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Made in gb
Decrepit Dakkanaut




Sasori - Chaos Raptors use the flight stands.

You are allowed to fire all weapons, that would include single use weapons. Morale of the story for the BA player - use the Blood strikes before then, or dont get it within 24" of the character...
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

I might go with a version of my "Immortal Destroyer" that I made a few years ago with spare bits.

Swap the second gun arm for a normal one, slap some sort of jetpack on him, stick him up on a flight stand...maybe swap out the legs for something more stout like the lyche guard.
[Thumb - Immortal DestroyerSmall.jpg]

This message was edited 1 time. Last update was at 2011/10/26 12:56:09


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

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Pile of Necron Spare Parts





Robbietobbie wrote:My girlfriend picked it up for me yesterday so it's available alright

I picked it up yesterday as well. Guess it depends on the country, I'm from the Netherlands just like Robbietobbie.

Speaking of the White Dwarf: I never found anything on the Warscythe rolling 2D6 against armour. It most definitely states that Warriors are 13 points however, separately when discussing the Warrior and in the army lists for the battle report. Some other point values that can be learned from the battle report are:

- Necron Lord @ 45 points
- Necron Cryptek @ 35 points and 55 points (depending on wargear no doubt)
- Lychguard @ 40 points...however, one squad of 5 was +25 points more expensive...could be that the shield option is +5 points.
- Deathmarks @ 19 points...not that bad, actually.
- Flayed Ones @ 13 points (and no mention at all of the "Fearsome Visage" rule or something they used to have)
- Warriors @ 13 points
- Ghost Ark @ 115 points
- Immortals @ 17 points regardless of weapon
- Scarabs @ 15 points per base
- Destroyers @ 40 points
- Heavy Destroyers @ 60 points

   
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Lost somewhere between the M4 and the M40

nosferatu1001 wrote:Sasori - Chaos Raptors use the flight stands.

You are allowed to fire all weapons, that would include single use weapons. Morale of the story for the BA player - use the Blood strikes before then, or dont get it within 24" of the character...



just think what you could do with the Gray knight missiles --- oh happy days !!!!!!

Gleep

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The best State-Texas

GrumpyJester wrote:
Robbietobbie wrote:My girlfriend picked it up for me yesterday so it's available alright

I picked it up yesterday as well. Guess it depends on the country, I'm from the Netherlands just like Robbietobbie.

Speaking of the White Dwarf: I never found anything on the Warscythe rolling 2D6 against armour. It most definitely states that Warriors are 13 points however, separately when discussing the Warrior and in the army lists for the battle report. Some other point values that can be learned from the battle report are:

- Necron Lord @ 45 points
- Necron Cryptek @ 35 points and 55 points (depending on wargear no doubt)
- Lychguard @ 40 points...however, one squad of 5 was +25 points more expensive...could be that the shield option is +5 points.
- Deathmarks @ 19 points...not that bad, actually.
- Flayed Ones @ 13 points (and no mention at all of the "Fearsome Visage" rule or something they used to have)
- Warriors @ 13 points
- Ghost Ark @ 115 points
- Immortals @ 17 points regardless of weapon
- Scarabs @ 15 points per base
- Destroyers @ 40 points
- Heavy Destroyers @ 60 points



So, there was no Mention of the Doomsday Ark Being 175, like posted earlier in the thread? I have hope then, if that's the case. And thanks for this. Nice to know it's free to swap Immortal weapons.

4000+
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South Dakota

Sasori wrote:
Ostrakon wrote:
Sasori wrote:I think what I may do for Destroyers, is Equip Spare Warriors with The Praetorian Jumppack, and Use the Spare Deathmark gun from the Immortals box.

I don't see any reason to keep using the massive versions, if they have changed from Jetbikes to Jump Infantry.


Different base size might offend some people.

Also, I just realized something big regarding Praetorians and the new Destroyers.

If they're jump infantry, they can deep strike in by virtue of that alone. Heavy destroyers dropping into enemy rear armor? Yes please.


It Might, but I've never heard of any Jump Infantry who use the flying base.


Might be expensive for a Suicide unit though.


Would be interesting if you could attach the Destroyer Lord to that Unit. With an Orb, they would be quite the pain, and should be able to take out at least their points cost.
But the same thing goes for Wraiths too. They'll be hard on armor.

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Remember remember the fifth of November
Tesla, doomsday and Gauss.
All will cower, why, overpower?
Can't be worse than Jaws..

9k  
   
Made in nl
Pile of Necron Spare Parts





Sasori wrote:
GrumpyJester wrote:
Robbietobbie wrote:My girlfriend picked it up for me yesterday so it's available alright

I picked it up yesterday as well. Guess it depends on the country, I'm from the Netherlands just like Robbietobbie.

Speaking of the White Dwarf: I never found anything on the Warscythe rolling 2D6 against armour. It most definitely states that Warriors are 13 points however, separately when discussing the Warrior and in the army lists for the battle report. Some other point values that can be learned from the battle report are:

- Necron Lord @ 45 points
- Necron Cryptek @ 35 points and 55 points (depending on wargear no doubt)
- Lychguard @ 40 points...however, one squad of 5 was +25 points more expensive...could be that the shield option is +5 points.
- Deathmarks @ 19 points...not that bad, actually.
- Flayed Ones @ 13 points (and no mention at all of the "Fearsome Visage" rule or something they used to have)
- Warriors @ 13 points
- Ghost Ark @ 115 points
- Immortals @ 17 points regardless of weapon
- Scarabs @ 15 points per base
- Destroyers @ 40 points
- Heavy Destroyers @ 60 points



So, there was no Mention of the Doomsday Ark Being 175, like posted earlier in the thread? I have hope then, if that's the case. And thanks for this. Nice to know it's free to swap Immortal weapons.

I didn't mention those because I thought their point costs were already clear...Doom Ark @ 175 points and Annihilation Barge @ 90 points. Necron Overlord in Command Barge @ 210 points.

Mat Wards describes the army as "more numerous than other elite armies". It will inflict the majority of its damage in the Shooting Phase. When he's planning his army for the battle report he opts for an army that's "all about firepower" with a lot of big vehicle-mounted guns. "I don't really want to get into protracted assault with Space Marines or Eldar, because I'm sure to lose if I do." And that's they guy who wrote the codex, so I guess I should reevaluate my own dreams of a Necron army with a close combat focus :(
   
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Slothy wrote:So...stupid question perhaps, given that I am thinking of staring necrons should I buy the current battleforce or wait for new destroyers? warriors? swarms?


Scarabs, Warriors, Destroyers... Pretty much staple units to have. I'd say do it.

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Los Angeles, CA

Sasori wrote:
So, there was no Mention of the Doomsday Ark Being 175, like posted earlier in the thread? I have hope then, if that's the case. And thanks for this. Nice to know it's free to swap Immortal weapons.


I wouldn't get your hopes up to high.

Besides the Warriors being 13 instead of 12 and the regular Destroyers being a teeny bit more all the rest of the point values match precisely with what I've seen.

That tells me that either the 175 mark for the Doomsday Ark is dead-on or else it is only off by a very small margin.


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So, are Necrons actually IN November's WD? Or just on the back page, and they'll be in Decembers?

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The best State-Texas

yakface wrote:
Sasori wrote:
So, there was no Mention of the Doomsday Ark Being 175, like posted earlier in the thread? I have hope then, if that's the case. And thanks for this. Nice to know it's free to swap Immortal weapons.


I wouldn't get your hopes up to high.

Besides the Warriors being 13 instead of 12 and the regular Destroyers being a teeny bit more all the rest of the point values match precisely with what I've seen.

That tells me that either the 175 mark for the Doomsday Ark is dead-on or else it is only off by a very small margin.



Yeah, I was really hoping to field two of these, but 175 seems so expensive. At least with the improvement to QS it makes it a tad better. The other points costs seems fine, and about what I'd expect with the new ruling.

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jspyd3rx wrote:Assaulting after deep strike is a planet strike special rule. Doubt it will make it into standard rules. Try it and you will see what I mean. Whole armies could be destroyed by turn three.


Although note that the rumored DS rules make you scatter 3d6" and use the arrow on the HIT side any time you try to DS within 6" (which would also be your charge range, since you may only make an advance move after DS). So maybe that comes down to 2d6" with DoA, but clearly there's still a good chance of scattering to a bad spot. Hence my comment about needing a homer for this maneuver to make much sense.

And yeah, it could be just a Planetstrike thing, given that the rumors also say that the book will include supplemental material. The leaker might have gotten his wired crossed on that. But there also seem to be some controls in place with the DS rule, although clearly it has a lot of implications. Daemons would be scarier than BA with this rule, IMO. Then again, if even 50% of the rumors are true, there's a lot of implications and 6th ed will be a very different game.

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This was posted on Warseer forums. Take it as you will:

Spoiler:
The White Dwarf gives us quite a bit of info:

Dynasties seem to be our 'cabals', 'chapters' or what have you. They have a color scheme and a short background. They "rule" parts of the galaxy and consist of multiple Tomb Worlds. An Overlord can apparently rule multiple worlds (as seen in the breakdown of the Sautekh Dynasty, which has Overlords with titles such as "Regent of the Sautekh homeworlds", "Regent of the Sautekh Fringeworlds", but also "Regent of Gheisten".

Some Dynasties are ruled by others...once again, two Dynasties are given (Sekemtar and Arrynmarok) that are ruled by Imotekh from the Sautekh Dynasty.

The Sautekh Dynasty, while currently the most powerful Dynasty, was only the third most powerful Dynasty before the biotransference. Currently ruled by Imotekh, who indeed seems to be 40k's version of Settra.

The Charnovokh Dynasty is mentioned as eaten mostly by Tyranids. This has pushed them into restoring ancient dolmen gates that connect their realms to the wider galaxy. This does put an end to the old speculation about Tyranids avoiding Necrons/Tomb Worlds in general.

The Nihilakh Dynasty gives us a Dynasty that just keeps to themselves and has no intention of conquering the galaxy. They are very defensive of their territory though. Kinda like Wood Elves

The Nekthyst Dynasty are noted as traitors, turncoats and oathbreakers. The "taint of dishonour" still hangs heavy over them, and they mostly operate as mercenaries. Mercenary contracts are the only promise they never seem to break. What this also tells us (along with the teaser-trailer) is that Necrons apparently value treaties, pacts and honor quite a bit, to make such a big deal out of the Nekthyst Dynasty breaking them. In D&D terms, Necrons in general are definitely on the Lawful side of the alignment scale.

The common cause for all Necrons is given as "rebuilding the Necron dynasties and the return of the Necrons to their rightful supremacy." They feel they should be in charge. Once again, pretty Lawful (Evil?) guys.

The Bone Kingdom of Drazak is the Flayed One kingdom located in the north-eastern Ghoul Stars, led by a Flayed One King. They're the "fresh meat" zombies/ghouls, that go on random killing sprees. Needless to say, Flayed Ones aren't very respected by the other Necrons. It's said that it's a C'tan curse, not a normal madness or disease, that plagues them.

The Stasis Docks of Seidon were once in the center of the Necrontyr empire. The "master program" of these Docks broke down, so it sends fleets to random locations every thirty-three weeks. The local Overlord is apparently unaware of this.

Thanatos and the Celestial Orrery. The Celestial Orrery is said to be one of the galaxy's greatest treasures. It has a small light for every star in the galaxy. Snuff out the light, and the star will soon follow.

This message was edited 1 time. Last update was at 2011/10/26 14:33:25


My Armies:
5,500pts
2,700pts
2,000pts


 
   
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Swara wrote:Remember remember the fifth of November
Tesla, doomsday and Gauss.
All will cower, why, overpower?
Can't be worse than Jaws..


Gauss doesn't rhyme with jaws
   
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One Canoptek Scarab in a Swarm






Fort Bragg

with all the pts getting posted i want fron 1800 in troops and fast attack to 1233 as of right now i just droped the hq for now beecouse i dont know how it will relate to the new pts. I like the way thing are starting to look and have room to add more to the army with out removeing anything.

7500+pts
2500+pts more is to come.
 
   
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Harriticus wrote:This was posted on Warseer forums. Take it as you will:

Spoiler:
The White Dwarf gives us quite a bit of info:

Dynasties seem to be our 'cabals', 'chapters' or what have you. They have a color scheme and a short background. They "rule" parts of the galaxy and consist of multiple Tomb Worlds. An Overlord can apparently rule multiple worlds (as seen in the breakdown of the Sautekh Dynasty, which has Overlords with titles such as "Regent of the Sautekh homeworlds", "Regent of the Sautekh Fringeworlds", but also "Regent of Gheisten".

Some Dynasties are ruled by others...once again, two Dynasties are given (Sekemtar and Arrynmarok) that are ruled by Imotekh from the Sautekh Dynasty.

The Sautekh Dynasty, while currently the most powerful Dynasty, was only the third most powerful Dynasty before the biotransference. Currently ruled by Imotekh, who indeed seems to be 40k's version of Settra.

The Charnovokh Dynasty is mentioned as eaten mostly by Tyranids. This has pushed them into restoring ancient dolmen gates that connect their realms to the wider galaxy. This does put an end to the old speculation about Tyranids avoiding Necrons/Tomb Worlds in general.

The Nihilakh Dynasty gives us a Dynasty that just keeps to themselves and has no intention of conquering the galaxy. They are very defensive of their territory though. Kinda like Wood Elves

The Nekthyst Dynasty are noted as traitors, turncoats and oathbreakers. The "taint of dishonour" still hangs heavy over them, and they mostly operate as mercenaries. Mercenary contracts are the only promise they never seem to break. What this also tells us (along with the teaser-trailer) is that Necrons apparently value treaties, pacts and honor quite a bit, to make such a big deal out of the Nekthyst Dynasty breaking them. In D&D terms, Necrons in general are definitely on the Lawful side of the alignment scale.

The common cause for all Necrons is given as "rebuilding the Necron dynasties and the return of the Necrons to their rightful supremacy." They feel they should be in charge. Once again, pretty Lawful (Evil?) guys.

The Bone Kingdom of Drazak is the Flayed One kingdom located in the north-eastern Ghoul Stars, led by a Flayed One King. They're the "fresh meat" zombies/ghouls, that go on random killing sprees. Needless to say, Flayed Ones aren't very respected by the other Necrons. It's said that it's a C'tan curse, not a normal madness or disease, that plagues them.

The Stasis Docks of Seidon were once in the center of the Necrontyr empire. The "master program" of these Docks broke down, so it sends fleets to random locations every thirty-three weeks. The local Overlord is apparently unaware of this.

Thanatos and the Celestial Orrery. The Celestial Orrery is said to be one of the galaxy's greatest treasures. It has a small light for every star in the galaxy. Snuff out the light, and the star will soon follow.



That all matches what I've seen.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
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yakface's 40K rule #2: Friends don't let friends start a MEQ army.
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The best State-Texas

The Celestial Orrery is said to be one of the galaxy's greatest treasures. It has a small light for every star in the galaxy. Snuff out the light, and the star will soon follow.

So almost all life is at the discretion of the Necrons? They can just snuff out Terras Sun? Talk about Insanity.

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Thousand Sons 4000+
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Deranged Necron Destroyer






Anyone can give some news on what destroyer lords will not be able to take as wargear that lords can.
Not seen a conclusive list yet might be intresting to find out.

Do destroyers keep their true T5? and lords T6?

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

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Germany

"Is said to be".

Not a hard fact.
:-)
   
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Rented Tritium wrote:
Swara wrote:Remember remember the fifth of November
Tesla, doomsday and Gauss.
All will cower, why, overpower?
Can't be worse than Jaws..


Gauss doesn't rhyme with jaws


It does around here, lol.
Yes I am well aware that the "proper" pronunciation is gous, but that doesn't keep everyone in south from calling it Gaws.
It's supposed to be funny! Sorry : (

9k  
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

Harriticus wrote:This was posted on Warseer forums. Take it as you will:

Spoiler:
The White Dwarf gives us quite a bit of info:

The Charnovokh Dynasty is mentioned as eaten mostly by Tyranids. This has pushed them into restoring ancient dolmen gates that connect their realms to the wider galaxy. This does put an end to the old speculation about Tyranids avoiding Necrons/Tomb Worlds in general.



Hmmm... I'm wondering what they ate? Not a whole lot of nutrition there I'm thinking.



 
   
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St. Louis, MO

The Nekthyst Dynasty are noted as traitors, turncoats and oathbreakers. The "taint of dishonour" still hangs heavy over them, and they mostly operate as mercenaries. Mercenary contracts are the only promise they never seem to break.


I'll just have to pretend this little bit doesn't exist...Necrons reduced to fighting for other races for profit is just a stomach-churning bit of fluff for me.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

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Gathering the Informations.

Or it could simply be that they're considered "mercenaries" as they'll fight for the other various Necron Dynasties.
   
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Irked Necron Immortal





Harriticus wrote:This was posted on Warseer forums. Take it as you will:

The Charnovokh Dynasty is mentioned as eaten mostly by Tyranids. This has pushed them into restoring ancient dolmen gates that connect their realms to the wider galaxy. This does put an end to the old speculation about Tyranids avoiding Necrons/Tomb Worlds in general.


How the hell is that possible?

 
   
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Kanluwen wrote:Or it could simply be that they're considered "mercenaries" as they'll fight for the other various Necron Dynasties.


That's what I would hope for. Other races, would be below them.

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Los Angeles, CA

Sasori wrote:The Celestial Orrery is said to be one of the galaxy's greatest treasures. It has a small light for every star in the galaxy. Snuff out the light, and the star will soon follow.

So almost all life is at the discretion of the Necrons? They can just snuff out Terras Sun? Talk about Insanity.


They can snuff out stars at will, but doing so creates horrific chain reactions. The Necron faction that controls the Orrey (the royal courts of Thanatos) instead sees themselves as the gardners of creation, only pruning when absolutely necessary.

Of course, this attitude doesn't sit well with many Necrons, which means Thanatos is constantly under attack from both aliens and other Necrons.


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People always seem to forget that Necrons were Mortal beings once, just because you are in a metal shell now doesn't necessarily mean you lose want and desire for money and power.
   
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Decrepit Dakkanaut






Los Angeles, CA

Valek wrote:
Do destroyers keep their true T5? and lords T6?



Yep.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Hamburg

GrumpyJester wrote:
Robbietobbie wrote:My girlfriend picked it up for me yesterday so it's available alright

I picked it up yesterday as well. Guess it depends on the country, I'm from the Netherlands just like Robbietobbie.

Speaking of the White Dwarf: I never found anything on the Warscythe rolling 2D6 against armour. It most definitely states that Warriors are 13 points however, separately when discussing the Warrior and in the army lists for the battle report. Some other point values that can be learned from the battle report are:

- Necron Lord @ 45 points
- Necron Cryptek @ 35 points and 55 points (depending on wargear no doubt)
- Lychguard @ 40 points...however, one squad of 5 was +25 points more expensive...could be that the shield option is +5 points.
- Deathmarks @ 19 points...not that bad, actually.
- Flayed Ones @ 13 points (and no mention at all of the "Fearsome Visage" rule or something they used to have)
- Warriors @ 13 points
- Ghost Ark @ 115 points
- Immortals @ 17 points regardless of weapon
- Scarabs @ 15 points per base
- Destroyers @ 40 points
- Heavy Destroyers @ 60 points


Not overpriced as far as Warriors, Flayed Ones, and Immortals are concerned. Scarabs are a bit costly since they can be instantly killed with their T3. No opinion about the rest.

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