destroyers @ 40 points
- Heavy Destroyers @ 60 points


Not overpriced as far as Warriors, Flayed Ones, and Immortals are concerned. Scarabs are a bit costly since they can be instantly killed with their T3. No opinion about the rest.


Not really. The scarabs can get WWB, and they have entropic strike.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Kanluwen wrote:Or it could simply be that they're considered "mercenaries" as they'll fight for the other various Necron Dynasties.


That angle I can work with.

Zachilles wrote:People always seem to forget that Necrons were Mortal beings once, just because you are in a metal shell now doesn't necessarily mean you lose want and desire for money and power.


I can get that to some degree, but I see them seeing themselves as being above relating with other races at that level. They simply take what they want, or if it proves too difficult, they bide their time time and increase their power untill they can. Obviously, that's not the direction the fluff is taking now, but that's how I've always envisioned them.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Maelstrom808 wrote:
The Nekthyst Dynasty are noted as traitors, turncoats and oathbreakers. The "taint of dishonour" still hangs heavy over them, and they mostly operate as mercenaries. Mercenary contracts are the only promise they never seem to break.


I'll just have to pretend this little bit doesn't exist...Necrons reduced to fighting for other races for profit is just a stomach-churning bit of fluff for me.


WARD!!!!

Yeah that would be a ward moment there and then for necrons...

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Hulksmash wrote:I hope Tombspiders are around 60pts and allow you to increase the number of an existing Scarab swarm....something in me is horribly entertained by the idea of a 10 Scarab unit becoming a 19 scarab unit on the first turn


It specifically says you can add more scarabs than the unit starts with and 60 points is too high for their base cost, although taking any upgrade will get you there.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Maelstrom808 wrote:
Zachilles wrote:People always seem to forget that Necrons were Mortal beings once, just because you are in a metal shell now doesn't necessarily mean you lose want and desire for money and power.


I can get that to some degree, but I see them seeing themselves as being above relating with other races at that level. They simply take what they want, or if it proves too difficult, they bide their time time and increase their power untill they can. Obviously, that's not the direction the fluff is taking now, but that's how I've always envisioned them.

Alternatively, it could be a situation like Orkish mercenaries.

"Sure we'll fight for you!" and when the fighting's done..."But we never said we wouldn't fight you when the fightin's done!".
   
Made in us
Fresh-Faced New User




Cyrax wrote:
Harriticus wrote:This was posted on Warseer forums. Take it as you will:

The Charnovokh Dynasty is mentioned as eaten mostly by Tyranids. This has pushed them into restoring ancient dolmen gates that connect their realms to the wider galaxy. This does put an end to the old speculation about Tyranids avoiding Necrons/Tomb Worlds in general.


How the hell is that possible?


When a Hive Fleet pays a visit to the neighborhood, a lot more than biomass gets consumed. The atmosphere is sucked away, any water is consumed, the soil is leeched for nutrients and valuable compounds and elements. Tectonic and volcanic activity increases dramatically due to the gravitic distortions inherent in their travel, plus whatever they do to the planet itself. From artwork, it looks like many planets are on the verge of breaking up by the time the 'nids are done with them.

Hell, a Hive Fleet's presence would probably kill numbers of Necrons in their sleep merely due to tectonic activity!
   
Made in ca
Regular Dakkanaut




I wa reading over rumored chanegs to 6th edition, and the changees to deep strike seem to me to more or less overcome the loss of immunity to deep strike errors. Any deep strike that occurs greater than 18" from the nearest enemy model does not deviate and all, 6" for over 12", and so on. Without immunity to melta, I can't imagine wanting to get a lot closer. Just a thought.
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Kanluwen wrote:
Maelstrom808 wrote:
Zachilles wrote:People always seem to forget that Necrons were Mortal beings once, just because you are in a metal shell now doesn't necessarily mean you lose want and desire for money and power.


I can get that to some degree, but I see them seeing themselves as being above relating with other races at that level. They simply take what they want, or if it proves too difficult, they bide their time time and increase their power untill they can. Obviously, that's not the direction the fluff is taking now, but that's how I've always envisioned them.

Alternatively, it could be a situation like Orkish mercenaries.

"Sure we'll fight for you!" and when the fighting's done..."But we never said we wouldn't fight you when the fightin's done!".


Meh, that again lends itself to the thought that other races are worth of such trickery. I think the Fall of Damnos quote in my sig quite nicely sums up how I like my crons.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
One Canoptek Scarab in a Swarm





yakface wrote:They can snuff out stars at will, but doing so creates horrific chain reactions. The Necron faction that controls the Orrey (the royal courts of Thanatos) instead sees themselves as the gardners of creation, only pruning when absolutely necessary.

Of course, this attitude doesn't sit well with many Necrons, which means Thanatos is constantly under attack from both aliens and other Necrons.



This more than makes up for the lack of star-eating gods running around. I am happy with this development! I was afraid the Necrons were going to become just another race with no real hope of stopping either the Tyranid or Chaos, but it looks as though they have the galactic equivalent of the ace in the hole. Still on top, baby!

Tomb Kings.... In SPAAAAAAACE! (5500)
Tomb Kings.... Not in SPAAAAAAACE! (2500)
Bearers of the Word of Lorgar (2500) 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

yakface wrote:
Hulksmash wrote:I hope Tombspiders are around 60pts and allow you to increase the number of an existing Scarab swarm....something in me is horribly entertained by the idea of a 10 Scarab unit becoming a 19 scarab unit on the first turn


It specifically says you can add more scarabs than the unit starts with and 60 points is too high for their base cost, although taking any upgrade will get you there.



Genius!!!! I think that would just be fun sometime. Take Imotehk to ensure nightfight every game and shove 28 swarms down somebodies throat

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in tr
Irked Necron Immortal





kargenetic wrote:
Cyrax wrote:
Harriticus wrote:This was posted on Warseer forums. Take it as you will:

The Charnovokh Dynasty is mentioned as eaten mostly by Tyranids. This has pushed them into restoring ancient dolmen gates that connect their realms to the wider galaxy. This does put an end to the old speculation about Tyranids avoiding Necrons/Tomb Worlds in general.


How the hell is that possible?


When a Hive Fleet pays a visit to the neighborhood, a lot more than biomass gets consumed. The atmosphere is sucked away, any water is consumed, the soil is leeched for nutrients and valuable compounds and elements. Tectonic and volcanic activity increases dramatically due to the gravitic distortions inherent in their travel, plus whatever they do to the planet itself. From artwork, it looks like many planets are on the verge of breaking up by the time the 'nids are done with them.

Hell, a Hive Fleet's presence would probably kill numbers of Necrons in their sleep merely due to tectonic activity!


Yeah, but it says eaten and I still wonder wtf?

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Cyrax wrote:
kargenetic wrote:
Cyrax wrote:
Harriticus wrote:This was posted on Warseer forums. Take it as you will:

The Charnovokh Dynasty is mentioned as eaten mostly by Tyranids. This has pushed them into restoring ancient dolmen gates that connect their realms to the wider galaxy. This does put an end to the old speculation about Tyranids avoiding Necrons/Tomb Worlds in general.


How the hell is that possible?


When a Hive Fleet pays a visit to the neighborhood, a lot more than biomass gets consumed. The atmosphere is sucked away, any water is consumed, the soil is leeched for nutrients and valuable compounds and elements. Tectonic and volcanic activity increases dramatically due to the gravitic distortions inherent in their travel, plus whatever they do to the planet itself. From artwork, it looks like many planets are on the verge of breaking up by the time the 'nids are done with them.

Hell, a Hive Fleet's presence would probably kill numbers of Necrons in their sleep merely due to tectonic activity!


Yeah, but it says eaten and I still wonder wtf?


Even tyranids need a steady supply of iron in their diet, mate.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Been Around the Block





Maelstrom808 wrote:
Kanluwen wrote:
Maelstrom808 wrote:
Zachilles wrote:People always seem to forget that Necrons were Mortal beings once, just because you are in a metal shell now doesn't necessarily mean you lose want and desire for money and power.


I can get that to some degree, but I see them seeing themselves as being above relating with other races at that level. They simply take what they want, or if it proves too difficult, they bide their time time and increase their power untill they can. Obviously, that's not the direction the fluff is taking now, but that's how I've always envisioned them.

Alternatively, it could be a situation like Orkish mercenaries.

"Sure we'll fight for you!" and when the fighting's done..."But we never said we wouldn't fight you when the fightin's done!".


Meh, that again lends itself to the thought that other races are worth of such trickery. I think the Fall of Damnos quote in my sig quite nicely sums up how I like my crons.


I definitely see where you are coming from but to be fair these mercenaries seem to be despised by all other necrons for the exact same reason you despise them, so I guess that kinda fits right?
   
Made in us
Regular Dakkanaut




The Nekthyst Dynasty are noted as traitors, turncoats and oathbreakers. The "taint of dishonour" still hangs heavy over them, and they mostly operate as mercenaries. Mercenary contracts are the only promise they never seem to break. What this also tells us (along with the teaser-trailer) is that Necrons apparently value treaties, pacts and honor quite a bit, to make such a big deal out of the Nekthyst Dynasty breaking them. In D&D terms, Necrons in general are definitely on the Lawful side of the alignment scale.



Come on now... The Kroot/Tau of the Necrons? Really? I thought fist-bumping Dante was bad enough. I really think someone is going to write 'Necron Character X has picnic with High Marshal Helbrecht.'

I'm not trying to sound ultra negative, but there's just got to be a line somewhere that the some writers will not tred.


- 2000 Points
- 2000 Points

'We are the force which breaks the enemy's spear, shattering its haft with the teachings of Mont'ka!' - Commander WindSabre, Shas'O O'Shirada before the counter attack against the Raven Guard Space Marines on Tellidan II.


'The only perk from being a Captain is that I get my own private bathroom.'

Captain Esh of the 24th Iron Tortoise Artillery Regiment during an officer's speach a regimental inaugeration on Calador.  
   
Made in us
One Canoptek Scarab in a Swarm





I have a question for Yak or anyone with the newest WD: Is there any information on the Pariahs and what happened to them? Or are they simply never mentioned in the hopes that people just forget they existed? I always thought the idea of the Deceiver creating them from humans to combat the Warp was an awesome piece of fluff. Thanks!

This message was edited 1 time. Last update was at 2011/10/26 16:17:47


Tomb Kings.... In SPAAAAAAACE! (5500)
Tomb Kings.... Not in SPAAAAAAACE! (2500)
Bearers of the Word of Lorgar (2500) 
   
Made in us
Longtime Dakkanaut




Yak - is there a range limit to how far away a swarm needs to be from Tomb Spyders in order to add more Scarabs to it? I.E. is it adding more to ANY swarm on the table, or is it like 6" away?
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

MVBrandt wrote:Yak - is there a range limit to how far away a swarm needs to be from Tomb Spyders in order to add more Scarabs to it? I.E. is it adding more to ANY swarm on the table, or is it like 6" away?


Don't rain on my parade!!!!!!

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Pile of Necron Spare Parts



Houston, Tx

I feel the same way, the Pariahs were awesome and really encapsulated the relentless feeling and almost horror of becoming a Necron.

They appear to have been changed almost to make them more human, and that sucks for me.

I always saw them as like the Borg from Star Trek, and now they are more like hippies and traders.

Personally my fluff or idea of them won't change, I'll probably play the special characters but will just make them more soulless in nature or won't "call" them by name/background.

Bad idea from GW in my opinion, but... when has that stopped them? They have been doing this for years...
   
Made in us
Longtime Dakkanaut




Hulk I am loving the Scarabs ... I already had a ton of swarms b/c I always played with a ton in the old dex (which was my first army) ... I played last night with a demo game using what we knew, using:

Imothek, 20 scarabs (and I paid too much for them by far), 3 spyders to protect Imothek, 6 wraiths, and 6x7 carbine immortals ... was very, very, very good stuff ... and if you can spawn scarabs all the way across the table to buff up a combat or whatever ... man, color me sold.

I also found ... due to the high cost of some of their "ranged" anti-tank (i.e. arks, deathrayscythes, etc), you're going to see a TON of anti-tank lifting by Wraiths and scarabs, buoyed by tesla carbine fire against weakened tank chassis after the scarabs hit. Scarabs were amazing vs. Walkers, less so alone vs. transports (b/c they could just back away after the initial round, since the initial attacks don't do any damage, just reduce the armor).

Too much unknown still ... that's my big Q at the moment - can spyders regen across table. We played they could NOT increase size over 10 also, so that's kind of already badass.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I was just teasin ya MVB

I'm pretty much already sold on the book as it doesn't look like the points are going to keep me from playing stuff I enjoy. We'll just have to see how it shakes out but I'm super pumped for November 5th! Got my codex and some boxes of immortals on order already!!!

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Hulksmash wrote:
MVBrandt wrote:Yak - is there a range limit to how far away a swarm needs to be from Tomb Spyders in order to add more Scarabs to it? I.E. is it adding more to ANY swarm on the table, or is it like 6" away?


Don't rain on my parade!!!!!!



Sorry, its only swarms within 6", but you should be able to pull that off on the first turn for sure, especially as its done at the start of the Necron movement phase now.




I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Zachilles wrote:I definitely see where you are coming from but to be fair these mercenaries seem to be despised by all other necrons for the exact same reason you despise them, so I guess that kinda fits right?


Necron Overlord 1) Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name-

Necron Overlord 2) Hey, you interested in some Teleport packs? Maybe some used Gauss Flayers?

Necron Overlord 1) -you. Defilers of our sacred earth. We have awoken to your primative species-

Necron Overlord 2) How about a few Destroyers to fill your ranks? Now with the ability to Deep Strike!

Necron Overlord 1) -and will not tolerate your presence. Ours...is...the...

Necron Overlord 2) Look I'll get you a great deal on a Particle Whip.

Necron Overlord 1) Hey, do ya mind? I'm tryin' to sow the seeds of terror and fill their hearts with woe here!

Necron Overlord 2) I'm jus' tryin' to get my hustle on, yo! *jumps on his gold trimed monolith with 22's and spinners and drives away*

Necron Overlord 1) Sellout punk-a** b****...I'm the real OG, yo!



11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Warp-Screaming Noise Marine






yakface wrote:
Hulksmash wrote:
MVBrandt wrote:Yak - is there a range limit to how far away a swarm needs to be from Tomb Spyders in order to add more Scarabs to it? I.E. is it adding more to ANY swarm on the table, or is it like 6" away?


Don't rain on my parade!!!!!!



Sorry, its only swarms within 6", but you should be able to pull that off on the first turn for sure, especially as its done at the start of the Necron movement phase now.





I could see having small squads of swarms next to a group of spyders and each turn send out a group of them after they receive more.. Might not work, but might be fun.

9k  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I love you so much right now Maelstrom.

Pimp Daddy Overlord clearly has his game on.
   
Made in us
Regular Dakkanaut




Hulksmash wrote:I was just teasin ya MVB

I'm pretty much already sold on the book as it doesn't look like the points are going to keep me from playing stuff I enjoy. We'll just have to see how it shakes out but I'm super pumped for November 5th! Got my codex and some boxes of immortals on order already!!!


While Necrons have never really piqued my interest gameplay wise, I will be buried in my LGWS's store copy reading it from cover to cover. Those scarabs are going to be ridiuclous against Mech lists, and all those transports/heavy vehicles will add some interesting flavor.

- 2000 Points
- 2000 Points

'We are the force which breaks the enemy's spear, shattering its haft with the teachings of Mont'ka!' - Commander WindSabre, Shas'O O'Shirada before the counter attack against the Raven Guard Space Marines on Tellidan II.


'The only perk from being a Captain is that I get my own private bathroom.'

Captain Esh of the 24th Iron Tortoise Artillery Regiment during an officer's speach a regimental inaugeration on Calador.  
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

yakface wrote:
Hulksmash wrote:
MVBrandt wrote:Yak - is there a range limit to how far away a swarm needs to be from Tomb Spyders in order to add more Scarabs to it? I.E. is it adding more to ANY swarm on the table, or is it like 6" away?


Don't rain on my parade!!!!!!


Sorry, its only swarms within 6", but you should be able to pull that off on the first turn for sure, especially as its done at the start of the Necron movement phase now.



Still not so bad. I'm a master at keeping my Genestealers within Catalyst range. This won't be that much different. Figure I can still get 2 turns out of them before they move to far. First turn start around 4" behind them and add 9. Move both up 6" and run both. Then turn 2 should have the swarm still close enough so 9 more and then it's off to assualt some tanks

Does bring up some interesting questions though. Do the additional swarms have to be placed within 6" or can we put them anywhere in the unit within coherency? Nothing like adding 4-5 more inches of movement on turn 2

This message was edited 1 time. Last update was at 2011/10/26 16:38:56


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Looks like a Squad of Tomb Spyders may be compulsory now, with Scarabs. Especially if you can get 3 for cheaper than a Doomsday Ark.

Since they come up to three per slot, can all three enhance diff rent swarms, or must the single squad enhance one swarm?

Looking forward to picking up my White Dwarf, hopefully this Friday.




4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
 
Forum Index » News & Rumors
Go to: