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2022/11/07 17:16:25
Subject: AOS N&R (Chaos Boxed Set + Ogor Battletome on Pre-Order 11/5, X-Mas Battleforce Boxes pg 108)
Welcome to the latest Dawnbringer Preview, the latest in our ongoing look at one of the game’s most anticipated factions – the Cities of Sigmar, who put the “mortal” in the Mortal Realms.
I guess I misunderstood something in earlier previews. I vaguely had the impression that the Dawnbringer Crusades were about founding new cities, but I thought it was a distinct force from the 'Cities of Sigmar' battletome. This seems to be conflating them as the same thing. Not so much a new faction as a replacement for old kits with a new faction name (or maybe not).
This message was edited 2 times. Last update was at 2022/11/09 15:11:13
Warhammer Age of Sigmar is gripped in the feral claws of the Era of the Beast – and against this backdrop mortals are undertaking great journeys to reclaim territory and found settlements in the name of the God-King Sigmar. These are the Dawnbringer Crusades, huge logistical and military operations bringing civilisation to shattered lands.
Welcome to the latest Dawnbringer Preview, the latest in our ongoing look at one of the game’s most anticipated factions – the Cities of Sigmar, who put the “mortal” in the Mortal Realms.
You’ve had a glimpse of the accessories and details with which these crusaders adorn themselves, and some of the melee and black powder weapons wielded by the regular folk who make up the bulk of each expeditionary force.
Now we can reveal the shields and armour these people use to protect themselves in the harsh wilds beyond their walls. Seb Perbet, a senior designer at the Warhammer Studio, offered his insight into the decisions behind the designs.
“One of our main goals is to show the mindset and culture of the Cities of Sigmar in every item they’ve produced,” said Seb. “Whether it’s a breastplate, a shield, or even a bag or bottle, we want to show a certain fashion and level of craftsmanship rooted in their culture.”
While the realms are home to entire civilisations of aquatic aelves and sinister spectres, the Free Cities are a little more down-to-earth – and their equipment reflects that.
“The materials shown – such as wood, metal, cloth, and leather – are all chosen and rendered to make the Cities feel relatable compared to the other factions of the Mortal Realms,” Seb explains. “The overall silhouettes are simple, with many straight lines and robust proportions, showing the users are resolute, determined, and sturdy.”
“Within this austere silhouette, there are more ostentatious details, which tells us many of these people are proud and wealthy too. We’re carefully setting a level of wear and tear that communicates they’ve been through storms and battles – these soldiers are exhausted, but still standing.”
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
From my rather basic understanding:
The Dawnbringer Crusades are the "next step" in the Cities of Sigmar.
They're being founded in the cities and settlements previously established as part of the whole Season of War and the like, with the goal of expanding outwards into the Realms that were rather untouched by the initial push out of Azyr.
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
Oh I should think so. The cities being mixed race have been a thing since the beginning. And some of the more popular cities like the Phonecium and Greywater Fastness have heavy Aelven and Duardin presence.
Old-Four-Arms wrote: Possibly (hopefully) the Crusades include a sprinkling of good races (dwarves frex) with the same look.
I liked the initial stopgap of mixing old Empire, HE, DE and Dwarf ranges into one force. I hope they'll retain at least some racial visual distinctiveness for the Crusades.
Old-Four-Arms wrote: Possibly (hopefully) the Crusades include a sprinkling of good races (dwarves frex) with the same look.
I liked the initial stopgap of mixing old Empire, HE, DE and Dwarf ranges into one force. I hope they'll retain at least some racial visual distinctiveness for the Crusades.
It make sense for GW to do this since they already did this with Chaos slaves to darkness squads in Warcry. Where you have humans with bestmen, and even a chaos dwarf in the Iron guys squad. I can easily see a "crusader squad" being a mixed unit as well, have special/unique weapons per race, and you're good to go.
I'd love to see the racial advantages utilized in mixed units, but it would be hard to realize mechanically. A basic example would be firing lines of duardin in front, human second rank.
GW has already done that with the warcry units for Slaves to Darkness. Though mechanically its often slight differences - eg a model having more more attack or one more point of health or armour or such. But they have done it with those so they could do it with the Cities of Sigmar.
Another option would simply be a single visual design with slight variations for elf and dwarf and then united in a single army. Right now one thing that makes Cities of Sigmar look odd is you've got different armies with very different styles in the same force. However you also have several (esp dark elf) that are simply there in enough numbers that they can simply go as they are without teaming up.
On the other extreme you've a few bits of the high elves that just visually stand out all on their own.
Ofr course, units containing a mix of elves, dwarfs and humans (no halflings in the mortal realms, right?) will have a diminished variety of poses on the sprue, with fewer pieces being interchangeable between individuals.
Depends. An aelf and human body should be interchangable, the only real difference should be in the head. Dwarf yes. But what would be nice would be if you could get three unique torsos for a captain of the unit.
At the same time if the elf is just a humanoid body with a different head it kind of makes the elf less distinct. I'd expect to see the elf body different to the human.
Yes that means less modular parts in the kit, but it might mean a completed kit that looks far more dynamic or specialist.
Shakalooloo wrote: Ofr course, units containing a mix of elves, dwarfs and humans (no halflings in the mortal realms, right?) will have a diminished variety of poses on the sprue, with fewer pieces being interchangeable between individuals.
But GW is doing that more and more anyway, so I'd be happy enough getting something I want out of it.
Recent examples: I love the chaos legionnaires kit (apart from the price for 8 models) and the DKOK kit, but they're already at the bottom in terms of interchangeable bits and poses on the sprue. I don't see that changing for future kits, so a diverse 'mortal races' dawnbringer crusade seems fine.
This message was edited 1 time. Last update was at 2022/11/11 18:12:12
Shakalooloo wrote: Ofr course, units containing a mix of elves, dwarfs and humans (no halflings in the mortal realms, right?) will have a diminished variety of poses on the sprue, with fewer pieces being interchangeable between individuals.
Bits being designed for specific bodies is standard for gw these days.
Interesting little Dawnbringer tidbit in the Ogor Battletome :
With Dawnbringer crusades pushing out from every major Simarite city, the Ogors who claim the wilds have a new foe - one that goes to war better equipped and in greater strength than any human force they’ve encountered in living memory.
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
Elf and Dwarf City escalates plans to be used in different rulesets...
This message was edited 1 time. Last update was at 2022/11/13 06:48:45
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
Archaon is confirmed to be MTO in metal, not finecast? Does this mean that there's a chance other finecasted models that were originally metal may also get a MTO run?
Archaon is confirmed to be MTO in metal, not finecast? Does this mean that there's a chance other finecasted models that were originally metal may also get a MTO run?
Everything previewed is metal according to the article. May pick up an Archaon. Had one before and sold him when the prices sky rocketed, so i think i'll grab him back again.
This message was edited 1 time. Last update was at 2022/11/13 18:15:31
GaroRobe wrote: Does this mean that there's a chance other finecasted models that were originally metal may also get a MTO run?
No examples immediately spring to mind, but I'm adamant this isn't the first time they've done a metal MTO for a miniature that was last retailed in resin.
Also, the mounted sorcerer does seem to have been a general release, you can find photos of the standard blister packaging online. If they were doing Games Day miniatures on MTO, then you'd think the Archaon on foot would be here too.
GaroRobe wrote: Does this mean that there's a chance other finecasted models that were originally metal may also get a MTO run?
No examples immediately spring to mind, but I'm adamant this isn't the first time they've done a metal MTO for a miniature that was last retailed in resin.
Also, the mounted sorcerer does seem to have been a general release, you can find photos of the standard blister packaging online. If they were doing Games Day miniatures on MTO, then you'd think the Archaon on foot would be here too.
They've done it multiple times for Middle-Earth mto's. General rule of thumb is they're cast in whatever the original material was.