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Made in au
Faithful Squig Companion




Writing up a army list last night and I think than you can get a ork mec with megarmour and a burna, is it possable or was it just a mistake GW made?

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When i see plague I pray to Mork...
When i see deformed people I get my slugga...
When i see happy people i shout Waaagh!...
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Made in gb
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ork oddboy wrote:Writing up a army list last night and I think than you can get a ork mec with megarmour and a burna, is it possable or was it just a mistake GW made?
Yes, it is perfectly fine.

Why do you think it's a mistake?

Nitpick: You can get a BIG Mek with them, not a normal Mek.

This message was edited 1 time. Last update was at 2010/09/14 09:31:50


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Decrepit Dakkanaut




Just to point out the MA means you are S&P, so almost always striking last....a powerklaw is still the better option for the Big Mek, IMO
   
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I what the MA for the armies fluff... Thanks for the help.

When i see corn for dinner I get my choppa...
When i see plague I pray to Mork...
When i see deformed people I get my slugga...
When i see happy people i shout Waaagh!...
For Gork, for Mork! 
   
Made in us
Lord Commander in a Plush Chair






nosferatu1001 wrote:Just to point out the MA means you are S&P, so almost always striking last....a powerklaw is still the better option for the Big Mek, IMO


S&P has nothing to do with Initiative(barring failed assault attempts, then getting assaulted; thus denying the furious charge bonus).

But the I2 on the Big mek still means you are going to be striking at least close to last, so might as well go for the double strength.


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Huh?

S&P makes you take a difficult terrain test to move; taking a difficult terrain test on your assault move makes you strike at I1 in clsoe combat.
   
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In a strange write up, the Big Mek can actually replace his Chopp with a Power Klaw, and then replace his Slugga with a set of Mega-Armor. Mega-armor states that it "includes both a twin-linked shoota and a power klaw". As you've already replaced your choppa with a Power Klaw, that gives you two, thus conferring an extra attack for your Big Mek
   
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Columbia, SC

PK doesn't stack for an extra attack with anything other than another PK.





 
   
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Oakland, CA -- U.S.A.

kartofelkopf wrote:PK doesn't stack for an extra attack with anything other than another PK.


streamdragon wrote:the Big Mek can actually replace his Chopp with a Power Klaw, and then replace his Slugga with a set of Mega-Armor. Mega-armor states that it "includes both a twin-linked shoota and a power klaw". As you've already replaced your choppa with a Power Klaw, that gives you two, thus conferring an extra attack for your Big Mek
Doesn't this describe how to get 2 PKs? Was it just wrong, or was the question superfluous?

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Wow, reading fail on my part- thought we were still on burna + MA bit.

So.. yeah. Extra attack. Although taking an attack squig is cheaper.




 
   
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nosferatu1001 wrote:Huh?

S&P makes you take a difficult terrain test to move; taking a difficult terrain test on your assault move makes you strike at I1 in clsoe combat.


Ah, yes i see what you mean now; Assaulting through Cover says if you have to take a dangerous or difficult terrain test: I1; I hadn't double-checked that and just assumed you only were I1 if you actually moved through Difficult/dangerous terrain during the assault phase(poor memory on my part; possible hold-over from an earlier edition or different wargame system).


This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in bg
Cosmic Joe





Bulgaria

streamdragon wrote:In a strange write up, the Big Mek can actually replace his Chopp with a Power Klaw, and then replace his Slugga with a set of Mega-Armor. Mega-armor states that it "includes both a twin-linked shoota and a power klaw". As you've already replaced your choppa with a Power Klaw, that gives you two, thus conferring an extra attack for your Big Mek

Not just that, he gets two klaws and a TL shoota, makes for a sweet conversion

This message was edited 1 time. Last update was at 2010/09/15 09:09:47



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kartofelkopf wrote:Wow, reading fail on my part- thought we were still on burna + MA bit.

So.. yeah. Extra attack. Although taking an attack squig is cheaper.
Why not take both?

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Louisville, KY

Gwar! wrote:
kartofelkopf wrote:Wow, reading fail on my part- thought we were still on burna + MA bit.

So.. yeah. Extra attack. Although taking an attack squig is cheaper.
Why not take both?

That's what I was about to say.

Take both the second PK and an Attack Squig for TWO extra attacks!

This is almost making me want to reexamine my Ork list.

Almost.

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SaintHazard wrote:
That's what I was about to say.

Take both the second PK and an Attack Squig for TWO extra attacks!

This is almost making me want to reexamine my Ork list.

Almost.


Yeah, seriously, it shouldn't make you 'almost' do anything, because the Mek's statline is basically the warboss but -1 in every attribute. So what if he gets +2 attacks? The warboss has one more attack and gets +1 from his squig and +1 to EVERY SINGLE STAT.

And since the Burna/PK mek always strikes last since he cannot take grenades, You will only strike at I when assaulting with a stikkbomb chukka or second round of combat... I frequently see people who run Ghaz with burnas or want to make one of these guys always missing the S&P bit with assaulting.

It is probably a typo that has no impact on the game because it is such a terrible weapon combination which really has no reason to be fixed because no one would ever legitimately take it.

Now give me a MEGA SAG mek who can move and shoot, then we can talk about usefullness.

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Well I kind of moved near Toronto, actually.

Correct-me-if-I-am-wrong but Big Mek is I3 same as a nob, I4 on the charge.

Mega-armour + Shokk attack that is the coolest thing ever. Of course so would bike + KFF or KFF + anything.

This message was edited 1 time. Last update was at 2010/09/15 14:16:23


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Louisville, KY

Tacobake wrote:Correct-me-if-I-am-wrong but Big Mek is I3 same as a nob, I4 on the charge.

You are wrong.

This was even stated earlier in this thread.

Mega Armour means Slow and Purposeful. Slow and Purposeful means a difficult terrain test to assault. Difficult terrain tests when assaulting means fighting at I1, unless you have assault grenades - which models in Mega Armour cannot take.

Unless you're assaulting out of a BW with a Stikkbomb Chukka.

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Or the enemy unit has gone to ground and/or been pinned.

Yay for Pedantry!

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Louisville, KY

Gwar! wrote:Or the enemy unit has gone to ground and/or been pinned.

Yay for Pedantry!

Yes, that too.

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Or is already in combat from a previous turn from memory...

   
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Louisville, KY

Arakasi wrote:Or is already in combat from a previous turn from memory...

You don't charge twice. We're talking about charging.

But technically, yes, you hit in I order in every subsequent Assault phase after the one in which you take the Difficult Terrain test.

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Sorry - I meant if the enemy unit was already in combat (with another of your units from a previous turn), you would strike at initiative on your charge, regardless of the DT test...

   
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Louisville, KY

Arakasi wrote:Sorry - I meant if the enemy unit was already in combat (with another of your units from a previous turn), you would strike at initiative on your charge, regardless of the DT test...

Defenders React! seems to indicate otherwise. Hold on, lemme look up the exact rules for this.

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SaintHazard wrote:
Arakasi wrote:Sorry - I meant if the enemy unit was already in combat (with another of your units from a previous turn), you would strike at initiative on your charge, regardless of the DT test...
Defenders React! seems to indicate otherwise. Hold on, lemme look up the exact rules for this.
He is indeed correct. Page 36, last paragraph of Assaulting through Cover.

This message was edited 1 time. Last update was at 2010/09/15 15:29:21


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Louisville, KY

Yep, just found it.

You're right.

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