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Made in us
Lieutenant General





Florence, KY

I wonder where this will fit into the Kickstarter (if it's even in it)...

[Thumb - Blood Asp Concept Sketch.png]

This message was edited 1 time. Last update was at 2023/02/10 20:51:03


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Ship's Officer





California

I wouldn't mind seeing that one released, along with the Iron Cheetah (now that it's been canonized, is that one still considered a Smoke Jaguars mech?)

Still hoping they redesign the Hauptmann mech as well...the first Lyran omnimech.

 
   
Made in us
Lieutenant General





Florence, KY

 Thargrim wrote:
I wouldn't mind seeing that one released, along with the Iron Cheetah (now that it's been canonized, is that one still considered a Smoke Jaguars mech?)

You can get a pretty good idea of who the Iron Cheetah is available to from the article on Sarna.

 Thargrim wrote:
Still hoping they redesign the Hauptmann mech as well...the first Lyran omnimech.

You can always use the Regent, which is a hybrid of the Hauptmann and the Awesome and looks close enough to be an acceptable stand-in. It's due to be released in the Gray Death Legion Heavy Battle Lance Force Pack sometime this Spring.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Blood Asp, take 4!

Maybe I'll successfully end up with a Blood Asp if they release this one.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

I own the 3rd sculpt of it from IWM it is actually quite good. CGL has been doing a fantastic job re-imagining them in plastic. i particularly like what they did with the cauldron born.






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in es
Inspiring SDF-1 Bridge Officer






So... has someone compiled a list of the new plastic minis' heights? Gonna print some customized mechs for a friend of mine (he wants a specific Level II), and it would be nice to have.

This message was edited 1 time. Last update was at 2023/02/11 12:54:09


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Out of all the 'Mechs coming in the new Kickstarter, and the few new ones we've had in the store exclusive packs, which ones would fit with ComStar forces?

I doubt they're going to do any more Level II boxes, so out of the 'Mechs we are getting elsewhere, what fits with ComStar?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Rampaging Chaos Russ Driver





Albany, NY

 H.B.M.C. wrote:
Out of all the 'Mechs coming in the new Kickstarter, and the few new ones we've had in the store exclusive packs, which ones would fit with ComStar forces?

I doubt they're going to do any more Level II boxes, so out of the 'Mechs we are getting elsewhere, what fits with ComStar?


Other than really faction-specific things like the Jenner, Panther, or Vindicator there's not a ton from the IS 'Mechs so far that aren't fair game. With Comstar operating in all corners of the IS, you can do kinda whatever. Everyone focuses on the Star League and LosTech designs but MUL lists pretty much all the basic designs.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I understand that, but like the Level II's from the first KS, I specifically am looking for the ones that they would be more likely to have compared to the Great Houses.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Second Story Man





Astonished of Heck

My first thought is to consider what's left in TRO 2750 they haven't done yet. After that, then there are a few mechs like the Grand Crusader that came out later.

From 2750 still not done:
Thorn
Hermes (though I guess the Hermes II might count)
Wyvern
Kintaro
Champion
Bombardier

That's enough for a Level II, but I don't know how... cohesive a list it would be.

Post-Tukayyid it starts getting more expanded as ComStar starts focusing on the Clans and Word of Blake starts focusing on everyone else with units like the Emperor getting resurrected and the Grim Reaper to fill in holes.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in es
Inspiring SDF-1 Bridge Officer






 H.B.M.C. wrote:
Out of all the 'Mechs coming in the new Kickstarter, and the few new ones we've had in the store exclusive packs, which ones would fit with ComStar forces?

I doubt they're going to do any more Level II boxes, so out of the 'Mechs we are getting elsewhere, what fits with ComStar?


Well, I can teel you what he wants:

BTL-C-2O Battle Cobra
Dasher C
Uller Prime
FS9-H Firestarter
LCT-5W2 Locust
WVR-8K Wolverine

Post-Tukkayid, but I'm not really sure how much it fits. I'm guessing he's going for a mix of game use and looks. He was also eyeing the Hitman and the Flashfire instead of the Firestarter and the Dasher.
   
Made in ca
Ragin' Ork Dreadnought




Monarchy of TBD

 H.B.M.C. wrote:
Out of all the 'Mechs coming in the new Kickstarter, and the few new ones we've had in the store exclusive packs, which ones would fit with ComStar forces?

I doubt they're going to do any more Level II boxes, so out of the 'Mechs we are getting elsewhere, what fits with ComStar?


Well, the
Firestarter
Ostscout
Hermes II
Ostroc
Scorpion
Goliath

All have c3i variants, making them very Comstar choices. Or Comstar's cooler brother, Word of Blake.

I'm still hoping for a surprise Celestial Level II. Those models desperately need an update to plastic, not for the looks, but for ease of assembly.

Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.

 
   
Made in us
Lieutenant General





Florence, KY

 Gitzbitah wrote:
I'm still hoping for a surprise Celestial Level II. Those models desperately need an update to plastic, not for the looks, but for ease of assembly.

They've barely touched the 'Mechs from TRO: 3055, so it's going to be a stretch to jump ahead two decades just to do the Celestial series.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

My rematch clan V clan battle-

His side
.dire wolf
.stone rhino
.timber wolf
.gargoyle
.executioner

My side
.blood asp E
.bloos kite 2
.turkina B
.super nova 2
.blood drinker proto mechs (9 tons with 3 er small lasers each-5/8/5 hex- 10/15/10 inch movement)


This was my first run with the ATM variant supernova. the entire game was only about 6 turns. first blood went to the asp with an ERPPC head decap on the timber wolf turn 1, in total i achieved 4 more head hits, one with a large laser (no crit) and 3 on the dire wolf again from the blood asp via ATMs and a laser from a proto.

The asp ended up tangling with the widow maker with expected results.

Losses on the other side-
.timber wolf-destroyed
.dire wolf-destroyed.
.stone rhino-forced withdrawl
.executioner-forced shutdown
.gargoyle-forced withdrawl

Losses on my side-
.bloods asp-destroyed
.X1 proto mech destroyed
.turkina-forced withdrawl.

Spoiler:


Spoiler:


Spoiler:


This message was edited 1 time. Last update was at 2023/02/12 16:18:00






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Grisly Ghost Ark Driver






 H.B.M.C. wrote:
I understand that, but like the Level II's from the first KS, I specifically am looking for the ones that they would be more likely to have compared to the Great Houses.

Sarna.net is your friend.
https://www.sarna.net/wiki/Category:BattleMechs <Primary categories page>
https://www.sarna.net/wiki/Category:ComStar_BattleMechs
https://www.sarna.net/wiki/Category:Word_of_Blake_BattleMechs

Kings of War: Abyssal Dwarves, Dwarves, Elves, Undead, Northern Alliance [WiP], Nightstalkers [WiP]
Dropzone Commander: PHR
Kill Team: Deathwatch AdMech Necron

My Games Played 
   
Made in us
Fixture of Dakka





 H.B.M.C. wrote:
Out of all the 'Mechs coming in the new Kickstarter, and the few new ones we've had in the store exclusive packs, which ones would fit with ComStar forces?

I doubt they're going to do any more Level II boxes, so out of the 'Mechs we are getting elsewhere, what fits with ComStar?


In general? Star League era designs. Lots of stuff out of 2750, some tech refits out of 3050.

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in us
Second Story Man





Astonished of Heck

Ghaz wrote:
 Gitzbitah wrote:
I'm still hoping for a surprise Celestial Level II. Those models desperately need an update to plastic, not for the looks, but for ease of assembly.

They've barely touched the 'Mechs from TRO: 3055, so it's going to be a stretch to jump ahead two decades just to do the Celestial series.

True for the Inner Sphere designs, but when you consider the Bushwacker and Nightstar come from the same TRO as the 1st gen IS Omnis in 3058, plus the Regent which is a 3145 design, they don't seem to be rushing to go by TRO release.

So far, announced to be released from 3055 on the Inner Sphere side, or has recently been released we have the Nightsky, Wraith, Penetrator, and Gunslinger. I think I heard of the Grand Titan, too, but that could be a memory hole. That still leaves all of 10 Lights (including the epic Tarantula), 8 Mediums (including the impressive Huron Warrior), 10 Heavies (including the Rakhasa), and 5-6 Assaults.

Most of the Clan mechs from 3055 have already been released or announced to be part of the new Kickstarter. I think the Phantom, Naga, and the Galahad (maybe?) are the only ones left of that batch.

And that doesn't even consider that there are 11 ASF and the original Banshee design from 3025, several Level II of ASF from 2750, as well as Combat Vehicles.

If they weren't in such a (somewhat justified) rush to get to the Clan Invasion, they could have addressed most of that by now, and we'd just be getting in to the Clan Invasion now.

Vulcan wrote:
 H.B.M.C. wrote:
Out of all the 'Mechs coming in the new Kickstarter, and the few new ones we've had in the store exclusive packs, which ones would fit with ComStar forces?

I doubt they're going to do any more Level II boxes, so out of the 'Mechs we are getting elsewhere, what fits with ComStar?

In general? Star League era designs. Lots of stuff out of 2750, some tech refits out of 3050.

Pretty much. Look up any of the SLDF Royal Division variants of classic machines, and ComStar would have access to them and likely used them at Tukayyid, to say nothing about purchasing variants they found interesting as the Helm Core designs came online.

This message was edited 1 time. Last update was at 2023/02/12 18:33:29


Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Lieutenant General





Florence, KY

 Charistoph wrote:
Ghaz wrote:
 Gitzbitah wrote:
I'm still hoping for a surprise Celestial Level II. Those models desperately need an update to plastic, not for the looks, but for ease of assembly.

They've barely touched the 'Mechs from TRO: 3055, so it's going to be a stretch to jump ahead two decades just to do the Celestial series.

True for the Inner Sphere designs, but when you consider the Bushwacker and Nightstar come from the same TRO as the 1st gen IS Omnis in 3058, plus the Regent which is a 3145 design, they don't seem to be rushing to go by TRO release.

In-universe introduction dates seem to be playing a part in 'Mech choices as well. The Bushwacker was introduced in 3053 and the Nightstar was in 2767 and returned in 3057, both in the Clan invasion era. Celestials would best be kept for a future Jihad era Kickstarter as it would be weird for them not to be a part of it. I believe the Inner Sphere OmniMechs would make a much more fitting surprise Force Pack for the Mercenaries Kickstarter than the Celestials.

As for the Regent, the Mercenary Force Packs seems to work on a different set of rules for what's included, especially due to their initial exclusivity. What distributor would want to have an exclusive Force Pack filled with 'Mechs that no one wants? I know I got the Hansen's Roughrider's Force Pack specifically for the Penetrator.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in es
Inspiring SDF-1 Bridge Officer






I mean... it also might be they are focusing on the 3055 mechs because they are, as a general rule, the direst in need of an updated image.
   
Made in us
Lieutenant General





Florence, KY

Now Available – BattleMech Recognition Guide: ilClan, Vol. 32; Also, Mercenaries Launch Party Info!

Today marks a momentous day, MechWarriors, as we celebrate the successful conclusion of the BattleMech Recognition Guide: ilClan series.

Since the release of the first volume back in June 2020, the “RecGuides” have become a much-anticipated and best-selling addition to the BattleTech line, updating Classic ‘Mechs and launching all-new designs while providing a steady stream of new content for the line.

To close out the series, here’s product developer Johannes Heidler with his reflections on this journey:

So here we are at the end of the RecGuide run. And what a run it was! It has been more than three years since Ray approached me with the statement “It’s the Unseen. The new classics… They need to be relevant. Now. 3150. 3151. 3152. etc forever.“ on 3 January 2020. Looking back at the frenetic chats that followed through to at least Q2 of 2020, we worked hard to find that “eierlegende Wollmilchsau.” Pardon the German. The RecGuides needed to be a swiss-army-knife TRO that accomplished the following:

* Make the miniatures produced for a 3050-set crowdfunding campaign—a hugely successful one that reinvigorated BattleTech like nothing before—relevant in the 3150 setting, the storyline’s current here and now;
* Follow the visuals of the miniatures exactly, but also preserve the historical “feel” of the game pieces vis-a-vis their peers;
* Make these “Classics” as competitive as can be, employing cutting-edge construction rules but keeping them simple enough to use for pick-up games (by mostly sticking to BattleMech Manual rules);
* Create often back-dated lore conveying the 100-year old (or more) story of these machines in a believable way.

(One side note, which I can’t seem to fit in elsewhere: a lot of like-minded writers jumped into this feet first to such an extent that the entire project is filled with really, really deep cuts from BattleTech’s history, be it sourcebooks, novels, computer games from all eras and platforms, apocrypha, or even internet/fan history!)

Hence my usage of the foreign idiom above: some of the goals above seemed mutually exclusive, but needed to be met nevertheless. I feel the success of the series was contingent on these first months of discussion, which gave us an expanded format for the true Classics—our new label for what was once the “Unseen.” From there, everything fell into place. As the project’s scope took on shape based on the definition of various groups of ‘Mechs (true Classics vs Clan Classics vs OmniMechs vs the rest), we were able to include new machines as well. These incorporated some BattleMechs already conceived behind the scenes for the ilClan storyline as well as some new units that genuinely pushed the boundaries of what BattleTech has seen.

All the while, the scope continued to balloon. (Aaron is best prepared to say something about that. Ahem.) We went from 22 to 24 planned issues, by which time, a new crowdfunding project had started preparations. Suddenly, there were classic vehicles involved. The mission parameters stayed the same, but as for the scope, eh. We are proud to finally conclude the new releases at issue 32, more than three years after the project’s start.

Any such monumental project is collaborative from start to finish. The credits across the 32 issues contain a huge list of writers, artists, factcheckers, and production staff both old and new, who worked so hard to make this series a reality. Ultimately, this was a labor of love for all involved, whose willingness to plough on was fueled at all steps by the enthusiasm and appreciation of the fans who follwed the project along the way. We were happy that the RecGuide’s elaborate format even allowed some of you to join canon as the heroic MechWarriors using these machines across all of BattleTech’s eras.

What a ride! To all the RecGuide’s contributors and fans, I say a hearty THANK YOU!

We sincerely thank everyone who has purchased a RecGuide, eagerly fielded a new ‘Mech or variant, and supported this unique experiment.


And for those waiting for the print compilations, we haven’t forgotten you! The first volume in the series, detailing the new variants of Classic ‘Mechs, is nearing completion and should be available soon!

BattleMech Recognition Guide: ilClan, Vol. 32
PDF: $3.99



The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.

Catalyst Web Store: https://store.catalystgamelabs.com/products/battletech-recognition-guide-ilclan-vol-32
DriveThruRPG: https://www.drivethrurpg.com/product/427210/BattleTech-Recognition-Guide-ilClan-Vol-32

Store Sign-Up for Mercenaries Kickstarter Launch Parties
In other news, the survey form for game stores and other venues interested in hosting a BattleTech: Mercenaries Kickstarter launch party is now available.

Store owners or staff can complete the form by clicking here.

Important Note: This form is intended for completion ONLY by store owners or their designated representatives, i.e. staff members. Submissions from unaffiliated individuals will be disregarded. If you would like your local venue to be considered, please provide ownership or management with the link above!

This message was edited 3 times. Last update was at 2023/02/17 20:05:03


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in jp
Battleship Captain






The Land of the Rising Sun

 Albertorius wrote:
I mean... it also might be they are focusing on the 3055 mechs because they are, as a general rule, the direst in need of an updated image.

I want a reworked Hollander (also a Fireball, a Hammer, Jackal, Komodo, Snake... I think I have issues with my tastes)

M.

This message was edited 1 time. Last update was at 2023/02/18 03:55:43


Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Brutal slugfest was the game of the night for me-

The clan player wanted to bring his assaults to the table so we made it a trial of possession. all he had to do was get a single mech across the river in the last 3rd of the table.

He ran
.annihilator (quad gauss)
.stone rhino
.X2 dire wolf (B and widowmaker)
.super nova (ATM)

I ran a theme of sorts
.fafnir
.atlas
.marauder II
.hauptmann
.stalker
.goliath
.barghest
.crusader
all the heavy gauss variants (except the barghest with improved version).

Instead of spreading out a bit he made the decision to deathball and made it easier to focus my fire. both the quads went down first.....with all those legs he just kept drilling the right torsos.

there was only one big headshot the entire game but it was form a 25 point heavy gauss hit on one of the dire wolves. the marauder II took some serious punishment before it went down. soaking 158 damage in one turn. surprisingly i only failed the pilot checks for fireing the heavy gauss once the entire game.

At the end it was the atlas, and hauptmann staring down the annihilator.

A very good game and a narrow victory for the Lyran alliance.

Spoiler:


Spoiler:


Spoiler:


This message was edited 3 times. Last update was at 2023/02/19 16:47:00






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Confident Marauder Chieftain





North Wales, UK

 aphyon wrote:
Brutal slugfest was the game of the night for me-

The clan player wanted to bring his assaults to the table so we made it a trial of possession. all he had to do was get a single mech across the river in the last 3rd of the table.

He ran
.annihilator (quad gauss)
.stone rhino
.X2 dire wolf (B and widowmaker)
.super nova (ATM)

I ran a theme of sorts
.fafnir
.atlas
.marauder II
.hauptmann
.stalker
.goliath
.barghest
.crusader
all the heavy gauss variants (except the barghest with improved version).


This looks great, what rules are you using for playing hexless?
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Core 3d terrain rules
.simplified firing arcs
.1 hex=2"
.ranges (rounding up) and movement (walking-running is 1.5 times) are doubled
3/5=6/9, 5/8=10/15 etc...

Other optional rules we like to use
.ECM ghost targeting
.max tech ammo explosion rules
.+1 to pilot checks for every 20 damage
.vehicles use the max tech level 3 vehicle damage chart.
.fire as you bear (no declared fire sub-phase).
.standard pilots with lance/star commanders being an elite for their respective side.
.forced withdrawl
.safecon for disengaged units.
.1 to 1 unit formations lance V lance, star V star, and 2 to 1 for inner sphere VS clan=2 lances V 1 star. i have never had a one sided game doing this, in fact if i had not head capped that one direwolf i would have likely lost the game. it was that close.

For pickup games we do not use battle value, or tonnage, or C-bills, we pick and era and take what we like with a heavy emphasis on theme. I.E. you won't be seeing my Steiner forces running a Davion mech like a Templar. or in the case of something like an Atlas i use the faction specific load-outs.

This message was edited 1 time. Last update was at 2023/02/20 22:04:01






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Confident Marauder Chieftain





North Wales, UK

Thanks for the detailed response! I'm just dipping my toes into classic battletech with the Game of armoured combat box and the mech manual, loving it so far.
   
Made in us
Lieutenant General





Florence, KY

News on the upcoming Brush Wars series of sourcebooks:

Cubby wrote:Brush Wars is progressing. There was a snag in artist availability, but it's been ironed out. The first few pieces are in--and they're great--so we should have release dates for the first three volumes soon.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

I was wondering if you lovely people could help me out, I would like to do a mixed battletech company that has both infantry, tanks and mechs but am at a loss as to where to start with vehicles as there are sooooo many.

So what would be a good place to start with adding infantry and tanks/transports, I am going homebrew merc company 3045 as our group is starting the clan invasion soon (bout time).

Thanks lovely people.
   
Made in us
Second Story Man





Astonished of Heck

Well, that's a tall order.

Are you doing a Company or a "Company Combat Team" (a company of each)?

What have you determined is going to be in the unit to start?

Do you want the Combat Vehicles (CVs) to cover holes or augment what you already have?

Are any of the CVs going to be transports for the Infantry?

For the narrative campaign I'm in, we're about 2 companies of mechs, and just started acquiring Vehicle support.
Aside from 6 Recovery Vehicles, we've added:
A Partisan and Pike to provide some Anti-Aircraft defenses.
A Mobile Long Tom to deliver ordinance from the suburbs to downtown (and planning on getting a 2nd at some point).
A Zhukov to either be a supportive bully for our fire lances or a brick to defend our other support units.
2 J. Edgar Light Hover Tanks for high speed shenanigans.

For Infantry, we've only added 4 Foot-based Ballistic Rifle Platoons to provide security for our Dropship Assets and Long Tom.

We've also considered getting VTOL transports like a Karnov or a Cobra and having Jump Infantry in them so we can plop them in very inconvenient positions to spot for the Long Tom.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

ah I did not think of that, I should probably do a company of mechs and tanks then add infantry support, I would like mechanised infantry to roll along side the Tanks and mechs as thematically its cool to see.
   
Made in us
Second Story Man





Astonished of Heck

 Formosa wrote:
ah I did not think of that, I should probably do a company of mechs and tanks then add infantry support, I would like mechanised infantry to roll along side the Tanks and mechs as thematically its cool to see.

Okay.

Keep in mind that there are two meanings of "mechanized infantry" in Battletech. One simply means Infantry that is being transported, either in an APC or Battle Armor riding an Omnimech. The other is a specific unit type of Infantry that is much more limited in Urban areas, takes half damage from other Conventional Infantry (ConvInf), but twice what other ConvInf types take from 'Mech-scale weapons like SRMs and Large Lasers.

The Mechanized Infantry unit type can be good for field work and can pull Field Guns pretty easily, but most will recommend Motorized Infantry for that job instead. Motorized can at least go in to Buildings, while Mechanized cannot. And Buildings are the best defense for Infantry as you can't attack them directly (without being in the same building), and they take reduced damage even then. In fact, there are few reasons, if any, to take the Mechanized Infantry unit type over the Motorized Infantry unit type.

So, in those cases, I do recommend focusing on transported Infantry as your "mechanized infantry". SRM-equipped can be nasty if equipped with Infernos. They can also carry LRMs for greater range (though, moving and firing is a problem with LRMs). Then there is the fact that Infantry (Convetional or Battle Armor) do not get any modifiers for moving, which makes them great spotters for any Indirect Fire needs (probably the best use for Rifle or Laser Infantry).

This message was edited 2 times. Last update was at 2023/02/22 15:20:18


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