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Warmasters Challange 1850 GT (PICS) - GAME 4 of 4 Eldar Vs Mephist....errr Blood Angels!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Furious Fire Dragon






*Summary of the day and my list at the end of this post*

It used the win,draw,loss with battle points with a pri,sec,ter objective with 3 bonus points and 3 penalties per round.

Game 1
Game 2
Game 3
Game 4 - Summary at the end

My List:
HQ Pts
Farseer 125 Jetbike, Fortune, ROWitnessing
Warlocks 8 385 Jetbike, 2 Embolden, Enhance
Farseer 90 Guide, ROWarding

Elites
Fire Dragons 5 80
Wave serpent 110 Shuriken Cannon, Spirit Stones
Fire Dragons 5 80
Wave serpent 110 Shuriken Cannon, Spirit Stones

Troops
Dire Avengers 5 60
Wave serpent 135 Scatter Laser, Shuriken Cannon, Spirit Stones
Dire Avengers 5 60
Wave serpent 135 Scatter Laser, Shuriken Cannon, Spirit Stones
Dire Avengers 5 60

Heavy support
Fire Prism 115
Fire Prism 115
Falcon 185 Scatter Laser, Shuriken Cannon, Spirit Stones, Holo-Fields

Total
1845

BA:
Mephiston lord of cheese

furioso dread in a pod
Terminators 3 LC, 2 Th/SS with a priest all in a landraider

5 assault marines in a landraider
5 assault marines in a LC razer
5 assault marines in a rhino

2 preds, auto/las

Mission: Pitched, Pri=VP, sec=seize ground, ter=KP

Pregame: Ugh, 2 LRs, mephistion, an av13 dread, and 2 av13 tanks, plus termies. I dont have nearly enough heavy weapons for all of this. Altough the seer council is S9 in combat, pending the dont get tied up early.

I lost roll to go first and he took it.

Turn 1:
He deployed rather centrally, with preds on the far side, and troops on the other far side. I deployed everything on the side with his troops, trying to stay outta auto/las (didnt work, he had range all game). In hindsight I should have sent the seer council after the preds, that would have been easy VP, and I went the wrong way with them.


His shooting sees him explode a DA tank, I lose two in explosion, fail morale and run (holy crap....I cant make any saves but I fail morale religiously).

My turn saw mroe damage done though. I blew up las razer back, his squad lost 2 and ran but regroups. I move the council through terrain taking dangerous terrain and rolled like 4 1's (lmao yea no kidding) and one guy dies......3+re-roll doesnt seem to be helping me out. I flatout one dragons serpent to one LR, and empty the other one infront of the closer one which smoked (forgot it smoked). I shoot, getting one pen through which he doesnt make the save, but I only immobilise it, crap. I assault his drop pod and dreadnaught, rolling another like 4 1's, thankfully no one dies this time. His dred does no wounds, and I blow up the pod and rip both arms of the dread.


Turn 2:
Mephiston comes out to play, so do the termies. termies obliterate the fire dragons. mephistion blows off the fire dragon weapon, but cant wreck it. His preds continue to shake most of my vehicles. His dice were typically rolling just as poorly as mine, which was a nice change.

I get the fire dragons out at the nice mephiston target and fail to kill him (crap). I leave him with 2 wounds. I shoot all my councils guns at him, and I dont manage to roll a single 6 on the damage (I have 16 TL shots.....). Anywho, I assault the immobile LR and mephiston. Mephiston takes a single wound, and I wreck the land raider.


Turn 3:
Termies manage to assault my fire dragons, which I wasnt really expecting. He multi assaulted the fire dragons and the council. He blows up a fire prism at some point here as well. In combat mephiston lands a single wound on my farseer who cant make a single 4+ re-roll (third time today) and is chumped. I do manage to remove that last wound from him though. His termies kill 3 fire dragons who run from combat. His termies mainly wiff on my council and I put most of my attacks into the FNP dood. who doesnt die.

I start heading towards objectives for the secondary. My shooting is really inneffective most of the game, mainly because he kept shaking my tanks.


Turn 4:
I try and shoot his lonely marine on the back objective and he makes both his saves. I wreck his far right rhino from a fire prism. in combat my council dies between his and my turn. But I do manage to finally kill his FNP dood.



Turn 5:
He wrecks my tank on his objective with grenades. and blows up the immobile center tank. My farseer gets out just because and he manages to wreck the predator near him. My 5 DA get out and blast the lonely marine who wont die and he doesnt die.


At this point I said GG to the guy and said he won. It didnt really matter at this point, its a for fun game and I didnt want to continue losing, as well losing isnt all that fun, espeically when the games clearly over. However, the guy WOULDNT stop. He rolled for a turn 6, played his turn 6 (im packing my stuff up at this point hoping he gets the hint, he doesnt). I dont do anything in my turn 6, because I said a few times to him GG you won. He continued to play and rolled a turn 7. I said I dont want to play anymore, I dont enjoy you tabling me. He still kept playing.......I was pulling models off the table at this point.

Not sure why he didnt get I didnt want to play anymore, he won, the day was over, this game didnt count. I dont need to be tabled at the end of the day just because this guy wants to keep going.


Summary of the day and my army:

The day was great, well run event, pizza and pop lunch provided is an extreme bonus, every tourny should do this, it just makes sense. Drinks for sale all day (including alcohol). The terrain and tables were all great (as you can see in the pictures). There was about 70 people there, and the prizes seemed to good for all the categories. I didnt agree the GT ticket went for the person who played BOTH single and doubles (I didnt play doubles, and im sure others didnt as well, and vice versa). They had raffle prizes at the end as well, which was nice, although I think losing players should have got more tickets for losing. There was a really good mix of armies, lots of really well painted stuff. I think I saw every army there except SOB and DH (even necrons were there). The winning army was BA lead by mephiston, second place was a BW ork list. Not sure the list the best general used (I think 2 people went 4-0, one got best general, one best overall). Overall, a great day and a great event, which I will attend again.

Now onto the army. Its very obvious Eldar is not a 5th edition army. I saw about 5 other eldar players there (all had seer councils in some form too). and all of us were on bottom tables. I think at this point, Im going to make this army a "for fun" army and use it casually, until atleast Eldar gets a new codex. I will be creating a new army (which Ill probably do a WIP for) in the coming weeks. I defintly feel the strengths of other armies when I play against them (although, not really nids lol). I obviously made some tactical blunders, which I try to point out as they happen. Although I think luck was not on my side, 3/4 games my farseer was pimped on a single hit, which I had a re-roll for. I also seemed to roll really high on morales, and failed a lot of pinning and morale checks (couldnt roll high on anything else though). Anyways, I receieved lots of comments on the army, and I will continue playing it, but I wont be adding to it, this is defintly its final carnation.

Stats for the day: Won 1, lost 3. Farseer died 3/4 games, seer council died 3/4 games. Fire dragons died in every game. Most games I was well under 50% of VP and models

This message was edited 2 times. Last update was at 2010/09/20 21:41:21


   
Made in us
Been Around the Block





Nice report. Sorry you had a hard time of it. Perhaps I could offer some advice that has helped my Eldar out quite a bit:

The warlock bodyguard on bikes is too espensive. 9 bikes costs you 225 points. You can put the farseer and the warlocks into a wave serpant and accomplish everything that you need for 115 points cheaper and actually a bit tougher. I have had a lot more success with this build. I like the following 1 embolden, 1 enhance, 5 destructors. Nothing says lovin like 5 heavy flamer templates. Great at getting those nasty hordes knocked down.

Get rid of two farseers and take 1 eldrad.

Scatter lasers on wave serpants is not points effective take them down to shurican cannons.

Drop the falcon and add another unit of dire avengers in a wave serpant.

Drop both fire prisms. Upgrade both fire dragon squads to at least 7 (you need 7 shots in my oppinion to guarentee that hard target kill whether it is a land raider, squad of termies - without storm shields of course, or Mephiston)

Take the extra points from the warlocks 115, the extra fire prism, and the left over points from the other fire prism and buy a squad of banshees or striking scorpians in a wave serpant. I prefer banshees and I have great success with them but others struggle with them.

And after making all of these changes remember that Eldar are not designed for 5th ed and have sever limitations. If you are going second start everything off board. reduce the number of turns he has to press his numbers against you, reduce the number of turns we has to drop your wave serpants. Then use the last turn or two to grab objectives and or isolate pockets of his army that you can destroy.



   
Made in ca
Furious Fire Dragon






BrPrometheus wrote:Nice report. Sorry you had a hard time of it. Perhaps I could offer some advice that has helped my Eldar out quite a bit:

The warlock bodyguard on bikes is too espensive. 9 bikes costs you 225 points. You can put the farseer and the warlocks into a wave serpant and accomplish everything that you need for 115 points cheaper and actually a bit tougher. I have had a lot more success with this build. I like the following 1 embolden, 1 enhance, 5 destructors. Nothing says lovin like 5 heavy flamer templates. Great at getting those nasty hordes knocked down.

Get rid of two farseers and take 1 eldrad.

Scatter lasers on wave serpants is not points effective take them down to shurican cannons.

Drop the falcon and add another unit of dire avengers in a wave serpant.

Drop both fire prisms. Upgrade both fire dragon squads to at least 7 (you need 7 shots in my oppinion to guarentee that hard target kill whether it is a land raider, squad of termies - without storm shields of course, or Mephiston)

Take the extra points from the warlocks 115, the extra fire prism, and the left over points from the other fire prism and buy a squad of banshees or striking scorpians in a wave serpant. I prefer banshees and I have great success with them but others struggle with them.

And after making all of these changes remember that Eldar are not designed for 5th ed and have sever limitations. If you are going second start everything off board. reduce the number of turns he has to press his numbers against you, reduce the number of turns we has to drop your wave serpants. Then use the last turn or two to grab objectives and or isolate pockets of his army that you can destroy.





Lol....Im not rebuilding a brand new army. I dont own half those models. Thanks for the advice, but the seer council in a tank ISNT cheaper. Typical council in a tank loadout includes eldrad, yriel, 8 warlocks with whatever powers (embolden and enhance usually). Thats 590 without a tank, add in a bare essential tank, and now that units 700 points. mines 510. Its not cheaper to go on foot (and not sure how they are tougher? I have t4 with a 3+ on foot you dont).


   
Made in us
Been Around the Block





Don't take Yreil. I know he is flashy and cool but your points just don;t add up enough.

Farseer runes of warding
fortune and doom
8 warlocks 1 enhance 1 embolden 5 destructors
wave serpant stones twin shurican cannon
515

My farseer has more powers, both runes
my warlocks have 5 destructors in addition to yours
and the wave serpant is what makes them tougher. On average anything strength 8 or above not ap 1 will take

1/3 to pen
1/2 ignored for going fast
1/2 ignored for fortune
1/2 kill

1 in 24 actual hits get through to kill the tank
add in bs 3 and you are looking at 1 in 48 shots to drop a fast moving wave serpant with fortune on it.

(of course hydra spam ruins this but still very very effective at delivering a unit)

I understand about the Eldar list changing. I have 30 harliquins, 24 harliquin jetbikers, a harliquin wraithlord and a harliquin avatar all sitting in a box unplayed since about the third month of this edition. Here's hoping that the rumors of dark eldar harlequins will come true.

Just wanted to give you some ideas in case you picked them back up. This unit has become my bread and butter and I tried out both the jetbike squadron and this one before running with this almost exclusively. You were very cose to my mech list and so with just a bit of tweaking you were there. No problems. I am in a Blood Angels funk myself right now. My last idea about a balanced army just didn;t pan out and so I am not painting 30 more jump pack marines as fast as I can......
   
Made in us
Fixture of Dakka





San Jose, CA

So what's your next army? What type of build?


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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Made in ca
Possessed Khorne Marine Covered in Spikes




Kelowna BC

sorry your last opponent was such a dipsh*t. looks like a good tourney. i don't have a lot of reasons to be unhappy about living in BC, but the low population is one of them.
   
Made in ca
Roarin' Runtherd





Kitchener

Hi

Great reports.

Glad to hear you enjoyed the event, last match aside.

Regarding LV tickets, I tried to secure them for both the doubles and the singles, but failed. I would have preferred to give more Canucks more chances to go!

Cheers,
Nate

Sons of Shatner - Adepticon 40K Team Tournament: 2010 Champions, 2011 Best Tacticans (2nd Overall); 2012 Best Display (9th Overall); 2013 2nd Overall
Astronomi-con Toronto 2010 & 2012 Champion
Da Boyz GT 2011 2nd Overall
Nova Open 2012 Invitational: 4-1, second on Ren Man 
   
Made in ca
Furious Fire Dragon






hemingway wrote:sorry your last opponent was such a dipsh*t. looks like a good tourney. i don't have a lot of reasons to be unhappy about living in BC, but the low population is one of them.


the last match was actually fine, the opponent was a nice guy. Just not sure why he insisted on continuing to table me (which obviously isnt fun for me). When someone says GG, youve won, accept that and let them walk away with some dignity left lol. No one enjoys watching their army get tabled, and I accepted the loss and wanted to be done with it.


So what's your next army? What type of build?


Still working on that, one of the newer codexs for sure though, which will probably mean marines (gasp I know). I looked seriously into building nids, but I cant bring myself to build another tier 2 army (ive played against, and read many batreps where nids just arent that strong, despite some people insisting they are strong, ive yet to see that happen).

   
Made in us
Death-Dealing Devastator




Plymouth MI

Sounded like a fun time other than that last guy. I really like the look of your army If your near detroit Its not that far to where I play at so if your ever in the area plymouth canton or Ypsilanti might run into each other at a tourney or something.

"We shall flow a river of blood forth unto thee, in hopes that your loyalty to the Emperor remain true"
-Trowa Barton, Chapter Master of the Blood Shadow 
   
Made in us
Drop Trooper with Demo Charge






just wanted to say your army looked great on the table. The paint scheme really went well with everything in your army. Sorry about your losses, but hey there is always next time right?

IMMA FIRIN MAH LASCANNON!!!
O o
/¯/________________________
| FREEEEEEEEEEMMMMMMMM!!!
\_\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yes, a VERY pretty army.

I'm not entirely certain that you take morale checks to things like losing guys to vehicle explosions and plasma burns. You really might want to double check that.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

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Made in us
Regular Dakkanaut





While it is true that the Eldar codex was not specifically made for 5th edition, you can still have a very competitive list. While you have made a decent army, it has a few glaring flaws keeping it from being too competitive. #1 Are your troops choices. What do you honestly expect 5 Dire Avengers to do in a wave serpent?? They should be 10-man with an exarch with dual shuricats and bladestorm. Plus, if your going to take them in waveserpents, they need proper support from your Farseers, in the form of doom. Dire Avengers are most effective when they bladestorm doomed squads, sometimes they can wipe out whole squads in 1 turn, even marines. The Scatter Lasers are ok on the serpents, but the extra shurican cannons are kind of a waste because youll be using them to get your avengers into shooting range most of the time. To save points, drop the scatters down to cannons like you have on your fire dragons transport. Your jetbike squad is fine, leave it as it is, you just got horrible luck with them it seems. I would give the fortune seer RoWarding, spirit stones and doom, and move the other farseer into one of the wave serpents and give him RoWitnessing and replace guide with doom as well. Watch in amazment as your dire avengers shoot at 2 different doomed squads per turn and rip it up. Fire Prisms can be good, but if they get stunned or weapon destroyed they can be taken out of the fight, as you see in your battle report. Like you stated, you really needed to take out those predators with your seer council, if you had, you would have had a much better game. Target priority is very important for Eldar, you have to take out the stuff that threatens your units the most first. All of the advice I just gave you does not require you to change your army that much at all and does not require you to buy new models ( ill assume you bought enough dire avengers ). Do not give up on the Eldar yet, use Doom and the avengers like I said and you will see a huge difference in your game. I have been playing Eldar since 2001, and consider myself a very good Eldar player and good general overall. Heed my advice friend!
   
Made in us
Banelord Titan Princeps of Khorne






Depending on how the points were scored, if the opponent in your last game was in the running to place, he could have been making sure we was getting as many points as allotted?

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

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Made in nz
Longtime Dakkanaut



New Zealand

Based on the his results for the first few reports (massacre win, then two losses) I doubt this was a top table playoff. In any case unless there is some pretty weird scoring going on conceding should always be giving the opponent full points (its different from being tabled in an objective mission and the opponent not getting an automatic full point win).

I do find the advice in this thread rather amusing though, Mafty has been running pretty much the same core list for a while and has received plenty of advice already. His list is about as tuned as its going to get without dropping the JetCouncil and completely rebuilding the list. Suggesting Banshees, Scorpions or a FootCouncil in a Serpent for a competitive list is not particularly helpful to say the least.

@ Ailaros. Afaik you do take morale for losing models from explosions, 25% in a phase is still 25%.

@ Mafty. First of all I suggest you get some new dice lol, pretty much every 50/50 chance has gone against you in all your reports. As for a new army, I suggest looking at the new Dark Eldar if you want to stay with a similar playstyle. I'm in a similar situation with my Eldar where even squeezing it down to the most competitive list possible I still find it tough going against any 5th edition codex. I'm hoping I can do a Corsairs based list (using Venoms and the flyers which will hopefully show up for Eldar as well) with the new DE codex which I can tie in with my existing Eldar army.

This message was edited 1 time. Last update was at 2010/10/12 07:25:28


 
   
Made in us
Regular Dakkanaut





The OP doesnt need to change to a different army, he needs to tweak and refine his list for the most effectiveness, and he needs to work on his tactics during a game. Eldar are a tough army to play, but if you are a skillfull player you can win alot of games, even against 5th codex armies. All the advice I gave him does not require rebuilding his entire army, I used most of the models he currently uses in his army. I will post a similar list that the OP can try out using his models, I think he will have much better luck with it :

HQ - 1

Farseer ( Jetbike, RoWit, RoWard, Spirit Stones, Fortune, Doom )
7 Warlocks ( Jetbikes, 2 Embolden, Enhance )

Elites - 1

5 Fire Dragons

Troops - 3

10 Dire Avengers ( Dual Shuriken Catipults, Bladestorm )
Waveserpent ( TL Shuriken Cannons, SS )

10 Dire Avengers ( Dual Shuriken Catipults, Bladestorm )
Waveserpent ( TL Shuriken Cannons, SS )

10 Dire Avengers ( Dual Shuriken Catipults, Bladestorm )
Waveserpent ( TL Shuriken Cannons, SS )

Heavy Support - 3

Fire Prism

Fire Prism

Falcon ( 2x Shuriken Cannons, HF, SS )

1841 points

Now the OP still has his deathstar unit, falcon with fire dragons, and prisms for AT. He also has 3 full troop squads for scoring, and they can shoot at doomed targets. This list is much more balanced and the OP will win some games if he tries, dont give up on Eldar yet! Come to think of it, ive never built a list quite like this, I just may have to try it out myself!!!!

This message was edited 4 times. Last update was at 2010/10/12 22:06:13


 
   
 
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