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Made in au
Water-Caste Negotiator





To all ork players out there who know something about orks, how do they reproduce? and why do i never see any female orks

faith is for the blind and those unwilling to look. 
   
Made in ph
Pulsating Possessed Chaos Marine





Orks are just a bunch of angry 'shrooms, they leave spores, then that's what they grow from

D.O.O.M.F.A.R.T.'s Night Panda of Asian Lurking 
   
Made in au
Water-Caste Negotiator





Okay so basicly they move from planet to planet leaving spores (how do they move from planet to planet (another ork question i have?)

faith is for the blind and those unwilling to look. 
   
Made in ph
Pulsating Possessed Chaos Marine





Yes, exactly. They may be angry 'shrooms, but they have ships too, albeit very low-tech ships. You can find them on the occasional space hulk too.

D.O.O.M.F.A.R.T.'s Night Panda of Asian Lurking 
   
Made in gb
Purposeful Hammerhead Pilot





Basically, soon after he dies, the Ork releases spores which lodge themselves in the ground and grow and a fully grown Ork eventually emerges. This is why the Imperium always burns Ork corpses quickly after the battle, so the spores are destroyed. It's the same with the 'nids. As for their ships, they just loot what they can and build very basic ships with the parts.

This message was edited 2 times. Last update was at 2010/11/01 19:14:33


 
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

Blood Raven 5th Company wrote:Okay so basicly they move from planet to planet leaving spores (how do they move from planet to planet (another ork question i have?)


They essentially leap onto the nearest space hulk, and use it to travel the Warp by steering it into any nearby Warp Storms. Often, this leads them to random star systems, but as long as there's life on the planets that they arrive at, the Orks don't care too much.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in au
Water-Caste Negotiator





One more ork question, i went down to my local game shop and saw a cople of guys playing warhammer orks vs nids and the ork player had a rhino with a huge cannon on the back is this unit legal?

faith is for the blind and those unwilling to look. 
   
Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

Orks can loot anything and now they have looted a rhino and putted a big gun on the back (orks like big and noisy guns).

Lexicanum has pretty good info about orks:

http://wh40k.lexicanum.com/wiki/Ork

This message was edited 3 times. Last update was at 2010/10/17 11:42:29


Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in ph
Pulsating Possessed Chaos Marine





Gotta love Lootas

D.O.O.M.F.A.R.T.'s Night Panda of Asian Lurking 
   
Made in au
Water-Caste Negotiator





So let me get this strait an ork player can have any vehicle?

faith is for the blind and those unwilling to look. 
   
Made in ph
Pulsating Possessed Chaos Marine





Yes, Orks can loot anything they can get their hands on. Even Carnifexes.

D.O.O.M.F.A.R.T.'s Night Panda of Asian Lurking 
   
Made in us
Consigned to the Grim Darkness





USA

I remember the hilariously awesome looted monolith battlefortress.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

In theory, if it's not nailed down the Orks can nick it. Even then, they're likely to just prise the desired object loose if it actually is nailed down. They can't use the actual rules for the vehicles they nick, though; those are covered by the Looted Wagon and Battlewagon entries in the codex.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in gb
Journeyman Inquisitor with Visions of the Warp




York/London(for weekends) oh for the glory of the british rail industry

Ork mechanics have genetic memory allowing them, pretty incredible scientific minds for the lack of schooling, they can convert lots of stuff into weapons and make things go vrrrrrroooooooooom,

The spore reproduction system means that worlds that have suffered a warrrrrrgh will have a continual problem with savage ork incursions, like after the 2nd and 3rd wars on Armageddon.

Relictors: 1500pts


its safe to say that relictors are the greatest army a man , nay human can own.

I'm cancelling you out of shame like my subscription to White Dwarf. - Mark Corrigan: Peep Show

Avatar 720 wrote:Eau de Ulthwé - The new fragrance; by Eldrad.


 
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

yep. thats how feral ork tribes happen

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in us
Storm Trooper with Maglight



Buffalo NY, USA

Seriously this is all of the questions you have about Orks? They are by far the best developed fluff in the game, don't let your curiosity die here.

ComputerGeek01 is more then just a name 
   
Made in au
Water-Caste Negotiator





Man the orks are cool (damn now i want them)

faith is for the blind and those unwilling to look. 
   
Made in au
Water-Caste Negotiator





If orks land on the planet (and it becomes infected by them) and the local marines kill them (renegade ravens) how long would it take them to re amass?

This message was edited 1 time. Last update was at 2010/10/19 08:40:16


faith is for the blind and those unwilling to look. 
   
Made in ph
Pulsating Possessed Chaos Marine





Depending on what planet it is, I'm pretty sure there aren't any "local" marines. As per the regrouping time, look at this: http://wh40k.lexicanum.com/wiki/Ork_Physiology#Reproduction

D.O.O.M.F.A.R.T.'s Night Panda of Asian Lurking 
   
Made in au
Water-Caste Negotiator





Thanks for the link
as for the"local Marines" i am designing my marines to be renegades that live on 1 planet.

faith is for the blind and those unwilling to look. 
   
Made in au
Stabbin' Skarboy





Melbourne

Blood Raven 5th Company wrote:If orks land on the planet (and it becomes infected by them) and the local marines kill them (renegade ravens) how long would it take them to re amass?

If an average Ork Waaagh! is defeated, but orks remain on the planet, it can take anywhere from a week to a decade for them to fully regroup.

MeanGreenStompa wrote:
penek wrote:wtf is wrong with GW ???

It's being run by people with short term vision and enough greed to extinguish a sun.

Perhaps they're the C'tan.
 
   
Made in au
Yellin' Yoof




nsw Australia

orkses is never truly defeted!!

My Sister's boyfriend knows a guy who is a janitor at at mall that has a GW store and he said that it was definitely Squats vs. Jokaero.  
   
Made in au
Water-Caste Negotiator





Not so much fully regroup them just be big enough to send raiders

faith is for the blind and those unwilling to look. 
   
Made in gb
Mad Gyrocopter Pilot




Scotland

Blood Raven 5th Company wrote:Not so much fully regroup them just be big enough to send raiders


As said even if an ork invasion force is kicked off the planet/most killed. Feral ork populations will begin growing in the years after this from the leftover spores. Given the right conditions it might only take a few years for them to become a threat in their own right. Especially if its a frontier world with less established garrisons and defences.
   
Made in au
Water-Caste Negotiator





Now I'm gonna get the ork codex and start collecting them

faith is for the blind and those unwilling to look. 
   
Made in au
Water-Caste Negotiator





Could it be possible for an ork to loot a drop pod or a craft world?

faith is for the blind and those unwilling to look. 
   
Made in us
Longtime Dakkanaut





Blood Raven 5th Company wrote:Could it be possible for an ork to loot a drop pod or a craft world?
As long as it conforms to the Codex: Orks Heavy Support entry "Looted Wagon."

It is admittedly actually pretty crappy. Better idea: field it as a battlewagon - transports 20 models, front armor 14, open-topped, and up to 6 guns (though one would be ordnance).







There's just an acre of you fellas, isn't there? 
   
Made in au
Water-Caste Negotiator





So... it can be either or if its another model it can only be a looted wagon?

faith is for the blind and those unwilling to look. 
   
Made in us
Regular Dakkanaut





Looted monoliths smash puny Necrons.

 
   
Made in us
Longtime Dakkanaut





Blood Raven 5th Company wrote:So... it can be either or if its another model it can only be a looted wagon?
Or a Battlewagon, which is preferable.

Looted Wagon:
AV's 11, 11, 10
1 Main Gun
2 Small Guns
Transports 12

Battlewagon:
AV's 14, 12, 10
2 Main Guns
4 Small Guns
Transports 20







There's just an acre of you fellas, isn't there? 
   
 
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