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Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

They're Goffs, and in theory they're the largest Klan, I think.
Ghazghull Thraka is a Goff.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in us
Consigned to the Grim Darkness





USA

Orks don't even technically have hair, they occasionally just wear hair-squigs. Which are literally squigs that bite into the head of the Ork, and whom happen to have tails that look like hair.


It goes like this:

Bad Moons: Yellow and red, favor lots of upgrades and expensive weapons.
Blood Axes: Red and Brown, favor organization, kommandoz, and tactics.
Deathskulls: Favor blue primarily, infamous for their looters and looted tanks.
Evil Sunz: Strongly favor red, tend towards speed freaks.
Goffs: Favor checkered black and white, tend towards green tide.
Snakebites: Favor green and brown, tend towards feral boyz (not available in the current codex).
Your custom clan: Favors some color. Tends towards some tendencies.

This message was edited 2 times. Last update was at 2010/10/30 16:08:22


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Sure Space Wolves Land Raider Pilot





san antonio,Texas

Since Orks come from fungi spores why haven't anyone come up with an Ork-a-cide to kill the spores?

13th company 2900 points nature at it's best
Take the Magic: The Gathering 'What Color Are You?' Quiz.
 
   
Made in au
Water-Caste Negotiator





tigonesskay wrote:Since Orks come from fungi spores why haven't anyone come up with an Ork-a-cide to kill the spores?

That would be a good and very effective way to kill orks, we shall call it Orktien (from mortien if they have that where you are from)

Melissia wrote:Orks don't even technically have hair, they occasionally just wear hair-squigs. Which are literally squigs that bite into the head of the Ork, and whom happen to have tails that look like hair.


It goes like this:

Bad Moons: Yellow and red, favor lots of upgrades and expensive weapons.
Blood Axes: Red and Brown, favor organization, kommandoz, and tactics.
Deathskulls: Favor blue primarily, infamous for their looters and looted tanks.
Evil Sunz: Strongly favor red, tend towards speed freaks.
Goffs: Favor checkered black and white, tend towards green tide.
Snakebites: Favor green and brown, tend towards feral boyz (not available in the current codex).
Your custom clan: Favors some color. Tends towards some tendencies.

thank you however i wasn't actually thinking for my orks but for the ork costume i am building I just need to choose the colours now.

faith is for the blind and those unwilling to look. 
   
Made in us
Consigned to the Grim Darkness





USA

See above.

Which one do you favor most?

A Goff Ork would wear blacks and whites, with checkered black and white patterns occasionally, for example.


As for killing the spores.. actually, spores are some of the hardest biological constructions to kill...

This message was edited 1 time. Last update was at 2010/10/31 01:14:11


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Consigned to the Grim Darkness





USA

Based on the checkered black and white on the box cover, I'd say it's intended to be Goffs.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







Melissia wrote:See above.

Which one do you favor most?

A Goff Ork would wear blacks and whites, with checkered black and white patterns occasionally, for example.


As for killing the spores.. actually, spores are some of the hardest biological constructions to kill...


No doubt. I've seen toe fungus that made nails grow straight up and down and resists every anti-fungal known to man. Not my toes mind you....


I always liked the Ork spore idea, thought it was one of the better pieces of fiction GW came up with. What's that quote....something along the lines of "What do you hear if you get to the edge of the galaxy? Orks...."

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in us
Consigned to the Grim Darkness





USA

Blood Raven 5th Company wrote:What are the ones you get in black reach?
I think somehow your post and mine got messed up. Here's my response:
Melissia wrote:Based on the checkered black and white on the box cover, I'd say it's intended to be Goffs.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Water-Caste Negotiator





thank you.
Whatever you paint them.

they teach you how to paint them.

This message was edited 1 time. Last update was at 2010/10/31 02:26:26


faith is for the blind and those unwilling to look. 
   
Made in au
Stabbin' Skarboy





Melbourne

Whatever you paint them.

MeanGreenStompa wrote:
penek wrote:wtf is wrong with GW ???

It's being run by people with short term vision and enough greed to extinguish a sun.

Perhaps they're the C'tan.
 
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

tigonesskay wrote:Since Orks come from fungi spores why haven't anyone come up with an Ork-a-cide to kill the spores?


Because you have to figure out where they are, first. Ork spores are very difficult and in some cases impossible to find, as they can settle in the most remote of places.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in au
Water-Caste Negotiator





But there is an Ork-a-cide and its called an exterminatus.

faith is for the blind and those unwilling to look. 
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

Obviously not the most ideal method, though, is it?

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Blood Raven 5th Company wrote:But there is an Ork-a-cide and its called an exterminatus.



That just shows how resilient Orks actually are. When you have to blow a friggin planet up, just to make sure they are gone, thats pretty extreme. Infact, I wouldnt be surprised if you came back a few years later, and saw Orks fighting on the rocks left over from the planet. Some fluff suggests they can survive in space.

I also like that part of fluff where some Imperial something or nother, mentions that as far as they could send probes into space, they have found nothing but Ork occupied planets and thats it. I like to imagine system after system after system of nothing but Orks. Kindda makes you wonder, if there really is THAt many Orks out there, is Ghaz really the biggest and strongest? Thats ALOT of chances for something bigger and tougher to come around. Hell its not uncommon for Ork tribes that have been in long combat with the Imperium to have boyz the size of nobz, and nobz the size of bosses and so on.
   
Made in gb
Journeyman Inquisitor with Visions of the Warp




York/London(for weekends) oh for the glory of the british rail industry

Gorskar.da.Lost wrote:In theory, there is no real link between them in terms of fluff (ie the Old World, though it's theorised to exist there, has never been mentioned in current 40K mythos bar the existence in both of the Old Ones). However, it's a reasonably certain assumption that Orks and Orcs are pretty much the same race.


Yer GW used to have alot more cryptic links between the two (like similar races, the old ones, names of gods and sigmar might of being a missing primarch), but they have tried to seperate them as much as possible.

Melissia wrote:Black Orcs = Nobz.


Black orcs were specially bred by chaos orcs as slaves before they rebeled and joined up with the rest of orcdom. Nobz are just normal orks, due to the heavy link between ork physiology and the ork psychic field, an increase in power and respect within their tribe (usually linked to number of teef owned and others killed) leads to the ork growing.


I love the fact that because Gork and Mork are so powerful they can heavily effect the real world, orks believe if you paint a bike red it will go faster, this belief actually makes it go faster, ace.

This message was edited 1 time. Last update was at 2010/10/31 18:31:51


Relictors: 1500pts


its safe to say that relictors are the greatest army a man , nay human can own.

I'm cancelling you out of shame like my subscription to White Dwarf. - Mark Corrigan: Peep Show

Avatar 720 wrote:Eau de Ulthwé - The new fragrance; by Eldrad.


 
   
Made in us
Consigned to the Grim Darkness





USA

I know what Black Orcs are in fluff, but as far as actual gameplay purpose, they're basically the same or very similar.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Water-Caste Negotiator





@ melissia thank you for your help in the end i went with da Goffs and it looked epic.

@kingcraker orks may be strong and in large numbers however they need a leader or they will just sit and do nothing.


Automatically Appended Next Post:
@ melissia thank you for your help in the end i went with da Goffs and it looked epic.

@kingcraker orks may be strong and in large numbers however they need a leader or they will just sit and do nothing.

This message was edited 1 time. Last update was at 2010/10/31 23:13:33


faith is for the blind and those unwilling to look. 
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

Well, not so much sit and do nothing as kick each other about for fun, but the general principle is the same.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in us
Nasty Nob




Cary, NC

Melissia wrote:Orks don't even technically have hair, they occasionally just wear hair-squigs. Which are literally squigs that bite into the head of the Ork, and whom happen to have tails that look like hair.



At least at one point, these long filaments were the gills of hair squigs.

Of course, being squigs, it's probably the case that some squigs have hair-like tails, and other squigs have hair-like gills.

In any case,

Yer gets a hair squig and yer put it on yer bonce. Hey presto, hair!

 
   
Made in us
Consigned to the Grim Darkness





USA

If Orks don't have a strong leader, the strongest one nearby will become the leader, and then the one closest to him will challenge him until he's fought everyone down to submission and killed. When finally someone has fought everyone down to submission, voila, Orks now have a strong leader.

Hell, even when leaderless, all Orks need is a direction at which to yell WAAAGH! and charge at killing everything in their path. And any non-Ork force is a good enough reason to do that.

This message was edited 1 time. Last update was at 2010/10/31 23:40:48


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

Well, I guess that's about it.
Any other questions, BR5C?

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Blood Raven 5th Company wrote:@ melissia thank you for your help in the end i went with da Goffs and it looked epic.

@kingcraker orks may be strong and in large numbers however they need a leader or they will just sit and do nothing.


.



PAH! Do nothing you say? They kick the gak out of one another, thats not doing nothing, thats Ork training at its best my friend
   
Made in gb
Mekboy Hammerin' Somethin'





Papua New Guinea

Don't forget the squig eating contests or racing trukks. Plenty of things going on in an ork camp other than fighting. Although there's a lot of fighting.

Be Pure!
Be Vigilant!
BEHAVE!

Show me your god and I'll send you a warhead because my god's bigger than your god.
 
   
Made in au
Water-Caste Negotiator





KingCracker wrote:
Blood Raven 5th Company wrote:@ melissia thank you for your help in the end i went with da Goffs and it looked epic.

@kingcraker orks may be strong and in large numbers however they need a leader or they will just sit and do nothing.


.



PAH! Do nothing you say? They kick the gak out of one another, thats not doing nothing, thats Ork training at its best my friend

Well nobody can do nothing. I meant they where doing nothing to any one else.

faith is for the blind and those unwilling to look. 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

marauder6272 wrote:Orks release spores throughout their entire lives, it's just that when they die, they release a mass of them all at once (provided the corpse isn't burnt up)
These spores are capable of producing Orks, grots, snotlings and squigs, regardless of which of the subspecies dropped them.


An Ork village/settlement will have a dedicated place called "The Drops" it's usually a tower platform with a hole in the floor. This is where Orks... relieve themselves. In the collection of... "dropped" material spores grow and as said above Ork, Grots, Snots, and Squigs are "born"

   
Made in us
Consigned to the Grim Darkness





USA

No, the drops aren't where Orks are born, they're where squigs feed.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Furious Raptor




North of Adelaide

So Orks fight until one of them is strong enough to tell the rest who to fight?


Automatically Appended Next Post:
Poor ol orks. And i thought space marines were the main faction taking out their sexual frustrations on everyone else.

This message was edited 1 time. Last update was at 2010/11/01 12:08:52


   
Made in us
Consigned to the Grim Darkness





USA

While it can be argued Marines do, being former humans, Orks aren't human or even related to humans in any way.

Orks simply don't have sexual frustrations. They don't think about or care about reproduction. It doesn't ever cross their minds, even once.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Furious Raptor




North of Adelaide

Maybe the Orks do think of reproduction, since their main method is through these spores they are quite willing to die to create offspring.
An instinct to kill themselves (through battle) which creates new orks from the corpses must help the species. If all orks were pacifist how quickly would they expand?

   
Made in us
Consigned to the Grim Darkness





USA

Orks don't seek death. They just seek war, as fighting is the cause of their growth. An Ork can theoretically live for eternity if they never get killed in battle.

As a side note, Orks are the only race that does not naturally fear death, as they were immune to the Nightbringer's curse on all living beings. Orks don't fear death, or seek it-- they just want to fight.

This message was edited 1 time. Last update was at 2010/11/01 19:09:26


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
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