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Made in ca
Fresh-Faced New User






My friends Space Wolves army list:

HQ

Logan Grimnar

Troops
Space Wolves Squad
2 Meltaguns
Power fist
Rhino

Space Wolves Squad
2 Meltaguns
Power fist
Rhino

Elites
Venerable Dreadnought
Heavy Flamer
Assault Cannon
Drop pod

Termiantors
4 wolf claws
4 Storm Shields
Rock fist

Heavy Support
Long Fangs
5 Plasma Cannons

Long Fangs
5 Lascannons

Land Raider Redeemer
Multi melta

He also uses logan's ability to give his lascannon squad tank hunters and also with his power squad in the land raider, which if i destroy his land raider he just takes them back and camps his objective

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Made in gb
Willing Inquisitorial Excruciator





England

Power blobs would probably put a crimp on his day.
   
Made in at
Deranged Necron Destroyer





Easily?

Take a Leman Russ/Bassie to evaporate his las cannon long fangs. There goes his long range anti-tank. Now you just need some autocannons/lascannons/long-range anti tank to stop his 2 rhinos and the landraider. Add a power blob or two to take him apart when he hits.

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Made in us
Daemonic Dreadnought






All you really need to take out is the lc longfangs and the land raider. Pie plate the longfangs and sacrafice a melta squad to take out the lr.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Biased source here, but yeah, a power blob army would eat this for breakfast. Every turn, his HUGE pile of points spent on tank-hunting devestators would kill a couple guardsmen a turn.

... a couple out of like 120...

If you insist on a vehicular option, I'd invest in stuff that outflanks. A vendetta with 3x plasma vets is likely to do a pretty serious amount of damage, even when in cover.

So long as you don't try to do a mixed static gunline, there is hope for whatever style you play.


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Made in us
Jovial Plaguebearer of Nurgle





Valdosta, Georgia

If you are having a problem beating this list, I hate to see when you go against a SW with 10 ThunderCav with all SS and 15 lang fangs. That just me been a d ick. You going to have to get rid of his anti-tank weapon, then you are in the clear to mop up the rest of his army.

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Made in ca
Fresh-Faced New User






But for my iimperial guard army all i have to take out the landraider is a vanquisher with pask that always dies to his longfang squad or drop poding dreadnought also like 2 lascannons and a platoon command with meltas in a chimera its never enough.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

well there's your first problem.

With few exceptions, EVERY unit in your army should have a gun with S9 or "melta" in it. Do this, and then laugh as LRs bounce off your list.

Perhaps if you posted the list you're running (and/or a battle report), we could help more.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Longtime Dakkanaut





Pasadena

imperialknight2112 wrote:But for my iimperial guard army all i have to take out the landraider is a vanquisher with pask that always dies to his longfang squad or drop poding dreadnought also like 2 lascannons and a platoon command with meltas in a chimera its never enough.


You'll need to invest in some melta vets then. Melta vets are the only truly reliable anti-AV14 the guard has. Vanquishers, as you pointed out, die quickly or miss too often to be truly effective. I would like to echo the other ideas about on here about blobbing troops together and picking up a reliable way of getting some vets close to the enemy such as a Valkyrie/Vendetta.

Las Vegas Open Head Judge
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Made in us
Decrepit Dakkanaut





Vallejo, CA

OverwatchCNC wrote: Melta vets are the only truly reliable anti-AV14 the guard has.

Well, no. PCSs CCSs and SWSs with melta, blobs with melta/meltabombs, manticores, and priests are also great sources of anti-AV14. Meltavets are good, but they're not the ONLY way to handle AV14 with the guard.

It really just depends on what the rest of the list looks like.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Longtime Dakkanaut





Pasadena

I guess it is a matter of my view point. I see a squad going after Land Raiders as a throw away unit. Melta Vets are imo the cheapest most effective throw away unit to do that. I would hate to waste a PCS or CCS to pop a raider and then die next turn. Instead of "only truly" I should have said "most".

This message was edited 2 times. Last update was at 2010/10/25 20:25:32


Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

OverwatchCNC wrote:I guess it is a matter of my view point. I see a squad going after Land Raiders as a throw away unit. Melta Vets are imo the cheapest most effective throw away unit to do that. I would hate to waste a PCS or CCS to pop a raider and then die next turn. Instead of "only truly" I should have said "most".


Platoon Commad Squad is cheaper, more shots with the same odds of landing two hits, but the chance of getting up to four hits. And if you're running a power blob anyways, what else ya gonna do with the PCS? Heck, I run two power bolbs with two Melta PCS......................

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Longtime Dakkanaut





Pasadena

I just view the PCS as a good vehicle for issuing orders etc. I think it is simply my IG play style that lends me to believe the vets are a better choice. Particularly because I am not usually power blobbing.

Las Vegas Open Head Judge
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Made in ca
Fresh-Faced New User






My army includes:
HQ
YARRICK
command squad
2 body guards
medic
standard
vox
grenade launcher

Troops
platoon 2 squads with lascannons and plasma and Krak
PCS
Meltagun
2 flamers
vox
Chimera
Hunter killer
Storm Bolter

platoon
PCS 2 sqauds with missile launchers
Grenade launcher and Krak
3 grenade launchers
vox caster

Heavy support

vanquisher
pask and Multi meltas

executioner
plasma cannons

basilsk
1500pts
what do i need to take out or improve ?


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Made in us
Decrepit Dakkanaut





Vallejo, CA

... lots of it, unfortunately.

Post this up on the army list forum for a more detailed critique.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in ca
Fresh-Faced New User






yeah the only thing i like about it is the executioner and yarrick
and the command squad because in my last game it killed abbadon

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Made in us
Sinister Chaos Marine





You simply need more dakka.

Also the wolf spent too many points on a LR. LRs bounce off guard like nobodies business

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Made in us
Longtime Dakkanaut





Broadly speaking, your army has a serious case of "good-but-not-efficient." Take your infantry squads. At this point, you're paying 95 points for those ones with the LC's, and a more reasonable but still impressive 80 points for the missila launcher units. IMHO, infantry squads are just too vulnerable to cost more than maybe 65 points. My friend plays guard, and he swears by the autocannon/vox-caster combo. That vanquisher, likewise, is costing you 235 points, where a regular russ--which would probably do you better, both in this particular battle and generally, would cost only 150, plus sponsons.

More specifically:

--knock the pintle gun and HK missile off of that chimera

--your platoon command squads should spam something: grenade launchers are ok, but I'd prefer flamers

--generally speaking, infantry lascannons aren't worth the points: 3 of them sets you back 120 points, whereas for the same amount and a fast attack slot, you could have them all twin-linked, moving and with AV's via the vendetta

--I recommend cutting your infantry back, you want either meltaguns or a heavy weapon, but both is too much

So, if you follow my advice, you'll save about 165 or so points, which, if you play a smaller battle, will work in your favor. If not, that's almost another entire russ, i.e. one more chance to blow away your opponent's long fangs before they can shoot.







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Made in ca
Fresh-Faced New User






Yeah I can see how the cheap infantry would do well but i don't I like the power blobs simply because you would just use the bring it down order on them with there lascannons making them pretty nice

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Made in gb
Guardsman with Flashlight




UK

Now im insane but my tactics to work. You fight his captain in close combat with rough riders. i done this last time and they took eachother out at the exact same time. 65pts for 200 odd isn't bad. use medusas to kill his infantry without letting his tank hunters drawing line of sight. get rattlings and the pyhker battle squad so that you reduce the AT models leadership to 2 and you pin them with ratlings. then you can send out tanks (preferably demolishers) to deal with the rest.

 
   
Made in de
Storm Trooper with Maglight







Well...

Take some not too useless IG army and these wolves shouldnt be a problem.

2 manticores and 3 dettas and 2 hydras should stop everything he has. The rest can be finished with plasmagunners and powerblobs.
he wont have a nice day...

As a wolf you can field far more firepower to outshoot the guards.

 
   
Made in ca
Stealthy Space Wolves Scout






The Ven dread has
Ven dread
wolf tooth necklace
extra armour
assault cannon
heavy flamer
drop pod
235 points
Also this thing comes down first turn which you all seem to be forgetting.

This message was edited 1 time. Last update was at 2010/10/27 01:37:37


My purpose in life is to ruin yours. 
   
Made in ca
Fresh-Faced New User






This is my friend

He has been beating all the time

Also he has earned the nickname that f'ing guy on this site

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Made in ca
Stealthy Space Wolves Scout






imperialknight2112 wrote:This is my friend

He has been beating all the time

Also he has earned the nickname that f'ing guy on this site


This guy sounds like A RULES LAWYER and a very nice person. But that is just my opinion.

This message was edited 1 time. Last update was at 2010/10/27 01:58:42


My purpose in life is to ruin yours. 
   
Made in us
Longtime Dakkanaut





Pasadena

Hey Grey elder. Have you given those TWC from Chaos Knights a run against him yet? IG hate TWC from what I have seen.

I have to agree that the more firepower you take in the form of Medusa/Manticore/Hydras/Vendettas as well as a Psyker battle squad the better your chances are against Wolves.

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
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Made in au
Stormin' Stompa






YO DAKKA DAKKA!

Use any old IG list that can sort out his Long Fangs within a turn or two. Redeemers aren't really very scary and you can basically ignore it for a turn. Concentrate AT on the Rhinos on turn 1, and position a decoy unit for his Redeemer to chase after. Something he'll want to charge his Terminators into, but that you can move back and refuse.

Drop-Dreads are one-shotters and not really scary unless they're using that ridiculous Lucius Pattern pod. They'll kill what they were going to kill anyway and then you can meltagun them into oblivion on your turn. Venerable dreads can get lucky... but as long as you stop the damned thing from moving for a turn or take off the DCCW you're pretty well off.
   
Made in gb
Veteran Wolf Guard Squad Leader





Bristol, England

In all honesty you could wipe the floor with that list with a little bit more thought put into your own list if you want help on the list post it in the list forum and I am sure you will get a lot of suggestions.

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Made in gb
Tunneling Trygon






Yarrick too expensive but nice model - use as LC instead.

HK missile for IG is BS3 while BS4 for SM. Don't take for IG.

Low on meltas, as everyone has commented. If you don't want to change your squads too much, use the saving from Yarrick to add some meltabombs to squads.

Maybe add normal commissar to PCS and chuck in some power weapons/fists as well. You need to be able to kill those terminators once the LR has been popped ...

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Made in ca
Fresh-Faced New User






I'm going to keep yarrick for the simply reason that i put him with a troop choice on my objective and then when the squad is wiped out by his power squad and he dies he contests the objective when he gets up almost making sure I never loss my base objective, because its doubtful im getting it back.

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Made in ca
Stealthy Space Wolves Scout






Hah his fist killing my termies that sqaud is a tank in its self.

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