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Made in gb
Power-Hungry Cultist of Tzeentch





Hello all.

I have been using Orks to some success with a mixed list running Mech and Kans (strange combo i know). This list is a bit different and I would like some opinions in how to improve it.

My main opponents are Blood Angels (running Meph), Nids (Tervigon, Trygon, lots of Hive Guard), Necrons, Tau, Nilla Marines.

=======================

HQ
Big Mek + Kustom Force Field

Elites
10 Lootas
10 Burna Boyz
9 Kommandoes + Snikrot + 2 Burnas

Troops
11 Boyz
+ Nob with Klaw
+ Trukk with Red Paint Job

11 Boyz
+ Nob with Klaw
+ Trukk with Red Paint Job

Heavy Support
Battlewagon
+ Deffrolla
+ Red Paint job

=======================

So Burnas and Big Mek are in the Battlewagon. Trukks flanking it. Rushing up the table.
Lootas provide fire support trying to take down transports and MC's
Komandoes threaten his table edge hoping to kill tanks and bring him closer to me.

Do you think this would work? Or am I putting too much faith in my elites and not enough in basic Boyz?

Thanks in advance for any help or comments.

When life gives you lemons, BLOOD FOR THE BLOOD GOD! 
   
Made in hr
Deranged Necron Destroyer





Zagreb

Ain't gonna work... You will lose your trukks first turn... And it will hurt boyz inside...
There is little opponent can take in 1000pts... I'd go green tide at this pts...

But as for list, drop 5 kommandos (4 or 5+ snikrot and 2 flamers is more than enough), not smart to have single loota squad, and trukks are to fragile if you can't hide them behind bws (which you can't since you have just one)... Big mek is giving your trukks 4+ cover, but it will not save them... I'd go with good old warchief...

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Made in us
Lord of the Fleet





Texas

Hmm in agreement with the above. I'd think dropping trukks and burnas to get more boyz is a good idea

 
   
Made in gb
Power-Hungry Cultist of Tzeentch





Interesting comments guys, thanks

I dont doubt that the Trukks would blow up at some point. I guess I am just hoping that they can survive long enough to make it to the enemy. Is Mech Ork possible in 1k? If so what would a list look like?

I am not against running a green tide. I have a load of Boyz kicking about. And we dont normally play timed games so I dont have to worry about how long it will take me to move that many Boyz. I will look around for some good 1k horde lists as I have never ran a list like that before.

Any links or common tactics would be very helpful. Once again thanks for the comments

When life gives you lemons, BLOOD FOR THE BLOOD GOD! 
   
Made in hr
Deranged Necron Destroyer





Zagreb

Well, green tide could go like this:
HQ:
warboss(attack squig, pk, cybork body, bosspole):115
or
wierdboy

ELITES: 150
5x loota:75
5x loota:75

TROOPS: 592
24xboyz(pk nob with bosspole): 184
24xboyz(pk nob with bosspole): 184
24xboyz(pk nob with bosspole): 184
10x gretchin + ruth: 40


FAST ATTACK 140
deffkopta w buzzsaw: 70
deffkopta w buzzsaw:70



Automatically Appended Next Post:
As for mech army, you'll hav hard time building it on 1000 pts... It is hard to put bw in, and trukks are no good... You could play 2 bw, two squads of boyz and that would be 580pts... Big mek to exchange warboss and rest is same... You still keep lootas and koptas... Perhaps drop one koptas to find pts for warboss... Gretchin is still must... But i'd go with green tide still...

This message was edited 2 times. Last update was at 2010/09/14 17:19:15


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Made in us
Yellin' Yoof on a Scooter




Washington, D.C.

At 1k points I would bring mostly boyz (with the nob with PK of course) and some Kans. No burna boyz, but maybe some Kommandos. Grots are also very good for low point lists since they are cheap objective holders.

I did play a game with 3 Kans, 2 Battlewagons, with all boyz and some grots, Mek w/ WAG and Mek w/ KFF just because we had those models painted. It was... interesting. Depending on your opponent a battlewagon at 1k points can do quite a bit of damage.

This message was edited 1 time. Last update was at 2010/09/14 18:45:20


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

I'd go green tide for sure at 1k or less. You can put more bodies on the field than any opponent should be able to deal with comfortably. May I suggest Mad Doc and 'ard Boyz screening the rest of your army as it Waaaghs across the board?

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in hr
Deranged Necron Destroyer





Zagreb

PinkPaw wrote:At 1k points I would bring mostly boyz (with the nob with PK of course) and some Kans. No burna boyz, but maybe some Kommandos. Grots are also very good for low point lists since they are cheap objective holders.

I did play a game with 3 Kans, 2 Battlewagons, with all boyz and some grots, Mek w/ WAG and Mek w/ KFF just because we had those models painted. It was... interesting. Depending on your opponent a battlewagon at 1k points can do quite a bit of damage.



Never mix battlewagons and kanz.. Orks are bad in hybrid lists...

This message was edited 1 time. Last update was at 2010/09/14 21:26:35


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(='.'=) This is Bunny. Copy and paste bunny
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Made in gb
Power-Hungry Cultist of Tzeentch





Thank s for the replies guys. I appreciate the help. Here is my new list.

--------------------------------------------------

HQ
Big Mek
+ Kustom Force Field

ELITES
7 x Lootas
7 x Lootas

TROOPS
24 x Shoota Boyz
+ Nob with Klaw and Bosspole
+ 2 Rokkits

24 x Shoota Boyz
+ Nob with Klaw and Bosspole
+ 2 Rokkits

24 x Shoota Boyz
+ Nob with Klaw and Bosspole
+ 2 Rokkits

10 Gretchin
+ Runtherd

10 Gretchin
+ Runtherd

--------------------------------------------------

This is totally different from what I normally run so Im not sure how I will do. Plan is to either use Gretchin to hold objectives later in the game, or have them as a meat shield in annihilation games. With careful positioning of the KFF I should be able to give the meatshield gretchin a 5+ cover save as well as have them provide a 4+ save to the Orks behind them. Lottas just provide fire support and pop rhinos. At least thats the plan.

Now can it work?

When life gives you lemons, BLOOD FOR THE BLOOD GOD! 
   
Made in hr
Deranged Necron Destroyer





Zagreb

Don't take rokkits on boyz... It is waste of pts... So you have 6 s8 shots that hit on 5+... That is probably two hits and that won't do so much... And you're paying that 60pts... You can tak big shoota if you like....

Drop loota squads on 5 men per squad.... And with that 60pts plus dropped 60 pts add tl rokkit deffkopta with buzzsaw.... It does wonders...
As for mek, he can allow survivability but i'd go with warboss or warphead... But mek is not so bad either...

This message was edited 1 time. Last update was at 2010/09/16 10:23:00


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Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Keep the Mek, drop 4 Lootas and all the Rokkits. Get a Buzzkoptas and a couple more boyz.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in gb
Power-Hungry Cultist of Tzeentch





Once again I have taken on board what you have said. Interesting idea about dropping the KFF Mek. I see what you are saying though. With a grot line or two in front of my boyz I dont really need him as much. With that in mind...

-------------------------------------------------

HQ
Wierdboy
+ Warphead Upgrade

ELITES
5 x Lootas

5 x Lootas

TROOPS
24 x Shoota Boyz
+ Nob with Klaw and Bosspole

24 x Boyz
+ Nob with Klaw and Bosspole

24 x Boyz
+ Nob with Klaw and Bosspole

10 Gretchin
+ Runtherd

10 Gretchin
+ Runtherd

10 Gretchin
+ Runtherd

FAST ATTACK
1 Deffkoptas
+ Twin linked Rokkits
+ Buzzsaw

--------------------------------------------------

Im not sure about the 1 Deffkopta. I know it can work well if I get the first turn but it can also be a free kill point in an Annihilation game.

What do you guys think?


When life gives you lemons, BLOOD FOR THE BLOOD GOD! 
   
Made in hr
Deranged Necron Destroyer





Zagreb

Don't know why you took 3 gretchin squads... They are free kp
take just one to sit on home objective...
Kopta is excellent thing... Even if you go second, it's not so bad... And one kp is not too much... If you take just one gretchin squad, you'll have 6kp, and boyz are not that easy kp... And, if you don't manage to take out everything opponent owns till the end of game, you are probabily losing the game anyways
kopta is great thing... If sou go first, it will make your opponent lose flexibility in deployment to protect important ... If he goes first, again he will have hard time deploying... He will be afraid that you will outflank or that if he puts important vehicle alone he will not be able to stop 3+ cover kopta before you get to him... It has never failed me

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(='.'=) This is Bunny. Copy and paste bunny
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Made in gb
Power-Hungry Cultist of Tzeentch





3 Gretchin squads are there for the cover saves.

1 (or 2) sit on my home objectives while the others form a wall in front of my boyz. Providing my more valuable boyz with a 4+ cover save and forcing my opponent to deal with 20 annoying gretchin.

I will use the Deffkopta though. I have used them before an like them . Depending how my practise games go, I may add another and lose some gretchin.

Thanks for all the help with this.

When life gives you lemons, BLOOD FOR THE BLOOD GOD! 
   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

I run a version of Mech Orks at 1000pts. List and Battle Reports in my "threads started by Arakasi". Not optimal - based off what models I have put together - but not without success - for what that is worth

   
Made in hr
Deranged Necron Destroyer





Zagreb

I usually play 2 koptas... But it depends on pts... In 750 there is only one, an in 1250 there are 2.... So 1000pts is the breakdown cap between one or two
as for gretchins, they can give you cover, but i'd rather drop them out and add more boyz....

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(='.'=) This is Bunny. Copy and paste bunny
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Made in us
Yellin' Yoof on a Scooter




Washington, D.C.

You know you can take up to 19 grots with only one runtherder right?

I would suggest, if you plan on taking that many grots, combining them into 2 groups. The runtherder is the big expense for the grots and dropping one nets you some extra points.

And yes, I do not really suggest mixing Kans and Battlewagons for serious play. But sometimes you play with what you have and it is... interesting.
   
Made in us
Flower Picking Eldar Youth



Philadelphia PA

honestly I think you have a decent list here apart from the Lootas. I wouldn't take lootas in a 1k. they get d3 atks but there just aren't enough of em to cause dmg. esp with a bs of 2. for your 10 lootas you could take an extra 25 shoota boyz and while they don't pack the huge range, they will get you way more dice to roll. you get 30 at best for the lootas and 50 for the shoota boyz with the same bs. and as pink paw mentioned you can free up a troops choice by mashing your 3 grot mobs into 2 drop the 10 points for the runth and get another boy... sorry I like the green tide

livin' an' lovin'  
   
Made in hr
Deranged Necron Destroyer





Zagreb

You can't compare 50 s4 shots in 18'' and 30 s7 shots in 48''... 2 squads of lootas are good... I play them like that even on higher pts... One squad would be bad, but two are ok....
Lootas are imortant to give fire support as you advance... It will allow you to get those space marines out of rhinos, fire warriors out of devils, take down vypers and landspeeders... It is quite important to have something lie back and give support fire...

This message was edited 1 time. Last update was at 2010/09/18 09:35:47


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