*Summary of the day and my list at the end of this post*
It used the win,draw,loss with battle points with a pri,sec,ter objective with 3 bonus points and 3 penalties per round.
Game 1
Game 2
Game 3
Game 4 - Summary at the end
My List:
HQ Pts
Farseer 125 Jetbike, Fortune, ROWitnessing
Warlocks 8 385 Jetbike, 2 Embolden, Enhance
Farseer 90 Guide, ROWarding
Elites
Fire Dragons 5 80
Wave serpent 110 Shuriken Cannon, Spirit Stones
Fire Dragons 5 80
Wave serpent 110 Shuriken Cannon, Spirit Stones
Troops
Dire Avengers 5 60
Wave serpent 135 Scatter Laser, Shuriken Cannon, Spirit Stones
Dire Avengers 5 60
Wave serpent 135 Scatter Laser, Shuriken Cannon, Spirit Stones
Dire Avengers 5 60
Heavy support
Fire Prism 115
Fire Prism 115
Falcon 185 Scatter Laser, Shuriken Cannon, Spirit Stones, Holo-Fields
Total
1845
BA:
Mephiston lord of cheese
furioso dread in a pod
Terminators 3
LC, 2
Th/
SS with a priest all in a landraider
5 assault marines in a landraider
5 assault marines in a
LC razer
5 assault marines in a rhino
2 preds, auto/las
Mission: Pitched, Pri=
VP, sec=seize ground, ter=
KP
Pregame: Ugh, 2
LRs, mephistion, an av13 dread, and 2 av13 tanks, plus termies. I dont have nearly enough heavy weapons for all of this. Altough the seer council is S9 in combat, pending the dont get tied up early.
I lost roll to go first and he took it.
Turn 1:
He deployed rather centrally, with preds on the far side, and troops on the other far side. I deployed everything on the side with his troops, trying to stay outta auto/las (didnt work, he had range all game). In hindsight I should have sent the seer council after the preds, that would have been easy
VP, and I went the wrong way with them.
His shooting sees him explode a
DA tank, I lose two in explosion, fail morale and run (holy crap....I cant make any saves but I fail morale religiously).
My turn saw mroe damage done though. I blew up las razer back, his squad lost 2 and ran but regroups. I move the council through terrain taking dangerous terrain and rolled like 4 1's (lmao yea no kidding) and one guy dies......3+re-roll doesnt seem to be helping me out. I flatout one dragons serpent to one
LR, and empty the other one infront of the closer one which smoked (forgot it smoked). I shoot, getting one pen through which he doesnt make the save, but I only immobilise it, crap. I assault his drop pod and dreadnaught, rolling another like 4 1's, thankfully no one dies this time. His dred does no wounds, and I blow up the pod and rip both arms of the dread.
Turn 2:
Mephiston comes out to play, so do the termies. termies obliterate the fire dragons. mephistion blows off the fire dragon weapon, but cant wreck it. His preds continue to shake most of my vehicles. His dice were typically rolling just as poorly as mine, which was a nice change.
I get the fire dragons out at the nice mephiston target and fail to kill him (crap). I leave him with 2 wounds. I shoot all my councils guns at him, and I dont manage to roll a single 6 on the damage (I have 16
TL shots.....). Anywho, I assault the immobile
LR and mephiston. Mephiston takes a single wound, and I wreck the land raider.
Turn 3:
Termies manage to assault my fire dragons, which I wasnt really expecting. He multi assaulted the fire dragons and the council. He blows up a fire prism at some point here as well. In combat mephiston lands a single wound on my farseer who cant make a single 4+ re-roll (third time today) and is chumped. I do manage to remove that last wound from him though. His termies kill 3 fire dragons who run from combat. His termies mainly wiff on my council and I put most of my attacks into the
FNP dood. who doesnt die.
I start heading towards objectives for the secondary. My shooting is really inneffective most of the game, mainly because he kept shaking my tanks.
Turn 4:
I try and shoot his lonely marine on the back objective and he makes both his saves. I wreck his far right rhino from a fire prism. in combat my council dies between his and my turn. But I do manage to finally kill his
FNP dood.
Turn 5:
He wrecks my tank on his objective with grenades. and blows up the immobile center tank. My farseer gets out just because and he manages to wreck the predator near him. My 5
DA get out and blast the lonely marine who wont die and he doesnt die.
At this point I said GG to the guy and said he won. It didnt really matter at this point, its a for fun game and I didnt want to continue losing, as well losing isnt all that fun, espeically when the games clearly over. However, the guy WOULDNT stop. He rolled for a turn 6, played his turn 6 (im packing my stuff up at this point hoping he gets the hint, he doesnt). I dont do anything in my turn 6, because I said a few times to him GG you won. He continued to play and rolled a turn 7. I said I dont want to play anymore, I dont enjoy you tabling me. He still kept playing.......I was pulling models off the table at this point.
Not sure why he didnt get I didnt want to play anymore, he won, the day was over, this game didnt count. I dont need to be tabled at the end of the day just because this guy wants to keep going.
Summary of the day and my army:
The day was great, well run event, pizza and pop lunch provided is an extreme bonus, every tourny should do this, it just makes sense. Drinks for sale all day (including alcohol). The terrain and tables were all great (as you can see in the pictures). There was about 70 people there, and the prizes seemed to good for all the categories. I didnt agree the
GT ticket went for the person who played BOTH single and doubles (I didnt play doubles, and im sure others didnt as well, and vice versa). They had raffle prizes at the end as well, which was nice, although I think losing players should have got more tickets for losing. There was a really good mix of armies, lots of really well painted stuff. I think I saw every army there except SOB and
DH (even necrons were there). The winning army was
BA lead by mephiston, second place was a BW ork list. Not sure the list the best general used (I think 2 people went 4-0, one got best general, one best overall). Overall, a great day and a great event, which I will attend again.
Now onto the army. Its very obvious Eldar is not a 5th edition army. I saw about 5 other eldar players there (all had seer councils in some form too). and all of us were on bottom tables. I think at this point, Im going to make this army a "for fun" army and use it casually, until atleast Eldar gets a new codex. I will be creating a new army (which Ill probably do a
WIP for) in the coming weeks. I defintly feel the strengths of other armies when I play against them (although, not really nids
lol). I obviously made some tactical blunders, which I try to point out as they happen. Although I think luck was not on my side, 3/4 games my farseer was pimped on a single hit, which I had a re-roll for. I also seemed to roll really high on morales, and failed a lot of pinning and morale checks (couldnt roll high on anything else though). Anyways, I receieved lots of comments on the army, and I will continue playing it, but I wont be adding to it, this is defintly its final carnation.
Stats for the day: Won 1, lost 3. Farseer died 3/4 games, seer council died 3/4 games. Fire dragons died in every game. Most games I was well under 50% of
VP and models