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Made in us
Stubborn Temple Guard






 Graphite wrote:
Never quite figured out how to make the honour rules much of a disadvantage (and I generally played Clan) since it seemed that as soon as the IS tried to use weight of numbers it turned to a Melee and the duelling problem went away.


A Clanner has no problem dueling multiple inferior opponents as once.

And even during the Invasion, several Clans (Smoke Jaguars and Jade Falcons, notably) stuck to their dueling principles even if the other side broke them. After all, they felt no need to morally descend to the level of the Inner Sphere barbarian.


Exploiting Clan honor is way easier to do IN THEORY than it is in practice. Playing against an opponent that knows what is happening and the appropriate counter to that maneuver is NOT the same as a Clan pilot not forsaking his honor and the honor of his Clan to gain glory. It's a difficult line to walk as a player.


Automatically Appended Next Post:
Also, a Clanner will almost never engage in physical combat, even if presented the opportunity. They just don't do it.

Of course, later in the timeline even that idea by the Clans goes away...

This message was edited 1 time. Last update was at 2017/03/30 19:43:46


27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
Made in us
Second Story Man





Astonished of Heck

A lot depends on the Clan, too. Smoke Jaguar and most of the Crusader Homeworld Clans stuck by it to the end. Jade Falcons, however, would only stick to Zelbrigen versus Clanners, and MAYBE Dragoons and a few others, after Kerensky was made ilKhan. It was one of the reasons the Falcons (and most of the other Invasion Clans) were able to beat the Spheroids who came to the homeworlds in a Trial of Refusal versus the initial Invasion.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

OK, so here is my plan, gonna start in 3045 time line, a rag tag merc group will be controlled by the players, contracts will be given out etc. and salvage/repair will be used, and it will all lead up to the clan invasion.

I have the campaign operations book on the way so hopfully this will help in that area.

So, I ask you guys, what would make interesting merc missions, shall I have supply raids for weapons or just allow them to be bought? shall we throw in a solaris VII run of games etc. what are your thoughts people!!!
   
Made in us
Second Story Man





Astonished of Heck

3045 would be still be looking at the aftermath of 3039, and still 4 years before the first interactions with the Clan Invasion. Some of the Star League tech is getting rolled out here and there to House units, but still rather uncommon to most Mercenary groups, except as rewards for excellent service.

Com Guard is a thing, but largely an unknown or underplayed factor to the rest of the galaxy, and Myndo Waterly is in charge of Comstar.

This last bit could lead to some very interesting interactions. The merc unit could take a contract from "a concerned citizen" regarding some of the tech concepts that groups like Team Banzai are working on. The merc unit could be hired to destroy a facility and all its records, but if they choose to raid it instead for supplies, they could come away with certain prize Mcguffins.

On the counter-side, they could be called upon to defend such a site from Comstar-hired goons as well. Such operations could often be held almost anywhere.

The Capellans and St Ives Compact will still be hot against each other, so plenty of operations will be available from them.

Hanse Davion will always be probing against the Combine and the Confederation, and vice-versa, so at the minimum, recon operations and minor raids will be the order of the day, just like they were before the Fourth Succession War, but less so for basic materials.

And finally, anti-pirate operations are always enjoyed by mercs because the average pirate is far less well equipped and maintained than a House unit, even if the occasional abilities are better. That's how Phelan Kell met the Wolves, after all. And everybody, including the Periphery, will hire for anti-pirate work.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Longtime Dakkanaut





 Charistoph wrote:
 thekingofkings wrote:
Its pretty big here with the ColoradoBattletech guys in Parker and on facebook.

Size means little. It is the ability for people to come together regularly, abide by rules, and stick to something long term which makes it possible.

You can also plan rewards out for customization like certain missions that they secure X objectives they gain X tech to add to their 'Mechs, or they get an empty Timber Wolf (all pods empty, but otherwise good), things like that.


They always seem to have great time in collector mania, so thats not a problem.
   
Made in gb
Regular Dakkanaut





There's also the option of rescue/relief operations, depending on how you want to organise your campaign. A raid/assault has gone wrong and the contract is to either link up with and reinforce the initial wave of troops or evacuate as many survivors as possible.

Solaris as you mentioned is an option, there's potential for either single mech combats or the Black Thorn novels show that there is a Lance vs. Lance circuit too which might give a bit of variety. I'm assuming you'd be playing standard Battletech rules rather than the separate Solaris rules?
   
Made in us
Longtime Dakkanaut





 troa wrote:
 thekingofkings wrote:
Its pretty big here with the ColoradoBattletech guys in Parker and on facebook.


Good to know, I'll look that group up. I commute up that direction every day from the Springs.



Every Saturday at about 6pm in collector mania. The guy usually running it is really open and cool about it and even when he isnt there, there are folks there playing and continueing on, he posts in plenty of time and they are always open to folks showing up mech/s in hand

This message was edited 1 time. Last update was at 2017/04/02 09:10:06


 
   
Made in gb
Regular Dakkanaut





 Charistoph wrote:
A lot depends on the Clan, too. Smoke Jaguar and most of the Crusader Homeworld Clans stuck by it to the end. Jade Falcons, however, would only stick to Zelbrigen versus Clanners, and MAYBE Dragoons and a few others, after Kerensky was made ilKhan. It was one of the reasons the Falcons (and most of the other Invasion Clans) were able to beat the Spheroids who came to the homeworlds in a Trial of Refusal versus the initial Invasion.


Having just finished reading Impetus of War, from that the Jaguars' seemed more than willing the throw Zellbringen and Batchall out of the window when dealing with Inner Sphere forces, especially Mercs by 3058 at least.
   
Made in us
Stubborn Temple Guard






simonr1978 wrote:
 Charistoph wrote:
A lot depends on the Clan, too. Smoke Jaguar and most of the Crusader Homeworld Clans stuck by it to the end. Jade Falcons, however, would only stick to Zelbrigen versus Clanners, and MAYBE Dragoons and a few others, after Kerensky was made ilKhan. It was one of the reasons the Falcons (and most of the other Invasion Clans) were able to beat the Spheroids who came to the homeworlds in a Trial of Refusal versus the initial Invasion.


Having just finished reading Impetus of War, from that the Jaguars' seemed more than willing the throw Zellbringen and Batchall out of the window when dealing with Inner Sphere forces, especially Mercs by 3058 at least.


Very much so. After the dishonorable actions of the Combine on Luthien and continued dickery from Wolcott, the Jags declared the Combine dezgra, and not subject to the rules of Clan honor. They had proven themselves honorless in their eyes, so they suspended zellbrigen for combat against the Combine, ComStar, and any mercenaries.

While they suspended dueling, they still maintained Clan honor in terms of physical combat.

27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
Made in us
Second Story Man





Astonished of Heck

Guess I remembered it wrong. It has been some years since I have read those books, both the story and the story-point books.

Also remember that many of the units they faced in Operation Bulldog and Serpent were not all Mercenaries or Combine.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Stubborn Temple Guard






 Charistoph wrote:
Guess I remembered it wrong. It has been some years since I have read those books, both the story and the story-point books.

Also remember that many of the units they faced in Operation Bulldog and Serpent were not all Mercenaries or Combine.


Indeed. And several Jag units tried to fight with Clan honor against them.

And were thoroughly beat down.

27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
Made in gb
Regular Dakkanaut





 Mattlov wrote:
simonr1978 wrote:
 Charistoph wrote:
A lot depends on the Clan, too. Smoke Jaguar and most of the Crusader Homeworld Clans stuck by it to the end. Jade Falcons, however, would only stick to Zelbrigen versus Clanners, and MAYBE Dragoons and a few others, after Kerensky was made ilKhan. It was one of the reasons the Falcons (and most of the other Invasion Clans) were able to beat the Spheroids who came to the homeworlds in a Trial of Refusal versus the initial Invasion.


Having just finished reading Impetus of War, from that the Jaguars' seemed more than willing the throw Zellbringen and Batchall out of the window when dealing with Inner Sphere forces, especially Mercs by 3058 at least.


Very much so. After the dishonorable actions of the Combine on Luthien and continued dickery from Wolcott, the Jags declared the Combine dezgra, and not subject to the rules of Clan honor. They had proven themselves honorless in their eyes, so they suspended zellbrigen for combat against the Combine, ComStar, and any mercenaries.

While they suspended dueling, they still maintained Clan honor in terms of physical combat.


Impetus Of War described the Jaguars of the newly formed Tau Galaxy engaging Stirling's Fusiliers of the Northwind Highlanders in physical combat on the periphery world of Wildcat in summer 3058, whilst it isn't made clear who threw the first punches they were more than willing to throw that particular rule out of the window in that case.
   
Made in us
Second Story Man





Astonished of Heck

simonr1978 wrote:
Impetus Of War described the Jaguars of the newly formed Tau Galaxy engaging Stirling's Fusiliers of the Northwind Highlanders in physical combat on the periphery world of Wildcat in summer 3058, whilst it isn't made clear who threw the first punches they were more than willing to throw that particular rule out of the window in that case.

And then there's Kai Allard-Liao's challenge in the pass on Twycross having nothing but a Hatchetman's Hatchet (and his fusion engine). If it is part of the Batchall, they will do it (or if someone else violates it, as has been noted).

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Brigadier General






Chicago

Neat to see folks getting into CBT.
I can't stand the rules, but it is my absolute favorite gaming universe. I've managed to collect every BT novel (even the terrible Sword and Dragon) and almost every mechwarrior novel and my sourcebook collection has got to be over 80 by now. Can't get enough of it and I even like the post-republic years.

As for gaming in "Battletech", I like Alpha strike or the generic ruleset "Mech Attack" which feels very Battletech, but has about 1/10 the rules and plays in 1/4 the time. I even run games of it at conventions (in 28mm on real terrain). I don't use the strict BT unverse but I can take 6 players who have never played before, have each controling a lance or so of units and still complete the scenario game in under 3 hours.
https://www.chicagoskirmishwargames.com/blog/2017/03/30/aar-mech-attack-at-adepticon-2017/

At the club we've played mech attack and/or Alpha strike a few times a year using the 10mm mechwarrior clix minis rebased onto tradtitional bases. Tons of fun and though it's not quite so cheap anymore, about 5 years ago we were able to acquire massive armies of the stuff for very little cash.

This message was edited 1 time. Last update was at 2017/04/04 02:39:38


Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

BTech is great. It's the game I go to for loads of detail. Love the fiction, and the various factions. I've got some 400-ish 'Mechs, about 200 vehicles and scads of Battle Armour. So much fun!

 Mattlov wrote:
And I'm a Catalyst Demo Agent. You can ask me anything you'd like!


When's the Alpha Strike box with the plastic Clan and Reunseen coming out?


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut





 H.B.M.C. wrote:
BTech is great. It's the game I go to for loads of detail. Love the fiction, and the various factions. I've got some 400-ish 'Mechs, about 200 vehicles and scads of Battle Armour. So much fun!

 Mattlov wrote:
And I'm a Catalyst Demo Agent. You can ask me anything you'd like!


When's the Alpha Strike box with the plastic Clan and Reunseen coming out?



oh heck yeah!! get some AS out!!
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I personally don't care about Alpha Strike. I just care about readily available plastic Superunseeyan and Clan 'Mechs.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

it seems this thread has become the Defacto Battletech thread lol, I will change the title to reflect this.

So guys what tips and hits would you give to new players when making a lance.

1: do you enforce the scarcity of certain mechs from certain factions, Ghost bear mechs for ghost bears etc.

2: what tonnage do you usually play, and what is the average BV? do you use BV1 or BV2?

3: Explain heat dissipation to me, as I thought it was
5 legacy heat +10 for the heat genned in that turn for a total of 15, then dissipate heat (say 10 HS) for a total of 5.

4: what are your favourite periods to play in?

5: do you play MWO?

6: will you be playing Battletech when its released

Cheers guys
   
Made in us
Stubborn Temple Guard






 Formosa wrote:
it seems this thread has become the Defacto Battletech thread lol, I will change the title to reflect this.

So guys what tips and hits would you give to new players when making a lance.

1: do you enforce the scarcity of certain mechs from certain factions, Ghost bear mechs for ghost bears etc.

2: what tonnage do you usually play, and what is the average BV? do you use BV1 or BV2?

3: Explain heat dissipation to me, as I thought it was
5 legacy heat +10 for the heat genned in that turn for a total of 15, then dissipate heat (say 10 HS) for a total of 5.

4: what are your favourite periods to play in?

5: do you play MWO?

6: will you be playing Battletech when its released

Cheers guys


1. Yes, that's one of the joys of Battletech. Although there are so many different units, even if I can't use "X" I can use "Y," which is more common to said faction even if slightly different.

2. BV 2. BV 1 is flawed (so is 2, but less so). Tonnage is only a decent (never really good) balancing factor if the players are quite gentlemanly and not going for min-maxing. It really only works for Introductory tech games, and then, it still isn't a great balancing mechanic. BV totals vary wildly for games, a company vs. company Inner Sphere game might have a BV total of 18-20K, while binary vs. binary of Clanners might be 25-30K

3. Yep. In the heat phase, you add up the total heat generated for the turn, plus left over heat from last turn, and subtract your heat dissipation. That is your heat level. THen you make any heat-induced penalty rolls (shut down, ammo explosion) from the low end of the scale until you reach your heat level. So if you are SUPER hot, you will be making multiple rolls, each one getting progressively harder to pass.

4. I prefer anything up to the FedCom Civil War, but will happily play any era.

5. Nope. I don't really like the PvP only aspect. I'll pick up Mechwarrior 5 when it comes out, though,

6. Yep. Definitely will find space for that on my phone.

27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
Made in es
Inspiring SDF-1 Bridge Officer






1. When playing campaigns, usually yes. Pickup game, anything goes.

2. We use to play 3025 era more, and there tonnage is enough. When playing other eras, I'd recommend BV2.

3. You got it exactly right.

4. 3025 era, but I'll play most anything.

5. Nope, not interested in multiplayer arenas or pay to win.

6. Absolutely. I'm really looking forward to it.
   
Made in us
Second Story Man





Astonished of Heck

 Formosa wrote:
1: do you enforce the scarcity of certain mechs from certain factions, Ghost bear mechs for ghost bears etc.

Rarely. I have seen people choose this route by themselves, though. The reason I do not is because of the salvage mechanic that everyone (including the Clans) use. For example, your pilot may be a Jade Falcon driving a Kodiak, but he is likely the ONLY Jade Falcon driving a Kodiak.

I have largely a mixed set of models, but I plan on setting them up as the 4th Crucis Lancers (for some reason, it just appeals to me, and it is generic enough to be a merc scheme). I have a few Clan mechs, a few Combine Mechs, and even a Periphery Mech called the Marshall. If you go far enough in time, it is easily excused by the fact that salvage can change hands numerous times, and people get transferred from unit to unit, so that even mechs that are rather unique to a faction can be found here and there in other places.

 Formosa wrote:
2: what tonnage do you usually play, and what is the average BV? do you use BV1 or BV2?

BV2, usually. As mentioned, for tonnage to work, you have to go based on the same tech base and some of the similar upgrade sets.

 Formosa wrote:
4: what are your favourite periods to play in?

At this point, whenever I can get a game in. A like different times for different reasons. I like the fun techs that came out in the 3060s like the ATMs and MMLs, but I like the challenge of low firepower that Introtech uses.

Heck, the last game I played, I ran an Introtech Eridani Thunderbolt (LRM-10, Jump Jets, no MGs, no SRMs) with a Rifleman and something else backing me up against an Introtech Enforcer and a Dragonfire (3050 tech). Even though I ran up and jumped into a pond and then played turret, and consequently got gunned down (being the closest target), I enjoyed the game.

 Formosa wrote:
5: do you play MWO?

Occasionally. I don't have a copy of any of the MW4s any more, and I don't agree with MW4 build mechanics as much as I like it in MWO. The PvP aspect is painful because I am not a good twitch player, and each time I get back in to it, it takes me a month of constant playing to survive past my first few encounters.

 Formosa wrote:
6: will you be playing Battletech when its released

A lot depends on cost. If free, then almost right away. If I have to pay to play, my entry will be delayed.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Longtime Dakkanaut






Los Angeles

 Formosa wrote:

So guys what tips and hits would you give to new players when making a lance.


Try to keep the lance versatile, but with a purpose. What I mean by that is the lance should have a function (fire support, assault, etc.) and have weapons spread across all four `Mechs that serve that function, but the lance shouldn't be so specialized that it cannot engage targets outside of its idealized role. Take a fire support lance, for example. Typically a lance in that role will have long range weapons, perhaps even missile for indirect fire. However, I'd pair at least one `Mech with shorter ranged weapons and maybe only one long ranged weapon to accompany the lance in order to provide some in-close fire for any fast moving `Mechs or vehicles.


 Formosa wrote:
1: do you enforce the scarcity of certain mechs from certain factions, Ghost bear mechs for ghost bears etc.


Only if I am running a campaign. For pick-up games I prefer to just go by BV/Faction.

 Formosa wrote:
2: what tonnage do you usually play, and what is the average BV? do you use BV1 or BV2?

I like about 350 tons per lance and use BV1 since I am kicking old-school with my Heavy Metal Pro disk.

 Formosa wrote:
4: what are your favourite periods to play in?

Succession Wars, Clan Invasion and up to the FedCom Civil War are my preferences in order. I am not a fan of the story line or art direction of the post-FASA era.

 Formosa wrote:
5: do you play MWO?

No.

 Formosa wrote:
6: will you be playing Battletech when its released
Is that the one that was Kickstarted? If so, yeah! But I really only backed it for the swag (got my jacket and LOVE it!).
   
Made in us
Second Story Man





Astonished of Heck

 DarkTraveler777 wrote:
 Formosa wrote:
6: will you be playing Battletech when its released
Is that the one that was Kickstarted? If so, yeah! But I really only backed it for the swag (got my jacket and LOVE it!).

The one being produced by Hare-Brained Studios (the ones who brought Shadowrun to Steam), I am presuming. It's looking pretty good so far, and not that travesty that was the online card game. A slight hiccup with a Unity engine update seems to have caused a speed bump.

You got the jacket? I'm jealous, of both the jacket and the expendable income to put down for that.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Longtime Dakkanaut






Los Angeles

 Charistoph wrote:
 DarkTraveler777 wrote:
 Formosa wrote:
6: will you be playing Battletech when its released
Is that the one that was Kickstarted? If so, yeah! But I really only backed it for the swag (got my jacket and LOVE it!).

The one being produced by Hare-Brained Studios (the ones who brought Shadowrun to Steam), I am presuming. It's looking pretty good so far, and not that travesty that was the online card game. A slight hiccup with a Unity engine update seems to have caused a speed bump.

You got the jacket? I'm jealous, of both the jacket and the expendable income to put down for that.


That's the one!

Yeah, the jacket was pricey and ate up my hobby budget for a while but ultimately was totally worth it. I don't think I'll get to wear it much more until November when California's brief 2-month window of cold weather hits, but for now it proudly hangs in my hobby room.

   
Made in us
Second Story Man





Astonished of Heck

 DarkTraveler777 wrote:
That's the one!

Yeah, the jacket was pricey and ate up my hobby budget for a while but ultimately was totally worth it. I don't think I'll get to wear it much more until November when California's brief 2-month window of cold weather hits, but for now it proudly hangs in my hobby room.

You get TWO months of cold weather? Now I'm triply jealous. We get about three months of cool weather here. Maybe a week or two of actually cold weather (using other people's standard of cold).

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Longtime Dakkanaut






Los Angeles

 Charistoph wrote:
 DarkTraveler777 wrote:
That's the one!

Yeah, the jacket was pricey and ate up my hobby budget for a while but ultimately was totally worth it. I don't think I'll get to wear it much more until November when California's brief 2-month window of cold weather hits, but for now it proudly hangs in my hobby room.

You get TWO months of cold weather? Now I'm triply jealous. We get about three months of cool weather here. Maybe a week or two of actually cold weather (using other people's standard of cold).


You trade water for warm weather here. No water to drink, but plenty of sunshine to enjoy!

If Southern California was a planet in Battletech we'd be doing water raids on our neighbors.

Well we kinda do that anyway...
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

 Formosa wrote:
it seems this thread has become the Defacto Battletech thread lol, I will change the title to reflect this.

So guys what tips and hits would you give to new players when making a lance.

1: do you enforce the scarcity of certain mechs from certain factions, Ghost bear mechs for ghost bears etc.

2: what tonnage do you usually play, and what is the average BV? do you use BV1 or BV2?

3: Explain heat dissipation to me, as I thought it was
5 legacy heat +10 for the heat genned in that turn for a total of 15, then dissipate heat (say 10 HS) for a total of 5.

4: what are your favourite periods to play in?

5: do you play MWO?

6: will you be playing Battletech when its released

Cheers guys


TBH, I played primarily in the 80's & 90's, mostly with the 3025 rules, and a little bit of 3050. We used tonnage (375 for a lance) for the 3025 era, but started using BV for 3050 (no experience with BV2). For the longest time, we always built our own mechs, rather than use the book designs (we just used the chassis, stripped it down to the skeleton and rebuilt it - always with max armor and then whatever we had left we tried to build to the pic. For our group, half the fun was making and tweaking mechs - we each had our own "factory" that supposedly produced these custom mechs. My all-time favorite mech - but worst designed - was the Mobilefort MBT-1R, 100 tons of walking 1/2 speed fail, with max armor and four PPCs. I even made a scratch-built model for it).

Quite honestly, I had given up Classic Battletech for Mechwarrior: Dark Age - which has been gathering dust in my attic - and have been hoping to get my friends to try out Alpha Strike. I did play MWO for a short time, but it didn't keep my interest.

It never ends well 
   
Made in us
Longtime Dakkanaut




Battletech was my first minis game, but I haven't played since before FASA folded (actually, I lied, I had one game around a decade ago) and still have some of the Ral Partha minis in storage somewhere.

Unfortunately, haven't really come across any other players in the area in a while.
   
Made in us
Second Story Man





Astonished of Heck

DarkTraveler777 wrote:You trade water for warm weather here. No water to drink, but plenty of sunshine to enjoy!

If Southern California was a planet in Battletech we'd be doing water raids on our neighbors.

Well we kinda do that anyway...

Oh, we would be planning water raids if some industrious peoples before hand had not run a huge canal system across the state to run snowfall to fields and people.

But my city is also known for the phrase, "but it's a dry heat", when noting the 118-120 degree summers. Many of our people visit SoCal to get away from it. But we also get too many snow birds during the winter.

Stormonu wrote:TBH, I played primarily in the 80's & 90's, mostly with the 3025 rules, and a little bit of 3050. We used tonnage (375 for a lance) for the 3025 era, but started using BV for 3050 (no experience with BV2). For the longest time, we always built our own mechs, rather than use the book designs (we just used the chassis, stripped it down to the skeleton and rebuilt it - always with max armor and then whatever we had left we tried to build to the pic. For our group, half the fun was making and tweaking mechs - we each had our own "factory" that supposedly produced these custom mechs.

Mostly mid-90s for me. I couldn't afford it before then. Had a huge selection of books, but I went on a mission in 98 and haven't seen the books when I sold them.

This message was edited 1 time. Last update was at 2017/04/05 02:01:09


Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Formosa wrote:
So guys what tips and hits would you give to new players when making a lance.


Start with a list of the 'Mechs you like from that faction. Then work out what type of Lance you want. Then pick 'Mechs that fit with that type from the list of 'Mechs you like. Then spend hours obsessing over the Master Unit List to make sure it fits the era that you're playing in. Then spend more hours wondering how you can make this fit with the fluff. Then bingo! You have your Lance. Easy.



 Formosa wrote:
1: do you enforce the scarcity of certain mechs from certain factions, Ghost bear mechs for ghost bears etc.


Not always. If it's just a free-for-all then I do whatever's cool. But if we're fighting a battle between Faction X and Faction Y then I'll fluff the forces to fit what should be there (see the aforementioned obsessing over the MUL!).

 Formosa wrote:
2: what tonnage do you usually play, and what is the average BV? do you use BV1 or BV2?


Between 4-8 'Mechs a size. Larger games tend to take forever. Solaris games where you have multiple players in big 1v1v1v1v1 situations are a blast. They also teach you a lot about the game, like how to not fear heat.

Sometimes I use BV. Mostly I don't. I like BTech's inherent imbalance. I'll take forces that fit with the fluff and gives me a variety of 'Mechs to use before I take one that's 'balanced'. I do like using RATs.

 Formosa wrote:
4: what are your favourite periods to play in?


3058, when everything was perfect.

I'm not one of those "Nothing happened after 3025!" or "The Jihad sucks!" or "FedCom Civil War 4eva!!!" players. I'll play anything as long as it's fun.

 Formosa wrote:
5: do you play MWO?


I'd love to. It looks like the MW game I dreamt of as a child when playing MW2 on my Pentium 166. But feth microtransactions.

 Formosa wrote:
6: will you be playing Battletech when its released


One of the lead guys on the BattleTech PC game is Mitch Gleitmen. He was the lead on the MechCommander games, MechCommander 1 being one of my fav games of all time. I pledged to the game almost on his presence alone.

This message was edited 1 time. Last update was at 2017/04/05 02:51:52


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